mirror of https://github.com/zeldaret/tp.git
914 lines
30 KiB
C++
914 lines
30 KiB
C++
/**
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* @file d_a_e_rb.cpp
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_rb.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_enemy.h"
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class daE_RB_HIO_c : public JORReflexible {
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public:
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/* 8076238C */ daE_RB_HIO_c();
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/* 80764838 */ virtual ~daE_RB_HIO_c() {}
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#if DEBUG
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void genMessage(JORMContext*);
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#endif
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/* 0x4 */ s8 id;
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/* 0x8 */ f32 base_size;
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/* 0xC */ f32 ground_depth;
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};
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enum daE_RB_ACTION {
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ACTION_STAY,
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ACTION_APPEAR,
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ACTION_MOVE,
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ACTION_ATTACK,
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ACTION_DISAPPEAR = 5,
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ACTION_DAMAGE = 10,
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};
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/* 8076238C-807623BC 0000EC 0030+00 1/1 0/0 0/0 .text __ct__12daE_RB_HIO_cFv */
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daE_RB_HIO_c::daE_RB_HIO_c() {
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id = -1;
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base_size = 1.5f;
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ground_depth = -5.0f;
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}
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/* 807623BC-80762464 00011C 00A8+00 5/5 0/0 0/0 .text anm_init__FP10e_rb_classifUcf */
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static void anm_init(e_rb_class* i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) {
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i_this->anm = i_anm;
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i_this->modelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_rb", i_anm), i_mode, i_morf, i_speed, 0.0f, -1.0f);
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}
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/* 80764F80-80764F84 000008 0004+00 2/2 0/0 0/0 .bss None */
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static u8 l_HIOInit;
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/* 80764F90-80764FA0 000018 0010+00 8/8 0/0 0/0 .bss l_HIO */
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static daE_RB_HIO_c l_HIO;
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/* 80762464-80762554 0001C4 00F0+00 1/0 0/0 0/0 .text daE_RB_Draw__FP10e_rb_class */
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static int daE_RB_Draw(e_rb_class* i_this) {
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if (!i_this->isChild) {
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return 1;
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}
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if (i_this->height <= -70.0f) {
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return 1;
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}
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fopEn_enemy_c* enemy = &i_this->enemy;
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J3DModel* model = i_this->modelMorf->getModel();
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g_env_light.settingTevStruct(0, &enemy->current.pos, &enemy->tevStr);
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g_env_light.setLightTevColorType_MAJI(model, &enemy->tevStr);
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i_this->modelMorf->entryDL();
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if (i_this->field_0xa24 > 0.1f) {
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dComIfGd_setSimpleShadow(&enemy->current.pos, i_this->acch.GetGroundH(), (i_this->field_0xa24 * (40.0f + TREG_F(11))) * l_HIO.base_size, i_this->acch.m_gnd, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
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}
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return 1;
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}
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/* 80762554-80762764 0002B4 0210+00 1/1 0/0 0/0 .text damage_check__FP10e_rb_class */
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static void damage_check(e_rb_class* i_this) {
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fopEn_enemy_c* enemy = &i_this->enemy;
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dComIfGp_getPlayer(0);
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i_this->ccStts.Move();
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if (i_this->invincibilityTimer == 0) {
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if (i_this->ccSph.ChkTgHit()) {
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i_this->atInfo.mpCollider = i_this->ccSph.GetTgHitObj();
