Decompilation of The Legend of Zelda: Twilight Princess (GCN, USA)
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JSUList.h templates and JKRHeap matches (#13)
* JSULink, JSUList, JSUTree and more matching in JKRHeap

* Added JSUListIterator and decompiled JKRHeap::dispose_subroutine

* more templates and JKRHeap functions

* JKRDisposer!

* only 4 functions not OK in JKRHeap

* fixed: *this->getObject()

Co-authored-by: Pheenoh <pheenoh@gmail.com>
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asm JSystem Font classes, SComponent cBgW (#14) 2020-12-03 20:58:53 -05:00
include JSUList.h templates and JKRHeap matches (#13) 2020-12-03 21:02:41 -05:00
libs JSUList.h templates and JKRHeap matches (#13) 2020-12-03 21:02:41 -05:00
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.gitignore Improved handling of virtual inheritance. (#7) 2020-12-01 15:18:01 -05:00
Makefile a few dSv_info_c methods ok 2020-11-28 19:18:27 -05:00
README.md Add discord server link 2020-09-05 15:21:05 -04:00
asmdiff.sh Start Z2SceneMgr and Various Fixes (#11) 2020-12-02 20:35:32 -05:00
dolzel2.sha1 ok 2020-08-29 17:54:55 -04:00
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README.md

The Legend of Zelda: Twilight Princess

This repo contains a WIP decompilation of The Legend of Zelda: Twilight Princess (GCN USA).

It builds the following DOL:

main.dol - sha1: 4997D93B9692620C40E90374A0F1DBF0E4889395

And will eventually build all the RELs.

Windows Prerequisites

  1. Download and run the latest release of the Windows devkitpro installer
  2. Run the executable located at devkitPro\msys2\msys2.exe
  3. Update pacman by running the following command: pacman -Syu
  4. Install the necessary dependencies by running the following command: pacman -S python3-pip base-devel gcc vim cmake
  5. Change to the directory of where you cloned this repository and you are ready to build!

Build Instructions

  1. Obtain a clean DOL of TP (GCN USA) and place it at the root of the repo and name it baserom.dol.
  2. Obtain a copy of the MWCC PowerPC compiler (version 2.7 to be exact). See below for a link to our Discord server which has the CodeWarrior compilers pinned in the #tp-decomp channel.
  3. Run make at the root of the repo.

Contributions

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.