tp/src/d/actor
YunataSavior 083cea4770
npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697)
* npc_seira 44% done

* npc_seira 73% done

* npc_seira matching

* npc_seira2 OK

* b_gnd OK

* d_a_ni OK

* npc_ne OK

* daAlink_c::setSyncHorse OK
* Thanks robojumper!

* Update daNpc_Seira_c::getType
2025-09-25 17:47:58 -07:00
..
d_a_L7demo_dr.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_L7low_dr.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_L7op_demo_dr.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_alink.cpp d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_HIO.inc
d_a_alink_HIO_data.inc
d_a_alink_bomb.inc
d_a_alink_boom.inc
d_a_alink_bottle.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_bow.inc
d_a_alink_canoe.inc d_a_mg_rod mostly done (#2598) 2025-08-23 08:58:29 +03:00
d_a_alink_copyrod.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_crawl.inc More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
d_a_alink_cut.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_damage.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_demo.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_effect.inc Minor d_a_alink improvements (#2646) 2025-09-10 21:10:04 -07:00
d_a_alink_grab.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_guard.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_hang.inc Minor d_a_alink improvements (#2646) 2025-09-10 21:10:04 -07:00
d_a_alink_hook.inc Minor d_a_alink improvements (#2646) 2025-09-10 21:10:04 -07:00
d_a_alink_horse.inc npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697) 2025-09-25 17:47:58 -07:00
d_a_alink_hvyboots.inc
d_a_alink_iceleaf.inc
d_a_alink_ironball.inc some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_alink_kandelaar.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_link.inc
d_a_alink_spinner.inc
d_a_alink_sumou.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_swim.inc
d_a_alink_swindow.inc Minor d_a_alink improvements (#2646) 2025-09-10 21:10:04 -07:00
d_a_alink_whistle.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alink_wolf.inc d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_alldie.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_andsw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_andsw2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_arrow.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_bh.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_bq.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_b_dr.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_b_dre.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_b_ds.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_gg.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_gm.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_b_gnd.cpp npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697) 2025-09-25 17:47:58 -07:00
d_a_b_go.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_gos.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_mgn.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_ob.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_b_oh.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_b_oh2.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_b_tn.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_yo.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_yo_ice.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_b_zant.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_b_zant_magic.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_b_zant_mobile.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_b_zant_sima.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_balloon_2D.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_bd.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_bg.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_bg_obj.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_boomerang.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_bullet.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_canoe.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_coach_2D.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_coach_fire.cpp d_a_npc_coach & obj_crope OK (#2684) 2025-09-22 14:44:43 +03:00
d_a_cow.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_crod.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_cstaF.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_cstatue.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_demo00.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_demo_item.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_disappear.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_dmidna.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_do.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_door_boss.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_door_bossL1.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_door_bossL5.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_door_dbdoor00.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_door_knob00.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_door_mbossL1.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_door_push.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_door_shutter.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_door_spiral.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_dshutter.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_e_ai.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_arrow.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_e_ba.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_bee.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_e_bg.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_bi.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_bi_leaf.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_bs.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_bu.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_bug.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_cr.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_cr_egg.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_db.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_db_leaf.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_dd.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_df.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_dk.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_dn.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_dt.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_fb.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_fk.cpp d_a_e_dt and d_a_e_fk OK (#2654) 2025-09-13 23:02:56 +03:00
d_a_e_fm.cpp d_a_e_fm and d_a_e_hzelda OK (#2657) 2025-09-14 10:58:12 +03:00
d_a_e_fs.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_fz.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_ga.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_gb.cpp d_a_e_gb and d_a_obj_bosswarp OK (#2652) 2025-09-13 14:11:05 +03:00
d_a_e_ge.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_gi.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_gm.cpp d_a_e_gm matching (#2669) 2025-09-20 03:44:42 +03:00
d_a_e_gob.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_gs.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_hb.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_hb_leaf.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_hm.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_hp.cpp More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
d_a_e_hz.cpp d_a_e_hz (Tile Worm) OK and linked (#2691) 2025-09-24 19:50:36 +03:00
d_a_e_hzelda.cpp d_a_e_fm and d_a_e_hzelda OK (#2657) 2025-09-14 10:58:12 +03:00
d_a_e_is.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_kg.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_kk.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_kr.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_mb.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_md.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_mf.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_mk.cpp Fix up JP splits and link a lot more TUs (#2636) 2025-09-09 17:15:45 +03:00
