tp/src/d/actor/d_a_e_rb.cpp

914 lines
30 KiB
C++

/**
* @file d_a_e_rb.cpp
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_e_rb.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_enemy.h"
class daE_RB_HIO_c : public JORReflexible {
public:
/* 8076238C */ daE_RB_HIO_c();
/* 80764838 */ virtual ~daE_RB_HIO_c() {}
#if DEBUG
void genMessage(JORMContext*);
#endif
/* 0x4 */ s8 id;
/* 0x8 */ f32 base_size;
/* 0xC */ f32 ground_depth;
};
enum daE_RB_ACTION {
ACTION_STAY,
ACTION_APPEAR,
ACTION_MOVE,
ACTION_ATTACK,
ACTION_DISAPPEAR = 5,
ACTION_DAMAGE = 10,
};
/* 8076238C-807623BC 0000EC 0030+00 1/1 0/0 0/0 .text __ct__12daE_RB_HIO_cFv */
daE_RB_HIO_c::daE_RB_HIO_c() {
id = -1;
base_size = 1.5f;
ground_depth = -5.0f;
}
/* 807623BC-80762464 00011C 00A8+00 5/5 0/0 0/0 .text anm_init__FP10e_rb_classifUcf */
static void anm_init(e_rb_class* i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) {
i_this->anm = i_anm;
i_this->modelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_rb", i_anm), i_mode, i_morf, i_speed, 0.0f, -1.0f);
}
/* 80764F80-80764F84 000008 0004+00 2/2 0/0 0/0 .bss None */
static u8 l_HIOInit;
/* 80764F90-80764FA0 000018 0010+00 8/8 0/0 0/0 .bss l_HIO */
static daE_RB_HIO_c l_HIO;
/* 80762464-80762554 0001C4 00F0+00 1/0 0/0 0/0 .text daE_RB_Draw__FP10e_rb_class */
static int daE_RB_Draw(e_rb_class* i_this) {
if (!i_this->isChild) {
return 1;
}
if (i_this->height <= -70.0f) {
return 1;
}
fopEn_enemy_c* enemy = &i_this->enemy;
J3DModel* model = i_this->modelMorf->getModel();
g_env_light.settingTevStruct(0, &enemy->current.pos, &enemy->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &enemy->tevStr);
i_this->modelMorf->entryDL();
if (i_this->field_0xa24 > 0.1f) {
dComIfGd_setSimpleShadow(&enemy->current.pos, i_this->acch.GetGroundH(), (i_this->field_0xa24 * (40.0f + TREG_F(11))) * l_HIO.base_size, i_this->acch.m_gnd, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
}
return 1;
}
/* 80762554-80762764 0002B4 0210+00 1/1 0/0 0/0 .text damage_check__FP10e_rb_class */
static void damage_check(e_rb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
dComIfGp_getPlayer(0);
i_this->ccStts.Move();
if (i_this->invincibilityTimer == 0) {
if (i_this->ccSph.ChkTgHit()) {
i_this->atInfo.mpCollider = i_this->ccSph.GetTgHitObj();
cc_at_check(enemy, &i_this->atInfo);
if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT)) {
return;
}
if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK | AT_TYPE_WOLF_CUT_TURN | AT_TYPE_10000000 | AT_TYPE_MIDNA_LOCK)) {
i_this->invincibilityTimer = 20;
} else {
i_this->invincibilityTimer = 10;
}
if ((i_this->atInfo.mHitType == 1 && daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_TURN_RIGHT) || daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_UNK_9) {
i_this->rot_step = KREG_S(9) + 5000;
i_this->rot_x = 0x2000;
i_this->field_0xa30 = 60.0f + TREG_F(10);
} else {
i_this->rot_step = KREG_S(9) + 2000;
i_this->rot_x = 0x1800;
i_this->field_0xa30 = 50.0f + TREG_F(10);