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cc_at_check(enemy, &i_this->atInfo);
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if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT)) {
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return;
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}
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if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK | AT_TYPE_WOLF_CUT_TURN | AT_TYPE_10000000 | AT_TYPE_MIDNA_LOCK)) {
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i_this->invincibilityTimer = 20;
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} else {
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i_this->invincibilityTimer = 10;
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}
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if ((i_this->atInfo.mHitType == 1 && daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_TURN_RIGHT) || daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_UNK_9) {
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i_this->rot_step = KREG_S(9) + 5000;
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i_this->rot_x = 0x2000;
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i_this->field_0xa30 = 60.0f + TREG_F(10);
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} else {
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i_this->rot_step = KREG_S(9) + 2000;
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i_this->rot_x = 0x1800;
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i_this->field_0xa30 = 50.0f + TREG_F(10);
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}
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i_this->field_0xa50 = i_this->atInfo.mHitDirection.y;
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if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG | AT_TYPE_HOOKSHOT | AT_TYPE_40 | AT_TYPE_SHIELD_ATTACK)) {
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enemy->health = 1;
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}
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if (enemy->health <= 0) {
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i_this->action = ACTION_DAMAGE;
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i_this->sound.startCreatureSound(Z2SE_EN_RB_V_DEATH, 0, -1);
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enemy->current.angle.y = i_this->atInfo.mHitDirection.y + 0x8000;
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enemy->speedF = 40.0f + AREG_F(5);
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i_this->field_0xa30 = 20.0f;
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i_this->rot_step = KREG_S(9) + 5000;
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i_this->rot_y = KREG_S(8) - 25000;
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i_this->death_rot_y = cM_rndF(65536.0f);
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} else {
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i_this->action = ACTION_MOVE;
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i_this->rot_y = cM_rndF(65536.0f);
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}
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i_this->mode = 0;
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i_this->field_0xa2c = 1.5f + JREG_F(4);
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}
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if (enemy->health <= 1) {
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enemy->health = 0;
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i_this->ccSph.SetTgHitMark((CcG_Tg_HitMark)3);
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}
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}
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}
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/* 80762764-807627E4 0004C4 0080+00 1/1 0/0 0/0 .text e_rb_stay__FP10e_rb_class */
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static void e_rb_stay(e_rb_class* i_this) {
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i_this->invincibilityTimer = 3;
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switch (i_this->mode) {
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case 0:
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anm_init(i_this, 5, 1.0f, 0, 0.0f);
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i_this->mode = 1;
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i_this->height = -200.0f;
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/* fallthrough */
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case 1:
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break;
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}
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}
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/* 807627E4-807629D8 000544 01F4+00 1/1 0/0 0/0 .text e_rb_appear__FP10e_rb_class */
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static s8 e_rb_appear(e_rb_class* i_this) {
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fopEn_enemy_c* enemy = &i_this->enemy;
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switch (i_this->mode) {
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case 0:
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if (i_this->acch.ChkGroundHit()) {
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i_this->height = -70.0f;
