tp/include/d/actor
hev7 43e2dadc12
Link b_mgn, tbox equivalent (#2867)
* Link b_mgn

* tbox equivalent
2025-11-25 20:48:34 -08:00
..
d_a_L7demo_dr.h l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost (#2414) 2025-05-02 00:36:02 +03:00
d_a_L7low_dr.h l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost (#2414) 2025-05-02 00:36:02 +03:00
d_a_L7op_demo_dr.h l7demo_dr, l7low_dr, l7op_demo_dr done / hozelda almost (#2414) 2025-05-02 00:36:02 +03:00
d_a_alink.h d_a_mg_rod equivalent (#2865) 2025-11-25 22:29:44 +02:00
d_a_alldie.h
d_a_andsw.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_andsw2.h
d_a_arrow.h d_a_e_sm equivalent (#2627) 2025-09-05 14:00:56 +03:00
d_a_b_bh.h Debug build now takes .alf as input instead of .dol (#2360) 2025-03-30 15:43:44 -07:00
d_a_b_bq.h Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_b_dr.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_b_dre.h b_dre equivalent (#2290) 2025-01-22 22:48:08 +02:00
d_a_b_ds.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_b_gg.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_b_gm.h Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_b_gnd.h npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697) 2025-09-25 17:47:58 -07:00
d_a_b_go.h
d_a_b_gos.h
d_a_b_mgn.h swpush5 / bhashi done (#2663) 2025-09-16 17:31:37 +03:00
d_a_b_ob.h Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_b_oh.h Various regalloc fixes and linking (#2673) 2025-09-19 21:38:54 +03:00
d_a_b_oh2.h
d_a_b_tn.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_b_yo.h d_a_npc_ykw almost matching (#2613) 2025-08-30 10:30:51 +03:00
d_a_b_yo_ice.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_b_zant.h Anm enum work (#2511) 2025-06-30 01:50:11 +03:00
d_a_b_zant_magic.h zant magic / mobile done (#2249) 2024-11-13 08:07:55 -05:00
d_a_b_zant_mobile.h d_a_b_zant matched + linked (#2253) 2024-11-22 14:32:01 -07:00
d_a_b_zant_sima.h
d_a_balloon_2D.h Debug work + some retail regalloc fixes (#2787) 2025-11-09 11:43:14 -08:00
d_a_bd.h d_a_bd Matching (#2560) 2025-07-30 20:27:05 +03:00
d_a_bg.h d_a_bg mostly matching. update version symbols / add platform macros (#2410) 2025-04-25 20:53:30 +03:00
d_a_bg_obj.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_boomerang.h d_a_e_hz (Tile Worm) OK and linked (#2691) 2025-09-24 19:50:36 +03:00
d_a_bullet.h obj_yousei equivalent / bullet done (#2426) 2025-05-08 14:30:05 +03:00
d_a_canoe.h canoe done (#2417) 2025-05-03 10:33:31 +03:00
d_a_coach_2D.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_coach_fire.h d_a_npc_coach & obj_crope OK (#2684) 2025-09-22 14:44:43 +03:00
d_a_cow.h Name d_a_cow Animations (#2355) 2025-03-27 20:12:13 -07:00
d_a_crod.h alink data cleanup (#2397) 2025-04-16 23:03:00 +03:00
d_a_cstaF.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_cstatue.h d_a_cstatue Matching (#2419) 2025-05-05 19:56:03 +03:00
d_a_demo00.h d_a_demo00 OK (#2817) 2025-11-17 15:38:04 -08:00
d_a_demo_item.h d_a_arrow matching (#2513) 2025-06-30 15:24:21 -07:00
d_a_disappear.h
d_a_dmidna.h
d_a_do.h more misc. cleanup (#2232) 2024-10-31 17:36:11 -07:00
d_a_door_boss.h
d_a_door_bossL1.h
d_a_door_bossL5.h
d_a_door_dbdoor00.h
d_a_door_knob00.h
d_a_door_mbossL1.h
d_a_door_push.h
d_a_door_shutter.h
d_a_door_spiral.h
d_a_dshutter.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_e_ai.h d_a_e_ai done (#2617) 2025-08-30 10:31:22 +03:00
d_a_e_arrow.h
d_a_e_ba.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_bee.h
d_a_e_bg.h d_a_e_bg matching (#2567) 2025-08-05 11:37:09 +03:00
d_a_e_bi.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_bi_leaf.h
d_a_e_bs.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_bu.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_bug.h d_a_e_bug equivalent (#2540) 2025-07-24 20:05:32 +03:00
d_a_e_cr.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_cr_egg.h d_a_e_cr / d_a_e_cr_egg done (#2536) 2025-07-15 22:57:21 +03:00
d_a_e_db.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_db_leaf.h e_db equivalent (#2586) 2025-08-15 09:26:09 +03:00
d_a_e_dd.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_df.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_dk.h d_a_e_dk matching (#2476) 2025-06-06 08:16:44 +03:00
d_a_e_dn.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_dt.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_fb.h debug work on d_a_e_fb (#2819) 2025-11-18 01:34:52 -08:00
d_a_e_fk.h d_a_e_fk equivalent (#2614) 2025-08-29 01:25:36 +03:00
d_a_e_fm.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_fs.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_fz.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_ga.h cstaF / obj_rope_bridge done, cleanup obj_dust (#2497) 2025-06-24 00:40:16 +03:00
d_a_e_gb.h d_a_e_gb and d_a_obj_bosswarp OK (#2652) 2025-09-13 14:11:05 +03:00
d_a_e_ge.h d_a_e_ge OK and linked (#2707) 2025-09-28 16:13:39 -07:00
d_a_e_gi.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_gm.h d_a_e_gm matching (#2669) 2025-09-20 03:44:42 +03:00
d_a_e_gob.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_gs.h d_a_obj_flag Matching (#2477) 2025-06-05 15:17:38 -07:00
d_a_e_hb.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_hb_leaf.h
d_a_e_hm.h d_a_e_hm matching (#2764) 2025-10-31 22:04:10 -07:00
d_a_e_hp.h Link e_hp (#2838) 2025-11-20 23:26:45 -08:00
d_a_e_hz.h d_a_e_hz (Tile Worm) OK and linked (#2691) 2025-09-24 19:50:36 +03:00
d_a_e_hzelda.h e_hzelda mostly done (#2258) 2024-12-06 16:47:30 +02:00
d_a_e_is.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_kg.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_kk.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_kr.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_mb.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_md.h e_md / coach2D done (#2418) 2025-05-04 17:52:18 +03:00
