tp/src/d/actor/d_a_e_fs.cpp

880 lines
29 KiB
C++

/**
* @file d_a_e_fs.cpp
* Enemy - Puppet
*/
#include "d/actor/d_a_e_fs.h"
#include "SSystem/SComponent/c_math.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "m_Do/m_Do_lib.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_e_pm.h"
#include "d/actor/d_a_npc_ks.h"
#include "d/actor/d_a_player.h"
UNK_REL_DATA
#include "f_op/f_op_actor_enemy.h"
#include "Z2AudioLib/Z2Instances.h"
enum Animation {
/* 0x4 */ ANM_APPEAR = 4,
/* 0x5 */ ANM_ATTACK01,
/* 0x6 */ ANM_DAMAGE,
/* 0x7 */ ANM_DIE,
/* 0x8 */ ANM_MOVE,
/* 0x9 */ ANM_WAIT01,
};
enum Joint {
/* 0x00 */ JNT_CENTER,
/* 0x01 */ JNT_BACKBONE,
/* 0x02 */ JNT_ARM_L1,
/* 0x03 */ JNT_ARM_L2,
/* 0x04 */ JNT_HAND_L,
/* 0x05 */ JNT_ARM_R1,
/* 0x06 */ JNT_ARM_R2,
/* 0x07 */ JNT_HAND_R,
/* 0x08 */ JNT_CLOAK1,
/* 0x09 */ JNT_CLOAK2,
/* 0x0A */ JNT_CLOAK3,
/* 0x0B */ JNT_HEAD,
/* 0x0C */ JNT_NECKLESS1,
/* 0x0D */ JNT_NECKLESS2,
/* 0x0E */ JNT_WAIST,
/* 0x0F */ JNT_LEG_L1,
/* 0x10 */ JNT_LEG_L2,
/* 0x11 */ JNT_FOOT_L,
/* 0x12 */ JNT_LEG_R1,
/* 0x13 */ JNT_LEG_R2,
/* 0x14 */ JNT_FOOT_R,
};
UNK_BSS(1109)
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UNK_BSS(1104)
UNK_BSS(1099)
UNK_BSS(1097)
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UNK_BSS(1057)
UNK_BSS(1055)
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UNK_BSS(1014)
UNK_BSS(1012)
UNK_BSS(1010)
namespace {
/* 806BE79C-806BE7A0 -00001 0004+00 1/1 0/0 0/0 .bss None */
/* 806BE79C 0001+01 data_806BE79C @1009 */
/* 806BE79E 0002+00 data_806BE79E s_AtCount__22@unnamed@d_a_e_fs_cpp@ */
static u8 data_806BE79C[2];
static s16 s_AtCount;
} // namespace
/* 806BE7A0-806BE7A4 000048 0004+00 2/2 0/0 0/0 .bss None */
static bool hioInit;
/* 806BE7B0-806BE7CC 000058 001C+00 6/6 0/0 0/0 .bss l_HIO */
static daE_Fs_HIO_c l_HIO;
/* 806BBACC-806BBB10 0000EC 0044+00 1/1 0/0 0/0 .text __ct__12daE_Fs_HIO_cFv */
daE_Fs_HIO_c::daE_Fs_HIO_c() {
field_0x4 = -1;
mScale = 1.0f;
mAttackRange = 350.0f;
mAttackDistance = 170.0f;
mMoveSpeedRatio = 1.0f;
mDeleteRange = 2000.0f;
}
/* 806BBB10-806BBBBC 000130 00AC+00 7/7 0/0 0/0 .text anm_init__FP10e_fs_classifUcf */
static void anm_init(e_fs_class* i_this, int i_anm, f32 i_morf, u8 i_attr, f32 i_rate) {
i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_FS", i_anm),
i_attr, i_morf, i_rate, 0.0f, -1.0f);
i_this->mAnm = i_anm;
}
/* 806BBBBC-806BBCDC 0001DC 0120+00 1/0 0/0 0/0 .text daE_Fs_Draw__FP10e_fs_class */
static int daE_Fs_Draw(e_fs_class* i_this) {
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr);
J3DModelData* model_data = model->getModelData();
for (u16 i = 0; i < model_data->getMaterialNum(); i++) {
model_data->getMaterialNodePointer(i)->getTevKColor(3)->a = 0xff;
}
i_this->mpMorf->entryDL();
cXyz pos(i_this->current.pos.x, i_this->current.pos.y + 100.0f, i_this->current.pos.z);
i_this->mShadowKey = dComIfGd_setShadow(i_this->mShadowKey, 1, model, &pos, 1000.0f, 50.0f,
i_this->current.pos.y, i_this->mAcch.GetGroundH(),
i_this->mAcch.m_gnd, &i_this->tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
return 1;
}
/* 806BBCDC-806BBDF4 0002FC 0118+00 1/1 0/0 0/0 .text way_bg_check__FP10e_fs_classfs */
static BOOL way_bg_check(e_fs_class* i_this, f32 i_offset, s16 i_angle) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
