mirror of https://github.com/zeldaret/tp.git
84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
#ifndef D_A_SWHIT0_H
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#define D_A_SWHIT0_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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/**
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* @ingroup actors-unsorted
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* @class daSwhit0_c
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* @brief Crystal Switch (?)
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*
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* @details
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*
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*/
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class daSwhit0_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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enum Action_e {
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ACTION_SW_WAIT_e,
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ACTION_OFF_WAIT_e,
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ACTION_TO_ON_READY_e,
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ACTION_TO_ON_ORDER_e,
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ACTION_TO_ON_DEMO_e,
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ACTION_TO_ON_DEMO2_e,
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ACTION_ON_WAIT_e,
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ACTION_TOOL_TO_ON_READY_e,
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ACTION_TOOL_TO_ON_ORDER_e,
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ACTION_TOOL_TO_ON_DEMO_e,
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ACTION_TOOL_TO_ON_DEMO2_e,
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};
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int getSwNo();
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int getSwNo2();
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u8 getEvNo();
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u8 getTimer();
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u8 getType();
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void makeEventId();
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int CreateHeap();
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int CreateInit();
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int create();
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bool checkHit();
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void setCombackTimer();
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int endCombackTimer();
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void onSwitch();
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void offSwitch();
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int DemoProc();
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void orderEvent();
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int actionOffWait();
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int actionToOnReady();
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int actionToOnOrder();
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int actionToOnDemo();
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int actionToOnDemo2();
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int actionSwWait();
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int actionOnWait();
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void setDrawMtx();
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inline int draw();
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inline int execute();
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void setActio(u8 i_action) { mAction = i_action; }
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void onFlag(u16 i_flag) { mFlags |= i_flag; }
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void offFlag(u16 i_flag) { mFlags &= ~i_flag; }
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bool checkFlag(u16 i_flag) { return mFlags & i_flag; }
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ mDoExt_bckAnm mBck;
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/* 0x590 */ mDoExt_brkAnm mBrk;
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/* 0x5A8 */ Mtx field_0x5a8;
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/* 0x5D8 */ dCcD_Stts mColliderStts;
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/* 0x614 */ dCcD_Sph mSph;
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/* 0x74C */ u8 mHitWaitTimer;
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/* 0x74D */ u8 mAction;
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/* 0x74E */ u8 mReadyTimer;
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/* 0x750 */ s16 mCombackTimer;
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/* 0x752 */ s16 mSwWaitTimer;
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/* 0x754 */ u16 mFlags;
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/* 0x756 */ s16 mEventId;
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/* 0x758 */ int mStaffId;
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};
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STATIC_ASSERT(sizeof(daSwhit0_c) == 0x75c);
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#endif /* D_A_SWHIT0_H */
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