d_a_e_mf.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_mk.h Miscellaneous improvements (#2603) 2025-08-25 15:33:44 -07:00
d_a_e_mk_bo.h e_mk_bo almost (#2721) 2025-10-02 20:37:03 +03:00
d_a_e_mm.h knBullet / lv6Lblock done, lv6ChangeGate equivalent (#2729) 2025-10-08 18:35:58 +03:00
d_a_e_mm_mt.h
d_a_e_ms.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_nest.h
d_a_e_nz.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_oc.h e_oc dbg work and cleanup (#2783) 2025-11-09 11:19:04 +02:00
d_a_e_oct_bg.h
d_a_e_ot.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_ph.h
d_a_e_pm.h Regalloc/debug/misc fixes (#2794) 2025-11-10 18:25:00 -08:00
d_a_e_po.h Link e_po (#2789) 2025-11-09 15:30:24 -08:00
d_a_e_pz.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_rb.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_rd.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_rdb.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_rdy.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_s1.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_sb.h d_a_e_sb Matching (#2559) 2025-07-30 20:26:19 +03:00
d_a_e_sf.h d_a_e_sf matching (#2734) 2025-10-14 18:01:24 +03:00
d_a_e_sg.h d_a_e_sg Matching (#2421) 2025-05-05 15:44:46 +03:00
d_a_e_sh.h d_a_e_sh matching (#2772) 2025-11-05 19:16:06 -08:00
d_a_e_sm.h d_a_obj_kag matching + some weak order fixes (#2631) 2025-09-06 11:59:41 +03:00
d_a_e_sm2.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_st.h d_a_e_st matching (#2730) 2025-10-09 16:01:31 +03:00
d_a_e_st_line.h
d_a_e_sw.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_th.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_th_ball.h d_a_e_th_ball done (#2352) 2025-03-27 11:44:40 +02:00
d_a_e_tk.h d_a_e_tk2 Matching (#2399) 2025-04-18 16:57:52 -07:00
d_a_e_tk2.h d_a_e_tk2 Matching (#2399) 2025-04-18 16:57:52 -07:00
d_a_e_tk_ball.h d_a_e_tk_ball Matching (#2402) 2025-04-20 18:05:58 -07:00
d_a_e_tt.h d_a_e_tt OK & linked (#2803) 2025-11-14 16:40:11 -08:00
d_a_e_vt.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_warpappear.h d_a_e_warpappear Equivalent (weak func order) (#2444) 2025-05-16 23:39:54 -07:00
d_a_e_wb.h d_a_obj_bemos equivalent (#2679) 2025-09-21 19:00:19 +03:00
d_a_e_ws.h Miscellaneous retail+debug fixes, link several new TUs (#2836) 2025-11-20 23:09:21 -08:00
d_a_e_ww.h d_a_obj_kag matching + some weak order fixes (#2631) 2025-09-06 11:59:41 +03:00
d_a_e_yc.h e_rdy mostly done (#2324) 2025-03-12 16:02:03 -07:00
d_a_e_yd.h Misc obj linkage (#2773) 2025-11-05 19:48:31 -08:00
d_a_e_yd_leaf.h
d_a_e_yg.h d_a_e_yg matching (#2770) 2025-11-05 13:39:53 -08:00
d_a_e_yh.h d_a_e_yh OK (#2727) 2025-10-06 20:23:08 -07:00
d_a_e_yk.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_e_ym.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_ym_tag.h
d_a_e_ymb.h obj_ikada and obj_ita matching (#2753) 2025-10-23 04:48:04 +03:00
d_a_e_yr.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_e_zh.h d_a_e_zh OK (#2682) 2025-09-22 03:30:25 +03:00
d_a_e_zm.h d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_e_zs.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_econt.h
d_a_ep.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_formation_mng.h Fix JUT_ASSERT and several other macros (#2711) 2025-09-28 13:11:07 -07:00
d_a_fr.h Miscellaneous improvements (#2603) 2025-08-25 15:33:44 -07:00
d_a_grass.h Improve several almost-matching TUs (#2653) 2025-09-13 23:02:28 +03:00
d_a_guard_mng.h m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744) 2025-10-19 20:30:49 +03:00
d_a_hitobj.h
d_a_horse.h add debug functionality to d_a_horse, match almost all functions (#2834) 2025-11-20 14:41:52 -08:00
d_a_hozelda.h add debug functionality + close to linking hozelda (#2804) 2025-11-14 16:10:46 -08:00
d_a_itembase.h d_a_obj_wooden_statue OK (#2532) 2025-07-13 19:38:49 -07:00
d_a_izumi_gate.h
d_a_kago.h Fix more nonmatchings (#2850) 2025-11-23 15:23:44 -08:00
d_a_kytag00.h
d_a_kytag01.h
d_a_kytag02.h
d_a_kytag03.h
d_a_kytag04.h
d_a_kytag05.h
d_a_kytag06.h
d_a_kytag07.h
d_a_kytag08.h
d_a_kytag09.h
d_a_kytag10.h
d_a_kytag11.h
d_a_kytag12.h
d_a_kytag13.h d_a_kytag13 matching + small various work (#2826) 2025-11-20 11:47:11 -08:00
d_a_kytag14.h
d_a_kytag15.h
d_a_kytag16.h
d_a_kytag17.h
d_a_mant.h Miscellaneous match improvements (#2562) 2025-07-31 02:19:46 -07:00
d_a_mg_fish.h d_a_mg_fish matching (#2450) 2025-05-22 16:22:16 +03:00
d_a_mg_fshop.h npc_gnd finished, movie_player almost done (#2818) 2025-11-18 01:34:34 -08:00
d_a_mg_rod.h d_a_mg_rod a little closer to matching (#2857) 2025-11-25 18:36:25 +02:00
d_a_midna.h npc_midna linked (#2835) 2025-11-20 11:53:19 -08:00
d_a_mirror.h
d_a_movie_player.h npc_gnd finished, movie_player almost done (#2818) 2025-11-18 01:34:34 -08:00
d_a_myna.h Debug myna work (#2786) 2025-11-09 11:32:48 -08:00
d_a_nbomb.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_ni.h d_a_npc_moir almost equivalent (#2569) 2025-08-09 20:48:35 +03:00
d_a_no_chg_room.h
d_a_npc.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc2.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc4.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_aru.h d_a_npc_aru matching (#2660) 2025-09-16 14:54:08 -07:00
d_a_npc_ash.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_ashB.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_bans.h d_a_npc_bans almost matching (#2762) 2025-10-31 21:11:28 -07:00
d_a_npc_besu.h ChkBit comments and enum work (#2571) 2025-08-08 21:39:26 +03:00
d_a_npc_blue_ns.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_bou.h Several more TUs matching (#2601) 2025-08-24 20:56:20 +03:00