dBgS_LinChk lin_chk;
cXyz vec, start, end;
start = _this->current.pos;
start.y += 100.0f;
mDoMtx_YrotS(*calc_mtx, i_angle);
vec.set(0.0f, 100.0f, i_offset);
MtxPosition(&vec, &end);
end += _this->current.pos;
lin_chk.Set(&start, &end, _this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
return TRUE;
} else {
return FALSE;
}
}
/* 806BBDF4-806BC0A8 000414 02B4+00 1/1 0/0 0/0 .text e_fs_appear__FP10e_fs_class */
static void e_fs_appear(e_fs_class* i_this) {
daE_PM_c* skullkid;
fopAcM_SearchByID(i_this->parentActorID, (fopAc_ac_c**)&skullkid);
switch (i_this->mMode) {
case -1:
switch (i_this->field_0x5b5) {
case 1:
i_this->mTimer[0] = 40;
break;
case 2:
i_this->mTimer[0] = 50;
break;
case 3:
i_this->mTimer[0] = 160;
break;
case 4:
i_this->mTimer[0] = 150;
break;
}
i_this->mMode = 1;
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
break;
case 0:
i_this->mTimer[0] = (fopAcM_GetID(i_this) & 3) * 10;
i_this->mMode++;
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
// fallthrough
case 1:
i_this->current.pos.y = i_this->home.pos.y + 10000.0f;
i_this->mIFrameTimer = 5;
if (i_this->mTimer[0] == 0) {
i_this->current.pos.y = i_this->home.pos.y;
i_this->old.pos = i_this->current.pos;
anm_init(i_this, ANM_APPEAR, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode++;
i_this->current.angle.y = i_this->mPlayerAngleY;
i_this->attention_info.flags = 4;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_APPEAR, 0, -1);
}
break;
case 2:
if (i_this->mpMorf->checkFrame(38.0f)) {
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_POSE, 0, -1);
}
if (i_this->mpMorf->isStop()) {
i_this->mAction = e_fs_class::ACT_WAIT;
i_this->mMode = 0;
}
break;
}
if (skullkid != NULL && skullkid->SwitchChk() != 0 && skullkid->SwitchChk() != 4
&& i_this->mPlayerDistXZ > 200.0f) {
i_this->current.angle.y = i_this->mPlayerAngleY;
cLib_addCalc2(&i_this->speedF, fopAcM_GetSpeedF(daPy_getPlayerActorClass()) * 0.7f,
1.0f, 0.5f);
}
}
/* 806BC0A8-806BC264 0006C8 01BC+00 1/1 0/0 0/0 .text e_fs_wait__FP10e_fs_class */
// NONMATCHING regalloc
static void e_fs_wait(e_fs_class* i_this) {
daE_PM_c* skullkid;
fopAcM_SearchByID(i_this->parentActorID, (fopAc_ac_c**)&skullkid);
switch (i_this->mMode) {
case -1:
i_this->mTimer[1] = 2;
// fallthrough
case 0:
anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
i_this->mTimer[0] = cM_rndF(60.0f) + 2.0f;
break;
case 1:
if (i_this->mTimer[1] == 1) {
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_POSE, 0, -1);
}
if (i_this->mpMorf->checkFrame(4.0f)) {
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_KUBIKASIGE, 0, -1);
}
if (i_this->mTimer[0] == 0) {
i_this->mAction = e_fs_class::ACT_MOVE;
i_this->mMode = 0;
}
break;
}
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mPlayerAngleY, 0x10, 0x400);
if (skullkid != NULL && skullkid->SwitchChk() != 0 && skullkid->SwitchChk() != 4
&& i_this->mPlayerDistXZ > 200.0f) {
cLib_addCalc2(&i_this->speedF, fopAcM_GetSpeedF(daPy_getPlayerActorClass()) * 0.7f,
1.0f, 0.5f);
}
}
/* 806BC264-806BC444 000884 01E0+00 1/1 0/0 0/0 .text e_fs_move__FP10e_fs_class */
// NONMATCHING regalloc
static void e_fs_move(e_fs_class* i_this) {
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_MOVE, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode++;
