..
actor
d_a_e_gb and d_a_obj_bosswarp OK ( #2652 )
2025-09-13 14:11:05 +03:00
d_a_horse_static.h
…
d_a_item_static.h
…
d_a_itembase_static.h
…
d_a_obj.h
Sakuita rope Matching ( #2470 )
2025-06-01 20:36:19 -07:00
d_a_shop_item_static.h
…
d_att_dist.h
…
d_attention.h
scannon / scannon_crs / scannon_ten done ( #2632 )
2025-09-08 12:01:20 +03:00
d_bg_pc.h
d_bg_w_kcol work ( #2490 )
2025-06-19 23:40:53 -07:00
d_bg_plc.h
…
d_bg_s.h
d_a_b_ds and d_a_e_vt equivalent ( #2424 )
2025-05-07 20:06:19 +03:00
d_bg_s_acch.h
d_a_npc_coach work ( #2579 )
2025-08-12 20:54:06 +03:00
d_bg_s_cap_poly.h
…
d_bg_s_chk.h
…
d_bg_s_gnd_chk.h
…
d_bg_s_grp_pass_chk.h
e_gs / e_is done ( #2474 )
2025-06-03 23:36:09 +03:00
d_bg_s_lin_chk.h
…
d_bg_s_movebg_actor.h
…
d_bg_s_poly_pass_chk.h
…
d_bg_s_roof_chk.h
…
d_bg_s_sph_chk.h
…
d_bg_s_spl_grp_chk.h
d_bg_w_kcol work ( #2576 )
2025-08-08 20:19:46 -07:00
d_bg_s_wtr_chk.h
…
d_bg_w.h
d_a_obj_swpush equivalent ( #2589 )
2025-08-17 19:00:03 -07:00
d_bg_w_base.h
…
d_bg_w_kcol.h
…
d_bg_w_sv.h
…
d_bomb.h
d_a_e_bi & d_a_obj_fw equivalent ( #2592 )
2025-08-19 18:48:40 +03:00
d_bright_check.h
…
d_cam_param.h
d_camera almost matching (equivalent) ( #2633 )
2025-09-08 14:41:07 +03:00
d_camera.h
d_camera almost matching (equivalent) ( #2633 )
2025-09-08 14:41:07 +03:00
d_cc_d.h
Misc framework fixes ( #2578 )
2025-08-10 23:22:28 -07:00
d_cc_mass_s.h
…
d_cc_s.h
…
d_cc_uty.h
…
d_com_inf_actor.h
…
d_com_inf_game.h
d_camera improvements (part 1) ( #2623 )
2025-09-03 10:32:02 +03:00
d_com_static.h
npc_kakashi done ( #2651 )
2025-09-13 00:29:20 +03:00
d_debug_viewer.h
…
d_demo.h
Misc. framework/d/ improvements ( #2572 )
2025-08-06 21:46:07 -07:00
d_door_param2.h
…
d_drawlist.h
some J3D/misc cleanup ( #2628 )
2025-09-04 17:56:59 +03:00
d_envse.h
…
d_error_msg.h
…
d_ev_camera.h
…
d_event.h
d_a_e_hp almost matching ( #2585 )
2025-08-15 12:50:49 +03:00
d_event_data.h
…
d_event_debug.h
…
d_event_lib.h
…
d_event_manager.h
d_a_npc_grc equivalent ( #2594 )
2025-08-22 10:52:59 +03:00
d_eye_hl.h
…
d_file_sel_info.h
…
d_file_sel_warning.h
…
d_file_select.h
…
d_gameover.h
…
d_home_button.h
some more wii tests/improvements ( #2512 )
2025-07-01 01:17:50 +03:00
d_insect.h
d_a_obj_kamakiri matching ( #2501 )
2025-06-26 23:23:48 +03:00
d_item.h
…
d_item_data.h
…
d_jnt_col.h
…
d_k_wmark.h
…
d_k_wpillar.h
…
d_kankyo.h
d_a_bg_obj equivalent + misc ( #2509 )
2025-06-29 20:38:04 -07:00
d_kankyo_data.h
d_stage cleanup ( #2392 )
2025-04-13 20:54:57 -07:00
d_kankyo_rain.h
…
d_kankyo_static.h
…
d_kankyo_wether.h
d_a_obj_laundry Equivalent ( #2387 )
2025-04-12 05:54:53 -07:00
d_kantera_icon_meter.h
…
d_ky_thunder.h
…
d_kyeff.h
…
d_kyeff2.h
…
d_lib.h
d_menu_dmap mostly done ( #2456 )
2025-05-25 23:29:53 +03:00
d_map.h
…
d_map_path.h
…
d_map_path_dmap.h
d_menu_dmap_map equivalent / update dtk-template ( #2409 )
2025-04-23 10:08:13 +03:00
d_map_path_fmap.h
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
d_menu_calibration.h
…
d_menu_collect.h
…
d_menu_dmap.h
d_menu_dmap mostly done ( #2456 )
2025-05-25 23:29:53 +03:00
d_menu_dmap_map.h
d_menu_dmap mostly done ( #2456 )
2025-05-25 23:29:53 +03:00
d_menu_fishing.h
…
d_menu_fmap.h
d_a_obj_lv4chandelier equivalent ( #2590 )
2025-08-17 19:06:17 -07:00
d_menu_fmap2D.h
…
d_menu_fmap_map.h
…
d_menu_insect.h
d_a_obj_kamakiri matching ( #2501 )
2025-06-26 23:23:48 +03:00
d_menu_item_explain.h
…
d_menu_letter.h
d_menu_letter equivalent ( #2407 )