d_a_e_mk_bo.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_mm.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_mm_mt.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_ms.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_nest.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_nz.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_oc.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_oct_bg.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_ot.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_ph.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_pm.cpp d_debug_camera mostly done (#2695) 2025-09-25 18:20:46 +03:00
d_a_e_po.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_pz.cpp More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
d_a_e_rb.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_rd.cpp d_a_obj_bemos equivalent (#2679) 2025-09-21 19:00:19 +03:00
d_a_e_rdb.cpp Some work on d_a_e_wb (#2639) 2025-09-09 21:45:07 -07:00
d_a_e_rdy.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_s1.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_sb.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_sf.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_sg.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_sh.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_sm.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_sm2.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_st.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_st_line.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_sw.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_th.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_th_ball.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_tk.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_tk2.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_tk_ball.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_tt.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_vt.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_warpappear.cpp d_a_obj_kanban2 & more OK (#2674) 2025-09-20 22:09:06 +03:00
d_a_e_wb.cpp d_a_obj_bemos equivalent (#2679) 2025-09-21 19:00:19 +03:00
d_a_e_ws.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_ww.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_yc.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_yd.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_yd_leaf.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_yg.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_yh.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_yk.cpp Fix up JP splits and link a lot more TUs (#2636) 2025-09-09 17:15:45 +03:00
d_a_e_ym.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_e_ym_tag.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_ymb.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_e_yr.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_e_zh.cpp d_a_e_zh OK (#2682) 2025-09-22 03:30:25 +03:00
d_a_e_zm.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_e_zs.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_econt.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_ep.cpp Miscellaneous TU fixes (#2662) 2025-09-15 02:53:53 -07:00
d_a_formation_mng.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_fr.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_grass.cpp Improve several almost-matching TUs (#2653) 2025-09-13 23:02:28 +03:00
d_a_guard_mng.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_hitobj.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_horse.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_hozelda.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_itembase.cpp Fix incorrect PCH being used in some framework objects (#2604) 2025-08-25 15:34:26 -07:00
d_a_izumi_gate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kago.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_kytag00.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_kytag01.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_kytag02.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag03.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_kytag04.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag05.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_kytag06.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_kytag07.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag08.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag09.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag10.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_kytag11.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag12.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag13.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_kytag14.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag15.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag16.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_kytag17.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_mant.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_mg_fish.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_mg_fshop.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_mg_rod.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_midna.cpp d_a_midna equivalent (#2658) 2025-09-14 13:02:05 -07:00
d_a_mirror.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_movie_player.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_myna.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_nbomb.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_ni.cpp npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697) 2025-09-25 17:47:58 -07:00
d_a_no_chg_room.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_npc.cpp npc_kkri done (#2655) 2025-09-14 10:55:16 +03:00
d_a_npc2.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc3.cpp Fix incorrect PCH being used in some framework objects (#2604) 2025-08-25 15:34:26 -07:00
d_a_npc4.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_aru.cpp d_a_npc_aru matching (#2660) 2025-09-16 14:54:08 -07:00
d_a_npc_ash.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_ashB.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_bans.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_besu.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_blue_ns.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_bou.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_bouS.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_cd.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_npc_cd2.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_npc_cdn3.cpp Miscellaneous improvements (#2603) 2025-08-25 15:33:44 -07:00
d_a_npc_chat.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_chin.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_clerka.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_clerkb.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_clerkt.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_coach.cpp d_a_npc_coach & obj_crope OK (#2684) 2025-09-22 14:44:43 +03:00
d_a_npc_df.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_doc.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_doorboy.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_drainSol.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_du.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_fairy.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_fairy_seirei.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_fguard.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_fish.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_gnd.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_gra.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_grc.cpp d_a_npc_grz matching (#2664) 2025-09-19 21:48:19 +03:00
d_a_npc_grd.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_grm.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_grmc.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_gro.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_grr.cpp d_a_npc_grz matching (#2664) 2025-09-19 21:48:19 +03:00
d_a_npc_grs.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_grz.cpp d_a_npc_grz matching (#2664) 2025-09-19 21:48:19 +03:00
d_a_npc_guard.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_gwolf.cpp d_a_npc_gwolf matching (#2693) 2025-09-24 19:51:23 +03:00
d_a_npc_hanjo.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_henna.cpp d_a_obj_kanban2 & more OK (#2674) 2025-09-20 22:09:06 +03:00
d_a_npc_henna0.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_hoz.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_impal.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_inko.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_ins.cpp d_a_npc_ins equivalent (#2685) 2025-09-23 06:13:36 -07:00