// fallthrough
case 1:
if (i_this->mPlayerDistXZ < l_HIO.mAttackRange) {
i_this->mAction = e_fs_class::ACT_ATTACK;
i_this->mMode = 0;
}
break;
}
f32 target_speed = l_HIO.mMoveSpeedRatio
* (0.8f * fopAcM_GetSpeedF(daPy_getPlayerActorClass()) + 20.0f);
if (!daPy_py_c::checkNowWolf()) {
target_speed = 0.7f * (0.8f * fopAcM_GetSpeedF(daPy_getPlayerActorClass()) + 20.0f);
}
cLib_addCalc2(&i_this->speedF, target_speed, 1.0f, 0.5f);
if (i_this->speedF >= 5.0f) {
i_this->mCreatureSound.startCreatureSoundLevel(Z2SE_EN_FS_MOVE, 0, -1);
}
if (way_bg_check(i_this, 300.0f, i_this->mTargetAngleY) && i_this->field_0x5b6 == 0) {
for (int i = 0; i < 100; i++) {
i_this->mTargetAngleY = cM_rndFX(32000.0f);
if (!way_bg_check(i_this, 300.0f, i_this->mTargetAngleY)) {
i_this->mTimer[0] = 50;
i_this->field_0x5b6 = 1;
break;
}
}
} else if (i_this->mTimer[0] == 0) {
i_this->field_0x5b6 = 0;
i_this->mTargetAngleY = i_this->mPlayerAngleY;
}
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 0x10, 0x400);
}
/* 806BC444-806BC750 000A64 030C+00 1/1 0/0 0/0 .text e_fs_attack__FP10e_fs_class */
static void e_fs_attack(e_fs_class* i_this) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
int frame = i_this->mpMorf->getFrame();
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_ATTACK01, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mPlayerPos = player->current.pos;
i_this->mMode++;
break;
case 1:
if (i_this->mpMorf->checkFrame(9.0f)) {
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_BACKSWING, 0, -1);
}
if (frame >= 31 && frame < 36) {
if (frame == 31) {
i_this->field_0x692 = 1;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_ATTACK, 0, -1);
} else {
i_this->field_0x692 = 2;
}
}
if (i_this->mpMorf->isStop()) {
i_this->mAction = e_fs_class::ACT_WAIT;
i_this->mMode = -1;
}
break;
}
cXyz delta = i_this->mPlayerPos - i_this->current.pos;
f32 target_speed = 0.0f;
f32 dist = delta.abs();
if (dist < l_HIO.mAttackDistance - 50.0f) {
target_speed = -10.0f;
} else if (dist > l_HIO.mAttackDistance + 50.0f) {
target_speed = 10.0f;
}
cLib_addCalc2(&i_this->speedF, target_speed, 0.5f, 1.0f);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mPlayerAngleY, 5, 0x400);
}
/* 806BC750-806BC818 000D70 00C8+00 1/1 0/0 0/0 .text e_fs_damage__FP10e_fs_class */
static void e_fs_damage(e_fs_class* i_this) {
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_DAMAGE, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode++;
break;
case 1:
if (i_this->mpMorf->isStop()) {
i_this->mAction = e_fs_class::ACT_WAIT;
i_this->mMode = -1;
}
break;
}
cLib_addCalc0(&i_this->speedF, 1.0f, 2.0f);
}
/* 806BC818-806BCC30 000E38 0418+00 1/1 0/0 0/0 .text e_fs_end__FP10e_fs_class */
static void e_fs_end(e_fs_class* i_this) {
i_this->mIFrameTimer = 10;
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_DIE, 2.0f, J3DFrameCtrl::EMode_NONE, cM_rndF(0.4f) + 0.7f);
i_this->mMode++;
fopAcM_OffStatus(i_this, 0);
i_this->attention_info.flags = 0;
if (i_this->mAtInfo.mHitType == 1
&& (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_TURN_RIGHT
|| daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_UNK_9))
{
i_this->mTargetAngleY = cM_rndF(2000.0f) + 1000.0f;
} else {
i_this->mTargetAngleY = cM_rndFX(1000.0f);
}
break;
case 1:
