tp/include/d/actor/d_a_e_md.h

37 lines
938 B
C++

#ifndef D_A_E_MD_H
#define D_A_E_MD_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class daE_MD_c
* @brief Suit of Armor
*
* @details
*
*/
class daE_MD_c : public fopEn_enemy_c {
/* 80708DF8 */ void initCcCylinder();
/* 80708E70 */ void setCcCylinder(f32);
/* 807091F0 */ void SetAnm(mDoExt_McaMorfSO*, int, int, f32, f32);
/* 807092C8 */ void At_Check();
/* 80709378 */ void CheckHit();
/* 8070992C */ void WaitAction();
/* 8070994C */ void HalfBreakAction();
/* 80709A04 */ void VibAction();
/* 80709ABC */ void DummyAction();
/* 80709BB4 */ void RealAction();
/* 80709C3C */ void Action();
/* 80709CFC */ void Execute();
/* 80709D58 */ void Delete();
/* 80709DA8 */ void setBaseMtx();
/* 8070A044 */ void create();
private:
/* 0x5ac */ u8 field_0x5ac[0xa50 - 0x5ac];
};
STATIC_ASSERT(sizeof(daE_MD_c) == 0xa50);
#endif /* D_A_E_MD_H */