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anm_init(i_this, 5, 1.0f, 0, 1.0f);
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i_this->mode = 2;
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i_this->field_0xa4c = hREG_S(0) - 4000;
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i_this->invincibilityTimer = 40;
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i_this->sound.startCreatureSound(Z2SE_EN_RB_APPEAR, 0, -1);
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break;
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}
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i_this->invincibilityTimer = 3;
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i_this->action = ACTION_STAY;
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i_this->mode = 0;
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return 0;
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case 1:
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if (i_this->modelMorf->isStop()) {
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i_this->mode = 2;
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}
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break;
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case 2:
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if (i_this->field_0xa4c >= hREG_S(2) + 4000) {
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i_this->action = ACTION_MOVE;
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i_this->mode = 0;
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i_this->timers[1] = 800.0f + cM_rndF(300.0f);
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}
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break;
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}
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int anm_frame = i_this->modelMorf->getFrame();
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cLib_addCalcAngleS2(&i_this->field_0xa4c, hREG_S(2) + 4000, 1, hREG_S(3) + 200);
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enemy->shape_angle.y += i_this->field_0xa4c;
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f32 height_step;
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if (anm_frame < KREG_S(5) + 26) {
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height_step = 1.0f + hREG_F(0);
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} else {
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height_step = 3.0f + hREG_F(1);
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}
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cLib_addCalc2(&i_this->height, l_HIO.ground_depth, 1.0f, height_step);
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i_this->field_0xa24 = 1.0f - (i_this->height / -70.0f);
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return 2;
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}
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/* 807629D8-80762C4C 000738 0274+00 1/1 0/0 0/0 .text e_rb_move__FP10e_rb_class */
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static void e_rb_move(e_rb_class* i_this) {
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fopEn_enemy_c* enemy = &i_this->enemy;
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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cXyz spC;
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spC.x = i_this->field_0xa10.x - enemy->current.pos.x;
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spC.z = i_this->field_0xa10.z - enemy->current.pos.z;
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f32 speed_target;
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switch (i_this->mode) {
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case 0:
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i_this->mode = 1;
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i_this->timers[0] = 200.0f + cM_rndF(400.0f);
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break;
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case 1:
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speed_target = 33.0f + hREG_F(10);
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if (i_this->timers[0] == 0) {
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s16 temp_r0_2 = (player->shape_angle.y - i_this->angleToPlayer) + 0x8000;
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if (temp_r0_2 < 0x1000 && temp_r0_2 > -0x1000) {
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i_this->action = ACTION_ATTACK;
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i_this->mode = 0;
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}
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} else if (i_this->timers[1] == 0 && i_this->acch.ChkGroundHit()) {
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i_this->action = ACTION_DISAPPEAR;
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i_this->mode = 0;
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}
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break;
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}
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if (i_this->anm == 5 && i_this->modelMorf->isStop()) {
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anm_init(i_this, 8, 3.0f, 2, 1.0f);
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}
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cLib_addCalcAngleS2(&enemy->current.angle.y, cM_atan2s(spC.x, spC.z), 2, 0x800);