if (i_this->mpMorf->checkFrame(23.0f)) {
i_this->mTargetAngleY = 0;
}
if (i_this->mpMorf->checkFrame(15.0f)) {
i_this->mTargetAngleY = i_this->mTargetAngleY / 2;
dBgS_GndChk gnd_chk;
dBgS_ObjGndChk_Spl spl_chk;
cXyz pos = i_this->current.pos;
pos.y += 100.0f;
gnd_chk.SetPos(&pos);
spl_chk.SetPos(&pos);
if (dComIfG_Bgsp().GroundCross(&spl_chk) - dComIfG_Bgsp().GroundCross(&gnd_chk) > 0.0f)
{
static cXyz sc(1.25, 1.25, 1.25);
static u16 w_eff_id[4] = {0x01B8, 0x01B9, 0x01BA, 0x01BB};
for (int i = 0; i < 4; i++) {
i_this->mParticleKey[i]
= dComIfGp_particle_set(i_this->mParticleKey[i], w_eff_id[i],
&i_this->current.pos, &i_this->tevStr,
&i_this->shape_angle, &sc, 0xff,
NULL, -1, NULL, NULL, NULL);
}
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_LAND_WATER, 0, -1);
} else {
fopAcM_effSmokeSet1(&i_this->mSmokeKey1, &i_this->mSmokeKey2, &i_this->current.pos,
NULL, 1.3f, &i_this->tevStr, 1);
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_LAND, 0, -1);
}
}
if (i_this->mpMorf->isStop()) {
cXyz pos = i_this->current.pos;
if (!strcmp("F_SP117", dComIfGp_getStartStageName())
&& dComIfG_play_c::getLayerNo(0) == 2) {
fopAcM_createDisappear(i_this, &pos, 10, i_this->field_0x565, 50);
} else {
fopAcM_createDisappear(i_this, &pos, 10, i_this->field_0x565, 13);
}
fopAcM_delete(i_this);
}
break;
}
cLib_addCalc0(&i_this->speedF, 1.0f, 2.0f);
i_this->shape_angle.y += i_this->mTargetAngleY;
}
/* 806BCC30-806BCDDC 001250 01AC+00 1/1 0/0 0/0 .text damage_check__FP10e_fs_class */
static void damage_check(e_fs_class* i_this) {
if (i_this->mAction != e_fs_class::ACT_END && i_this->health < 0) {
i_this->mAction = e_fs_class::ACT_END;
i_this->mMode = 0;
} else {
i_this->mCcStts.Move();
if (i_this->mCcCyl.ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->mCcCyl.GetTgHitObj();
cc_at_check(i_this, &i_this->mAtInfo);
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
i_this->mIFrameTimer = 20;
} else {
i_this->mIFrameTimer = 10;
}
i_this->current.angle.y = i_this->mAtInfo.mHitDirection.y;
if (i_this->health <= 0) {
i_this->mAction = e_fs_class::ACT_END;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_DEATH, 0, -1);
i_this->speedF = -40.0f;
} else {
i_this->mAction = e_fs_class::ACT_DAMAGE;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_DAMAGE, 0, -1);
i_this->speedF = -30.0f;
if (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_JUMP
&& daPy_getPlayerActorClass()->checkCutJumpCancelTurn())
{
i_this->speedF = -5.0f;
i_this->mIFrameTimer = 3;
}
}
i_this->mMode = 0;
}
if (i_this->health <= 10) {
i_this->health = 0;
i_this->mCcCyl.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
}
/* 806BCDDC-806BCE5C 0013FC 0080+00 1/1 0/0 0/0 .text checkViewArea__FP4cXyz */
static bool checkViewArea(cXyz* i_pos) {
Vec proj;
mDoLib_project(i_pos, &proj);
bool ret = false;
if (proj.x >= 0.0f && proj.x <= 608.0f && proj.y >= 0.0f && proj.y <= 448.0f) {
ret = true;
}
return ret;
}
/* 806BCE5C-806BD0A8 00147C 024C+00 2/1 0/0 0/0 .text e_fs_demowait__FP10e_fs_class */
// NONMATCHING regalloc
static void e_fs_demowait(e_fs_class* i_this) {
cXyz delta;
npc_ks_class* monkey = (npc_ks_class*)fopAcM_SearchByName(PROC_NPC_KS);
switch (i_this->mMode) {
case 0:
i_this->current.pos = i_this->home.pos;
i_this->current.pos.y += 20000.0f;
