tp/include/d/actor/d_a_obj_window.h

42 lines
936 B
C++

#ifndef D_A_OBJ_WINDOW_H
#define D_A_OBJ_WINDOW_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObjWindow_c
* @brief Destructable Kakariko Village Window
*
* @details
*
*/
class daObjWindow_c : public dBgS_MoveBgActor {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
cPhs__Step create1st();
int Execute(Mtx**);
int Draw();
int Delete();
u8 getType() { return fopAcM_GetParamBit(this, 0, 8); }
u8 getLightInf() { return fopAcM_GetParamBit(this, 8, 8); }
private:
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ mDoExt_bckAnm* mpBckAnm;
/* 0x5B0 */ u8 mType;
/* 0x5B4 */ dCcD_Stts mStts;
/* 0x5F0 */ dCcD_Cyl mCyl;
};
STATIC_ASSERT(sizeof(daObjWindow_c) == 0x72C);
#endif /* D_A_OBJ_WINDOW_H */