}
i_this->field_0xa50 = i_this->atInfo.mHitDirection.y;
if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG | AT_TYPE_HOOKSHOT | AT_TYPE_40 | AT_TYPE_SHIELD_ATTACK)) {
enemy->health = 1;
}
if (enemy->health <= 0) {
i_this->action = ACTION_DAMAGE;
i_this->sound.startCreatureSound(Z2SE_EN_RB_V_DEATH, 0, -1);
enemy->current.angle.y = i_this->atInfo.mHitDirection.y + 0x8000;
enemy->speedF = 40.0f + AREG_F(5);
i_this->field_0xa30 = 20.0f;
i_this->rot_step = KREG_S(9) + 5000;
i_this->rot_y = KREG_S(8) - 25000;
i_this->death_rot_y = cM_rndF(65536.0f);
} else {
i_this->action = ACTION_MOVE;
i_this->rot_y = cM_rndF(65536.0f);
}
i_this->mode = 0;
i_this->field_0xa2c = 1.5f + JREG_F(4);
}
if (enemy->health <= 1) {
enemy->health = 0;
i_this->ccSph.SetTgHitMark((CcG_Tg_HitMark)3);
}
}
}
/* 80762764-807627E4 0004C4 0080+00 1/1 0/0 0/0 .text e_rb_stay__FP10e_rb_class */
static void e_rb_stay(e_rb_class* i_this) {
i_this->invincibilityTimer = 3;
switch (i_this->mode) {
case 0:
anm_init(i_this, 5, 1.0f, 0, 0.0f);
i_this->mode = 1;
i_this->height = -200.0f;
/* fallthrough */
case 1:
break;
}
}
/* 807627E4-807629D8 000544 01F4+00 1/1 0/0 0/0 .text e_rb_appear__FP10e_rb_class */
static s8 e_rb_appear(e_rb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
switch (i_this->mode) {
case 0:
if (i_this->acch.ChkGroundHit()) {
i_this->height = -70.0f;
anm_init(i_this, 5, 1.0f, 0, 1.0f);
i_this->mode = 2;
i_this->field_0xa4c = hREG_S(0) - 4000;
i_this->invincibilityTimer = 40;
i_this->sound.startCreatureSound(Z2SE_EN_RB_APPEAR, 0, -1);
break;
}
i_this->invincibilityTimer = 3;
i_this->action = ACTION_STAY;
i_this->mode = 0;
return 0;
case 1:
if (i_this->modelMorf->isStop()) {
i_this->mode = 2;
}
break;
case 2:
if (i_this->field_0xa4c >= hREG_S(2) + 4000) {
i_this->action = ACTION_MOVE;
i_this->mode = 0;
i_this->timers[1] = 800.0f + cM_rndF(300.0f);
}
break;
}
int anm_frame = i_this->modelMorf->getFrame();
cLib_addCalcAngleS2(&i_this->field_0xa4c, hREG_S(2) + 4000, 1, hREG_S(3) + 200);
enemy->shape_angle.y += i_this->field_0xa4c;
f32 height_step;
if (anm_frame < KREG_S(5) + 26) {
height_step = 1.0f + hREG_F(0);
} else {
height_step = 3.0f + hREG_F(1);
}
cLib_addCalc2(&i_this->height, l_HIO.ground_depth, 1.0f, height_step);
i_this->field_0xa24 = 1.0f - (i_this->height / -70.0f);
return 2;
}
/* 807629D8-80762C4C 000738 0274+00 1/1 0/0 0/0 .text e_rb_move__FP10e_rb_class */
static void e_rb_move(e_rb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz spC;
spC.x = i_this->field_0xa10.x - enemy->current.pos.x;
spC.z = i_this->field_0xa10.z - enemy->current.pos.z;
f32 speed_target;
switch (i_this->mode) {
case 0:
i_this->mode = 1;
i_this->timers[0] = 200.0f + cM_rndF(400.0f);
break;
case 1:
speed_target = 33.0f + hREG_F(10);
if (i_this->timers[0] == 0) {
s16 temp_r0_2 = (player->shape_angle.y - i_this->angleToPlayer) + 0x8000;
if (temp_r0_2 < 0x1000 && temp_r0_2 > -0x1000) {
i_this->action = ACTION_ATTACK;
i_this->mode = 0;
}