i_this->old.pos = i_this->current.pos;
i_this->speed.y = 0.0f;
break;
case 1:
anm_init(i_this, ANM_APPEAR, 0.0f, J3DFrameCtrl::EMode_NONE, 0.0f);
i_this->current.pos.y = (fopAcM_GetID(i_this) & 3) * 200.0f + 1300.0f;
i_this->mMode = 2;
i_this->field_0x566 = 1;
break;
case 2:
delta.x = monkey->current.pos.x - i_this->current.pos.x;
delta.z = monkey->current.pos.z - i_this->current.pos.z;
i_this->mTargetAngleY = cM_atan2s(delta.x, delta.z);
if (i_this->mAcch.ChkGroundHit()) {
i_this->mpMorf->setPlaySpeed(1.0f);
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_APPEAR, 0, -1);
i_this->mMode = 3;
}
break;
case 3:
if (i_this->mpMorf->isStop()) {
anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 4;
}
break;
case 5:
if (i_this->mTimer[0] == 0) {
i_this->mTargetAngleY = i_this->mPlayerAngleY;
}
break;
case 6:
if (i_this->mTimer[0] == 0) {
i_this->mAction = e_fs_class::ACT_MOVE;
i_this->mMode = 0;
i_this->attention_info.flags = 4;
}
break;
}
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 2, 0x1000);
}
/* 806BD0A8-806BD3E0 0016C8 0338+00 2/1 0/0 0/0 .text action__FP10e_fs_class */
static void action(e_fs_class* i_this) {
cXyz vec1, vec2;
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(i_this);
i_this->mPlayerDistXZ = fopAcM_searchPlayerDistanceXZ(i_this);
daE_PM_c* skullkid = (daE_PM_c*)fopAcM_SearchByID(i_this->parentActorID);
s8 link_search = 0;
switch (i_this->mAction) {
case e_fs_class::ACT_APPEAR:
e_fs_appear(i_this);
link_search = 1;
break;
case e_fs_class::ACT_WAIT:
e_fs_wait(i_this);
link_search = 1;
break;
case e_fs_class::ACT_MOVE:
if (!dComIfGp_event_runCheck()) {
e_fs_move(i_this);
daE_PM_c* skullkid = (daE_PM_c*)fopAcM_SearchByID(i_this->parentActorID);
if (i_this->field_0x5b4 == 0) {
fopAcM_OffStatus(i_this, 0x4000);
}
if (skullkid != NULL && skullkid->SwitchChk() == 4) {
fopAcM_OffStatus(i_this, 0x4000);
}
}
link_search = 1;
break;
case e_fs_class::ACT_ATTACK:
e_fs_attack(i_this);
link_search = 1;
break;
case e_fs_class::ACT_DAMAGE:
e_fs_damage(i_this);
break;
case e_fs_class::ACT_END:
e_fs_end(i_this);
break;
case e_fs_class::ACT_DEMOWAIT:
e_fs_demowait(i_this);
break;
}
if (link_search) {
i_this->mCreatureSound.setLinkSearch(true);
} else {
i_this->mCreatureSound.setLinkSearch(false);
}
mDoMtx_YrotS(*calc_mtx, i_this->current.angle.y);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = i_this->speedF;
MtxPosition(&vec1, &vec2);
i_this->speed.x = vec2.x;
i_this->speed.z = vec2.z;
i_this->current.pos += i_this->speed;
i_this->speed.y += i_this->gravity;
i_this->gravity = -5.0f;
if (i_this->speed.y < -80.0f) {
i_this->speed.y = -80.0f;
}
i_this->shape_angle.y = i_this->current.angle.y;
if (i_this->mAcch.ChkWaterHit()
&& !(i_this->mAction == e_fs_class::ACT_APPEAR && i_this->mMode < 2))
{
i_this->current.pos.y = i_this->mAcch.m_wtr.GetHeight();
}
if (skullkid != NULL && skullkid->ActionChk() != 0) {
i_this->health = -10;
}
if (i_this->mAtSph.ChkAtHit() && dComIfG_play_c::getLayerNo(0) == 0) {
s_AtCount++;
if (s_AtCount >= 3 && !dComIfGs_isZoneSwitch(0xb, fopAcM_GetRoomNo(i_this))) {
dComIfGs_onZoneSwitch(0xb, fopAcM_GetRoomNo(i_this));
}
}
if (!checkViewArea(&i_this->current.pos) && skullkid != NULL) {
if (i_this->mPlayerDistXZ > l_HIO.mDeleteRange && skullkid->SwitchChk() != 4) {