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f32 temp_f1 = JMAFastSqrt((spC.x * spC.x) + (spC.z * spC.z));
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f32 speed_step;
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if (temp_f1 < 200.0f) {
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speed_target *= 0.005f * temp_f1;
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speed_step = 1.0f + TREG_F(19);
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} else {
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speed_step = 1.0f;
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}
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cLib_addCalc2(&enemy->speedF, speed_target, 1.0f, speed_step);
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cLib_addCalcAngleS2(&i_this->field_0xa4c, KREG_S(2) + 4000, 1, 100);
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enemy->shape_angle.y += i_this->field_0xa4c;
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cLib_addCalc2(&i_this->height, l_HIO.ground_depth, 1.0f, 1.0f);
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i_this->sound.startCreatureSoundLevel(Z2SE_EN_RB_MOVE, enemy->speedF, -1);
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}
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/* 80762C4C-80762E90 0009AC 0244+00 1/1 0/0 0/0 .text e_rb_attack__FP10e_rb_class */
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static void e_rb_attack(e_rb_class* i_this) {
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fopEn_enemy_c* enemy = &i_this->enemy;
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dComIfGp_getPlayer(0);
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cXyz sp18;
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cXyz spC;
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f32 speed_target = TREG_F(3);
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f32 speed_step = 1.0f;
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switch (i_this->mode) {
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case 0:
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i_this->timers[0] = 20;
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i_this->mode = 1;
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anm_init(i_this, 4, 3.0f, 0, 1.0f);
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break;
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case 1:
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if (i_this->modelMorf->isStop()) {
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anm_init(i_this, 6, 3.0f, 0, 1.0f);
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i_this->mode = 2;
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i_this->timers[0] = AREG_S(7) + 45;
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enemy->current.angle.y = i_this->angleToPlayer;
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}
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break;
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case 2:
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cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleToPlayer, 4, 0x400);
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speed_target = 30.0f + TREG_F(6);
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speed_step = 2.0f + TREG_F(8);
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if (i_this->timers[0] == 0 || i_this->acch.ChkWallHit()) {
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i_this->action = ACTION_MOVE;
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i_this->mode = 0;
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if (i_this->timers[0] != 0) {
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i_this->invincibilityTimer = 4;
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if (i_this->ccSph.ChkAtHit()) {
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i_this->field_0xa30 = 20.0f + TREG_F(10);
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} else {
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i_this->field_0xa30 = 40.0f + TREG_F(11);
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}
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i_this->field_0xa50 = i_this->angleToPlayer;
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i_this->rot_step = KREG_S(9) + 2000;
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i_this->rot_x = 0x1000;
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}
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} else if (i_this->ccSph.ChkAtShieldHit()) {
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i_this->invincibilityTimer = AREG_S(2) + 5;
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i_this->field_0xa30 = 50.0f + AREG_F(13);
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i_this->field_0xa50 = i_this->angleToPlayer;
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i_this->rot_step = AREG_S(5) + 1000;
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i_this->rot_x = AREG_S(6) + 0x1000;
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i_this->field_0xa2c = 0.8f + JREG_F(6);
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i_this->timers[0] = AREG_S(7) + 10;
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}
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break;
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}
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cLib_addCalc2(&enemy->speedF, speed_target, 1.0f, speed_step);
