tp/Makefile

193 lines
4.6 KiB
Makefile

WINDOWS := $(shell which wine ; echo $$?)
UNAME_S := $(shell uname -s)
#-------------------------------------------------------------------------------
# Options
#-------------------------------------------------------------------------------
DEBUG ?= 0
ifeq ($(DEBUG), 1)
CFLAGS += -g
else
CFLAGS +=
endif
#-------------------------------------------------------------------------------
# Files
#-------------------------------------------------------------------------------
TARGET_COL := wii
TARGET := dolzel2
BUILD_PATH := build
BUILD_DIR := $(BUILD_PATH)/$(TARGET)
SRC_DIRS := $(shell find src/ libs/ -type f -name '*.cpp')
ASM_DIRS := $(shell find asm/ -type f -name '*.s')
# Inputs
LDSCRIPT := $(BUILD_DIR)/ldscript.lcf
# Outputs
DOL := $(BUILD_DIR)/main.dol
DOL_SHIFT := $(BUILD_DIR)/main_shift.dol
ELF := $(DOL:.dol=.elf)
ELF_SHIFT := $(DOL_SHIFT:.dol=.elf)
MAP := $(BUILD_DIR)/dolzel2.map
# include list of object files
include obj_files.mk
#-------------------------------------------------------------------------------
# Tools
#-------------------------------------------------------------------------------
MWCC_VERSION := 2.7
# Programs
ifeq ($(WINDOWS),1)
WINE :=
else
WINE := wine
endif
# Hack for OSX
ifeq ($(UNAME_S),Darwin)
CPP := cpp-10 -P
SHA1SUM := shasum -a 1
else
CPP := cpp -P
SHA1SUM := sha1sum
endif
AS := $(DEVKITPPC)/bin/powerpc-eabi-as
OBJCOPY := $(DEVKITPPC)/bin/powerpc-eabi-objcopy
STRIP := $(DEVKITPPC)/bin/powerpc-eabi-strip
CC := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwcceppc_patched.exe
LD := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwldeppc.exe
ELF2DOL := $(BUILD_PATH)/elf2dol
PYTHON := python3
ICONV := iconv
DOXYGEN := doxygen
MAKEREL := tools/makerel.py
IMAGENAME := gz2e01.iso
# Options
INCLUDES := -i include -i include/dolphin/ -i src
# Assembler flags
ASFLAGS := -mgekko -I include
# Linker flags
LDFLAGS := -unused -map $(MAP) -fp hard -nodefaults -w off
# Compiler flags
CFLAGS += -Cpp_exceptions off -proc gekko -fp hard -O3 -nodefaults -str pool,readonly,reuse -RTTI off -maxerrors 5 -enum int $(INCLUDES)
# elf2dol needs to know these in order to calculate sbss correctly.
SDATA_PDHR := 9
SBSS_PDHR := 10
#-------------------------------------------------------------------------------
# Recipes
#-------------------------------------------------------------------------------
### Default target ###
default: all
dol: $(DOL)
$(SHA1SUM) -c $(TARGET).sha1
all: dirs dol
# Make sure build directory exists before compiling anything
dirs:
@mkdir -p build
@mkdir -p $(BUILD_DIR)
$(DOL): $(ELF) | tools
$(ELF2DOL) $< $@ $(SDATA_PDHR) $(SBSS_PDHR) $(TARGET_COL)
clean:
rm -f -d -r $(BUILD_DIR)/libs
rm -f -d -r $(BUILD_DIR)/src
rm -f $(ELF)
rm -f $(DOL)
rm -f $(ELF_SHIFT)
rm -f $(DOL_SHIFT)
rm -f $(BUILD_DIR)/*.a
clean_game:
rm -r -f -d $(TARGET)/game
clean_assets:
rm -r -f -d game
clean_all:
rm -f -d -r build
clean_rels:
rm -f -d -r $(BUILD_DIR)/rel
rm -f $(BUILD_PATH)/*.rel
tools: $(ELF2DOL)
assets:
@mkdir -p game
@cd game; $(PYTHON) ../tools/extract_game_assets.py ../$(IMAGENAME)
docs:
$(DOXYGEN) Doxyfile
rels: $(ELF) $(RELS)
@echo generating RELs from .plf
@$(PYTHON) $(MAKEREL) build --string-table $(BUILD_DIR)/frameworkF.str $(RELS) $(ELF)
$(ELF): $(LIBS) $(O_FILES)
@echo $(O_FILES) > build/o_files
@$(PYTHON) tools/lcf.py dol --output $(LDSCRIPT)
$(LD) -application $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files $(LIBS)
$(ELF_SHIFT): $(DOL)
@echo $(O_FILES) > build/o_files
@$(PYTHON) tools/lcf.py dol_shift --output $(LDSCRIPT)
$(LD) -application $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files $(LIBS)
@cp -v $(ELF_SHIFT) $(ELF)
$(DOL_SHIFT): $(ELF_SHIFT) | tools
$(ELF2DOL) $< $@ $(SDATA_PDHR) $(SBSS_PDHR) $(TARGET_COL)
@cp -v $(DOL_SHIFT) $(DOL)
shift: dirs $(DOL_SHIFT)
game: | shift rels
@mkdir -p game
@$(PYTHON) tools/package_game_assets.py game $(BUILD_DIR)
rungame: game
@echo If you are playing on a shifted game make sure Hyrule Field Speed hack is disabled in dolphin!
dolphin-emu $(BUILD_DIR)/game/sys/main.dol
#
$(BUILD_DIR)/%.o: %.cpp
@mkdir -p $(@D)
@echo building... $<
@$(ICONV) -f UTF-8 -t CP932 < $< > $(basename $@).cpp
@$(CC) $(CFLAGS) -c -o $@ $(basename $@).cpp
# shared cpp files for RELs
$(BUILD_DIR)/rel/%.o: rel/%.cpp
@mkdir -p $(@D)
$(CC) $(CFLAGS) -sdata 0 -sdata2 0 -c -o $@ $<
# include library and rel makefiles
-include include_link.mk
# tools
include tools/elf2dol/Makefile
### Debug Print ###
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
.PHONY: default all dirs clean tools docs shift game rungame print-%