d_a_npc_bouS.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_cd.h d_a_npc_passer and d_a_npc_passer2 matching (#2796) 2025-11-11 19:58:27 -08:00
d_a_npc_cd2.h Miscellaneous retail+debug fixes, link several new TUs (#2836) 2025-11-20 23:09:21 -08:00
d_a_npc_cdn3.h Miscellaneous retail+debug fixes, link several new TUs (#2836) 2025-11-20 23:09:21 -08:00
d_a_npc_chat.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_chin.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_clerka.h npc_clerka matching, npc_clerkb and npc_clerkt equivalent (#2810) 2025-11-16 04:22:42 +02:00
d_a_npc_clerkb.h Link clerkb and clerkt (#2811) 2025-11-16 12:27:51 -08:00
d_a_npc_clerkt.h Link clerkb and clerkt (#2811) 2025-11-16 12:27:51 -08:00
d_a_npc_coach.h d_a_npc_theb matching (#2799) 2025-11-14 16:00:15 -08:00
d_a_npc_df.h matching (#2767) 2025-11-01 15:19:23 -07:00
d_a_npc_doc.h Link npc_doc (#2851) 2025-11-23 21:09:19 -08:00
d_a_npc_doorboy.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_drainSol.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_du.h d_a_npc_du matching (#2769) 2025-11-05 13:39:23 -08:00
d_a_npc_fairy.h d_a_npc_fairy matching (#2776) 2025-11-07 13:39:26 -08:00
d_a_npc_fairy_seirei.h d_a_npc_fairy_seirei Equivalent (#2438) 2025-05-15 10:53:43 +03:00
d_a_npc_fguard.h Fix most vtable issues (#2706) 2025-09-27 15:35:11 -07:00
d_a_npc_fish.h
d_a_npc_gnd.h npc_gnd finished, movie_player almost done (#2818) 2025-11-18 01:34:34 -08:00
d_a_npc_gra.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_grc.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_grd.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_grm.h npc_grm OK (#2841) 2025-11-21 01:47:47 -08:00
d_a_npc_grmc.h d_a_npc_grmc equivalent (#2596) 2025-08-22 11:49:23 +03:00
d_a_npc_gro.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_grr.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_grs.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_grz.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_guard.h Link npc_guard (#2859) 2025-11-24 15:30:01 -08:00
d_a_npc_gwolf.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_hanjo.h d_a_npc_zelda equivalent (#2528) 2025-07-11 22:00:18 +03:00
d_a_npc_henna.h Some henna documentation (#2739) 2025-10-17 15:11:34 -07:00
d_a_npc_henna0.h
d_a_npc_hoz.h npc_hoz done (#2775) 2025-11-07 15:26:52 +02:00
d_a_npc_impal.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_inko.h npcinko / myna2 done (#2780) 2025-11-09 11:20:51 +02:00
d_a_npc_ins.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_jagar.h d_a_obj_pumpkin OK (#2715) 2025-09-30 10:49:33 -06:00
d_a_npc_kakashi.h npc_kakashi done (#2651) 2025-09-13 00:29:20 +03:00
d_a_npc_kasi_hana.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_kasi_kyu.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_kasi_mich.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_kdk.h
d_a_npc_kkri.h npc_kkri done (#2655) 2025-09-14 10:55:16 +03:00
d_a_npc_kn.h npc_kn almost matching + dbg work (#2802) 2025-11-15 18:40:47 -08:00
d_a_npc_knj.h d_a_npc_knj matching (#2779) 2025-11-07 16:51:13 -08:00
d_a_npc_kolin.h Misc framework fixes (#2578) 2025-08-10 23:22:28 -07:00
d_a_npc_kolinb.h Misc framework fixes (#2578) 2025-08-10 23:22:28 -07:00
d_a_npc_ks.h Some npc_ks dbg work (#2854) 2025-11-23 21:14:20 -08:00
d_a_npc_kyury.h d_a_npc_kyury matching (#2808) 2025-11-15 04:04:45 -08:00
d_a_npc_len.h d_a_npc_len matching (#2748) 2025-10-21 21:37:13 +03:00
d_a_npc_lf.h d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_npc_lud.h NPC work, obj_szbridge matching (#2757) 2025-10-26 13:03:16 +02:00
d_a_npc_maro.h npc_maro Matching (#2600) 2025-08-24 11:48:55 +03:00
d_a_npc_midp.h d_a_npc_zelro matching and some npct's linked (#2649) 2025-09-15 02:44:07 -07:00
d_a_npc_mk.h
d_a_npc_moi.h NPC work, obj_szbridge matching (#2757) 2025-10-26 13:03:16 +02:00
d_a_npc_moir.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_myna2.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_ne.h
d_a_npc_p2.h
d_a_npc_pachi_besu.h d_a_npc_pachi_taro and d_a_npc_pachi_maro matching (#2824) 2025-11-19 10:07:35 -08:00
d_a_npc_pachi_maro.h d_a_npc_pachi_taro and d_a_npc_pachi_maro matching (#2824) 2025-11-19 10:07:35 -08:00
d_a_npc_pachi_taro.h d_a_npc_pachi_taro and d_a_npc_pachi_maro matching (#2824) 2025-11-19 10:07:35 -08:00
d_a_npc_passer.h d_a_npc_passer and d_a_npc_passer2 matching (#2796) 2025-11-11 19:58:27 -08:00
d_a_npc_passer2.h d_a_npc_passer and d_a_npc_passer2 matching (#2796) 2025-11-11 19:58:27 -08:00
d_a_npc_post.h d_a_npc_post matching (#2792) 2025-11-10 18:15:17 -08:00
d_a_npc_pouya.h d_a_npc_pouya matching (#2806) 2025-11-15 04:02:24 -08:00
d_a_npc_prayer.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_raca.h d_a_npc_raca matching (#2648) 2025-09-15 02:40:19 -07:00
d_a_npc_rafrel.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_saru.h d_a_npc_zelro matching and some npct's linked (#2649) 2025-09-15 02:44:07 -07:00
d_a_npc_seib.h d_a_npc_seic almost equivalent (#2432) 2025-05-13 22:45:26 +03:00
d_a_npc_seic.h d_a_npc_seic almost equivalent (#2432) 2025-05-13 22:45:26 +03:00
d_a_npc_seid.h d_a_np_seid equivalent (minus rodata oddity) (#2435) 2025-05-13 18:03:42 -07:00
d_a_npc_seira.h npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697) 2025-09-25 17:47:58 -07:00
d_a_npc_seira2.h npc_seira, npc_seira2, b_gnd, ni, npc_ne OK (#2697) 2025-09-25 17:47:58 -07:00
d_a_npc_seirei.h matching (#2686) 2025-09-22 22:53:03 +03:00
d_a_npc_shad.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_shaman.h d_a_demo00 OK (#2817) 2025-11-17 15:38:04 -08:00
d_a_npc_shoe.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_shop0.h d_a_npc_shop0 matching (#2374) 2025-04-06 21:06:44 +03:00
