tp/src/d/actor
Huitzi 4ccca6b893
d_event_debug equivalent & modifications to dEvLib_callback_c (#2359)
* WIP d_event_debug
* Implemented most functions close to matching
* Removed erroneous comment in d_com_inf_game.h
* Implemented getEventP in dEvDtBase_c
* Retyped dEvLib_callback_c function returns from BOOL to bool
* Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c
* Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs
* Extended JORFile mFilename character array from 8 to 256 characters
* Implemented combo boxes and update slider functionalities in JORMContext
* Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp
* Corrected debug event tables and created missing table
* Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive

* Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c

* Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit & reg_c to be const

* d_event_debug Equivalent
* Changed configure.py entry to equivalent instead of matching
* Preliminary documentation

* Remove debug tables from d_event.cpp
2025-03-30 20:11:50 -07:00
..
d_a_L7demo_dr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_L7low_dr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_L7op_demo_dr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_alink.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_alink_HIO.inc
d_a_alink_HIO_data.inc alink crawl / damage done (#2236) 2024-11-04 07:34:18 -05:00
d_a_alink_bomb.inc obj_Iceleaf almost done / d_a_alink work (#2217) 2024-10-19 11:54:22 +03:00
d_a_alink_boom.inc d_a_horse mostly done (#2284) 2025-01-09 15:45:46 +02:00
d_a_alink_bottle.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_bow.inc d_a_horse mostly done (#2284) 2025-01-09 15:45:46 +02:00
d_a_alink_canoe.inc d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_alink_copyrod.inc d_a_horse mostly done (#2284) 2025-01-09 15:45:46 +02:00
d_a_alink_crawl.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_cut.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_damage.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_demo.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_effect.inc d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_alink_grab.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_guard.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_hang.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_hook.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_horse.inc d_a_cow Equivalent (#2353) 2025-03-27 17:56:51 -07:00
d_a_alink_hvyboots.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_iceleaf.inc d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_alink_ironball.inc d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_alink_kandelaar.inc d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_alink_link.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_spinner.inc tbox/camera/d_bg_w_kcol work and cleanup (#2262) 2024-12-10 18:46:19 +02:00
d_a_alink_sumou.inc obj_Iceleaf almost done / d_a_alink work (#2217) 2024-10-19 11:54:22 +03:00
d_a_alink_swim.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_swindow.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_weakfn.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alink_whistle.inc tbox/camera/d_bg_w_kcol work and cleanup (#2262) 2024-12-10 18:46:19 +02:00
d_a_alink_wolf.inc b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_alldie.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_andsw.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_andsw2.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_arrow.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_bh.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_b_bq.cpp Work on d_a_npc_cdn3 (#2351) 2025-03-26 18:48:43 -07:00
d_a_b_dr.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_dre.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_ds.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_b_gg.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_b_gm.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_gnd.cpp fix debug build (#2345) 2025-03-27 00:45:52 -07:00
d_a_b_go.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_b_gos.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_b_mgn.cpp d_a_b_mgn (Dark Beast Ganon) (#2348) 2025-03-27 15:45:21 -07:00
d_a_b_ob.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_oh.cpp
d_a_b_oh2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_b_tn.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_b_yo.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_yo_ice.cpp tbox/camera/d_bg_w_kcol work and cleanup (#2262) 2024-12-10 18:46:19 +02:00
d_a_b_zant.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_b_zant_magic.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_b_zant_mobile.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_b_zant_sima.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_balloon_2D.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_bd.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_bg.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_bg_obj.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_boomerang.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_bullet.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_canoe.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_coach_2D.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_coach_fire.cpp d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done (#2259) 2024-12-08 05:50:44 -08:00
d_a_cow.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_crod.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_cstaF.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_cstatue.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_demo00.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_demo_item.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_disappear.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_dmidna.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_do.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_boss.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_bossL1.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_bossL5.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_dbdoor00.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_knob00.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_mbossL1.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_push.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_shutter.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_door_spiral.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_dshutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_ai.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_arrow.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_ba.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_e_bee.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_bg.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_bi.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_bi_leaf.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_e_bs.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_bu.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_bug.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_cr.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_cr_egg.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_db.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_db_leaf.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_dd.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_df.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_dk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_dn.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_dt.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_fb.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_fk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_fm.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_fs.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_fz.cpp daObjNAN_c equivalent (#2320) 2025-03-09 16:05:03 -07:00
d_a_e_ga.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_gb.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_ge.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_gi.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_gm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_gob.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_gs.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_hb.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_hb_leaf.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_hm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_hp.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_hz.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_hzelda.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_is.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_kg.cpp daObjCBlk_c equivalent (#2326) 2025-03-12 16:03:14 -07:00