2025-04-23 11:39:12 -07:00
d_menu_map_common.h
d_menu_dmap mostly done ( #2456 )
2025-05-25 23:29:53 +03:00
d_menu_option.h
…
d_menu_ring.h
…
d_menu_save.h
…
d_menu_skill.h
…
d_menu_window.h
d_a_mg_rod mostly done ( #2598 )
2025-08-23 08:58:29 +03:00
d_menu_window_HIO.h
…
d_meter2.h
…
d_meter2_draw.h
…
d_meter2_info.h
npc_kn mostly done ( #2609 )
2025-08-28 13:49:24 +03:00
d_meter_HIO.h
Misc Matches using debug ( #2388 )
2025-04-11 14:54:08 -07:00
d_meter_button.h
…
d_meter_haihai.h
…
d_meter_hakusha.h
…
d_meter_map.h
…
d_meter_string.h
…
d_model.h
…
d_msg_class.h
cleanup/doc JMessage / d_msg_class ( #2484 )
2025-06-13 15:33:33 +03:00
d_msg_flow.h
cleanup d_msg_flow ( #2447 )
2025-05-17 19:56:20 +03:00
d_msg_object.h
d_a_kago almost matching ( #2541 )
2025-07-19 18:12:27 +03:00
d_msg_out_font.h
d_msg_class mostly equivalent ( #2403 )
2025-04-20 17:46:09 -07:00
d_msg_scrn_3select.h
…
d_msg_scrn_arrow.h
…
d_msg_scrn_base.h
…
d_msg_scrn_boss.h
…
d_msg_scrn_explain.h
…
d_msg_scrn_howl.h
…
d_msg_scrn_item.h
…
d_msg_scrn_jimaku.h
…
d_msg_scrn_kanban.h
…
d_msg_scrn_light.h
…
d_msg_scrn_place.h
…
d_msg_scrn_staff.h
…
d_msg_scrn_talk.h
…
d_msg_scrn_tree.h
…
d_msg_string.h
d_menu_letter equivalent ( #2407 )
2025-04-23 11:39:12 -07:00
d_msg_string_base.h
…
d_msg_unit.h
cleanup d_meter2_info / little JMessage work ( #2460 )
2025-05-28 14:04:30 +03:00
d_name.h
…
d_npc_lib.h
…
d_ovlp_fade.h
…
d_ovlp_fade2.h
…
d_ovlp_fade3.h
…
d_pane_class.h
…
d_pane_class_alpha.h
…
d_pane_class_ex.h
…
d_particle.h
d_a_e_dk matching ( #2476 )
2025-06-06 08:16:44 +03:00
d_particle_copoly.h
d_a_npc_kn work ( #2274 )
2025-06-08 21:01:18 +03:00
d_particle_name.h
obj_geyer and obj_ktOnFire done ( #2619 )
2025-08-31 01:10:43 +03:00
d_path.h
d_a_npc_coach work ( #2579 )
2025-08-12 20:54:06 +03:00
d_procname.h
add wii usa rev0 support ( #2505 )
2025-06-27 13:14:58 +03:00
d_resorce.h
some J3D/misc cleanup ( #2628 )
2025-09-04 17:56:59 +03:00
d_s_logo.h
e_hb equivalent / some pal work ( #2577 )
2025-08-10 10:27:45 -06:00
d_s_menu.h
…
d_s_name.h
…
d_s_play.h
…
d_s_play_env.h
Daswc ( #2398 )
2025-04-17 16:23:05 -07:00
d_s_room.h
…
d_s_title.h
…
d_save.h
scannon / scannon_crs / scannon_ten done ( #2632 )
2025-09-08 12:01:20 +03:00
d_save_HIO.h
…
d_save_bit_labels.inc
…
d_save_init.h
…
d_save_temp_bit_labels.inc
…
d_scope.h
…
d_select_cursor.h
…
d_select_icon.h
…
d_shop_camera.h
d_a_npc_maro equivalent ( #2439 )
2025-06-07 01:20:54 -07:00
d_shop_item_ctrl.h
…
d_shop_system.h
d_a_npc_maro equivalent ( #2439 )
2025-06-07 01:20:54 -07:00
d_simple_model.h
…
d_spline_path.h
Continued cleanup of d_ev_camera functions ( #2458 )
2025-05-27 02:50:32 -07:00
d_stage.h
scannon / scannon_crs / scannon_ten done ( #2632 )
2025-09-08 12:01:20 +03:00
d_timer.h
d_a_npc_kasi_hana, mich, and kyu work ( #2610 )
2025-08-29 22:40:14 +03:00
d_tresure.h
d_a_npc_ykw almost matching ( #2613 )
2025-08-30 10:30:51 +03:00
d_vib_pattern.h
…
d_vibration.h
…
dolzel.h
Add hacks to fix PCH .data causing fake mismatches with decompctx ( #2606 )
2025-08-30 20:57:35 -07:00
dolzel.pch
Start linking some TUs on debug and PAL ( #2612 )
2025-08-27 17:37:31 -07:00
dolzel_base.pch
d_camera almost matching (equivalent) ( #2633 )
2025-09-08 14:41:07 +03:00
dolzel_rel.h
Add hacks to fix PCH .data causing fake mismatches with decompctx ( #2606 )
2025-08-30 20:57:35 -07:00
dolzel_rel.pch
Start linking some TUs on debug and PAL ( #2612 )
2025-08-27 17:37:31 -07:00