mirror of https://github.com/zeldaret/tp.git
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#ifndef D_BG_D_BG_S_POLY_PASS_CHK_H
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#define D_BG_D_BG_S_POLY_PASS_CHK_H
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#include "SSystem/SComponent/c_bg_s_poly_pass_chk.h"
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class dBgS_PolyPassChk : public cBgS_PolyPassChk {
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public:
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dBgS_PolyPassChk();
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virtual ~dBgS_PolyPassChk();
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bool ChkArrow() { return mArrow; }
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bool ChkBomb() { return mBomb; }
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bool ChkBoomerang() { return mBoomerang; }
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bool ChkCam() { return mCamera; }
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bool ChkHorse() { return mHorse; }
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bool ChkIronBall() { return mIronBall; }
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bool ChkLink() { return mLink; }
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bool ChkNoHorse();
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bool ChkObj() { return mObject; }
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bool ChkRope() { return mRope; }
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bool ChkStatue() { return mStatue; }
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bool ChkUnderwaterRoof() { return mUnderwaterRoof; }
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void ClrBomb();
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void ClrCam();
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void ClrIronBall();
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void ClrLink();
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void ClrObj();
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void ClrStatue();
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void SetArrow();
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void SetBomb();
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void SetBoomerang();
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void SetCam();
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void SetHorse();
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void SetIronBall();
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void SetLink();
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void SetObj();
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void SetPassChkInfo(dBgS_PolyPassChk& chk);
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void SetRope();
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void SetStatue();
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void SetUnderwaterRoof();
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private:
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/* 0x4 */ bool mObject;
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/* 0x5 */ bool mCamera;
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/* 0x6 */ bool mLink;
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/* 0x7 */ bool mArrow;
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/* 0x8 */ bool mBomb;
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/* 0x9 */ bool mBoomerang;
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/* 0xA */ bool mRope;
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/* 0xB */ bool mUnderwaterRoof;
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/* 0xC */ bool mHorse;
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/* 0xD */ bool mStatue;
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/* 0xE */ bool mIronBall;
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};
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#endif /* D_BG_D_BG_S_POLY_PASS_CHK_H */
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