d_a_npc_shop_maro.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_npc_sola.h d_a_npc_sola OK (#2814) 2025-11-16 17:17:43 -08:00
d_a_npc_soldierA.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_soldierB.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_sq.h
d_a_npc_taro.h d_a_npc_zelda equivalent (#2528) 2025-07-11 22:00:18 +03:00
d_a_npc_the.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_theB.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_tk.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_tkc.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_tkj.h npc_tkj done (#2647) 2025-09-12 15:03:17 +03:00
d_a_npc_tkj2.h d_a_npc_tkj2 equivalent (#2588) 2025-08-17 23:09:19 +03:00
d_a_npc_tks.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_toby.h npc_toby OK (#2733) 2025-10-16 20:21:57 -07:00
d_a_npc_tr.h
d_a_npc_uri.h NPC work, obj_szbridge matching (#2757) 2025-10-26 13:03:16 +02:00
d_a_npc_worm.h d_a_obj_kamakiri matching (#2501) 2025-06-26 23:23:48 +03:00
d_a_npc_wrestler.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_yamid.h npc_yamiD HIO and dbg cleanup (#2718) 2025-10-01 15:33:31 -07:00
d_a_npc_yamis.h npc_yamis, npc_yamit matching (#2801) 2025-11-14 12:32:10 +02:00
d_a_npc_yamit.h npc_yamis, npc_yamit matching (#2801) 2025-11-14 12:32:10 +02:00
d_a_npc_yelia.h d_a_npc_zelda equivalent (#2528) 2025-07-11 22:00:18 +03:00
d_a_npc_ykm.h More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
d_a_npc_ykw.h d_a_npc_ykw almost matching (#2613) 2025-08-30 10:30:51 +03:00
d_a_npc_zanb.h d_a_npc_zanb matching (#2777) 2025-11-07 13:42:18 -08:00
d_a_npc_zant.h Miscellaneous match improvements (#2562) 2025-07-31 02:19:46 -07:00
d_a_npc_zelR.h d_a_npc_zelro matching and some npct's linked (#2649) 2025-09-15 02:44:07 -07:00
d_a_npc_zelRo.h d_a_npc_zelro matching and some npct's linked (#2649) 2025-09-15 02:44:07 -07:00
d_a_npc_zelda.h Several more TUs matching (#2601) 2025-08-24 20:56:20 +03:00
d_a_npc_zra.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_zrc.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_npc_zrz.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_obj_Lv5Key.h
d_a_obj_Turara.h Misc fixes (#2830) 2025-11-19 14:10:03 -08:00
d_a_obj_TvCdlst.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_Y_taihou.h d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_amiShutter.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ari.h
d_a_obj_automata.h npc_toby OK (#2733) 2025-10-16 20:21:57 -07:00
d_a_obj_avalanche.h
d_a_obj_balloon.h
d_a_obj_barDesk.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_batta.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_obj_bbox.h
d_a_obj_bed.h
d_a_obj_bemos.h d_a_obj_bemos equivalent (#2679) 2025-09-21 19:00:19 +03:00
d_a_obj_bhashi.h swpush5 / bhashi done (#2663) 2025-09-16 17:31:37 +03:00
d_a_obj_bhbridge.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_bk_leaf.h
d_a_obj_bkdoor.h
d_a_obj_bky_rock.h d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order) (#2291) 2025-01-23 21:48:23 +02:00
d_a_obj_bmWindow.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_bmshutter.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_bombf.h
d_a_obj_bosswarp.h
d_a_obj_boumato.h Fix JUT_ASSERT and several other macros (#2711) 2025-09-28 13:11:07 -07:00
d_a_obj_brakeeff.h obj_brakeeff_class Matching (#2430) 2025-05-15 11:06:51 +03:00
d_a_obj_brg.h d_a_obj_brg matching (#2539) 2025-07-18 10:53:45 +03:00
d_a_obj_bsGate.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_bubblePilar.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_burnbox.h d_a_obj_burnbox matching (#2331) 2025-03-18 17:18:22 -07:00
d_a_obj_carry.h d_a_e_fb almost matching (#2709) 2025-09-28 14:02:53 -07:00
d_a_obj_catdoor.h daPeru_c equivalent (#2356) 2025-03-28 23:55:32 -07:00
d_a_obj_cb.h d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_cblock.h Miscellaneous retail+debug fixes, link several new TUs (#2836) 2025-11-20 23:09:21 -08:00
d_a_obj_cboard.h
d_a_obj_cdoor.h
d_a_obj_chandelier.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_chest.h
d_a_obj_cho.h
d_a_obj_cowdoor.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_crope.h Minor d_a_alink improvements (#2646) 2025-09-10 21:10:04 -07:00
d_a_obj_crvfence.h d_a_obj_crvfence matching (#2622) 2025-09-03 22:23:46 +03:00
d_a_obj_crvgate.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_crvhahen.h d_a_obj_crvhahen matching (#2564) 2025-08-01 20:32:39 +03:00
d_a_obj_crvlh_down.h d_a_obj_crvlh_down OK (#2683) 2025-09-22 14:45:02 +03:00
d_a_obj_crvlh_up.h d_a_obj_crvlh_up OK (#2687) 2025-09-22 19:16:21 -07:00
d_a_obj_crvsteel.h d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_obj_crystal.h
d_a_obj_cwall.h d_a_obj_cwall almost matching (#2270) 2024-12-27 19:16:59 -08:00
d_a_obj_damCps.h
d_a_obj_dan.h
d_a_obj_digholl.h
d_a_obj_digplace.h
d_a_obj_digsnow.h
d_a_obj_dmelevator.h d_a_obj_dmelevator fully matching (#2404) 2025-04-22 09:01:35 +03:00
d_a_obj_drop.h d_a_e_ymb work (#2538) 2025-07-19 01:38:03 +03:00
d_a_obj_dust.h d_a_obj_gm almost matching (#2750) 2025-10-23 04:39:18 +03:00
d_a_obj_eff.h
d_a_obj_enemy_create.h
d_a_obj_fallobj.h d_a_obj_fallobj OK (#2568) 2025-08-05 18:10:43 -07:00
d_a_obj_fan.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_fchain.h d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_fireWood.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_fireWood2.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_firepillar.h
d_a_obj_firepillar2.h
d_a_obj_flag.h d_a_obj_flag Matching (#2477) 2025-06-05 15:17:38 -07:00
d_a_obj_flag2.h Miscellaneous TU fixes (#2662) 2025-09-15 02:53:53 -07:00
d_a_obj_flag3.h Misc obj linkage (#2773) 2025-11-05 19:48:31 -08:00
d_a_obj_fmobj.h Various cleanups and matches (#2530) 2025-07-12 13:57:59 -07:00