fopAcM_delete(i_this);
} else if (daPy_getPlayerActorClass()->current.pos.y - i_this->current.pos.y > 400.0f
&& skullkid->SwitchChk() != 4) {
fopAcM_delete(i_this);
}
}
}
/* 806BD3E0-806BD6D0 001A00 02F0+00 2/1 0/0 0/0 .text daE_Fs_Execute__FP10e_fs_class */
static int daE_Fs_Execute(e_fs_class* i_this) {
cXyz zero, center;
i_this->mFrameCounter++;
for (int i = 0; i < 4; i++) {
if (i_this->mTimer[i] != 0) {
i_this->mTimer[i]--;
}
}
if (i_this->mIFrameTimer != 0) {
i_this->mIFrameTimer--;
}
action(i_this);
cXyz scale(1.5f, 1.5f, 1.5f);
cXyz pos(i_this->current.pos.x, i_this->current.pos.y + 120.0f, i_this->current.pos.z);
setMidnaBindEffect(i_this, &i_this->mCreatureSound, &pos, &scale);
cXyz* move_p = i_this->mCcStts.GetCCMoveP();
if (move_p != NULL) {
i_this->current.pos += *move_p * 0.2f;
}
i_this->mAcch.CrrPos(dComIfG_Bgsp());
damage_check(i_this);
center = i_this->current.pos;
if (i_this->mIFrameTimer != 0) {
center.x += 20000.0f;
}
i_this->mCcCyl.SetC(center);
dComIfG_Ccsp()->Set(&i_this->mCcCyl);
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::scaleM(l_HIO.mScale, l_HIO.mScale, l_HIO.mScale);
J3DModel* model = i_this->mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
i_this->mpMorf->modelCalc();
MTXCopy(model->getAnmMtx(JNT_HEAD), *calc_mtx);
zero.set(0.0f, 0.0f, 0.0f);
MtxPosition(&zero, &i_this->eyePos);
i_this->attention_info.position = i_this->eyePos;
i_this->attention_info.position.y += 20.0f;
MTXCopy(model->getAnmMtx(JNT_HAND_R), *calc_mtx);
zero.set(0.0f, 0.0f, 0.0f);
MtxPosition(&zero, &center);
if (i_this->field_0x692 != 0) {
if (i_this->field_0x692 == 1) {
i_this->mAtSph.StartCAt(center);
} else {
i_this->mAtSph.MoveCAt(center);
}
i_this->field_0x692 = 0;
} else {
center.x += 10000.0f;
i_this->mAtSph.SetC(center);
}
i_this->mAtSph.SetR(50.0f);
dComIfG_Ccsp()->Set(&i_this->mAtSph);
return 1;
}
/* 806BD6D0-806BD6D8 001CF0 0008+00 1/0 0/0 0/0 .text daE_Fs_IsDelete__FP10e_fs_class */
static int daE_Fs_IsDelete(e_fs_class* i_this) {
return 1;
}
/* 806BD6D8-806BD740 001CF8 0068+00 1/0 0/0 0/0 .text daE_Fs_Delete__FP10e_fs_class */
static int daE_Fs_Delete(e_fs_class* i_this) {
dComIfG_resDelete(&i_this->mPhase, "E_FS");
if (i_this->mHIOInit) {
hioInit = false;
}
if (i_this->heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
return 1;
}
/* 806BD740-806BD838 001D60 00F8+00 1/1 0/0 0/0 .text useHeapIe_fst__FP10fopAc_ac_c */
static int useHeapIe_fst(fopAc_ac_c* i_this) {
e_fs_class* _this = static_cast<e_fs_class*>(i_this);
_this->mpMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_FS", 0xc), NULL,
NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_FS", 9),
J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1,
&_this->mCreatureSound, 0x80000, 0x11000084);
if (_this->mpMorf == NULL || _this->mpMorf->getModel() == NULL) {
return 0;
}
return 1;
}
/* 806BD838-806BDD38 001E58 0500+00 1/0 0/0 0/0 .text daE_Fs_Create__FP10fopAc_ac_c */
static cPhs__Step daE_Fs_Create(fopAc_ac_c* i_this) {
e_fs_class* _this = static_cast<e_fs_class*>(i_this);
fopAcM_SetupActor(_this, e_fs_class);
cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, "E_FS");
if (step == cPhs_COMPLEATE_e) {
_this->field_0x5b4 = fopAcM_GetParam(_this) & 0xff;
_this->field_0x5b5 = (fopAcM_GetParam(_this) >> 8) & 0xff;
