tp/src/d/actor/d_a_scene_exit.cpp

132 lines
4.1 KiB
C++

/**
* @file d_a_scene_exit.cpp
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_scene_exit.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "m_Do/m_Do_mtx.h"
/* 80485838-80485974 000078 013C+00 1/1 0/0 0/0 .text checkWork__8daScex_cFv */
int daScex_c::checkWork() {
if (getArg1() == 0xFF || getArg1() == 0 || getArg1() == 3) {
if (fopAcM_isSwitch(this, getSwNo())) {
return 0;
}
} else if ((getArg1() == 1 || getArg1() == 2 || getArg1() == 4) && getSwNo() != 0xFF) {
if (!fopAcM_isSwitch(this, getSwNo())) {
return 0;
}
}
u16 eventBit = getOffEventBit();
if (eventBit != 0x0FFF && dComIfGs_isEventBit((u16)dSv_event_flag_c::saveBitLabels[eventBit])) {
return 0;
}
eventBit = getOnEventBit();
if (eventBit != 0x0FFF && !dComIfGs_isEventBit((u16)dSv_event_flag_c::saveBitLabels[eventBit])) {
return 0;
}
return 1;
}
inline int daScex_c::create() {
fopAcM_SetupActor(this, daScex_c);
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::YrotM(shape_angle.y);
mDoMtx_inverse(mDoMtx_stack_c::get(), mMatrix);
scale.x *= 75.0f;
scale.z *= 75.0f;
scale.y *= 150.0f;
return cPhs_COMPLEATE_e;
}
/* 80485974-80485A30 0001B4 00BC+00 1/0 0/0 0/0 .text daScex_Create__FP10fopAc_ac_c */
static int daScex_Create(fopAc_ac_c* i_this) {
daScex_c* scx = static_cast<daScex_c*>(i_this);
return scx->create();
}
/* 80485A30-80485A50 000270 0020+00 1/0 0/0 0/0 .text daScex_Execute__FP8daScex_c */
static int daScex_Execute(daScex_c* i_this) {
return i_this->execute();
}
/* 80485A50-80485C90 000290 0240+00 1/1 0/0 0/0 .text execute__8daScex_cFv */
// NONMATCHING - regalloc, this matches debug but not retail :/
int daScex_c::execute() {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz spC;
if (checkWork()) {
mDoMtx_multVec(mMatrix, &player->current.pos, &spC);
if (spC.y >= 0.0f && spC.y <= scale.y && fabsf(spC.x) <= scale.x && fabsf(spC.z) <= scale.z) {
switch (getArg1()) {
case 0xFF:
case 1:
player->onSceneChangeArea(getArg0(), getPathID(), this);
break;
case 2:
case 0:
player->onSceneChangeAreaJump(getArg0(), getPathID(), this);
break;
case 3:
case 4:
player->onSceneChangeAreaJump(getArg0(), getPathID(), this);
break;
}
}
}
if (mSceneChangeOK && player->checkSceneChangeAreaStart()) {
if ((getArg1() == 3 || getArg1() == 4) && field_0x598 == 0) {
mDoAud_seStart(Z2SE_FORCE_BACK, NULL, 0, 0);
player->voiceStart(Z2SE_WL_V_FALL_TO_RESTART);
field_0x598 = 1;
}
if (getArg1() == 0xFF || getArg1() == 0 || getArg1() == 3) {
if (getSwNo() != 0xFF) {
fopAcM_onSwitch(this, getSwNo());
}
}
}
return 1;
}
/* ############################################################################################## */
/* 80485CAC-80485CCC -00001 0020+00 1/0 0/0 0/0 .data l_daScex_Method */
static actor_method_class l_daScex_Method = {
(process_method_func)daScex_Create,
NULL,
(process_method_func)daScex_Execute,
};
/* 80485CCC-80485D00 -00001 0034+00 0/0 0/0 1/0 .data g_profile_SCENE_EXIT */
extern actor_process_profile_definition2 g_profile_SCENE_EXIT = {
fpcLy_CURRENT_e, // mLayerID
10, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_SCENE_EXIT, // mProcName
&g_fpcLf_Method.base, // sub_method
0x0000059C, // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
761, // mPriority
&l_daScex_Method, // sub_method
0x00060000, // mStatus
fopAc_UNK_GROUP_5_e, // mActorType
fopAc_CULLBOX_0_e, // cullType
0 // field_0x30
};