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f_op_actor.h
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f_op debug 1
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2025-12-23 18:09:43 +01:00 |
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f_op_actor_enemy.h
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e_pm, e_fs, obj_sm_door, obj_smw_stone (#2244)
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2024-11-10 16:18:40 +02:00 |
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f_op_actor_iter.h
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…
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f_op_actor_mng.h
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f_op_debug fix build
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2025-12-23 19:01:16 +01:00 |
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f_op_actor_tag.h
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f_op debug 1
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2025-12-23 18:09:43 +01:00 |
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f_op_camera.h
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d_camera work (#2369)
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2025-04-01 19:05:30 -07:00 |
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f_op_camera_mng.h
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f_op linking
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2025-12-23 21:52:12 +01:00 |
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f_op_draw_iter.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_draw_tag.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_kankyo.h
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f_op debug 3
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2025-12-23 18:09:44 +01:00 |
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f_op_kankyo_mng.h
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d_a_e_mf equivalent and d_a_e_dn work (#2492)
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2025-06-21 00:14:52 +03:00 |
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f_op_msg.h
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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
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2025-10-19 20:30:49 +03:00 |
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f_op_msg_mng.h
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GCN pal / jpn support, some debug work (#2375)
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2025-04-06 21:08:25 +03:00 |
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f_op_overlap.h
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Use composition instead of inheritance for most f_op classes (#2700)
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2025-09-25 12:57:15 -07:00 |
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f_op_overlap_mng.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_overlap_req.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene_iter.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene_mng.h
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f_op debug 4
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2025-12-23 18:09:44 +01:00 |
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f_op_scene_pause.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_scene_req.h
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f_op linking
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2025-12-23 21:52:12 +01:00 |
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f_op_scene_tag.h
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some cleanup of f_pc/f_op files (#2254)
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2024-11-29 18:24:26 +02:00 |
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f_op_view.h
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Use composition instead of inheritance for most f_op classes (#2700)
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2025-09-25 12:57:15 -07:00 |