} else if (i_this->timers[1] == 0 && i_this->acch.ChkGroundHit()) {
i_this->action = ACTION_DISAPPEAR;
i_this->mode = 0;
}
break;
}
if (i_this->anm == 5 && i_this->modelMorf->isStop()) {
anm_init(i_this, 8, 3.0f, 2, 1.0f);
}
cLib_addCalcAngleS2(&enemy->current.angle.y, cM_atan2s(spC.x, spC.z), 2, 0x800);
f32 temp_f1 = JMAFastSqrt((spC.x * spC.x) + (spC.z * spC.z));
f32 speed_step;
if (temp_f1 < 200.0f) {
speed_target *= 0.005f * temp_f1;
speed_step = 1.0f + TREG_F(19);
} else {
speed_step = 1.0f;
}
cLib_addCalc2(&enemy->speedF, speed_target, 1.0f, speed_step);
cLib_addCalcAngleS2(&i_this->field_0xa4c, KREG_S(2) + 4000, 1, 100);
enemy->shape_angle.y += i_this->field_0xa4c;
cLib_addCalc2(&i_this->height, l_HIO.ground_depth, 1.0f, 1.0f);
i_this->sound.startCreatureSoundLevel(Z2SE_EN_RB_MOVE, enemy->speedF, -1);
}
/* 80762C4C-80762E90 0009AC 0244+00 1/1 0/0 0/0 .text e_rb_attack__FP10e_rb_class */
static void e_rb_attack(e_rb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
dComIfGp_getPlayer(0);
cXyz sp18;
cXyz spC;
f32 speed_target = TREG_F(3);
f32 speed_step = 1.0f;
switch (i_this->mode) {
case 0:
i_this->timers[0] = 20;
i_this->mode = 1;
anm_init(i_this, 4, 3.0f, 0, 1.0f);
break;
case 1:
if (i_this->modelMorf->isStop()) {
anm_init(i_this, 6, 3.0f, 0, 1.0f);
i_this->mode = 2;
i_this->timers[0] = AREG_S(7) + 45;
enemy->current.angle.y = i_this->angleToPlayer;
}
break;
case 2:
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleToPlayer, 4, 0x400);
speed_target = 30.0f + TREG_F(6);
speed_step = 2.0f + TREG_F(8);
if (i_this->timers[0] == 0 || i_this->acch.ChkWallHit()) {
i_this->action = ACTION_MOVE;
i_this->mode = 0;
if (i_this->timers[0] != 0) {
i_this->invincibilityTimer = 4;
if (i_this->ccSph.ChkAtHit()) {
i_this->field_0xa30 = 20.0f + TREG_F(10);
} else {
i_this->field_0xa30 = 40.0f + TREG_F(11);
}
i_this->field_0xa50 = i_this->angleToPlayer;
i_this->rot_step = KREG_S(9) + 2000;
i_this->rot_x = 0x1000;
}
} else if (i_this->ccSph.ChkAtShieldHit()) {
i_this->invincibilityTimer = AREG_S(2) + 5;
i_this->field_0xa30 = 50.0f + AREG_F(13);
i_this->field_0xa50 = i_this->angleToPlayer;
i_this->rot_step = AREG_S(5) + 1000;
i_this->rot_x = AREG_S(6) + 0x1000;
i_this->field_0xa2c = 0.8f + JREG_F(6);
i_this->timers[0] = AREG_S(7) + 10;
}
break;
}
cLib_addCalc2(&enemy->speedF, speed_target, 1.0f, speed_step);
enemy->shape_angle.y += i_this->field_0xa4c;
i_this->sound.startCreatureSoundLevel(Z2SE_EN_RB_MOVE, enemy->speedF, -1);
}
/* 80762E90-80762FD4 000BF0 0144+00 1/1 0/0 0/0 .text e_rb_disappear__FP10e_rb_class */
static s8 e_rb_disappear(e_rb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
s8 ret = 0;
switch (i_this->mode) {
case 0:
i_this->mode = 1;
i_this->timers[0] = 20;
i_this->sound.startCreatureSound(Z2SE_EN_RB_BACKDOWN, 0, -1);
break;
case 1:
if (i_this->timers[0] == 0) {
i_this->invincibilityTimer = 4;
} else {
ret = 1;
}
cLib_addCalc2(&i_this->height, -70.0f, 1.0f, 2.0f);
if (i_this->height <= -70.0f) {
i_this->action = ACTION_STAY;