d_a_e_kk.cpp d_a_e_kk equivalent (#2358) 2025-03-29 21:24:51 +03:00
d_a_e_kr.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_mb.cpp copy dolsdk2004 to tp / b_bh + e_mb done (#2299) 2025-02-10 21:20:42 +02:00
d_a_e_md.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_mf.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_mk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_mk_bo.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_mm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_mm_mt.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_ms.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_nest.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_nz.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_oc.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_oct_bg.cpp daObjNAN_c equivalent (#2320) 2025-03-09 16:05:03 -07:00
d_a_e_ot.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_e_ph.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_e_pm.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_e_po.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_pz.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_rb.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_rd.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_rdb.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_rdy.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_e_s1.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_e_sb.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_sf.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_sg.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_sh.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_sm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_sm2.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_st.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_st_line.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_sw.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_th.cpp Debug build now takes .alf as input instead of .dol (#2360) 2025-03-30 15:43:44 -07:00
d_a_e_th_ball.cpp e_th equivalent (#2357) 2025-03-29 17:41:13 +03:00
d_a_e_tk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_tk2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_tk_ball.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_tt.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_vt.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_warpappear.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_wb.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_e_ws.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_ww.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_yc.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_e_yd.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_yd_leaf.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_yg.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_yh.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_yk.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_e_ym.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_e_ym_tag.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_ymb.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_yr.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_zh.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_e_zm.cpp Alter every file that contains static void setMidnaBindEffect to link f_op_actor_enemy.h; this will improve percentage progress slightly and help out with rodata matching too. Also, some slight cleanup of d_a_e_ym (#2302) 2025-02-13 17:20:55 -08:00
d_a_e_zs.cpp d_a_e_zs (a.k.a. Stallord's zombie soldiers) equivalent (#2313) 2025-03-08 01:04:31 -08:00
d_a_econt.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_ep.cpp copy dolsdk2004 to tp / b_bh + e_mb done (#2299) 2025-02-10 21:20:42 +02:00
d_a_formation_mng.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_fr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_grass.cpp d_a_boomerang / d_a_grass mostly done, d_a_spinner done (#2304) 2025-02-19 18:43:26 -05:00
d_a_guard_mng.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_hitobj.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_horse.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_hozelda.cpp
d_a_itembase.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_izumi_gate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kago.cpp d_a_e_ym (a.k.a. Twilight bugs) 99% equivalent (daE_YM_c::checkBeforeBg and daE_YM_c::create have regalloc issues) (#2311) 2025-02-28 23:05:49 -08:00
d_a_kytag00.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_kytag01.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_kytag02.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_kytag03.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_kytag04.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_kytag05.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag06.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_kytag07.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag08.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_kytag09.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag10.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag11.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_kytag12.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_kytag13.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_kytag14.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag15.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_kytag16.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_kytag17.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_mant.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_mg_fish.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_mg_fshop.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_mg_rod.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_midna.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_mirror.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_movie_player.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_myna.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_nbomb.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_ni.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_no_chg_room.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_npc.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_npc_aru.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_ash.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_ashB.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_npc_bans.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_besu.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_blue_ns.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_bou.cpp d_a_npc_jagar - ~94% (#2309) 2025-03-07 19:41:36 +02:00
d_a_npc_bouS.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_cd.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_npc_cd2.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_npc_cdn3.cpp Work on d_a_npc_cdn3 (#2351) 2025-03-26 18:48:43 -07:00
d_a_npc_chat.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_chin.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_clerka.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_clerkb.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_clerkt.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_coach.cpp d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done (#2259) 2024-12-08 05:50:44 -08:00
d_a_npc_df.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_doc.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_doorboy.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_drainSol.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_du.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_fairy.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_fairy_seirei.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_fguard.cpp Work on d_a_npc_cdn3 (#2351) 2025-03-26 18:48:43 -07:00
d_a_npc_fish.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_npc_gnd.cpp d_a_b_gnd ~86% equivalent (#2329) 2025-03-17 20:03:37 -07:00
d_a_npc_gra.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grc.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grd.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grm.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_grmc.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_gro.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grs.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_grz.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_guard.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_gwolf.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_hanjo.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_npc_henna.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_henna0.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_hoz.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_impal.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_inko.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_ins.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_jagar.cpp Match daNpc_Jagar_c::chkToMotion (#2319) 2025-03-08 15:25:30 -08:00