d_a_npc_jagar.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_kakashi.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_kasi_hana.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_kasi_kyu.cpp Miscellaneous TU fixes (#2662) 2025-09-15 02:53:53 -07:00
d_a_npc_kasi_mich.cpp Miscellaneous TU fixes (#2662) 2025-09-15 02:53:53 -07:00
d_a_npc_kdk.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_kkri.cpp npc_kkri done (#2655) 2025-09-14 10:55:16 +03:00
d_a_npc_kn.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_kn_base.inc scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_kn_teach01.inc scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_kn_teach02.inc scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_knj.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_kolin.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_kolinb.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_ks.cpp d_a_obj_kanban2 & more OK (#2674) 2025-09-20 22:09:06 +03:00
d_a_npc_kyury.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_len.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_lf.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_npc_lud.cpp d_a_npc_lud matching (#2694) 2025-09-25 18:20:14 +03:00
d_a_npc_maro.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_midp.cpp d_a_npc_zelro matching and some npct's linked (#2649) 2025-09-15 02:44:07 -07:00
d_a_npc_mk.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_moi.cpp d_a_npc_lud matching (#2694) 2025-09-25 18:20:14 +03:00
d_a_npc_moir.cpp Miscellaneous TU fixes (#2662) 2025-09-15 02:53:53 -07:00
d_a_npc_myna2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_ne.cpp npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697) 2025-09-25 17:47:58 -07:00
d_a_npc_p2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_pachi_besu.cpp d_a_npc_pachi_besu matching (#2690) 2025-09-23 21:20:25 +03:00
d_a_npc_pachi_maro.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_pachi_taro.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_passer.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_passer2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_post.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_pouya.cpp d_a_obj_mie OK (#2602) 2025-08-25 01:34:08 -07:00
d_a_npc_prayer.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_raca.cpp d_a_npc_raca matching (#2648) 2025-09-15 02:40:19 -07:00
d_a_npc_rafrel.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_saru.cpp d_a_npc_zelro matching and some npct's linked (#2649) 2025-09-15 02:44:07 -07:00
d_a_npc_seib.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_npc_seic.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_npc_seid.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_npc_seira.cpp npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697) 2025-09-25 17:47:58 -07:00
d_a_npc_seira2.cpp npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697) 2025-09-25 17:47:58 -07:00
d_a_npc_seirei.cpp matching (#2686) 2025-09-22 22:53:03 +03:00
d_a_npc_shad.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_shaman.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_shoe.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_shop0.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_shop_maro.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_sola.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_soldierA.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_soldierB.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_sq.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_npc_taro.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_the.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_theB.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_tk.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_tkc.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_tkj.cpp npc_tkj done (#2647) 2025-09-12 15:03:17 +03:00
d_a_npc_tkj2.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_tks.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_toby.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_tr.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_npc_uri.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_worm.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_npc_wrestler.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_yamid.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_yamis.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_yamit.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_yelia.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_ykm.cpp More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
d_a_npc_ykw.cpp More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
d_a_npc_zanb.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_zant.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_npc_zelR.cpp d_a_npc_zelro matching and some npct's linked (#2649) 2025-09-15 02:44:07 -07:00
d_a_npc_zelRo.cpp d_a_npc_zelro matching and some npct's linked (#2649) 2025-09-15 02:44:07 -07:00
d_a_npc_zelda.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_zra.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_npc_zra.inc Miscellaneous improvements (#2603) 2025-08-25 15:33:44 -07:00
d_a_npc_zrc.cpp d_a_npc_grz matching (#2664) 2025-09-19 21:48:19 +03:00
d_a_npc_zrz.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_obj_Lv5Key.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_Turara.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_TvCdlst.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_Y_taihou.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_amiShutter.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_ari.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_automata.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_avalanche.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_balloon.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_barDesk.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_batta.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_bbox.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_bed.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_bemos.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_bhashi.cpp swpush5 / bhashi done (#2663) 2025-09-16 17:31:37 +03:00
d_a_obj_bhbridge.cpp Several more TUs matching (#2601) 2025-08-24 20:56:20 +03:00
d_a_obj_bk_leaf.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_bkdoor.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_bky_rock.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_bmWindow.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_bmshutter.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_bombf.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_bosswarp.cpp d_a_e_gb and d_a_obj_bosswarp OK (#2652) 2025-09-13 14:11:05 +03:00
d_a_obj_boumato.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_brakeeff.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_brg.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_bsGate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_bubblePilar.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_burnbox.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_carry.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_catdoor.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_cb.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_cblock.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_obj_cboard.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_cdoor.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_chandelier.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_chest.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_cho.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_cowdoor.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_crope.cpp d_a_npc_coach & obj_crope OK (#2684) 2025-09-22 14:44:43 +03:00
d_a_obj_crvfence.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_crvgate.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_crvhahen.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_crvlh_down.cpp d_a_obj_crvlh_down OK (#2683) 2025-09-22 14:45:02 +03:00
d_a_obj_crvlh_up.cpp d_a_obj_crvlh_up OK (#2687) 2025-09-22 19:16:21 -07:00