i_this->mode = 0;
i_this->timers[0] = 100.0f + cM_rndF(100.0f);
}
break;
}
cLib_addCalc0(&enemy->speedF, 1.0f, 2.5f);
i_this->field_0xa24 = 1.0f - (i_this->height / -70.0f);
enemy->shape_angle.y += i_this->field_0xa4c;
return ret;
}
/* 80762FD4-807631E0 000D34 020C+00 1/1 0/0 0/0 .text e_rb_damage__FP10e_rb_class */
static void e_rb_damage(e_rb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
i_this->invincibilityTimer = 10;
switch (i_this->mode) {
case 0:
anm_init(i_this, 7, 3.0f, 0, 1.0f);
i_this->mode = 1;
i_this->timers[0] = cM_rndF(10.0f);
break;
case 1:
if (i_this->timers[0] == 0) {
enemy->shape_angle.y = -1.0f * i_this->rot_y;
i_this->rot_y += i_this->rot_step;
cLib_addCalcAngleS2(&i_this->rot_step, 0, 1, KREG_S(6) + 105);
if (i_this->rot_step == 0) {
i_this->mode = 2;
i_this->timers[0] = 35.0f + cM_rndF(10.0f);
}
}
break;
case 2:
cLib_addCalcAngleS2(&enemy->shape_angle.y, -0x6978, 1, (KREG_S(7) + 0x300));
i_this->rot_y = -enemy->shape_angle.y;
if (i_this->timers[0] == 0) {
fopAcM_createDisappear(enemy, &enemy->eyePos, 7, 0, enemy->field_0x564);
fopAcM_delete(enemy);
}
break;
}
cLib_addCalc0(&enemy->speedF, 1.0f, 1.0f + AREG_F(2));
if (enemy->speedF < 30.0f) {
cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->rot_y + AREG_S(3) + 0x4000, 1, 4000);
cLib_addCalcAngleS2(&i_this->rot_x, AREG_S(1) + 0x27D0, 1, 100);
if (i_this->rot_x >= 0x2000) {
cLib_addCalc2(&i_this->height, 10.0f + (l_HIO.ground_depth + AREG_F(0)), 1.0f, 1.0f);
}
}
}
/* 807631E0-80763554 000F40 0374+00 2/1 0/0 0/0 .text action__FP10e_rb_class */
static void action(e_rb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
cXyz sp18;
cXyz spC;
damage_check(i_this);
s8 attention_ON = FALSE;
s8 var_r28 = 0;
s8 sp8 = 1;
i_this->ccSph.OffAtSetBit();
switch (i_this->action) {
case ACTION_STAY:
e_rb_stay(i_this);
break;
case ACTION_APPEAR:
var_r28 = e_rb_appear(i_this);
i_this->ccSph.OnAtSetBit();
break;
case ACTION_MOVE:
e_rb_move(i_this);
attention_ON = TRUE;
var_r28 = 1;
i_this->ccSph.OnAtSetBit();
break;
case ACTION_ATTACK:
e_rb_attack(i_this);
attention_ON = TRUE;
var_r28 = 1;
i_this->ccSph.OnAtSetBit();
break;
case ACTION_DISAPPEAR:
attention_ON = e_rb_disappear(i_this);
var_r28 = 2;
i_this->ccSph.OnAtSetBit();
break;
case ACTION_DAMAGE:
e_rb_damage(i_this);
var_r28 = 1;
sp8 = 0;
i_this->ccSph.OnAtSetBit();
break;
}
cMtx_YrotS(*calc_mtx, enemy->current.angle.y);
sp18.x = 0.0f;
sp18.y = 0.0f;
if (i_this->action == ACTION_DAMAGE) {
sp18.z = enemy->speedF;
} else {
sp18.z = enemy->speedF * cM_scos(i_this->rot_x);
}
MtxPosition(&sp18, &spC);
enemy->current.pos.x += spC.x;
enemy->current.pos.z += spC.z;
enemy->current.pos.y += enemy->speed.y;
enemy->speed.y -= 3.0f;
if (i_this->field_0xa30 > 0.1f) {
sp18.x = 0.0f;
sp18.y = 0.0f;
sp18.z = -i_this->field_0xa30;
cMtx_YrotS(*calc_mtx, i_this->field_0xa50);
MtxPosition(&sp18, &spC);
enemy->current.pos += spC;
cLib_addCalc0(&i_this->field_0xa30, 1.0f, 3.0f + TREG_F(12));
}
cXyz* cc_move_p = i_this->ccStts.GetCCMoveP();