_this->field_0x5b7 = (fopAcM_GetParam(_this) >> 0x18) & 0xff;
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[522])
&& !strcmp("F_SP108", dComIfGp_getStartStageName()))
{
return cPhs_ERROR_e;
}
if (_this->field_0x5b4 == 0) {
fopAcM_OnStatus(_this, 0x4000);
}
daE_PM_c* skullkid;
if (fopAcM_SearchByID(_this->parentActorID, (fopAc_ac_c**)&skullkid)
&& skullkid != NULL && skullkid->SwitchChk() == 4)
{
fopAcM_OnStatus(_this, 0x4000);
}
cXyz gnd_chk_pos(_this->current.pos.x, _this->current.pos.y + 300.0f, _this->current.pos.z);
dBgS_LinChk lin_chk;
cXyz lin_end = _this->current.pos;
lin_end.y += 1000.0f;
lin_chk.Set(&i_this->current.pos, &lin_end, NULL);
if (dComIfG_Bgsp().LineCross(&lin_chk) && dComIfG_Bgsp().GetSpecialCode(lin_chk) == 1) {
return cPhs_ERROR_e;
}
if (fopAcM_gc_c::gndCheck(&gnd_chk_pos)) {
_this->current.pos.y = fopAcM_gc_c::getGroundY();
} else {
return cPhs_ERROR_e;
}
if (_this->field_0x5b5 == 0xff) {
_this->field_0x5b5 = 0;
}
if (!fopAcM_entrySolidHeap(_this, useHeapIe_fst, 0x1E40)) {
return cPhs_ERROR_e;
}
if (!hioInit) {
_this->mHIOInit = true;
hioInit = true;
l_HIO.field_0x4 = -1;
}
fopAcM_SetMtx(_this, _this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(_this, -200.0f, -200.0f, -200.0f);
fopAcM_SetMax(_this, 200.0f, 200.0f, 200.0f);
_this->mCreatureSound.init(&_this->current.pos, &_this->eyePos, 3, 1);
_this->mCreatureSound.setEnemyName("E_fs");
_this->mAtInfo.mpSound = &_this->mCreatureSound;
_this->mAtInfo.field_0x18 = 0x25;
static dCcD_SrcCyl cc_cyl_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x43}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x4, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{0.0f, 0.0f, 0.0f}, // mCenter
80.0f, // mRadius
230.0f // mHeight
} // mCyl
};
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_17, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 30.0f} // mSph
} // mSphAttr
};
_this->mCcStts.Init(1, 0, _this);
_this->mCcCyl.Set(cc_cyl_src);
_this->mCcCyl.SetStts(&_this->mCcStts);
_this->mAtSph.Set(at_sph_src);
_this->mAtSph.SetStts(&_this->mCcStts);
_this->mAcch.Set(fopAcM_GetPosition_p(_this), fopAcM_GetOldPosition_p(_this), _this, 1,
&_this->mAcchCir, fopAcM_GetSpeed_p(_this), NULL, NULL);
_this->mAcchCir.SetWall(50.0f, 100.0f);
_this->mAcch.ClrWaterNone();
_this->mAcch.SetWaterCheckOffset(10000.0f);
_this->field_0x560 = 30;
_this->health = 30;
_this->attention_info.flags = 4;
if (_this->field_0x5b5 >= 1) {
_this->mMode = -1;
}
_this->field_0x5b6 = 0;
daE_Fs_Execute(_this);
}
return step;
}
AUDIO_INSTANCES;
/* 806BE68C-806BE6AC -00001 0020+00 1/0 0/0 0/0 .data l_daE_Fs_Method */
static actor_method_class l_daE_Fs_Method = {
(process_method_func)daE_Fs_Create,
(process_method_func)daE_Fs_Delete,
(process_method_func)daE_Fs_Execute,
(process_method_func)daE_Fs_IsDelete,
(process_method_func)daE_Fs_Draw,
};
/* 806BE6AC-806BE6DC -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_FS */
extern actor_process_profile_definition g_profile_E_FS = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_FS, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_fs_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
160, // mPriority
&l_daE_Fs_Method, // sub_method
0x00040120, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};