d_a_npc_kakashi.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_kasi_hana.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_kasi_kyu.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_kasi_mich.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_kdk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_kkri.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_kn.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_knj.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_kolin.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_kolinb.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_ks.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_kyury.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_len.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_lf.cpp d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_npc_lud.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_maro.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_midp.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_mk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_moi.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_moir.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_myna2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_ne.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_npc_p2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_pachi_besu.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_pachi_maro.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_pachi_taro.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_passer.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_passer2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_post.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_pouya.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_prayer.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_raca.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_rafrel.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_saru.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_seib.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_seic.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_seid.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_seira.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_seira2.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_seirei.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_shad.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_shaman.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_shoe.cpp d_a_obj_shoe 91% (#2347) 2025-03-25 18:05:02 -07:00
d_a_npc_shop0.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_shop_maro.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_sola.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_soldierA.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_soldierB.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_sq.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_npc_taro.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_the.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_npc_theB.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_tk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_tkc.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_tkj.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_tkj2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_tks.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_toby.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_tr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_uri.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_worm.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_wrestler.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_yamid.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_yamis.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_yamit.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_yelia.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_npc_ykm.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_ykw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_npc_zanb.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_zant.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_zelR.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_zelRo.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_zelda.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_npc_zra.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_npc_zra.inc tbox/camera/d_bg_w_kcol work and cleanup (#2262) 2024-12-10 18:46:19 +02:00
d_a_npc_zrc.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_npc_zrz.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_Lv5Key.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_Turara.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_TvCdlst.cpp d_a_obj_TvCdlst matching (#2292) 2025-02-03 10:30:40 +02:00
d_a_obj_Y_taihou.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_amiShutter.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_ari.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_automata.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_avalanche.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_balloon.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_barDesk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_batta.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bbox.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bed.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_bemos.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bhashi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bhbridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bk_leaf.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_obj_bkdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bky_rock.cpp daObj_BouMato_c OK (#2264) 2024-12-12 12:58:40 -08:00
d_a_obj_bmWindow.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_bmshutter.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_bombf.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_bosswarp.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_boumato.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_brakeeff.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_brg.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_bsGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_bubblePilar.cpp d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_burnbox.cpp d_a_obj_burnbox matching (#2331) 2025-03-18 17:18:22 -07:00
d_a_obj_carry.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_catdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_cb.cpp Fix various issues in TUs marked `Equivalent` (#2286) 2025-01-14 22:47:29 -08:00
d_a_obj_cblock.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_cboard.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_cdoor.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_chandelier.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_chest.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_cho.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_cowdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crope.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_crvfence.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crvgate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crvhahen.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crvlh_down.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crvlh_up.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_crvsteel.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_crystal.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_cwall.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_damCps.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_dan.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_digholl.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_digplace.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_digsnow.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_dmelevator.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_drop.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_dust.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_eff.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_enemy_create.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_fallobj.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_fan.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_fchain.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_fireWood.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_fireWood2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_firepillar.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_firepillar2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_flag.cpp d_a_obj_flag 95% (#2341) 2025-03-25 18:04:00 -07:00