if (cc_move_p != NULL) {
enemy->current.pos.x += cc_move_p->x;
enemy->current.pos.y += cc_move_p->y;
enemy->current.pos.z += cc_move_p->z;
}
i_this->acch.CrrPos(dComIfG_Bgsp());
if (attention_ON) {
fopAcM_OnStatus(enemy, 0);
enemy->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
} else {
fopAcM_OffStatus(enemy, 0);
enemy->attention_info.flags = 0;
}
if (var_r28 == 2) {
if (!(i_this->counter & 7)) {
fopAcM_effSmokeSet1(&i_this->smokeEmtrID, &i_this->field_0xa60, &enemy->current.pos, NULL, l_HIO.base_size * (0.6f + TREG_F(14)), &enemy->tevStr, 1);
}
} else if (var_r28 != 0 && enemy->speedF > 1.0f && !(i_this->counter & 1)) {
fopAcM_effSmokeSet2(&i_this->smokeEmtrID, &i_this->field_0xa60, &enemy->current.pos, NULL, l_HIO.base_size * (1.0f + TREG_F(12)), &enemy->tevStr);
}
if (sp8 != 0) {
i_this->rot_y += i_this->rot_step;
cLib_addCalcAngleS2(&i_this->rot_step, 0, 1, 50);
cLib_addCalcAngleS2(&i_this->rot_x, 0, 8, 50);
}
}
/* 80763554-80763618 0012B4 00C4+00 1/1 0/0 0/0 .text e_rb_base_0__FP10e_rb_class */
static void e_rb_base_0(e_rb_class* i_this) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (i_this->distToPlayer < 100.0f * i_this->appearRange) {
i_this->action = ACTION_APPEAR;
i_this->mode = 0;
i_this->field_0xa64 = 0;
}
i_this->field_0xa10 = player->current.pos + (player->speed * (50.0f + hREG_F(13)));
}
/* 80764FA0-80764FC8 000028 0028+00 2/2 0/0 0/0 .bss child */
static e_rb_class* child[10];
/* 80764FC8-80764FCC 000050 0004+00 2/2 0/0 0/0 .bss target_info_count */
static int target_info_count;
/* 80763618-807636BC 001378 00A4+00 1/1 0/0 0/0 .text s_s_sub__FPvPv */
static void* s_s_sub(void* i_actor, void* i_data) {
fopAc_ac_c* parent;
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_RB &&
fopAcM_SearchByID(((fopAc_ac_c*)i_actor)->parentActorID, &parent) && parent != NULL &&
(fopAc_ac_c*)i_data == parent && target_info_count < 10)
{
child[target_info_count] = (e_rb_class*)i_actor;
target_info_count++;
}
return NULL;
}
/* 807636BC-80763CF0 00141C 0634+00 1/1 0/0 0/0 .text e_rb_base_1__FP10e_rb_class */
static void e_rb_base_1(e_rb_class* i_this) {
fopAc_ac_c* enemy = &i_this->enemy;
fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
target_info_count = 0;
for (int i = 0; i < 10; i++) {
child[i] = NULL;
}
fpcM_Search(s_s_sub, i_this);
int child_move_count = 0;
int child_stay_count = 0;
if (target_info_count != 0) {
dBgS_ObjGndChk sp108;
cXyz sp74;
cXyz sp68;
cXyz sp5C(player->current.pos + (player->speed * (15.0f + hREG_F(13))));
cLib_addCalc2(&i_this->field_0xa10.x, sp5C.x, 0.1f, 33.0f + hREG_F(10));
cLib_addCalc2(&i_this->field_0xa10.z, sp5C.z, 0.1f, 33.0f + hREG_F(10));
switch (i_this->mode) {
case 0:
i_this->mode = 1;
i_this->timers[0] = 100;
i_this->field_0xa28 = 500.0f;
/* fallthrough */
case 1:
cLib_addCalc2(&i_this->field_0xa28, 500.0f + JREG_F(0), 0.05f, 5.0f);
if (i_this->timers[0] == 0) {
i_this->mode = 2;
i_this->timers[0] = 100;
}
break;
case 2:
cLib_addCalc2(&i_this->field_0xa28, 150.0f + JREG_F(1), 0.05f, 5.0f);
if (i_this->timers[0] == 0) {
i_this->mode = 1;
i_this->timers[0] = 700;
}
break;
}
for (int i = 0; i < target_info_count; i++) {
if (child[i]->action != ACTION_ATTACK) {
cMtx_YrotS(*calc_mtx, i_this->field_0xa4e + ((0x10000 / target_info_count) * i));
sp74.x = 0.0f;
sp74.y = 0.0f;
sp74.z = i_this->field_0xa28;
MtxPosition(&sp74, &sp68);
child[i]->field_0xa10 = i_this->field_0xa10 + sp68;
if (child[i]->action == ACTION_STAY && child[i]->timers[0] == 0) {
if (i_this->distToPlayer < 100.0f * i_this->field_0xa69) {
dBgS_LinChk sp98;
cXyz sp50(player->current.pos);
cXyz sp44(child[i]->field_0xa10);
sp50.y += 100.0f;
sp98.Set(&sp50, &sp44, NULL);
if (dComIfG_Bgsp().LineCross(&sp98)) {
cM3dGPla sp80;
dComIfG_Bgsp().GetTriPla(sp98, &sp80);
cXyz* sp14 = sp80.GetNP();
child[i]->field_0xa10 = sp98.GetCross();
child[i]->field_0xa10.x += 50.0f * sp14->x;
child[i]->field_0xa10.y += 50.0f * sp14->y;
child[i]->field_0xa10.z += 50.0f * sp14->z;
}
sp68 = child[i]->field_0xa10;
sp68.y += 200.0f;
sp108.SetPos(&sp68);
f32 ground_y = dComIfG_Bgsp().GroundCross(&sp108);
if (-1000000000.0f != ground_y) {
child[i]->enemy.current.pos = child[i]->enemy.old.pos = child[i]->field_0xa10;
child[i]->enemy.old.pos.y = ground_y;
child[i]->enemy.current.pos.y = ground_y;
child[i]->action = ACTION_APPEAR;
child[i]->mode = 0;
}
}
}
}
if (child[i]->action == ACTION_STAY) {
child_stay_count++;
} else if (child[i]->action >= ACTION_MOVE) {
child_move_count++;
if ((i_this->distToPlayer >= 100.0f * i_this->field_0xa69) && child[i]->timers[1] >= 40) {
child[i]->timers[1] = 10.0f + cM_rndF(30.0f);
}
}
}
if (child_stay_count == target_info_count) {
i_this->action = ACTION_STAY;
i_this->mode = 0;
} else if (child_move_count == target_info_count) {
i_this->field_0xa64 = 1;
}
if (i_this->field_0xa64 != 0) {
i_this->field_0xa4e += (s16)(AREG_S(6) + 300);
}
return;
}
if (i_this->swbit != 0xFF) {
dComIfGs_onSwitch(i_this->swbit, fopAcM_GetRoomNo(enemy));
fopAcM_delete(enemy);
return;
}
i_this->field_0xa65++;
if (i_this->field_0xa65 > 150) {
i_this->field_0xa65 = 0;
i_this->action = ACTION_STAY;
i_this->mode = 0;
for (int i = 0; i < i_this->childNum; i++) {
fopAcM_createChild(PROC_E_RB, fopAcM_GetID(enemy), 1, &enemy->current.pos, fopAcM_GetRoomNo(enemy), NULL, NULL, -1, NULL);
}
}
}
/* 80763DB0-80763DF4 001B10 0044+00 1/1 0/0 0/0 .text e_rb_base__FP10e_rb_class */
static void e_rb_base(e_rb_class* i_this) {
switch (i_this->action) {
case ACTION_STAY:
e_rb_base_0(i_this);
return;
case ACTION_APPEAR:
e_rb_base_1(i_this);
return;
}
}
/* 80763DF4-80764104 001B54 0310+00 2/1 0/0 0/0 .text daE_RB_Execute__FP10e_rb_class */
static int daE_RB_Execute(e_rb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
cXyz sp30;
cXyz sp24;
i_this->angleToPlayer = fopAcM_searchPlayerAngleY(enemy);
i_this->distToPlayer = fopAcM_searchPlayerDistanceXZ(enemy);
i_this->counter++;
for (int i = 0; i < 4; i++) {
if (i_this->timers[i] != 0) {