d_a_obj_food.h
d_a_obj_fw.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_gadget.h d_a_obj_gadget OK (#2735) 2025-10-13 20:11:30 -07:00
d_a_obj_ganonwall.h d_a_obj_ganonwall matching (#2346) 2025-03-24 17:01:39 -07:00
d_a_obj_ganonwall2.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_gb.h d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_geyser.h obj_geyer and obj_ktOnFire done (#2619) 2025-08-31 01:10:43 +03:00
d_a_obj_glowSphere.h d_a_npc_chin matching (#2822) 2025-11-18 21:10:04 -08:00
d_a_obj_gm.h Link obj_gra2, obj_gm (#2781) 2025-11-08 15:58:02 -08:00
d_a_obj_goGate.h d_a_obj_goGate matching (#2401) 2025-04-20 10:40:41 +03:00
d_a_obj_gomikabe.h d_a_obj_gomikabe OK (#2580) 2025-08-11 17:18:42 -07:00
d_a_obj_gpTaru.h swpush5 / bhashi done (#2663) 2025-09-16 17:31:37 +03:00
d_a_obj_gra2.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_obj_graWall.h
d_a_obj_gra_rock.h daObj_BouMato_c OK (#2264) 2024-12-12 12:58:40 -08:00
d_a_obj_grave_stone.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_groundwater.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_grz_rock.h d_a_obj_grz_rock and d_a_obj_h_saku matching (#2749) 2025-10-23 04:38:51 +03:00
d_a_obj_h_saku.h d_a_obj_grz_rock and d_a_obj_h_saku matching (#2749) 2025-10-23 04:38:51 +03:00
d_a_obj_hakai_brl.h d_a_obj_hakai_brl matching (#2504) 2025-06-27 23:13:48 +03:00
d_a_obj_hakai_ftr.h d_a_obj_hakai_ftr matching (#2507) 2025-06-28 01:47:00 +03:00
d_a_obj_hasu2.h link d_a_obj_hasu2 (#2722) 2025-10-04 14:39:48 +03:00
d_a_obj_hata.h d_a_obj_hata & d_a_obj_hb matching (#2752) 2025-10-28 04:25:15 +02:00
d_a_obj_hb.h d_a_obj_hata & d_a_obj_hb matching (#2752) 2025-10-28 04:25:15 +02:00
d_a_obj_hbombkoya.h Improve various partially matched TUs (#2526) 2025-07-11 01:11:21 -07:00
d_a_obj_heavySw.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_hfuta.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_hhashi.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_hsTarget.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_ice_l.h d_a_obj_ice_l matching (#2515) 2025-07-02 19:31:21 -07:00
d_a_obj_ice_s.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_iceblock.h
d_a_obj_iceleaf.h
d_a_obj_ihasi.h d_a_e_warpappear Equivalent (weak func order) (#2444) 2025-05-16 23:39:54 -07:00
d_a_obj_ikada.h obj_ikada and obj_ita matching (#2753) 2025-10-23 04:48:04 +03:00
d_a_obj_inobone.h d_a_obj_inobone OK (#2716) 2025-10-01 20:12:31 -07:00
d_a_obj_ita.h obj_ikada and obj_ita matching (#2753) 2025-10-23 04:48:04 +03:00
d_a_obj_itamato.h d_a_obj_itamato & d_a_obj_kaisou matching (#2756) 2025-10-28 04:25:42 +02:00
d_a_obj_item.h
d_a_obj_ito.h Miscellaneous TU fixes (#2662) 2025-09-15 02:53:53 -07:00
d_a_obj_kabuto.h
d_a_obj_kag.h d_a_obj_kag matching + some weak order fixes (#2631) 2025-09-06 11:59:41 +03:00
d_a_obj_kage.h knBullet / lv6Lblock done, lv6ChangeGate equivalent (#2729) 2025-10-08 18:35:58 +03:00
d_a_obj_kago.h d_a_obj_kago OK (#2661) 2025-09-15 02:49:35 -07:00
d_a_obj_kaisou.h d_a_obj_itamato & d_a_obj_kaisou matching (#2756) 2025-10-28 04:25:42 +02:00
d_a_obj_kamakiri.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_obj_kanban2.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_obj_kantera.h d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_obj_katatsumuri.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_obj_kazeneko.h
d_a_obj_kbacket.h d_a_obj_kbacket matching (#2479) 2025-06-07 19:42:23 +03:00
d_a_obj_kbox.h d_a_obj_kbox matching (#2615) 2025-08-29 04:33:35 -07:00
d_a_obj_key.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_keyhole.h d_a_obj_lv4chandelier equivalent (#2590) 2025-08-17 19:06:17 -07:00
d_a_obj_kgate.h
d_a_obj_ki.h
d_a_obj_kiPot.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_kita.h d_a_obj_kita OK (#2582) 2025-08-13 12:53:43 -07:00
d_a_obj_kjgjs.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_kkanban.h
d_a_obj_klift00.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_knBullet.h knBullet / lv6Lblock done, lv6ChangeGate equivalent (#2729) 2025-10-08 18:35:58 +03:00
d_a_obj_kshutter.h d_a_obj_kshutter matching (#2635) 2025-09-09 19:51:44 +03:00
d_a_obj_ktOnFire.h obj_geyer and obj_ktOnFire done (#2619) 2025-08-31 01:10:43 +03:00
d_a_obj_kuwagata.h d_a_obj_kuwagate OK (#2774) 2025-11-06 14:15:07 -08:00
d_a_obj_kwheel00.h d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_kwheel01.h d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_kznkarm.h d_a_obj_kznkarm OK (#2678) 2025-09-21 13:26:34 -06:00
d_a_obj_ladder.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_laundry.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_laundry_rope.h d_a_obj_laundry_rope Matching (#2464) 2025-05-31 20:42:17 +03:00
d_a_obj_lbox.h
d_a_obj_life_container.h d_a_e_gb and d_a_obj_bosswarp OK (#2652) 2025-09-13 14:11:05 +03:00
d_a_obj_lp.h Improve various partially matched TUs (#2526) 2025-07-11 01:11:21 -07:00
d_a_obj_lv1Candle00.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv1Candle01.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv2Candle.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv3Candle.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv3Water.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv3Water2.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv3WaterB.h
d_a_obj_lv3saka00.h
d_a_obj_lv3waterEff.h
d_a_obj_lv4CandleDemoTag.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4CandleTag.h d_a_obj_lv4CandleTag / d_a_obj_lv4EdShutter done, d_a_obj_picture almost (#2755) 2025-10-23 06:41:00 -06:00
d_a_obj_lv4EdShutter.h d_a_obj_lv4CandleTag / d_a_obj_lv4EdShutter done, d_a_obj_picture almost (#2755) 2025-10-23 06:41:00 -06:00
