tp/include/d/actor/d_a_door_push.h

81 lines
2.1 KiB
C++

#ifndef D_A_DOOR_PUSH_H
#define D_A_DOOR_PUSH_H
#include "d/actor/d_a_player.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-doors
* @class daDoorPush_c
* @brief Push Door
*
* @details
*
*/
class daDoorPush_c : public dBgS_MoveBgActor {
public:
enum act_e {
WAIT_e,
OPEN_e,
SCENE_CHG_e,
};
enum action_e {
ACTION_OPEN_WAIT_e = 1,
ACTION_ORDER_EVENT_e,
};
/* 80677E08 */ void initBaseMtx();
/* 80677F38 */ void setBaseMtx();
/* 8067809C */ int Create();
/* 806781FC */ int CreateHeap();
/* 80678318 */ int create1st();
/* 8067839C */ int Execute(Mtx**);
/* 8067840C */ void action();
/* 80678488 */ void init_modeWait();
/* 806784B4 */ void modeWait();
/* 80678664 */ void event_proc_call();
/* 80678708 */ void actionOpenWait();
/* 8067877C */ void actionOrderEvent();
/* 806787F8 */ void actionEvent();
/* 80678818 */ int demoProc();
/* 80678AEC */ void rotateInit();
/* 80678B10 */ int rotate();
/* 80678BC0 */ void setGoal();
/* 80678C70 */ int Draw();
/* 80678D2C */ int Delete();
void setAction(u8 i_action) { mAction = i_action; }
u32 getSceneNo() { return fopAcM_GetParamBit(this, 4, 6); }
// private:
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel[2];
/* 0x5B0 */ dBgW* mpDoorBgW;
/* 0x5B4 */ Mtx mDoorMtx;
/* 0x5E4 */ Mtx mActorMtx;
/* 0x614 */ cXyz mXyz[2];
/* 0x62C */ u8 field_0x62c[2];
/* 0x62E */ u8 field_0x62e[2];
/* 0x630 */ s16 field_0x630[2];
/* 0x634 */ s16 field_0x634[2];
/* 0x638 */ u8 field_0x638;
/* 0x639 */ u8 mIndex;
/* 0x63A */ s16 field_0x63a[2];
/* 0x63E */ u8 field_0x63e[2];
/* 0x640 */ u8 mAction;
/* 0x641 */ u8 field_0x641;
/* 0x644 */ s32 field_0x644;
/* 0x648 */ u8 field_0x648;
/* 0x649 */ u8 field_0x649;
/* 0x64A */ s16 field_0x64a;
/* 0x64C */ s16 field_0x64c;
/* 0x64E */ s16 field_0x64e[2];
/* 0x654 */ cXyz mPosition;
};
STATIC_ASSERT(sizeof(daDoorPush_c) == 0x660);
#endif /* D_A_DOOR_PUSH_H */