d_a_obj_crvsteel.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_crystal.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_cwall.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_damCps.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_dan.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_digholl.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_digplace.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_digsnow.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_dmelevator.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_drop.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_dust.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_eff.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_enemy_create.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_fallobj.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_fan.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_fchain.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_fireWood.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_fireWood2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_firepillar.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_firepillar2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_flag.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_flag2.cpp Miscellaneous TU fixes (#2662) 2025-09-15 02:53:53 -07:00
d_a_obj_flag3.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_obj_fmobj.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_food.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_fw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_gadget.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ganonwall.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ganonwall2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_gb.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_geyser.cpp obj_geyer and obj_ktOnFire done (#2619) 2025-08-31 01:10:43 +03:00
d_a_obj_glowSphere.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_gm.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_goGate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_gomikabe.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_gpTaru.cpp swpush5 / bhashi done (#2663) 2025-09-16 17:31:37 +03:00
d_a_obj_gra2.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_gra2_soldier.inc Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_graWall.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_gra_rock.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_grave_stone.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_groundwater.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_grz_rock.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_h_saku.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_hakai_brl.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_hakai_ftr.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_hasu2.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_hata.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_hb.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_hbombkoya.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_heavySw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_hfuta.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_hhashi.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_hsTarget.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_ice_l.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ice_s.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_iceblock.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_iceleaf.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_ihasi.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ikada.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_inobone.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ita.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_itamato.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_item.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_ito.cpp Miscellaneous TU fixes (#2662) 2025-09-15 02:53:53 -07:00
d_a_obj_kabuto.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_kag.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_kage.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_kago.cpp d_a_obj_kago OK (#2661) 2025-09-15 02:49:35 -07:00
d_a_obj_kaisou.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_kamakiri.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_kanban2.cpp d_a_obj_kanban2 & more OK (#2674) 2025-09-20 22:09:06 +03:00
d_a_obj_kantera.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_katatsumuri.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_kazeneko.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_kbacket.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_kbox.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_key.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_keyhole.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_kgate.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_ki.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_kiPot.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_kita.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_kjgjs.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_kkanban.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_klift00.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_knBullet.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_kshutter.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_ktOnFire.cpp obj_geyer and obj_ktOnFire done (#2619) 2025-08-31 01:10:43 +03:00
d_a_obj_kuwagata.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_kwheel00.cpp d_a_npc_kasi_hana, mich, and kyu work (#2610) 2025-08-29 22:40:14 +03:00
d_a_obj_kwheel01.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_kznkarm.cpp d_a_obj_kznkarm OK (#2678) 2025-09-21 13:26:34 -06:00
d_a_obj_ladder.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_laundry.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_laundry_rope.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lbox.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_life_container.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lp.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_lv1Candle00.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv1Candle01.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv2Candle.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv3Candle.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv3Water.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv3Water2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv3WaterB.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv3saka00.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv3waterEff.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4CandleDemoTag.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4CandleTag.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4EdShutter.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4Gate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4HsTarget.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4PoGate.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4RailWall.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4SlideWall.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4bridge.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4chandelier.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_lv4digsand.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_lv4floor.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4gear.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4prelvtr.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4prwall.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4sand.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv5FloorBoard.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv5IceWall.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv5SwIce.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv5ychndlr.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_lv5yiblltray.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_lv6ChangeGate.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv6FurikoTrap.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv6Lblock.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv6SwGate.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv6SzGate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv6Tenbin.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv6TogeRoll.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv6TogeTrap.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv6bemos.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_lv6bemos2.cpp d_a_obj_lv6bemos2 OK (#2672) 2025-09-19 21:32:38 +03:00