d_a_obj_lv4Gate.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv4HsTarget.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv4PoGate.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4RailWall.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4SlideWall.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4bridge.h lv4bridge / lv4prwall done (#2728) 2025-10-07 20:42:10 +03:00
d_a_obj_lv4chandelier.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_lv4digsand.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4floor.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv4gear.h
d_a_obj_lv4prelvtr.h d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done (#2259) 2024-12-08 05:50:44 -08:00
d_a_obj_lv4prwall.h lv4bridge / lv4prwall done (#2728) 2025-10-07 20:42:10 +03:00
d_a_obj_lv4sand.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv5FloorBoard.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5IceWall.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5SwIce.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5ychndlr.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv5yiblltray.h
d_a_obj_lv6ChangeGate.h Misc obj linkage (#2773) 2025-11-05 19:48:31 -08:00
d_a_obj_lv6FurikoTrap.h link d_a_obj_lv6FurikoTrap (#2745) 2025-10-19 05:13:43 +03:00
d_a_obj_lv6Lblock.h knBullet / lv6Lblock done, lv6ChangeGate equivalent (#2729) 2025-10-08 18:35:58 +03:00
d_a_obj_lv6SwGate.h link d_a_obj_lv6SwGate (#2740) 2025-10-17 18:27:09 +03:00
d_a_obj_lv6SzGate.h Debug and various d_ev_camera fixes (#2448) 2025-05-19 18:40:57 +03:00
d_a_obj_lv6Tenbin.h link d_a_obj_lv6Tenbin (#2758) 2025-10-26 06:54:57 +02:00
d_a_obj_lv6TogeRoll.h JStudio object-actor OK (#2381) 2025-04-07 15:36:51 -07:00
d_a_obj_lv6TogeTrap.h lv6togetrap, swpush2, tafence done (#2771) 2025-11-06 03:19:01 +02:00
d_a_obj_lv6bemos.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv6bemos2.h d_a_obj_lv6bemos2 OK (#2672) 2025-09-19 21:32:38 +03:00
d_a_obj_lv6egate.h lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost (#2768) 2025-11-03 08:22:25 +02:00
d_a_obj_lv6elevta.h link d_a_obj_lv6elevta (#2754) 2025-10-24 04:20:04 +03:00
d_a_obj_lv6swturn.h link d_a_obj_lv6swturn (#2743) 2025-10-17 19:56:17 -07:00
d_a_obj_lv7BsGate.h lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost (#2768) 2025-11-03 08:22:25 +02:00
d_a_obj_lv7PropellerY.h lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost (#2768) 2025-11-03 08:22:25 +02:00
d_a_obj_lv7bridge.h obj_lv8kekkaitrap / obj_nougu done, obj_lv7bridge almost (#2763) 2025-10-31 10:13:14 +02:00
d_a_obj_lv8KekkaiTrap.h obj_lv8kekkaitrap / obj_nougu done, obj_lv7bridge almost (#2763) 2025-10-31 10:13:14 +02:00
d_a_obj_lv8Lift.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv8OptiLift.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_lv8UdFloor.h lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost (#2768) 2025-11-03 08:22:25 +02:00
d_a_obj_lv9SwShutter.h lv7bsgate, lv8udfloor, lv9swshutter done, lv7propellery almost (#2768) 2025-11-03 08:22:25 +02:00
d_a_obj_magLift.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_magLiftRot.h d_a_obj_magLiftRot matching (#2519) 2025-07-06 03:14:00 -07:00
d_a_obj_magne_arm.h d_a_obj_magne_arm Matching (#2462) 2025-05-30 13:43:59 +03:00
d_a_obj_maki.h d_a_obj_maki matching (#2370) 2025-04-02 17:12:00 -07:00
d_a_obj_master_sword.h Misc obj linkage (#2773) 2025-11-05 19:48:31 -08:00
d_a_obj_mato.h obj_mato / obj_nagaisu (#2714) 2025-09-30 12:18:21 +03:00
d_a_obj_metalbox.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_mgate.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_mhole.h d_a_obj_mhole Matching (#2503) 2025-06-29 00:34:18 +03:00
d_a_obj_mie.h d_a_obj_mie OK (#2602) 2025-08-25 01:34:08 -07:00
d_a_obj_mirror_6pole.h Misc matches (#2845) 2025-11-21 15:52:16 -08:00
d_a_obj_mirror_chain.h wii building OK / m_Do_graphic debug work (#2815) 2025-11-17 20:01:03 +02:00
d_a_obj_mirror_sand.h ChkBit comments and enum work (#2571) 2025-08-08 21:39:26 +03:00
d_a_obj_mirror_screw.h
d_a_obj_mirror_table.h Remove fake matches, fix false equivalencies, and other small matches (#2837) 2025-11-20 21:17:51 -08:00
d_a_obj_movebox.h alink_grab done (#2234) 2024-11-03 06:47:23 -05:00
d_a_obj_msima.h d_a_obj_msima OK (#2593) 2025-08-21 04:07:41 -07:00
d_a_obj_mvstair.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_myogan.h
d_a_obj_nagaisu.h d_a_obj_nagaisu OK (#2717) 2025-10-01 15:32:20 -07:00
d_a_obj_nameplate.h d_a_obj_nameplate matching (#2445) 2025-05-16 17:22:14 +03:00
d_a_obj_nan.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_ndoor.h d_a_obj_ndoor OK (#2681) 2025-09-22 03:29:25 +03:00
d_a_obj_nougu.h obj_lv8kekkaitrap / obj_nougu done, obj_lv7bridge almost (#2763) 2025-10-31 10:13:14 +02:00
d_a_obj_octhashi.h Minor work on octhashi/sekizoa I had lying around (#2314) 2025-03-03 18:00:38 -08:00
d_a_obj_oiltubo.h
d_a_obj_onsen.h
d_a_obj_onsenFire.h
d_a_obj_onsenTaru.h D a npc gra matching debug (#2788) 2025-11-09 15:17:04 -08:00
d_a_obj_ornament_cloth.h d_a_obj_ornament_cloth matching (#2643) 2025-09-10 01:36:38 +03:00
d_a_obj_pdoor.h d_a_obj_cwall almost matching (#2270) 2024-12-27 19:16:59 -08:00
d_a_obj_pdtile.h d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_obj_pdwall.h obj_pdwall / obj_rw / obj_stopper2 done (#2760) 2025-10-30 07:56:22 +02:00
d_a_obj_picture.h Link obj_web0, obj_picture, npc_zrz (#2784) 2025-11-09 11:20:24 +02:00
d_a_obj_pillar.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_pleaf.h
d_a_obj_poCandle.h d_a_npc_blue_ns mostly done (#2747) 2025-10-21 21:33:59 +03:00
d_a_obj_poFire.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_poTbox.h d_a_npc_blue_ns mostly done (#2747) 2025-10-21 21:33:59 +03:00
d_a_obj_prop.h
d_a_obj_pumpkin.h d_a_obj_pumpkin OK (#2715) 2025-09-30 10:49:33 -06:00
