..
d_a_L7demo_dr.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_L7low_dr.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_L7op_demo_dr.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_alink.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_alink_HIO.inc
…
d_a_alink_HIO_data.inc
alink crawl / damage done ( #2236 )
2024-11-04 07:34:18 -05:00
d_a_alink_bomb.inc
obj_Iceleaf almost done / d_a_alink work ( #2217 )
2024-10-19 11:54:22 +03:00
d_a_alink_boom.inc
d_a_horse mostly done ( #2284 )
2025-01-09 15:45:46 +02:00
d_a_alink_bottle.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_bow.inc
d_a_horse mostly done ( #2284 )
2025-01-09 15:45:46 +02:00
d_a_alink_canoe.inc
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_alink_copyrod.inc
d_a_horse mostly done ( #2284 )
2025-01-09 15:45:46 +02:00
d_a_alink_crawl.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_cut.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_damage.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_demo.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_effect.inc
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_alink_grab.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_guard.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_hang.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_hook.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_horse.inc
d_a_cow Equivalent ( #2353 )
2025-03-27 17:56:51 -07:00
d_a_alink_hvyboots.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_iceleaf.inc
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_alink_ironball.inc
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_alink_kandelaar.inc
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_alink_link.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_spinner.inc
tbox/camera/d_bg_w_kcol work and cleanup ( #2262 )
2024-12-10 18:46:19 +02:00
d_a_alink_sumou.inc
obj_Iceleaf almost done / d_a_alink work ( #2217 )
2024-10-19 11:54:22 +03:00
d_a_alink_swim.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_swindow.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_weakfn.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alink_whistle.inc
tbox/camera/d_bg_w_kcol work and cleanup ( #2262 )
2024-12-10 18:46:19 +02:00
d_a_alink_wolf.inc
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_alldie.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_andsw.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_andsw2.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_arrow.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_b_bh.cpp
Z2AudioLib work ( #2339 )
2025-03-21 23:03:43 -07:00
d_a_b_bq.cpp
Work on d_a_npc_cdn3 ( #2351 )
2025-03-26 18:48:43 -07:00
d_a_b_dr.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_b_dre.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_b_ds.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_b_gg.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_b_gm.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_b_gnd.cpp
fix debug build ( #2345 )
2025-03-27 00:45:52 -07:00
d_a_b_go.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_b_gos.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_b_mgn.cpp
d_a_b_mgn (Dark Beast Ganon) ( #2348 )
2025-03-27 15:45:21 -07:00
d_a_b_ob.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_b_oh.cpp
…
d_a_b_oh2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_b_tn.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_b_yo.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_b_yo_ice.cpp
tbox/camera/d_bg_w_kcol work and cleanup ( #2262 )
2024-12-10 18:46:19 +02:00
d_a_b_zant.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_b_zant_magic.cpp
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_b_zant_mobile.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_b_zant_sima.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_balloon_2D.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_bd.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_bg.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_bg_obj.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_boomerang.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_bullet.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_canoe.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_coach_2D.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_coach_fire.cpp
d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done ( #2259 )
2024-12-08 05:50:44 -08:00
d_a_cow.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_crod.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_cstaF.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_cstatue.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_demo00.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_demo_item.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_disappear.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_dmidna.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_do.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_door_boss.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_door_bossL1.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_door_bossL5.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_door_dbdoor00.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_door_knob00.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_door_mbossL1.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_door_push.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_door_shutter.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_door_spiral.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_dshutter.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_ai.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_arrow.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_ba.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_e_bee.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_bg.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_bi.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_bi_leaf.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_e_bs.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_bu.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_bug.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_cr.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_cr_egg.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_db.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_db_leaf.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_dd.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_df.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_dk.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_dn.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_dt.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_fb.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_fk.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_fm.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_fs.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_fz.cpp
daObjNAN_c equivalent ( #2320 )
2025-03-09 16:05:03 -07:00
d_a_e_ga.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_gb.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_ge.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_gi.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_gm.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_gob.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_gs.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_hb.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_hb_leaf.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_hm.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_hp.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_hz.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_hzelda.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_is.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_kg.cpp
daObjCBlk_c equivalent ( #2326 )
2025-03-12 16:03:14 -07:00
d_a_e_kk.cpp
d_a_e_kk equivalent ( #2358 )
2025-03-29 21:24:51 +03:00
d_a_e_kr.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_mb.cpp
copy dolsdk2004 to tp / b_bh + e_mb done ( #2299 )
2025-02-10 21:20:42 +02:00