d_a_obj_lv6egate.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv6elevta.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv6swturn.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv7BsGate.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv7PropellerY.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv7bridge.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv8KekkaiTrap.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv8Lift.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv8OptiLift.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv8UdFloor.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv9SwShutter.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_magLift.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_magLiftRot.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_magne_arm.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_maki.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_master_sword.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_obj_mato.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_metalbox.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_mgate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_mhole.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_mie.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_mirror_6pole.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_mirror_chain.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_mirror_sand.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_mirror_screw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_mirror_table.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_movebox.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_msima.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_mvstair.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_myogan.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_nagaisu.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_nameplate.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_nan.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_ndoor.cpp d_a_obj_ndoor OK (#2681) 2025-09-22 03:29:25 +03:00
d_a_obj_nougu.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_octhashi.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_oiltubo.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_onsen.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_onsenFire.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_onsenTaru.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_ornament_cloth.cpp d_a_obj_ornament_cloth matching (#2643) 2025-09-10 01:36:38 +03:00
d_a_obj_pdoor.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_pdtile.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_pdwall.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_picture.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_pillar.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_pleaf.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_poCandle.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_poFire.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_poTbox.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_prop.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_pumpkin.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_rcircle.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_rfHole.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_rgate.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_riverrock.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_rock.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_rope_bridge.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_rotBridge.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_rotTrap.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_roten.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_rstair.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_rw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_sWallShutter.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_saidan.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_sakuita.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_sakuita_rope.cpp Start linking some TUs on debug and PAL (#2612) 2025-08-27 17:37:31 -07:00
d_a_obj_scannon.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_scannon_crs.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_scannon_ten.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_sekidoor.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_sekizo.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_sekizoa.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_shield.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_sm_door.cpp Several more TUs matching (#2601) 2025-08-24 20:56:20 +03:00
d_a_obj_smallkey.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_smgdoor.cpp d_a_obj_smgdoor OK (#2692) 2025-09-24 19:51:01 +03:00
d_a_obj_smoke.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_smtile.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_smw_stone.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_snowEffTag.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_snow_soup.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_so.cpp d_a_obj_kanban2 & more OK (#2674) 2025-09-20 22:09:06 +03:00
d_a_obj_spinLift.cpp d_a_obj_spinLift OK (#2696) 2025-09-25 17:43:56 -07:00
d_a_obj_ss_base.cpp Fix incorrect PCH being used in some framework objects (#2604) 2025-08-25 15:34:26 -07:00
d_a_obj_ss_drink.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ss_item.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_stairBlock.cpp d_a_obj_stairBlock OK (#2656) 2025-09-14 10:56:51 +03:00
d_a_obj_stick.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_stone.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_stoneMark.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_stopper.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_stopper2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_suisya.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_sw.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_obj_swBallA.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_swBallB.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_swBallC.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_swLight.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_swchain.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_swhang.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_sword.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_swpropeller.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_swpush.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_swpush2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_swpush5.cpp swpush5 / bhashi done (#2663) 2025-09-16 17:31:37 +03:00
d_a_obj_swspinner.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_swturn.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_syRock.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_szbridge.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_taFence.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_table.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_takaraDai.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_tatigi.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ten.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_testcube.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_tgake.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_thashi.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_thdoor.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_timeFire.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_timer.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_tks.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_tmoon.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_toaru_maki.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_toby.cpp More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
d_a_obj_tobyhouse.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_togeTrap.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_tombo.cpp npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_obj_tornado.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_tornado2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_tp.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_treesh.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_obj_twGate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_udoor.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_obj_usaku.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_vground.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_volcball.cpp Improve several almost-matching TUs (#2653) 2025-09-13 23:02:28 +03:00