i_this->timers[i]--;
}
}
if (!i_this->isChild) {
e_rb_base(i_this);
return 1;
}
if (!fopAcM_SearchByID(enemy->parentActorID, &i_this->parent) || i_this->parent == NULL) {
return 1;
}
if (i_this->invincibilityTimer != 0) {
i_this->invincibilityTimer--;
}
action(i_this);
mDoMtx_stack_c::transS(enemy->current.pos.x, enemy->current.pos.y + (i_this->height * l_HIO.base_size), enemy->current.pos.z);
if (i_this->action == ACTION_DAMAGE) {
mDoMtx_stack_c::YrotM(i_this->death_rot_y);
}
mDoMtx_stack_c::YrotM(i_this->rot_y);
mDoMtx_stack_c::XrotM(i_this->rot_x);
mDoMtx_stack_c::YrotM(enemy->shape_angle.y);
f32 var_f31 = 0.0f;
if (i_this->field_0xa2c > 0.01f) {
var_f31 = i_this->field_0xa2c * ((0.2f + JREG_F(2)) * cM_ssin(i_this->counter * 8000));
cLib_addCalc0(&i_this->field_0xa2c, 1.0f, 0.05f + JREG_F(3));
}
cXyz size(l_HIO.base_size * (1.0f + var_f31), l_HIO.base_size * (1.0f - var_f31), l_HIO.base_size * (1.0f + var_f31));
mDoMtx_stack_c::scaleM(size);
J3DModel* model = i_this->modelMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->modelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(enemy)));
i_this->modelMorf->modelCalc();
enemy->eyePos = enemy->current.pos;
enemy->eyePos.y += 40.0f + i_this->height;
enemy->attention_info.position = enemy->eyePos;
enemy->attention_info.position.y += 50.0f;
cXyz ccsph_center(enemy->eyePos);
if (i_this->invincibilityTimer != 0) {
ccsph_center.y += 30000.0f;
}
i_this->ccSph.SetC(ccsph_center);
i_this->ccSph.SetR((35.0f + JREG_F(3)) * l_HIO.base_size);
dComIfG_Ccsp()->Set(&i_this->ccSph);
if (i_this->action != ACTION_STAY) {
setMidnaBindEffect(enemy, &i_this->sound, &enemy->eyePos, &size);
}
return 1;
}
/* 80764104-8076410C 001E64 0008+00 1/0 0/0 0/0 .text daE_RB_IsDelete__FP10e_rb_class */
static int daE_RB_IsDelete(e_rb_class* i_this) {
return 1;
}
/* 8076410C-80764174 001E6C 0068+00 1/0 0/0 0/0 .text daE_RB_Delete__FP10e_rb_class */
static int daE_RB_Delete(e_rb_class* i_this) {
fopEn_enemy_c* enemy = &i_this->enemy;
fopAcM_GetID(i_this);
dComIfG_resDelete(&i_this->phase, "E_rb");
if (i_this->HIOInit) {
l_HIOInit = FALSE;
mDoHIO_DELETE_CHILD(l_HIO.id);
}
if (enemy->heap != NULL) {
i_this->modelMorf->stopZelAnime();
}
return 1;
}
/* 80764174-8076424C 001ED4 00D8+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
static int useHeapInit(fopAc_ac_c* i_this) {
e_rb_class* a_this = (e_rb_class*)i_this;
a_this->modelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_rb", 0xB), NULL, NULL, NULL, 0, 1.0f, 0, -1, &a_this->sound, 0x80000, 0x11000084);
if (a_this->modelMorf == NULL || a_this->modelMorf->getModel() == NULL) {
return 0;
}
return 1;
}
/* 8076424C-80764624 001FAC 03D8+00 1/0 0/0 0/0 .text daE_RB_Create__FP10fopAc_ac_c */
static int daE_RB_Create(fopAc_ac_c* i_this) {
e_rb_class* a_this = (e_rb_class*)i_this;
fopAcM_SetupActor(i_this, e_rb_class);
int phase_state = dComIfG_resLoad(&a_this->phase, "E_rb");
if (phase_state == cPhs_COMPLEATE_e) {
OS_REPORT("E_rb PARAM %x\n", fopAcM_GetParam(i_this));