d_a_e_md.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_mf.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_mk.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_mk_bo.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_mm.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_mm_mt.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_ms.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_nest.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_nz.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_oc.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_oct_bg.cpp
daObjNAN_c equivalent ( #2320 )
2025-03-09 16:05:03 -07:00
d_a_e_ot.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_e_ph.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_e_pm.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_e_po.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_pz.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_rb.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_rd.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_rdb.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_rdy.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_e_s1.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_e_sb.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_sf.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_sg.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_sh.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_sm.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_sm2.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_st.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_st_line.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_sw.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_th.cpp
Debug build now takes .alf as input instead of .dol ( #2360 )
2025-03-30 15:43:44 -07:00
d_a_e_th_ball.cpp
e_th equivalent ( #2357 )
2025-03-29 17:41:13 +03:00
d_a_e_tk.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_tk2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_tk_ball.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_tt.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_vt.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_warpappear.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_wb.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_e_ws.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_ww.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_yc.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_e_yd.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_yd_leaf.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_yg.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_yh.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_yk.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_e_ym.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_e_ym_tag.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_ymb.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_yr.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_zh.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_e_zm.cpp
Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym ( #2302 )
2025-02-13 17:20:55 -08:00
d_a_e_zs.cpp
d_a_e_zs (a.k.a. Stallord's zombie soldiers) equivalent ( #2313 )
2025-03-08 01:04:31 -08:00
d_a_econt.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_ep.cpp
copy dolsdk2004 to tp / b_bh + e_mb done ( #2299 )
2025-02-10 21:20:42 +02:00
d_a_formation_mng.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_fr.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_grass.cpp
d_a_boomerang / d_a_grass mostly done, d_a_spinner done ( #2304 )
2025-02-19 18:43:26 -05:00
d_a_guard_mng.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_hitobj.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_horse.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_hozelda.cpp
…
d_a_itembase.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_izumi_gate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_kago.cpp
d_a_e_ym (a.k.a. Twilight bugs) 99% equivalent (daE_YM_c::checkBeforeBg and daE_YM_c::create have regalloc issues) ( #2311 )
2025-02-28 23:05:49 -08:00
d_a_kytag00.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_kytag01.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_kytag02.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_kytag03.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_kytag04.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_kytag05.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_kytag06.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_kytag07.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_kytag08.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_kytag09.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_kytag10.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_kytag11.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_kytag12.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_kytag13.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_kytag14.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_kytag15.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_kytag16.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_kytag17.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_mant.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_mg_fish.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_mg_fshop.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_mg_rod.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_midna.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_mirror.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_movie_player.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_myna.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_nbomb.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_ni.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_no_chg_room.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_npc.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_npc_aru.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_ash.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_ashB.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_npc_bans.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_besu.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_blue_ns.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_bou.cpp
d_a_npc_jagar - ~94% ( #2309 )
2025-03-07 19:41:36 +02:00
d_a_npc_bouS.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_cd.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_npc_cd2.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_npc_cdn3.cpp
Work on d_a_npc_cdn3 ( #2351 )
2025-03-26 18:48:43 -07:00
d_a_npc_chat.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_chin.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_clerka.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_clerkb.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_clerkt.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_coach.cpp
d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done ( #2259 )
2024-12-08 05:50:44 -08:00
d_a_npc_df.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_doc.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_doorboy.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_drainSol.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_du.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_fairy.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_fairy_seirei.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_fguard.cpp
Work on d_a_npc_cdn3 ( #2351 )
2025-03-26 18:48:43 -07:00
d_a_npc_fish.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_npc_gnd.cpp
d_a_b_gnd ~86% equivalent ( #2329 )
2025-03-17 20:03:37 -07:00
d_a_npc_gra.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_grc.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_grd.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_grm.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_grmc.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_gro.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_grr.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_grs.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_grz.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_guard.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_gwolf.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_hanjo.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_npc_henna.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_henna0.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_hoz.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_impal.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_inko.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_ins.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_jagar.cpp