d_a_obj_volcbom.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_warp_kbrg.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_warp_obrg.cpp Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_waterGate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_waterPillar.cpp Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_obj_waterfall.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_wchain.cpp d_a_obj_kanban2 & more OK (#2674) 2025-09-20 22:09:06 +03:00
d_a_obj_wdStick.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_web0.cpp Miscellaneous TU fixes (#2662) 2025-09-15 02:53:53 -07:00
d_a_obj_web1.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_well_cover.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_wflag.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_wind_stone.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_window.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_wood_pendulum.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_wood_statue.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_wsword.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_yel_bag.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_yobikusa.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_yousei.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ystone.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_zcloth.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_zdoor.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_zrTurara.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_zrTuraraRock.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_zraMark.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_zra_freeze.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_obj_zra_rock.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_passer_mng.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_path_line.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_peru.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_player.cpp Fix incorrect PCH being used in some framework objects (#2604) 2025-08-25 15:34:26 -07:00
d_a_ppolamp.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_scene_exit.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_scene_exit2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_set_bgobj.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_shop_item.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_skip_2D.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_spinner.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_sq.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_startAndGoal.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_suspend.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_swBall.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_swLBall.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_swTime.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_swc00.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_swhit0.cpp d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_tag_CstaSw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_Lv6Gate.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_Lv7Gate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_Lv8Gate.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_TWgate.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_ajnot.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_allmato.cpp d_a_obj_kanban2 & more OK (#2674) 2025-09-20 22:09:06 +03:00
d_a_tag_arena.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_assistance.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_attack_item.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_attention.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_bottle_item.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_camera.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_chgrestart.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_chkpoint.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_csw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_escape.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_event.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_evt.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_evtarea.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_evtmsg.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_firewall.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_tag_gra.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_gstart.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_guard.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_hinit.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_hjump.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_howl.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_hstop.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_instruction.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_kago_fall.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_tag_kmsg.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_lantern.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_lightball.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_lv2prchk.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_lv5soup.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_lv6CstaSw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_magne.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_mhint.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_mist.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_mmsg.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_msg.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_mstop.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_mwait.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_myna2.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_myna_light.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_pachi.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_poFire.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_push.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_tag_qs.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_ret_room.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_river_back.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_tag_rmbit_sw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_schedule.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_setBall.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_setrestart.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_shop_camera.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_shop_item.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_smk_emt.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_spinner.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_sppath.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_spring.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_ss_drink.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_statue_evt.cpp some J3D/misc cleanup (#2628) 2025-09-04 17:56:59 +03:00
d_a_tag_stream.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_telop.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_theB_hint.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_wara_howl.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_watchge.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tag_waterfall.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_a_tag_wljump.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tag_yami.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_talk.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_tbox.cpp Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
d_a_tbox2.cpp scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_tboxSw.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_title.cpp d_a_obj_kznkarm OK (#2678) 2025-09-21 13:26:34 -06:00
d_a_vrbox.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_vrbox2.cpp Improve several almost-matching TUs (#2653) 2025-09-13 23:02:28 +03:00
d_a_warp_bug.cpp Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_ykgr.cpp d_camera improvements (part 1) (#2623) 2025-09-03 10:32:02 +03:00
d_flower.inc Improve several almost-matching TUs (#2653) 2025-09-13 23:02:28 +03:00
d_grass.inc Improve several almost-matching TUs (#2653) 2025-09-13 23:02:28 +03:00