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enemy->shape_angle.y += i_this->field_0xa4c;
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i_this->sound.startCreatureSoundLevel(Z2SE_EN_RB_MOVE, enemy->speedF, -1);
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}
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/* 80762E90-80762FD4 000BF0 0144+00 1/1 0/0 0/0 .text e_rb_disappear__FP10e_rb_class */
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static s8 e_rb_disappear(e_rb_class* i_this) {
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fopEn_enemy_c* enemy = &i_this->enemy;
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s8 ret = 0;
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switch (i_this->mode) {
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case 0:
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i_this->mode = 1;
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i_this->timers[0] = 20;
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i_this->sound.startCreatureSound(Z2SE_EN_RB_BACKDOWN, 0, -1);
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break;
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case 1:
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if (i_this->timers[0] == 0) {
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i_this->invincibilityTimer = 4;
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} else {
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ret = 1;
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}
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cLib_addCalc2(&i_this->height, -70.0f, 1.0f, 2.0f);
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if (i_this->height <= -70.0f) {
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i_this->action = ACTION_STAY;
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i_this->mode = 0;
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i_this->timers[0] = 100.0f + cM_rndF(100.0f);
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}
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break;
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}
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cLib_addCalc0(&enemy->speedF, 1.0f, 2.5f);
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i_this->field_0xa24 = 1.0f - (i_this->height / -70.0f);
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enemy->shape_angle.y += i_this->field_0xa4c;
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return ret;
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}
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/* 80762FD4-807631E0 000D34 020C+00 1/1 0/0 0/0 .text e_rb_damage__FP10e_rb_class */
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static void e_rb_damage(e_rb_class* i_this) {
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fopEn_enemy_c* enemy = &i_this->enemy;
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i_this->invincibilityTimer = 10;
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switch (i_this->mode) {
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case 0:
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anm_init(i_this, 7, 3.0f, 0, 1.0f);
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i_this->mode = 1;
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i_this->timers[0] = cM_rndF(10.0f);
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break;
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case 1:
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if (i_this->timers[0] == 0) {
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enemy->shape_angle.y = -1.0f * i_this->rot_y;
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i_this->rot_y += i_this->rot_step;
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cLib_addCalcAngleS2(&i_this->rot_step, 0, 1, KREG_S(6) + 105);
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if (i_this->rot_step == 0) {
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i_this->mode = 2;
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i_this->timers[0] = 35.0f + cM_rndF(10.0f);
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}
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}
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break;
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case 2:
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cLib_addCalcAngleS2(&enemy->shape_angle.y, -0x6978, 1, (KREG_S(7) + 0x300));
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i_this->rot_y = -enemy->shape_angle.y;
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if (i_this->timers[0] == 0) {
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fopAcM_createDisappear(enemy, &enemy->eyePos, 7, 0, enemy->field_0x564);
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fopAcM_delete(enemy);
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}
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break;
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}
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cLib_addCalc0(&enemy->speedF, 1.0f, 1.0f + AREG_F(2));
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if (enemy->speedF < 30.0f) {
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cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->rot_y + AREG_S(3) + 0x4000, 1, 4000);
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cLib_addCalcAngleS2(&i_this->rot_x, AREG_S(1) + 0x27D0, 1, 100);