Match daNpc_Jagar_c::chkToMotion ( #2319 )
2025-03-08 15:25:30 -08:00
d_a_npc_kakashi.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_kasi_hana.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_kasi_kyu.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_kasi_mich.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_kdk.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_kkri.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_kn.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_knj.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_kolin.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_kolinb.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_ks.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_kyury.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_len.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_lf.cpp
d_a_obj_wsStick, d_a_obj_onsenTaru OK ( #2268 )
2024-12-24 02:36:01 -08:00
d_a_npc_lud.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_maro.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_midp.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_mk.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_moi.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_moir.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_myna2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_ne.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_npc_p2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_pachi_besu.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_pachi_maro.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_pachi_taro.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_passer.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_passer2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_post.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_pouya.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_prayer.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_raca.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_rafrel.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_saru.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_seib.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_seic.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_seid.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_seira.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_seira2.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_seirei.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_shad.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_shaman.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_shoe.cpp
d_a_obj_shoe 91% ( #2347 )
2025-03-25 18:05:02 -07:00
d_a_npc_shop0.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_shop_maro.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_sola.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_soldierA.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_soldierB.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_sq.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_npc_taro.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_the.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_npc_theB.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_tk.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_tkc.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_tkj.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_tkj2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_tks.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_toby.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_tr.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_uri.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_worm.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_wrestler.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_yamid.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_yamis.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_yamit.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_yelia.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_npc_ykm.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_ykw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_npc_zanb.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_zant.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_zelR.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_zelRo.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_zelda.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_npc_zra.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_npc_zra.inc
tbox/camera/d_bg_w_kcol work and cleanup ( #2262 )
2024-12-10 18:46:19 +02:00
d_a_npc_zrc.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_npc_zrz.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_Lv5Key.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_Turara.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_TvCdlst.cpp
d_a_obj_TvCdlst matching ( #2292 )
2025-02-03 10:30:40 +02:00
d_a_obj_Y_taihou.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_amiShutter.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_ari.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_automata.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_avalanche.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_balloon.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_barDesk.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_batta.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_bbox.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_bed.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_bemos.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_bhashi.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_bhbridge.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_bk_leaf.cpp
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_obj_bkdoor.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_bky_rock.cpp
daObj_BouMato_c OK ( #2264 )
2024-12-12 12:58:40 -08:00
d_a_obj_bmWindow.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_bmshutter.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_bombf.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_bosswarp.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_boumato.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_brakeeff.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_brg.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_bsGate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_bubblePilar.cpp
d_a_obj_cb almost matching ( #2265 )
2024-12-16 15:16:19 -08:00
d_a_obj_burnbox.cpp
d_a_obj_burnbox matching ( #2331 )
2025-03-18 17:18:22 -07:00
d_a_obj_carry.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_catdoor.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_cb.cpp
Fix various issues in TUs marked `Equivalent` ( #2286 )
2025-01-14 22:47:29 -08:00
d_a_obj_cblock.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_obj_cboard.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_cdoor.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_chandelier.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_chest.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_cho.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_cowdoor.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_crope.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_obj_crvfence.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_crvgate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_crvhahen.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_crvlh_down.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_crvlh_up.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_crvsteel.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_crystal.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_cwall.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_damCps.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_dan.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_obj_digholl.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_digplace.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_obj_digsnow.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_dmelevator.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_obj_drop.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_dust.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_eff.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_enemy_create.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_fallobj.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_fan.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_fchain.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_fireWood.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_fireWood2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_firepillar.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_firepillar2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_flag.cpp
