tp/include/d/actor/d_a_npc_hoz.h

103 lines
3.3 KiB
C++

#ifndef D_A_NPC_HOZ_H
#define D_A_NPC_HOZ_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_Hoz_c
* @brief Iza
*
* @details
*
*/
class daNpc_Hoz_c : public daNpcT_c {
public:
enum Type {
/* 0 */ TYPE_0,
/* 1 */ TYPE_1,
/* 2 */ TYPE_2,
/* 3 */ TYPE_3,
/* 4 */ TYPE_4,
/* 5 */ TYPE_5,
/* 6 */ TYPE_6,
};
/* 80A0150C */ ~daNpc_Hoz_c();
/* 80A01658 */ void create();
/* 80A01904 */ void CreateHeap();
/* 80A01D54 */ void Delete();
/* 80A01D88 */ void Execute();
/* 80A01DA8 */ void Draw();
/* 80A01E44 */ void createHeapCallBack(fopAc_ac_c*);
/* 80A01E64 */ void ctrlJointCallBack(J3DJoint*, int);
/* 80A01F54 */ u8 getType();
/* 80A01FC8 */ void getFlowNodeNo();
/* 80A01FE4 */ bool isDelete();
/* 80A01FEC */ void reset();
/* 80A021DC */ void setParam();
/* 80A0236C */ void setAfterTalkMotion();
/* 80A02370 */ void srchActors();
/* 80A02374 */ BOOL checkChangeEvt();
/* 80A023EC */ BOOL evtTalk();
/* 80A024D0 */ BOOL evtEndProc();
/* 80A0260C */ BOOL evtCutProc();
/* 80A026D4 */ int evtProc();
/* 80A02918 */ void action();
/* 80A029A0 */ void beforeMove();
/* 80A02A18 */ void setAttnPos();
/* 80A02C50 */ void setCollision();
/* 80A02DD4 */ void evtOrder();
/* 80A02F78 */ int drawDbgInfo();
/* 80A02F80 */ void selectAction();
/* 80A030A8 */ void chkAction(int (daNpc_Hoz_c::*)(void*));
/* 80A030D4 */ void setAction(int (daNpc_Hoz_c::*)(void*));
/* 80A0317C */ void wait(void*);
/* 80A03304 */ void waitBattle(void*);
/* 80A03578 */ void waitTwilightBattle(void*);
/* 80A037E4 */ void waitBoat(void*);
/* 80A03BDC */ void waitBoat2(void*);
/* 80A03F8C */ void waitBoat1_5(void*);
/* 80A04400 */ void waitTw(void*);
/* 80A045FC */ void talk(void*);
/* 80A0487C */ void ECut_boatRace(int);
/* 80A04BE4 */ void ECut_beforeBattle(int);
/* 80A04CDC */ void ECut_afterBattle(int);
/* 80A04E24 */ void ECut_beforeBlast(int);
/* 80A04F6C */ void ECut_afterBlast(int);
/* 80A050B4 */ void ECut_yMushi(int);
/* 80A051C8 */ void ECut_talkBreak(int);
/* 80A064E4 */ daNpc_Hoz_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_evtData_c const*, char**);
/* 80A065A4 */ u16 getEyeballMaterialNo();
/* 80A065AC */ s32 getHeadJointNo();
/* 80A065B4 */ s32 getNeckJointNo();
/* 80A065BC */ s32 getBackboneJointNo();
/* 80A065C4 */ int checkChangeJoint(int);
/* 80A065D4 */ int checkRemoveJoint(int);
bool getGameStartFlag() { return mGameStartFlag; }
void setPotBreakFlag() { mPotBreakFlag = true; }
static void* mCutNameList[8];
static u8 mCutList[96];
private:
/* 0xE40 */ u8 field_0xe40[0x14d];
/* 0xF8D */ bool mGameStartFlag;
/* 0xF8E */ bool mPotBreakFlag;
/* 0xF8F */ u8 field_0xf8f[0x39];
};
STATIC_ASSERT(sizeof(daNpc_Hoz_c) == 0xFC8);
struct daNpc_Hoz_Param_c {
/* 80A065E4 */ ~daNpc_Hoz_Param_c();
static u8 const m[144];
};
#endif /* D_A_NPC_HOZ_H */