tp/src/d/actor/d_a_obj_usaku.cpp

130 lines
4.1 KiB
C++

/**
* d_a_obj_usaku.cpp
* Horse Fence
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_usaku.h"
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
/* 80D20F58-80D20FBC 000078 0064+00 1/0 0/0 0/0 .text daObj_Usaku_Draw__FP15obj_usaku_class */
static int daObj_Usaku_Draw(obj_usaku_class* i_this) {
g_env_light.settingTevStruct(0x10, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &i_this->tevStr);
mDoExt_modelUpdateDL(i_this->mpModel);
return 1;
}
/* 80D20FBC-80D21048 0000DC 008C+00 2/1 0/0 0/0 .text daObj_Usaku_Execute__FP15obj_usaku_class */
static int daObj_Usaku_Execute(obj_usaku_class* i_this) {
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
if (i_this->mpBgW != NULL) {
MTXCopy(mDoMtx_stack_c::get(), i_this->mBgMtx);
i_this->mpBgW->Move();
}
return 1;
}
/* 80D21048-80D21050 000168 0008+00 1/0 0/0 0/0 .text daObj_Usaku_IsDelete__FP15obj_usaku_class */
static int daObj_Usaku_IsDelete(obj_usaku_class* i_this) {
return 1;
}
/* 80D21050-80D210A8 000170 0058+00 1/0 0/0 0/0 .text daObj_Usaku_Delete__FP15obj_usaku_class */
static int daObj_Usaku_Delete(obj_usaku_class* i_this) {
dComIfG_resDelete(&i_this->mPhase, "Obj_usaku");
if (i_this->mpBgW != NULL) {
dComIfG_Bgsp().Release(i_this->mpBgW);
}
return 1;
}
/* 80D210A8-80D211AC 0001C8 0104+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
static int useHeapInit(fopAc_ac_c* i_this) {
obj_usaku_class* a_this = (obj_usaku_class*)i_this;
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Obj_usaku", 4);
a_this->mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (a_this->mpModel == NULL) {
return 0;
}
a_this->mpBgW = new dBgW();
if (a_this->mpBgW == NULL) {
return 0;
}
cBgD_t* pdzb = (cBgD_t*)dComIfG_getObjectRes("Obj_usaku", 7);
if (a_this->mpBgW->Set(pdzb, cBgW::MOVE_BG_e, &a_this->mBgMtx) == 1) {
return 0;
}
a_this->mpBgW->SetCrrFunc(dBgS_MoveBGProc_Typical);
return 1;
}
/* 80D211AC-80D212D4 0002CC 0128+00 1/0 0/0 0/0 .text daObj_Usaku_Create__FP10fopAc_ac_c
*/
static int daObj_Usaku_Create(fopAc_ac_c* i_this) {
fopAcM_SetupActor(i_this, obj_usaku_class);
obj_usaku_class* a_this = (obj_usaku_class*)i_this;
int phase = dComIfG_resLoad(&a_this->mPhase, "Obj_usaku");
if (phase == cPhs_COMPLEATE_e) {
a_this->field_0x570 = fopAcM_GetParam(a_this) & 0xFF;
if (a_this->field_0x570 == 0xFF) {
a_this->field_0x570 = 0;
}
if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0xC60)) {
return cPhs_ERROR_e;
}
if (a_this->mpBgW != NULL && dComIfG_Bgsp().Regist(a_this->mpBgW, a_this)) {
return cPhs_ERROR_e;
}
a_this->cullMtx = a_this->mpModel->getBaseTRMtx();
fopAcM_SetMin(a_this, -300.0f, -600.0f, -300.0f);
fopAcM_SetMax(a_this, 300.0f, 600.0f, 300.0f);
daObj_Usaku_Execute(a_this);
}
return phase;
}
/* ############################################################################################## */
/* 80D212F8-80D21318 -00001 0020+00 1/0 0/0 0/0 .data l_daObj_Usaku_Method */
static actor_method_class l_daObj_Usaku_Method = {
(process_method_func)daObj_Usaku_Create, (process_method_func)daObj_Usaku_Delete,
(process_method_func)daObj_Usaku_Execute, (process_method_func)daObj_Usaku_IsDelete,
(process_method_func)daObj_Usaku_Draw,
};
/* 80D21318-80D21348 -00001 0030+00 0/0 0/0 1/0 .data g_profile_OBJ_USAKU */
extern actor_process_profile_definition g_profile_OBJ_USAKU = {
fpcLy_CURRENT_e,
7,
fpcPi_CURRENT_e,
PROC_OBJ_USAKU,
&g_fpcLf_Method.base,
sizeof(obj_usaku_class),
0,
0,
&g_fopAc_Method.base,
78,
&l_daObj_Usaku_Method,
0x40100,
fopAc_ACTOR_e,
fopAc_CULLBOX_CUSTOM_e,
};