d_a_obj_flag 95% ( #2341 )
2025-03-25 18:04:00 -07:00
d_a_obj_flag2.cpp
copy dolsdk2004 to tp / b_bh + e_mb done ( #2299 )
2025-02-10 21:20:42 +02:00
d_a_obj_flag3.cpp
copy dolsdk2004 to tp / b_bh + e_mb done ( #2299 )
2025-02-10 21:20:42 +02:00
d_a_obj_fmobj.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_obj_food.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_fw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_gadget.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ganonwall.cpp
d_a_obj_ganonwall matching ( #2346 )
2025-03-24 17:01:39 -07:00
d_a_obj_ganonwall2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_gb.cpp
d_a_obj_cb almost matching ( #2265 )
2024-12-16 15:16:19 -08:00
d_a_obj_geyser.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_glowSphere.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_obj_gm.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_goGate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_gomikabe.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_gpTaru.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_gra2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_graWall.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_gra_rock.cpp
Fix various issues in TUs marked `Equivalent` ( #2286 )
2025-01-14 22:47:29 -08:00
d_a_obj_grave_stone.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_groundwater.cpp
daGrdWater_c OK ( #2260 )
2024-12-09 18:50:37 +02:00
d_a_obj_grz_rock.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_h_saku.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_hakai_brl.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_hakai_ftr.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_hasu2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_hata.cpp
…
d_a_obj_hb.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_hbombkoya.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_obj_heavySw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_hfuta.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_hhashi.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_hsTarget.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ice_l.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_obj_ice_s.cpp
tbox/camera/d_bg_w_kcol work and cleanup ( #2262 )
2024-12-10 18:46:19 +02:00
d_a_obj_iceblock.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_obj_iceleaf.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_ihasi.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ikada.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_inobone.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ita.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_itamato.cpp
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_obj_item.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_ito.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kabuto.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_kag.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kage.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kago.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kaisou.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kamakiri.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kanban2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kantera.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_katatsumuri.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kazeneko.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kbacket.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kbox.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_key.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_keyhole.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kgate.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_ki.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kiPot.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_kita.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kjgjs.cpp
d_a_obj_amiShutter equivalent ( #2342 )
2025-03-23 22:29:10 +02:00
d_a_obj_kkanban.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_klift00.cpp
d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order) ( #2291 )
2025-01-23 21:48:23 +02:00
d_a_obj_knBullet.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kshutter.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ktOnFire.cpp
ktOnFire setLight() ( #2297 )
2025-02-19 16:52:04 +02:00
d_a_obj_kuwagata.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_kwheel00.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_kwheel01.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_kznkarm.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ladder.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_laundry.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_laundry_rope.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lbox.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_life_container.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_lp.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv1Candle00.cpp
Z2AudioLib work ( #2339 )
2025-03-21 23:03:43 -07:00
d_a_obj_lv1Candle01.cpp
Z2AudioLib work ( #2339 )
2025-03-21 23:03:43 -07:00
d_a_obj_lv2Candle.cpp
Z2AudioLib work ( #2339 )
2025-03-21 23:03:43 -07:00
d_a_obj_lv3Candle.cpp
Z2AudioLib work ( #2339 )
2025-03-21 23:03:43 -07:00
d_a_obj_lv3Water.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_lv3Water2.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_lv3WaterB.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv3saka00.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv3waterEff.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4CandleDemoTag.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_lv4CandleTag.cpp
…
d_a_obj_lv4EdShutter.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4Gate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4HsTarget.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4PoGate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4RailWall.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4SlideWall.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4bridge.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4chandelier.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4digsand.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_lv4floor.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4gear.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4prelvtr.cpp
d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done ( #2259 )
2024-12-08 05:50:44 -08:00
d_a_obj_lv4prwall.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv4sand.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv5FloorBoard.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5IceWall.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5SwIce.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5ychndlr.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv5yiblltray.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_lv6ChangeGate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6FurikoTrap.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6Lblock.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6SwGate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6SzGate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6Tenbin.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6TogeRoll.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6TogeTrap.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6bemos.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6bemos2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6egate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6elevta.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv6swturn.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv7BsGate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv7PropellerY.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv7bridge.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv8KekkaiTrap.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv8Lift.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv8OptiLift.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_obj_lv8UdFloor.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_lv9SwShutter.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_magLift.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_obj_magLiftRot.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_obj_magne_arm.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_maki.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_master_sword.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_obj_mato.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_metalbox.cpp
