tp/include/d/actor/d_a_swhit0.h

84 lines
2.0 KiB
C++

#ifndef D_A_SWHIT0_H
#define D_A_SWHIT0_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-unsorted
* @class daSwhit0_c
* @brief Crystal Switch (?)
*
* @details
*
*/
class daSwhit0_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
enum Action_e {
ACTION_SW_WAIT_e,
ACTION_OFF_WAIT_e,
ACTION_TO_ON_READY_e,
ACTION_TO_ON_ORDER_e,
ACTION_TO_ON_DEMO_e,
ACTION_TO_ON_DEMO2_e,
ACTION_ON_WAIT_e,
ACTION_TOOL_TO_ON_READY_e,
ACTION_TOOL_TO_ON_ORDER_e,
ACTION_TOOL_TO_ON_DEMO_e,
ACTION_TOOL_TO_ON_DEMO2_e,
};
int getSwNo();
int getSwNo2();
u8 getEvNo();
u8 getTimer();
u8 getType();
void makeEventId();
int CreateHeap();
int CreateInit();
int create();
bool checkHit();
void setCombackTimer();
int endCombackTimer();
void onSwitch();
void offSwitch();
int DemoProc();
void orderEvent();
int actionOffWait();
int actionToOnReady();
int actionToOnOrder();
int actionToOnDemo();
int actionToOnDemo2();
int actionSwWait();
int actionOnWait();
void setDrawMtx();
inline int draw();
inline int execute();
void setActio(u8 i_action) { mAction = i_action; }
void onFlag(u16 i_flag) { mFlags |= i_flag; }
void offFlag(u16 i_flag) { mFlags &= ~i_flag; }
bool checkFlag(u16 i_flag) { return mFlags & i_flag; }
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ mDoExt_bckAnm mBck;
/* 0x590 */ mDoExt_brkAnm mBrk;
/* 0x5A8 */ Mtx field_0x5a8;
/* 0x5D8 */ dCcD_Stts mColliderStts;
/* 0x614 */ dCcD_Sph mSph;
/* 0x74C */ u8 mHitWaitTimer;
/* 0x74D */ u8 mAction;
/* 0x74E */ u8 mReadyTimer;
/* 0x750 */ s16 mCombackTimer;
/* 0x752 */ s16 mSwWaitTimer;
/* 0x754 */ u16 mFlags;
/* 0x756 */ s16 mEventId;
/* 0x758 */ int mStaffId;
};
STATIC_ASSERT(sizeof(daSwhit0_c) == 0x75c);
#endif /* D_A_SWHIT0_H */