tp/include/d/actor/d_a_obj_swchain.h

49 lines
1.2 KiB
C++

#ifndef D_A_OBJ_SWCHAIN_H
#define D_A_OBJ_SWCHAIN_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjSwChain_c
* @brief Chain Switch
*
* @details
*
*/
class daObjSwChain_c : public fopAc_ac_c {
public:
struct chain_s {
public:
/* 80CF8B00 */ ~chain_s();
/* 80CF8B3C */ chain_s();
};
/* 80CF8768 */ void Create();
/* 80CF89C0 */ void CreateHeap();
/* 80CF8B48 */ void create1st();
/* 80CF8ED0 */ void execute();
/* 80CF94E4 */ void getChainBasePos(cXyz*);
/* 80CF9500 */ void chain_control();
/* 80CF99C0 */ void chain_control2();
/* 80CFA05C */ void initChainMtx();
/* 80CFA124 */ void setChainMtx();
/* 80CFA4A8 */ void chain_count_control();
/* 80CFAD50 */ void setTension();
/* 80CFB450 */ void getTopChainNo();
/* 80CFB464 */ void checkPlayerPull();
/* 80CFB53C */ void draw();
/* 80CFB5E8 */ void _delete();
u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
BOOL checkDispEmphasis() { return fopAcM_isSwitch(this, getSwbit()) == FALSE; }
private:
/* 0x568 */ u8 field_0x568[0xaa0 - 0x568];
};
STATIC_ASSERT(sizeof(daObjSwChain_c) == 0xaa0);
#endif /* D_A_OBJ_SWCHAIN_H */