d_a_obj_metalbox matching ( #2333 )
2025-03-20 12:11:32 +02:00
d_a_obj_mgate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_mhole.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_mie.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_mirror_6pole.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_mirror_chain.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_mirror_sand.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_obj_mirror_screw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_mirror_table.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_movebox.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_obj_msima.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_mvstair.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_myogan.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_obj_nagaisu.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_nameplate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_nan.cpp
daObjNAN_c equivalent ( #2320 )
2025-03-09 16:05:03 -07:00
d_a_obj_ndoor.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_nougu.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_octhashi.cpp
Minor work on octhashi/sekizoa I had lying around ( #2314 )
2025-03-03 18:00:38 -08:00
d_a_obj_oiltubo.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_onsen.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_onsenFire.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_onsenTaru.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ornament_cloth.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_pdoor.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_pdtile.cpp
d_a_obj_wsStick, d_a_obj_onsenTaru OK ( #2268 )
2024-12-24 02:36:01 -08:00
d_a_obj_pdwall.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_picture.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_pillar.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_pleaf.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_poCandle.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_poFire.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_poTbox.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_prop.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_pumpkin.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_rcircle.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_rfHole.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_rgate.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_riverrock.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_rock.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_rope_bridge.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_rotBridge.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_rotTrap.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_roten.cpp
daObj_Roten_c OK ( #2282 )
2025-01-03 15:28:59 -08:00
d_a_obj_rstair.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_rw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_sWallShutter.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_saidan.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_sakuita.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_sakuita_rope.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_scannon.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_scannon_crs.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_scannon_ten.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_sekidoor.cpp
d_a_obj_sekidoor matching ( #2344 )
2025-03-24 03:47:49 -07:00
d_a_obj_sekizo.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_sekizoa.cpp
Minor work on octhashi/sekizoa I had lying around ( #2314 )
2025-03-03 18:00:38 -08:00
d_a_obj_shield.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_sm_door.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_smallkey.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_smgdoor.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_smoke.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_smtile.cpp
d_a_obj_smtile OK ( #2276 )
2024-12-29 16:45:47 -07:00
d_a_obj_smw_stone.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_snowEffTag.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_snow_soup.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_so.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_spinLift.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ss_base.cpp
…
d_a_obj_ss_drink.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ss_item.cpp
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_obj_stairBlock.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_stick.cpp
d_a_obj_stick matching ( #2332 )
2025-03-18 18:39:26 -07:00
d_a_obj_stone.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_stoneMark.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_stopper.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_stopper2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_suisya.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_sw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_swBallA.cpp
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_obj_swBallB.cpp
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_obj_swBallC.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_swLight.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_swchain.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_swhang.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_sword.cpp
d_a_obj_sword matching ( #2349 )
2025-03-26 18:38:45 -07:00
d_a_obj_swpropeller.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_swpush.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_swpush2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_swpush5.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_swspinner.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_swturn.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_syRock.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_szbridge.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_taFence.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_table.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_takaraDai.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_tatigi.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ten.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_testcube.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_tgake.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_thashi.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_thdoor.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_timeFire.cpp
d_a_obj_cb almost matching ( #2265 )
2024-12-16 15:16:19 -08:00
d_a_obj_timer.cpp
Work on d_a_obj_timer ( #2350 )
2025-03-27 15:46:01 -07:00
d_a_obj_tks.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_tmoon.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_toaru_maki.cpp
d_a_obj_cb almost matching ( #2265 )
2024-12-16 15:16:19 -08:00
d_a_obj_toby.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_tobyhouse.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_togeTrap.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_tombo.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_tornado.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_tornado2.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_tp.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_obj_treesh.cpp
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_obj_twGate.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_udoor.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_usaku.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_vground.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_volcball.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_volcbom.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_warp_kbrg.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_warp_obrg.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_waterGate.cpp