d_a_obj_rcircle.h
d_a_obj_rfHole.h Improve various partially matched TUs (#2526) 2025-07-11 01:11:21 -07:00
d_a_obj_rgate.h
d_a_obj_riverrock.h d_a_kago almost matching (#2541) 2025-07-19 18:12:27 +03:00
d_a_obj_rock.h
d_a_obj_rope_bridge.h cstaF / obj_rope_bridge done, cleanup obj_dust (#2497) 2025-06-24 00:40:16 +03:00
d_a_obj_rotBridge.h e_oc dbg work and cleanup (#2783) 2025-11-09 11:19:04 +02:00
d_a_obj_rotTrap.h rottrap / rotbridge done (#2713) 2025-09-28 18:40:58 -06:00
d_a_obj_roten.h daObj_Roten_c OK (#2282) 2025-01-03 15:28:59 -08:00
d_a_obj_rstair.h d_a_obj_rstair OK (#2280) 2025-01-02 11:43:05 -07:00
d_a_obj_rw.h obj_pdwall / obj_rw / obj_stopper2 done (#2760) 2025-10-30 07:56:22 +02:00
d_a_obj_sWallShutter.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_saidan.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_sakuita.h d_a_obj_sakuita Matching (#2472) 2025-06-02 21:13:17 -07:00
d_a_obj_sakuita_rope.h Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_obj_scannon.h scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_scannon_crs.h scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_scannon_ten.h scannon / scannon_crs / scannon_ten done (#2632) 2025-09-08 12:01:20 +03:00
d_a_obj_sekidoor.h d_a_obj_sekidoor matching (#2344) 2025-03-24 03:47:49 -07:00
d_a_obj_sekizo.h
d_a_obj_sekizoa.h Fix JUT_ASSERT and several other macros (#2711) 2025-09-28 13:11:07 -07:00
d_a_obj_shield.h daItemShield_c OK (#2283) 2025-01-06 01:59:48 -08:00
d_a_obj_sm_door.h e_pm, e_fs, obj_sm_door, obj_smw_stone (#2244) 2024-11-10 16:18:40 +02:00
d_a_obj_smallkey.h d_a_obj_key / d_a_obj_keyhole / d_a_obj_smallkey (#2584) 2025-08-13 22:47:18 +03:00
d_a_obj_smgdoor.h d_a_obj_smgdoor OK (#2692) 2025-09-24 19:51:01 +03:00
d_a_obj_smoke.h
d_a_obj_smtile.h d_a_obj_sekizoa Equivalent (#2379) 2025-04-08 00:26:01 -07:00
d_a_obj_smw_stone.h e_pm, e_fs, obj_sm_door, obj_smw_stone (#2244) 2024-11-10 16:18:40 +02:00
d_a_obj_snowEffTag.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_snow_soup.h
d_a_obj_so.h Some npc_ks dbg work (#2854) 2025-11-23 21:14:20 -08:00
d_a_obj_spinLift.h d_a_obj_spinLift OK (#2696) 2025-09-25 17:43:56 -07:00
d_a_obj_ss_base.h d_a_obj_ss_drink equivalent (#2708) 2025-09-27 22:03:27 -07:00
d_a_obj_ss_drink.h Remove fake matches, fix false equivalencies, and other small matches (#2837) 2025-11-20 21:17:51 -08:00
d_a_obj_ss_item.h Miscellaneous retail+debug fixes, link several new TUs (#2836) 2025-11-20 23:09:21 -08:00
d_a_obj_stairBlock.h d_a_obj_stairBlock OK (#2656) 2025-09-14 10:56:51 +03:00
d_a_obj_stick.h d_a_obj_stick matching (#2332) 2025-03-18 18:39:26 -07:00
d_a_obj_stone.h d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_obj_stoneMark.h
d_a_obj_stopper.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_obj_stopper2.h obj_pdwall / obj_rw / obj_stopper2 done (#2760) 2025-10-30 07:56:22 +02:00
d_a_obj_suisya.h
d_a_obj_sw.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_swBallA.h Daswc (#2398) 2025-04-17 16:23:05 -07:00
d_a_obj_swBallB.h Daswc (#2398) 2025-04-17 16:23:05 -07:00
d_a_obj_swBallC.h
d_a_obj_swLight.h d_a_obj_swLight OK (#2712) 2025-09-28 17:35:50 -07:00
d_a_obj_swchain.h d_a_obj_swchain matching (#2741) 2025-10-17 15:09:58 -07:00
d_a_obj_swhang.h Remove fake matches, fix false equivalencies, and other small matches (#2837) 2025-11-20 21:17:51 -08:00
d_a_obj_sword.h d_a_obj_sword matching (#2349) 2025-03-26 18:38:45 -07:00
d_a_obj_swpropeller.h
d_a_obj_swpush.h d_a_obj_msima OK (#2593) 2025-08-21 04:07:41 -07:00
d_a_obj_swpush2.h lv6togetrap, swpush2, tafence done (#2771) 2025-11-06 03:19:01 +02:00
d_a_obj_swpush5.h swpush5 / bhashi done (#2663) 2025-09-16 17:31:37 +03:00
d_a_obj_swspinner.h obj_lv8kekkaitrap / obj_nougu done, obj_lv7bridge almost (#2763) 2025-10-31 10:13:14 +02:00
d_a_obj_swturn.h d_a_obj_swturn OK (#2278) 2025-01-01 11:56:04 -07:00
d_a_obj_syRock.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_szbridge.h NPC work, obj_szbridge matching (#2757) 2025-10-26 13:03:16 +02:00
d_a_obj_taFence.h lv6togetrap, swpush2, tafence done (#2771) 2025-11-06 03:19:01 +02:00
d_a_obj_table.h
d_a_obj_takaraDai.h Fix shieldD build (#2463) 2025-05-31 02:00:46 -07:00
d_a_obj_tatigi.h Work on d_a_obj_toby (#2552) 2025-07-24 12:19:48 -07:00
d_a_obj_ten.h d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_testcube.h
d_a_obj_tgake.h
d_a_obj_thashi.h Make d_a_obj_thashi equivalent (#2731) 2025-10-09 18:42:24 -07:00
d_a_obj_thdoor.h d_a_obj_thdoor,d_a_obj_zra_rock OK (#2557) 2025-07-26 12:34:45 -07:00
d_a_obj_timeFire.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_timer.h d_a_obj_tobyhouse equivalent (#2546) (#2543) 2025-07-22 15:22:58 +03:00
d_a_obj_tks.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_obj_tmoon.h
d_a_obj_toaru_maki.h d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_toby.h More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
d_a_obj_tobyhouse.h d_a_obj_tobyhouse equivalent (#2546) 2025-07-20 16:57:50 -07:00
d_a_obj_togeTrap.h d_a_obj_togeTrap OK (#2545) 2025-07-20 01:45:51 -07:00
d_a_obj_tombo.h d_a_obj_beamos / d_a_e_wb WIP (#2620) 2025-08-31 01:11:52 +03:00
d_a_obj_tornado.h
d_a_obj_tornado2.h
d_a_obj_tp.h
d_a_obj_treesh.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_twGate.h d_a_obj_twGate Matching (#2555) 2025-07-25 17:44:23 -07:00
d_a_obj_udoor.h d_a_obj_udoor matching (#2337) 2025-03-20 23:01:58 -07:00
d_a_obj_usaku.h
d_a_obj_vground.h
d_a_obj_volcball.h Improve several almost-matching TUs (#2653) 2025-09-13 23:02:28 +03:00
d_a_obj_volcbom.h d_a_obj_twGate Matching (#2555) 2025-07-25 17:44:23 -07:00
d_a_obj_warp_kbrg.h kbrg/obrg done (#2558) 2025-07-30 20:25:42 +03:00