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if (i_this->rot_x >= 0x2000) {
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cLib_addCalc2(&i_this->height, 10.0f + (l_HIO.ground_depth + AREG_F(0)), 1.0f, 1.0f);
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}
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}
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}
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/* 807631E0-80763554 000F40 0374+00 2/1 0/0 0/0 .text action__FP10e_rb_class */
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static void action(e_rb_class* i_this) {
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fopEn_enemy_c* enemy = &i_this->enemy;
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cXyz sp18;
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cXyz spC;
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damage_check(i_this);
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s8 attention_ON = FALSE;
|
|
s8 var_r28 = 0;
|
|
s8 sp8 = 1;
|
|
|
|
i_this->ccSph.OffAtSetBit();
|
|
|
|
switch (i_this->action) {
|
|
case ACTION_STAY:
|
|
e_rb_stay(i_this);
|
|
break;
|
|
case ACTION_APPEAR:
|
|
var_r28 = e_rb_appear(i_this);
|
|
i_this->ccSph.OnAtSetBit();
|
|
break;
|
|
case ACTION_MOVE:
|
|
e_rb_move(i_this);
|
|
attention_ON = TRUE;
|
|
var_r28 = 1;
|
|
i_this->ccSph.OnAtSetBit();
|
|
break;
|
|
case ACTION_ATTACK:
|
|
e_rb_attack(i_this);
|
|
attention_ON = TRUE;
|
|
var_r28 = 1;
|
|
i_this->ccSph.OnAtSetBit();
|
|
break;
|
|
case ACTION_DISAPPEAR:
|
|
attention_ON = e_rb_disappear(i_this);
|
|
var_r28 = 2;
|
|
i_this->ccSph.OnAtSetBit();
|
|
break;
|
|
case ACTION_DAMAGE:
|
|
e_rb_damage(i_this);
|
|
var_r28 = 1;
|
|
sp8 = 0;
|
|
i_this->ccSph.OnAtSetBit();
|
|
break;
|
|
}
|
|
|
|
cMtx_YrotS(*calc_mtx, enemy->current.angle.y);
|
|
sp18.x = 0.0f;
|
|
sp18.y = 0.0f;
|
|
if (i_this->action == ACTION_DAMAGE) {
|
|
sp18.z = enemy->speedF;
|
|
} else {
|
|
sp18.z = enemy->speedF * cM_scos(i_this->rot_x);
|
|
}
|
|
|
|
MtxPosition(&sp18, &spC);
|
|
enemy->current.pos.x += spC.x;
|
|
enemy->current.pos.z += spC.z;
|
|
enemy->current.pos.y += enemy->speed.y;
|
|
enemy->speed.y -= 3.0f;
|
|
|
|
if (i_this->field_0xa30 > 0.1f) {
|
|
sp18.x = 0.0f;
|
|
sp18.y = 0.0f;
|
|
sp18.z = -i_this->field_0xa30;
|
|
cMtx_YrotS(*calc_mtx, i_this->field_0xa50);
|
|
MtxPosition(&sp18, &spC);
|
|
enemy->current.pos += spC;
|
|
cLib_addCalc0(&i_this->field_0xa30, 1.0f, 3.0f + TREG_F(12));
|
|
}
|
|
|
|
cXyz* cc_move_p = i_this->ccStts.GetCCMoveP();
|
|
if (cc_move_p != NULL) {
|
|
enemy->current.pos.x += cc_move_p->x;
|
|
enemy->current.pos.y += cc_move_p->y;
|
|
enemy->current.pos.z += cc_move_p->z;
|
|
}
|
|
|
|
i_this->acch.CrrPos(dComIfG_Bgsp());
|
|
|
|
if (attention_ON) {
|
|
fopAcM_OnStatus(enemy, 0);
|
|
enemy->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
|
|
} else {
|
|
fopAcM_OffStatus(enemy, 0);
|
|
enemy->attention_info.flags = 0;
|
|
}
|
|
|
|
if (var_r28 == 2) {
|
|
if (!(i_this->counter & 7)) {
|
|
fopAcM_effSmokeSet1(&i_this->smokeEmtrID, &i_this->field_0xa60, &enemy->current.pos, NULL, l_HIO.base_size * (0.6f + TREG_F(14)), &enemy->tevStr, 1);
|
|
}
|
|
} else if (var_r28 != 0 && enemy->speedF > 1.0f && !(i_this->counter & 1)) {
|
|
fopAcM_effSmokeSet2(&i_this->smokeEmtrID, &i_this->field_0xa60, &enemy->current.pos, NULL, l_HIO.base_size * (1.0f + TREG_F(12)), &enemy->tevStr);
|
|
}
|
|
|
|
if (sp8 != 0) {
|
|
i_this->rot_y += i_this->rot_step;
|
|
cLib_addCalcAngleS2(&i_this->rot_step, 0, 1, 50);
|
|
cLib_addCalcAngleS2(&i_this->rot_x, 0, 8, 50);
|
|
}
|
|
}
|
|
|
|
/* 80763554-80763618 0012B4 00C4+00 1/1 0/0 0/0 .text e_rb_base_0__FP10e_rb_class */
|
|
static void e_rb_base_0(e_rb_class* i_this) {
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
|
|
if (i_this->distToPlayer < 100.0f * i_this->appearRange) {
|
|
i_this->action = ACTION_APPEAR;
|
|
i_this->mode = 0;
|
|
i_this->field_0xa64 = 0;
|
|
}
|
|
|
|
i_this->field_0xa10 = player->current.pos + (player->speed * (50.0f + hREG_F(13)));
|
|
}
|
|
|
|
/* 80764FA0-80764FC8 000028 0028+00 2/2 0/0 0/0 .bss child */
|
|
static e_rb_class* child[10];
|
|
|
|
/* 80764FC8-80764FCC 000050 0004+00 2/2 0/0 0/0 .bss target_info_count */
|
|
static int target_info_count;
|
|
|
|
/* 80763618-807636BC 001378 00A4+00 1/1 0/0 0/0 .text s_s_sub__FPvPv */
|
|
static void* s_s_sub(void* i_actor, void* i_data) {
|
|
fopAc_ac_c* parent;
|
|
if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_RB &&
|
|
fopAcM_SearchByID(((fopAc_ac_c*)i_actor)->parentActorID, &parent) && parent != NULL &&
|
|
(fopAc_ac_c*)i_data == parent && target_info_count < 10)
|
|
{
|
|
child[target_info_count] = (e_rb_class*)i_actor;
|
|
target_info_count++;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* 807636BC-80763CF0 00141C 0634+00 1/1 0/0 0/0 .text e_rb_base_1__FP10e_rb_class */
|
|
static void e_rb_base_1(e_rb_class* i_this) {
|
|
fopAc_ac_c* enemy = &i_this->enemy;
|
|
fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
|
|
target_info_count = 0;
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
child[i] = NULL;
|
|
}
|
|
|
|
fpcM_Search(s_s_sub, i_this);
|
|
|
|
int child_move_count = 0;
|
|
int child_stay_count = 0;
|
|
if (target_info_count != 0) {
|
|
dBgS_ObjGndChk sp108;
|
|
cXyz sp74;
|
|
cXyz sp68;
|
|
cXyz sp5C(player->current.pos + (player->speed * (15.0f + hREG_F(13))));
|
|
|
|
cLib_addCalc2(&i_this->field_0xa10.x, sp5C.x, 0.1f, 33.0f + hREG_F(10));
|
|
cLib_addCalc2(&i_this->field_0xa10.z, sp5C.z, 0.1f, 33.0f + hREG_F(10));