d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent ( #2293 )
2025-01-27 11:55:55 -08:00
d_a_obj_waterPillar.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_obj_waterfall.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_wchain.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_wdStick.cpp
d_a_obj_wsStick, d_a_obj_onsenTaru OK ( #2268 )
2024-12-24 02:36:01 -08:00
d_a_obj_web0.cpp
d_a_obj_yel_bag OK ( #2267 )
2024-12-19 12:10:53 -08:00
d_a_obj_web1.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_well_cover.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_wflag.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_obj_wind_stone.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_window.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_obj_wood_pendulum.cpp
d_a_obj_wood_pendulum done ( #2257 )
2024-12-05 17:19:03 -08:00
d_a_obj_wood_statue.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_wsword.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_yel_bag.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_yobikusa.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_yousei.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_ystone.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_zcloth.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_zdoor.cpp
d_a_obj_zdoor matching ( #2334 )
2025-03-20 12:32:51 +02:00
d_a_obj_zrTurara.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_obj_zrTuraraRock.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_zraMark.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_obj_zra_freeze.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_obj_zra_rock.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_passer_mng.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_path_line.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_peru.cpp
daPeru_c equivalent ( #2356 )
2025-03-28 23:55:32 -07:00
d_a_player.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_ppolamp.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_scene_exit.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_scene_exit2.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_set_bgobj.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_shop_item.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_skip_2D.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_spinner.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_sq.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_startAndGoal.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_suspend.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_swBall.cpp
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_swLBall.cpp
d_a_obj_carry mostly done ( #2301 )
2025-02-13 10:37:46 -07:00
d_a_swTime.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_swc00.cpp
various matches / cleanup ( #2271 )
2024-12-29 17:53:54 +02:00
d_a_swhit0.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_CstaSw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_Lv6Gate.cpp
b_dr equivalent, update dtk-template ( #2327 )
2025-03-14 04:46:21 -04:00
d_a_tag_Lv7Gate.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_tag_Lv8Gate.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_TWgate.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_ajnot.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_allmato.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_arena.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_assistance.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_attack_item.cpp
d_event_debug equivalent & modifications to dEvLib_callback_c ( #2359 )
2025-03-30 20:11:50 -07:00
d_a_tag_attention.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_bottle_item.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_camera.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_chgrestart.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_tag_chkpoint.cpp
most of JHostIO / m_Do_hostIO done ( #2288 )
2025-01-19 22:05:53 -07:00
d_a_tag_csw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_escape.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_event.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_evt.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_evtarea.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_evtmsg.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_firewall.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_gra.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_gstart.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_guard.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_tag_hinit.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_hjump.cpp
kankyo mostly done ( #2269 )
2024-12-24 16:52:12 +02:00
d_a_tag_howl.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_hstop.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_instruction.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_kago_fall.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_kmsg.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_lantern.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_lightball.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_lv2prchk.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_lv5soup.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_lv6CstaSw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_magne.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_mhint.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_mist.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_mmsg.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_msg.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_mstop.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_mwait.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_myna2.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_myna_light.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_pachi.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_poFire.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_push.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_qs.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_ret_room.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_river_back.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_rmbit_sw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_schedule.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_setBall.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_setrestart.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_shop_camera.cpp
…
d_a_tag_shop_item.cpp
copy dolsdk2004 to tp / b_bh + e_mb done ( #2299 )
2025-02-10 21:20:42 +02:00
d_a_tag_smk_emt.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_spinner.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_sppath.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_tag_spring.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_ss_drink.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_statue_evt.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_stream.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_telop.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_theB_hint.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_wara_howl.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tag_watchge.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_waterfall.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_tag_wljump.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_tag_yami.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_talk.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tbox.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_a_tbox2.cpp
b_gnd equivalent ( #2340 )
2025-03-23 21:55:28 +02:00
d_a_tboxSw.cpp
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
d_a_title.cpp
tag_allmato almost, swhit0 treesh swball done, misc cleanup ( #2312 )
2025-03-01 14:48:49 +02:00
d_a_vrbox.cpp
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_a_vrbox2.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_warp_bug.cpp
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
d_a_ykgr.cpp
Fix dPnt struct ( #2361 )
2025-03-30 15:45:59 -07:00
d_flower.inc
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00
d_grass.inc
d_a_npc work ( #2306 )
2025-02-23 14:43:25 -08:00