d_a_obj_warp_obrg.h d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_obj_waterGate.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_obj_waterPillar.h Misc obj linkage (#2773) 2025-11-05 19:48:31 -08:00
d_a_obj_waterfall.h d_a_obj_waterfall OK, with basic documentation (#2245) 2024-11-11 12:37:31 +02:00
d_a_obj_wchain.h
d_a_obj_wdStick.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_web0.h
d_a_obj_web1.h
d_a_obj_well_cover.h
d_a_obj_wflag.h
d_a_obj_wind_stone.h
d_a_obj_window.h
d_a_obj_wood_pendulum.h d_a_obj_wood_pendulum done (#2257) 2024-12-05 17:19:03 -08:00
d_a_obj_wood_statue.h d_a_obj_wooden_statue OK (#2532) 2025-07-13 19:38:49 -07:00
d_a_obj_wsword.h
d_a_obj_yel_bag.h d_a_obj_yel_bag OK (#2267) 2024-12-19 12:10:53 -08:00
d_a_obj_yobikusa.h d_a_e_zm matching (#2638) 2025-09-10 01:53:13 +03:00
d_a_obj_yousei.h obj_yousei equivalent / bullet done (#2426) 2025-05-08 14:30:05 +03:00
d_a_obj_ystone.h
d_a_obj_zcloth.h
d_a_obj_zdoor.h d_a_obj_zdoor matching (#2334) 2025-03-20 12:32:51 +02:00
d_a_obj_zrTurara.h Various cleanups and matches (#2530) 2025-07-12 13:57:59 -07:00
d_a_obj_zrTuraraRock.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_zraMark.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_obj_zra_freeze.h
d_a_obj_zra_rock.h
d_a_passer_mng.h Regalloc/debug/misc fixes (#2794) 2025-11-10 18:25:00 -08:00
d_a_path_line.h
d_a_peru.h d_a_npc_zelda equivalent (#2528) 2025-07-11 22:00:18 +03:00
d_a_player.h d_a_mg_rod equivalent (#2865) 2025-11-25 22:29:44 +02:00
d_a_ppolamp.h d_a_ppolamp OK (#2535) 2025-07-15 01:28:47 -07:00
d_a_scene_exit.h Various cleanups and matches (#2530) 2025-07-12 13:57:59 -07:00
d_a_scene_exit2.h
d_a_set_bgobj.h
d_a_shop_item.h
d_a_skip_2D.h
d_a_spinner.h d_a_boomerang / d_a_grass mostly done, d_a_spinner done (#2304) 2025-02-19 18:43:26 -05:00
d_a_sq.h
d_a_startAndGoal.h d_a_npc debug work (#2863) 2025-11-25 22:32:01 +02:00
d_a_suspend.h more misc. cleanup (#2232) 2024-10-31 17:36:11 -07:00
d_a_swBall.h tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_swLBall.h
d_a_swTime.h
d_a_swc00.h Daswc (#2398) 2025-04-17 16:23:05 -07:00
d_a_swhit0.h tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_tag_CstaSw.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_tag_Lv6Gate.h d_a_ppolamp OK (#2535) 2025-07-15 01:28:47 -07:00
d_a_tag_Lv7Gate.h
d_a_tag_Lv8Gate.h
d_a_tag_TWgate.h d_a_kago almost matching (#2541) 2025-07-19 18:12:27 +03:00
d_a_tag_ajnot.h
d_a_tag_allmato.h tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_tag_arena.h npc_wrestler dbg work (#2795) 2025-11-10 19:52:59 -08:00
d_a_tag_assistance.h m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744) 2025-10-19 20:30:49 +03:00
d_a_tag_attack_item.h wii building OK / m_Do_graphic debug work (#2815) 2025-11-17 20:01:03 +02:00
d_a_tag_attention.h
d_a_tag_bottle_item.h
d_a_tag_camera.h
d_a_tag_chgrestart.h
d_a_tag_chkpoint.h m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744) 2025-10-19 20:30:49 +03:00
d_a_tag_csw.h
d_a_tag_escape.h d_a_npc_passer and d_a_npc_passer2 matching (#2796) 2025-11-11 19:58:27 -08:00
d_a_tag_event.h
d_a_tag_evt.h
d_a_tag_evtarea.h d_a_npc_post matching (#2792) 2025-11-10 18:15:17 -08:00
d_a_tag_evtmsg.h
d_a_tag_firewall.h d_a_e_ym (a.k.a. Twilight bugs) 99% equivalent (daE_YM_c::checkBeforeBg and daE_YM_c::create have regalloc issues) (#2311) 2025-02-28 23:05:49 -08:00
d_a_tag_gra.h D a npc gra matching debug (#2788) 2025-11-09 15:17:04 -08:00
d_a_tag_gstart.h
d_a_tag_guard.h
d_a_tag_hinit.h
d_a_tag_hjump.h
d_a_tag_howl.h
d_a_tag_hstop.h add debug functionality to d_a_horse, match almost all functions (#2834) 2025-11-20 14:41:52 -08:00
d_a_tag_instruction.h d_a_npc_bous equivalent (#2766) 2025-11-03 17:35:40 +02:00
d_a_tag_kago_fall.h
d_a_tag_kmsg.h Fix JUT_ASSERT and several other macros (#2711) 2025-09-28 13:11:07 -07:00
d_a_tag_lantern.h tbox/camera/d_bg_w_kcol work and cleanup (#2262) 2024-12-10 18:46:19 +02:00
d_a_tag_lightball.h
d_a_tag_lv2prchk.h
d_a_tag_lv5soup.h
d_a_tag_lv6CstaSw.h Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_tag_magne.h
d_a_tag_mhint.h
d_a_tag_mist.h
d_a_tag_mmsg.h
d_a_tag_msg.h
d_a_tag_mstop.h
d_a_tag_mwait.h d_camera work (#2369) 2025-04-01 19:05:30 -07:00
d_a_tag_myna2.h
d_a_tag_myna_light.h Debug myna work (#2786) 2025-11-09 11:32:48 -08:00
d_a_tag_pachi.h d_a_npc_pachi_taro and d_a_npc_pachi_maro matching (#2824) 2025-11-19 10:07:35 -08:00
d_a_tag_poFire.h Matching d_a_obj_poFire (#2551) 2025-07-23 17:03:44 +03:00
d_a_tag_push.h Work on d_a_npc_taro (#2386) 2025-04-10 16:42:52 -07:00
d_a_tag_qs.h
d_a_tag_ret_room.h
d_a_tag_river_back.h
d_a_tag_rmbit_sw.h
d_a_tag_schedule.h Miscellaneous retail+debug fixes, link several new TUs (#2836) 2025-11-20 23:09:21 -08:00
d_a_tag_setBall.h
d_a_tag_setrestart.h
d_a_tag_shop_camera.h
d_a_tag_shop_item.h
d_a_tag_smk_emt.h
d_a_tag_spinner.h
d_a_tag_sppath.h d_a_boomerang / d_a_grass mostly done, d_a_spinner done (#2304) 2025-02-19 18:43:26 -05:00
d_a_tag_spring.h
d_a_tag_ss_drink.h
d_a_tag_statue_evt.h
d_a_tag_stream.h
d_a_tag_telop.h
d_a_tag_theB_hint.h m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744) 2025-10-19 20:30:49 +03:00
d_a_tag_wara_howl.h
d_a_tag_watchge.h
d_a_tag_waterfall.h d_a_obj_waterfall OK, with basic documentation (#2245) 2024-11-11 12:37:31 +02:00
d_a_tag_wljump.h tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_tag_yami.h npc_yamis, npc_yamit matching (#2801) 2025-11-14 12:32:10 +02:00
d_a_talk.h
d_a_tbox.h Link b_mgn, tbox equivalent (#2867) 2025-11-25 20:48:34 -08:00
d_a_tbox2.h Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637) 2025-09-09 17:30:32 +03:00
d_a_tboxSw.h
d_a_title.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_a_vrbox.h
d_a_vrbox2.h
d_a_warp_bug.h
d_a_ykgr.h Fix d_a_ykgr retail regalloc and mostly match on debug (#2608) 2025-08-27 01:40:48 -07:00