a_this->isChild = fopAcM_GetParam(i_this);
if (a_this->isChild == 0xFF) {
a_this->isChild = 0;
}
a_this->childNum = (fopAcM_GetParam(i_this) & 0xFF00) >> 8;
if (a_this->childNum > 10) {
a_this->childNum = 10;
}
if (!a_this->isChild) {
a_this->swbit = i_this->current.angle.x;
OS_REPORT("Switch : %x\n", a_this->swbit);
i_this->current.angle.x = 0;
if (a_this->swbit != 0xFF && dComIfGs_isSwitch(a_this->swbit, fopAcM_GetRoomNo(i_this))) {
OS_REPORT("E_RB やられ後なので再セットしません\n");
return cPhs_ERROR_e;
}
for (int i = 0; i < a_this->childNum; i++) {
fopAcM_createChild(PROC_E_RB, fopAcM_GetID(i_this), 1, &i_this->current.pos, fopAcM_GetRoomNo(i_this), NULL, NULL, -1, NULL);
}
a_this->appearRange = (fopAcM_GetParam(i_this) & 0xFF0000) >> 0x10;
if (a_this->appearRange == 0xFF || a_this->appearRange == 0) {
a_this->appearRange = 10;
}
a_this->field_0xa69 = (fopAcM_GetParam(i_this) & 0xFF000000) >> 0x18;
if (a_this->field_0xa69 == 0xFF || a_this->field_0xa69 == 0) {
a_this->field_0xa69 = 0xF;
}
return phase_state;
}
OS_REPORT("E_rb//////////////E_RB SET 1 !!\n");
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0xB80)) {
OS_REPORT("//////////////E_RB SET NON !!\n");
return cPhs_ERROR_e;
}
OS_REPORT("//////////////E_RB SET 2 !!\n");
if (!l_HIOInit) {
a_this->HIOInit = TRUE;
l_HIOInit = TRUE;
l_HIO.id = mDoHIO_CREATE_CHILD("リーバ", &l_HIO);
}
i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(i_this, a_this->modelMorf->getModel()->getBaseTRMtx());
i_this->health = 1;
i_this->field_0x560 = 1;
a_this->ccStts.Init(100, 0, i_this);
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{AT_TYPE_1000, 0x1, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
a_this->ccSph.Set(cc_sph_src);
a_this->ccSph.SetStts(&a_this->ccStts);
i_this->old.pos = i_this->current.pos;
a_this->acch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &a_this->acchcir, fopAcM_GetSpeed_p(i_this), NULL, NULL);
a_this->acch.OnLineCheck();
a_this->acchcir.SetWall(50.0f, 50.0f);
a_this->sound.init(&i_this->current.pos, &i_this->eyePos, 3, 1);
a_this->sound.setEnemyName("E_rb");
a_this->atInfo.mpSound = &a_this->sound;
a_this->counter = cM_rndF(65536.0f);
i_this->field_0x564 = 40;
daE_RB_Execute(a_this);
}
return phase_state;
}
/* 80764E80-80764EA0 -00001 0020+00 1/0 0/0 0/0 .data l_daE_RB_Method */
static actor_method_class l_daE_RB_Method = {
(process_method_func)daE_RB_Create,
(process_method_func)daE_RB_Delete,
(process_method_func)daE_RB_Execute,
(process_method_func)daE_RB_IsDelete,
(process_method_func)daE_RB_Draw,
};
/* 80764EA0-80764ED0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_RB */
extern actor_process_profile_definition g_profile_E_RB = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_RB, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_rb_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
153, // mPriority
&l_daE_RB_Method, // sub_method
0x10040120, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_0_e, // cullType
};