|
|
|
|
switch (i_this->mode) {
|
|
case 0:
|
|
i_this->mode = 1;
|
|
i_this->timers[0] = 100;
|
|
i_this->field_0xa28 = 500.0f;
|
|
/* fallthrough */
|
|
case 1:
|
|
cLib_addCalc2(&i_this->field_0xa28, 500.0f + JREG_F(0), 0.05f, 5.0f);
|
|
if (i_this->timers[0] == 0) {
|
|
i_this->mode = 2;
|
|
i_this->timers[0] = 100;
|
|
}
|
|
break;
|
|
case 2:
|
|
cLib_addCalc2(&i_this->field_0xa28, 150.0f + JREG_F(1), 0.05f, 5.0f);
|
|
if (i_this->timers[0] == 0) {
|
|
i_this->mode = 1;
|
|
i_this->timers[0] = 700;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (int i = 0; i < target_info_count; i++) {
|
|
if (child[i]->action != ACTION_ATTACK) {
|
|
cMtx_YrotS(*calc_mtx, i_this->field_0xa4e + ((0x10000 / target_info_count) * i));
|
|
sp74.x = 0.0f;
|
|
sp74.y = 0.0f;
|
|
sp74.z = i_this->field_0xa28;
|
|
MtxPosition(&sp74, &sp68);
|
|
child[i]->field_0xa10 = i_this->field_0xa10 + sp68;
|
|
|
|
if (child[i]->action == ACTION_STAY && child[i]->timers[0] == 0) {
|
|
if (i_this->distToPlayer < 100.0f * i_this->field_0xa69) {
|
|
dBgS_LinChk sp98;
|
|
cXyz sp50(player->current.pos);
|
|
cXyz sp44(child[i]->field_0xa10);
|
|
sp50.y += 100.0f;
|
|
|
|
sp98.Set(&sp50, &sp44, NULL);
|
|
if (dComIfG_Bgsp().LineCross(&sp98)) {
|
|
cM3dGPla sp80;
|
|
dComIfG_Bgsp().GetTriPla(sp98, &sp80);
|
|
|
|
cXyz* sp14 = sp80.GetNP();
|
|
child[i]->field_0xa10 = sp98.GetCross();
|
|
|
|
child[i]->field_0xa10.x += 50.0f * sp14->x;
|
|
child[i]->field_0xa10.y += 50.0f * sp14->y;
|
|
child[i]->field_0xa10.z += 50.0f * sp14->z;
|
|
}
|
|
|
|
sp68 = child[i]->field_0xa10;
|
|
sp68.y += 200.0f;
|
|
sp108.SetPos(&sp68);
|
|
|
|
f32 ground_y = dComIfG_Bgsp().GroundCross(&sp108);
|
|
if (-1000000000.0f != ground_y) {
|
|
child[i]->enemy.current.pos = child[i]->enemy.old.pos = child[i]->field_0xa10;
|
|
child[i]->enemy.old.pos.y = ground_y;
|
|
child[i]->enemy.current.pos.y = ground_y;
|
|
child[i]->action = ACTION_APPEAR;
|
|
child[i]->mode = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (child[i]->action == ACTION_STAY) {
|
|
child_stay_count++;
|
|
} else if (child[i]->action >= ACTION_MOVE) {
|
|
child_move_count++;
|
|
if ((i_this->distToPlayer >= 100.0f * i_this->field_0xa69) && child[i]->timers[1] >= 40) {
|
|
child[i]->timers[1] = 10.0f + cM_rndF(30.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (child_stay_count == target_info_count) {
|
|
i_this->action = ACTION_STAY;
|
|
i_this->mode = 0;
|
|
} else if (child_move_count == target_info_count) {
|
|
i_this->field_0xa64 = 1;
|
|
}
|
|
|
|
if (i_this->field_0xa64 != 0) {
|
|
i_this->field_0xa4e += (s16)(AREG_S(6) + 300);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (i_this->swbit != 0xFF) {
|
|
dComIfGs_onSwitch(i_this->swbit, fopAcM_GetRoomNo(enemy));
|
|
fopAcM_delete(enemy);
|
|
return;
|
|
}
|
|
|
|
i_this->field_0xa65++;
|
|
if (i_this->field_0xa65 > 150) {
|
|
i_this->field_0xa65 = 0;
|
|
i_this->action = ACTION_STAY;
|
|
i_this->mode = 0;
|
|
|
|
for (int i = 0; i < i_this->childNum; i++) {
|
|
fopAcM_createChild(PROC_E_RB, fopAcM_GetID(enemy), 1, &enemy->current.pos, fopAcM_GetRoomNo(enemy), NULL, NULL, -1, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* 80763DB0-80763DF4 001B10 0044+00 1/1 0/0 0/0 .text e_rb_base__FP10e_rb_class */
|
|
static void e_rb_base(e_rb_class* i_this) {
|
|
switch (i_this->action) {
|
|
case ACTION_STAY:
|
|
e_rb_base_0(i_this);
|
|
return;
|
|
case ACTION_APPEAR:
|
|
e_rb_base_1(i_this);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* 80763DF4-80764104 001B54 0310+00 2/1 0/0 0/0 .text daE_RB_Execute__FP10e_rb_class */
|
|
static int daE_RB_Execute(e_rb_class* i_this) {
|
|
fopEn_enemy_c* enemy = &i_this->enemy;
|
|
cXyz sp30;
|
|
cXyz sp24;
|
|
|
|
i_this->angleToPlayer = fopAcM_searchPlayerAngleY(enemy);
|
|
i_this->distToPlayer = fopAcM_searchPlayerDistanceXZ(enemy);
|
|
i_this->counter++;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (i_this->timers[i] != 0) {
|
|
i_this->timers[i]--;
|
|
}
|
|
}
|
|
|
|
if (!i_this->isChild) {
|
|
e_rb_base(i_this);
|
|
return 1;
|
|
}
|
|
|
|
if (!fopAcM_SearchByID(enemy->parentActorID, &i_this->parent) || i_this->parent == NULL) {
|
|
return 1;
|
|
}
|
|
|
|
if (i_this->invincibilityTimer != 0) {
|
|
i_this->invincibilityTimer--;
|
|
}
|
|
|
|
action(i_this);
|
|
|
|
mDoMtx_stack_c::transS(enemy->current.pos.x, enemy->current.pos.y + (i_this->height * l_HIO.base_size), enemy->current.pos.z);
|
|
if (i_this->action == ACTION_DAMAGE) {
|
|
mDoMtx_stack_c::YrotM(i_this->death_rot_y);
|
|
}
|
|
mDoMtx_stack_c::YrotM(i_this->rot_y);
|
|
mDoMtx_stack_c::XrotM(i_this->rot_x);
|
|
mDoMtx_stack_c::YrotM(enemy->shape_angle.y);
|
|
|
|
f32 var_f31 = 0.0f;
|
|
if (i_this->field_0xa2c > 0.01f) {
|
|
var_f31 = i_this->field_0xa2c * ((0.2f + JREG_F(2)) * cM_ssin(i_this->counter * 8000));
|
|
cLib_addCalc0(&i_this->field_0xa2c, 1.0f, 0.05f + JREG_F(3));
|
|
}
|
|
|
|
cXyz size(l_HIO.base_size * (1.0f + var_f31), l_HIO.base_size * (1.0f - var_f31), l_HIO.base_size * (1.0f + var_f31));
|
|
mDoMtx_stack_c::scaleM(size);
|
|
|
|
J3DModel* model = i_this->modelMorf->getModel();
|
|
model->setBaseTRMtx(mDoMtx_stack_c::get());
|
|
i_this->modelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(enemy)));
|
|
i_this->modelMorf->modelCalc();
|
|
|
|
enemy->eyePos = enemy->current.pos;
|
|
enemy->eyePos.y += 40.0f + i_this->height;
|
|
enemy->attention_info.position = enemy->eyePos;
|
|
enemy->attention_info.position.y += 50.0f;
|
|
|
|
cXyz ccsph_center(enemy->eyePos);
|
|
if (i_this->invincibilityTimer != 0) {
|
|
ccsph_center.y += 30000.0f;
|
|
}
|
|
i_this->ccSph.SetC(ccsph_center);
|
|
i_this->ccSph.SetR((35.0f + JREG_F(3)) * l_HIO.base_size);
|
|
dComIfG_Ccsp()->Set(&i_this->ccSph);
|
|
|
|
if (i_this->action != ACTION_STAY) {
|
|
setMidnaBindEffect(enemy, &i_this->sound, &enemy->eyePos, &size);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* 80764104-8076410C 001E64 0008+00 1/0 0/0 0/0 .text daE_RB_IsDelete__FP10e_rb_class */
|
|
static int daE_RB_IsDelete(e_rb_class* i_this) {
|
|
return 1;
|
|
}
|
|
|
|
/* 8076410C-80764174 001E6C 0068+00 1/0 0/0 0/0 .text daE_RB_Delete__FP10e_rb_class */
|
|
static int daE_RB_Delete(e_rb_class* i_this) {
|
|
fopEn_enemy_c* enemy = &i_this->enemy;
|
|
fopAcM_GetID(i_this);
|
|
dComIfG_resDelete(&i_this->phase, "E_rb");
|
|
|
|
if (i_this->HIOInit) {
|
|
l_HIOInit = FALSE;
|
|
mDoHIO_DELETE_CHILD(l_HIO.id);
|
|
}
|
|
|
|
if (enemy->heap != NULL) {
|
|
i_this->modelMorf->stopZelAnime();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* 80764174-8076424C 001ED4 00D8+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
|
|
static int useHeapInit(fopAc_ac_c* i_this) {
|
|
e_rb_class* a_this = (e_rb_class*)i_this;
|
|
|
|
a_this->modelMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_rb", 0xB), NULL, NULL, NULL, 0, 1.0f, 0, -1, &a_this->sound, 0x80000, 0x11000084);
|
|
if (a_this->modelMorf == NULL || a_this->modelMorf->getModel() == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* 8076424C-80764624 001FAC 03D8+00 1/0 0/0 0/0 .text daE_RB_Create__FP10fopAc_ac_c */
|
|
static int daE_RB_Create(fopAc_ac_c* i_this) {
|
|
e_rb_class* a_this = (e_rb_class*)i_this;
|
|
fopAcM_SetupActor(i_this, e_rb_class);
|
|
|
|
int phase_state = dComIfG_resLoad(&a_this->phase, "E_rb");
|
|
if (phase_state == cPhs_COMPLEATE_e) {
|
|
OS_REPORT("E_rb PARAM %x\n", fopAcM_GetParam(i_this));
|
|
|
|
a_this->isChild = fopAcM_GetParam(i_this);
|
|
if (a_this->isChild == 0xFF) {
|
|
a_this->isChild = 0;
|
|
}
|
|
|
|
a_this->childNum = (fopAcM_GetParam(i_this) & 0xFF00) >> 8;
|
|
if (a_this->childNum > 10) {
|
|
a_this->childNum = 10;
|
|
}
|
|
|
|
if (!a_this->isChild) {
|
|
a_this->swbit = i_this->current.angle.x;
|
|
OS_REPORT("Switch : %x\n", a_this->swbit);
|
|
i_this->current.angle.x = 0;
|
|
|
|
if (a_this->swbit != 0xFF && dComIfGs_isSwitch(a_this->swbit, fopAcM_GetRoomNo(i_this))) {
|
|
OS_REPORT("E_RB やられ後なので再セットしません\n");
|
|
return cPhs_ERROR_e;
|
|
}
|
|
|
|
for (int i = 0; i < a_this->childNum; i++) {
|
|
fopAcM_createChild(PROC_E_RB, fopAcM_GetID(i_this), 1, &i_this->current.pos, fopAcM_GetRoomNo(i_this), NULL, NULL, -1, NULL);
|
|
}
|
|
|
|
a_this->appearRange = (fopAcM_GetParam(i_this) & 0xFF0000) >> 0x10;
|
|
if (a_this->appearRange == 0xFF || a_this->appearRange == 0) {
|
|
a_this->appearRange = 10;
|
|
}
|
|
|
|
a_this->field_0xa69 = (fopAcM_GetParam(i_this) & 0xFF000000) >> 0x18;
|
|
if (a_this->field_0xa69 == 0xFF || a_this->field_0xa69 == 0) {
|
|
a_this->field_0xa69 = 0xF;
|
|
}
|
|
|
|
return phase_state;
|
|
}
|
|
|
|
OS_REPORT("E_rb//////////////E_RB SET 1 !!\n");
|
|
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0xB80)) {
|
|
OS_REPORT("//////////////E_RB SET NON !!\n");
|
|
return cPhs_ERROR_e;
|
|
}
|
|
|
|
OS_REPORT("//////////////E_RB SET 2 !!\n");
|
|
if (!l_HIOInit) {
|
|
a_this->HIOInit = TRUE;
|
|
l_HIOInit = TRUE;
|
|
l_HIO.id = mDoHIO_CREATE_CHILD("リーバ", &l_HIO);
|
|
}
|
|
|
|
i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
|
|
fopAcM_SetMtx(i_this, a_this->modelMorf->getModel()->getBaseTRMtx());
|
|
i_this->health = 1;
|
|
i_this->field_0x560 = 1;
|
|
|
|
a_this->ccStts.Init(100, 0, i_this);
|
|
|
|
static dCcD_SrcSph cc_sph_src = {
|
|
{
|
|
{0x0, {{AT_TYPE_1000, 0x1, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
|
|
{dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
|
{0x0}, // mGObjCo
|
|
}, // mObjInf
|
|
{
|
|
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
|
|
} // mSphAttr
|
|
};
|
|
|
|
a_this->ccSph.Set(cc_sph_src);
|
|
a_this->ccSph.SetStts(&a_this->ccStts);
|
|
|
|
i_this->old.pos = i_this->current.pos;
|
|
|
|
a_this->acch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &a_this->acchcir, fopAcM_GetSpeed_p(i_this), NULL, NULL);
|
|
a_this->acch.OnLineCheck();
|
|
a_this->acchcir.SetWall(50.0f, 50.0f);
|
|
|
|
a_this->sound.init(&i_this->current.pos, &i_this->eyePos, 3, 1);
|
|
a_this->sound.setEnemyName("E_rb");
|
|
a_this->atInfo.mpSound = &a_this->sound;
|
|
a_this->counter = cM_rndF(65536.0f);
|
|
i_this->field_0x564 = 40;
|
|
daE_RB_Execute(a_this);
|
|
}
|
|
|
|
return phase_state;
|
|
}
|
|
|
|
/* 80764E80-80764EA0 -00001 0020+00 1/0 0/0 0/0 .data l_daE_RB_Method */
|
|
static actor_method_class l_daE_RB_Method = {
|
|
(process_method_func)daE_RB_Create,
|
|
(process_method_func)daE_RB_Delete,
|
|
(process_method_func)daE_RB_Execute,
|
|
(process_method_func)daE_RB_IsDelete,
|
|
(process_method_func)daE_RB_Draw,
|
|
};
|
|
|
|
/* 80764EA0-80764ED0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_RB */
|
|
extern actor_process_profile_definition g_profile_E_RB = {
|
|
fpcLy_CURRENT_e, // mLayerID
|
|
7, // mListID
|
|
fpcPi_CURRENT_e, // mListPrio
|
|
PROC_E_RB, // mProcName
|
|
&g_fpcLf_Method.base, // sub_method
|
|
sizeof(e_rb_class), // mSize
|
|
0, // mSizeOther
|
|
0, // mParameters
|
|
&g_fopAc_Method.base, // sub_method
|
|
153, // mPriority
|
|
&l_daE_RB_Method, // sub_method
|
|
0x10040120, // mStatus
|
|
fopAc_ENEMY_e, // mActorType
|
|
fopAc_CULLBOX_0_e, // cullType
|
|
};
|