d_a_obj_flag2.cpp copy dolsdk2004 to tp / b_bh + e_mb done (#2299) 2025-02-10 21:20:42 +02:00
d_a_obj_flag3.cpp copy dolsdk2004 to tp / b_bh + e_mb done (#2299) 2025-02-10 21:20:42 +02:00
d_a_obj_fmobj.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_food.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_fw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gadget.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ganonwall.cpp d_a_obj_ganonwall matching (#2346) 2025-03-24 17:01:39 -07:00
d_a_obj_ganonwall2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gb.cpp d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_geyser.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_glowSphere.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_gm.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_goGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gomikabe.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gpTaru.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gra2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_graWall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_gra_rock.cpp Fix various issues in TUs marked `Equivalent` (#2286) 2025-01-14 22:47:29 -08:00
d_a_obj_grave_stone.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_groundwater.cpp daGrdWater_c OK (#2260) 2024-12-09 18:50:37 +02:00
d_a_obj_grz_rock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_h_saku.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hakai_brl.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hakai_ftr.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hasu2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hata.cpp
d_a_obj_hb.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hbombkoya.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_heavySw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hfuta.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hhashi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_hsTarget.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ice_l.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_ice_s.cpp tbox/camera/d_bg_w_kcol work and cleanup (#2262) 2024-12-10 18:46:19 +02:00
d_a_obj_iceblock.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_iceleaf.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_ihasi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ikada.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_inobone.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ita.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_itamato.cpp tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_obj_item.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_ito.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kabuto.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_kag.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kage.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kago.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kaisou.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kamakiri.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kanban2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kantera.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_katatsumuri.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kazeneko.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kbacket.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kbox.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_key.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_keyhole.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kgate.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_ki.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kiPot.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_kita.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kjgjs.cpp d_a_obj_amiShutter equivalent (#2342) 2025-03-23 22:29:10 +02:00
d_a_obj_kkanban.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_klift00.cpp d_a_obj_kwheel00, 01, & d_a_obj_klift00 Equivalent (weak func and/or vtable order) (#2291) 2025-01-23 21:48:23 +02:00
d_a_obj_knBullet.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kshutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ktOnFire.cpp ktOnFire setLight() (#2297) 2025-02-19 16:52:04 +02:00
d_a_obj_kuwagata.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_kwheel00.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_kwheel01.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_kznkarm.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ladder.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_laundry.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_laundry_rope.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lbox.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_life_container.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_lp.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv1Candle00.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_obj_lv1Candle01.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_obj_lv2Candle.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_obj_lv3Candle.cpp Z2AudioLib work (#2339) 2025-03-21 23:03:43 -07:00
d_a_obj_lv3Water.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_lv3Water2.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_lv3WaterB.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv3saka00.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv3waterEff.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4CandleDemoTag.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_lv4CandleTag.cpp
d_a_obj_lv4EdShutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4Gate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4HsTarget.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4PoGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4RailWall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4SlideWall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4bridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4chandelier.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4digsand.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_lv4floor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4gear.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4prelvtr.cpp d_a_coach_fire, d_a_obj_kiPot, d_a_obj_lv4prelvtr done (#2259) 2024-12-08 05:50:44 -08:00
d_a_obj_lv4prwall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv4sand.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv5FloorBoard.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5IceWall.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5SwIce.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5ychndlr.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv5yiblltray.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_lv6ChangeGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6FurikoTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6Lblock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6SwGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6SzGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6Tenbin.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6TogeRoll.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6TogeTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6bemos.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6bemos2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6egate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6elevta.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv6swturn.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv7BsGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv7PropellerY.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv7bridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv8KekkaiTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv8Lift.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv8OptiLift.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_lv8UdFloor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_lv9SwShutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_magLift.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_magLiftRot.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_magne_arm.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_maki.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_master_sword.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_mato.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_metalbox.cpp d_a_obj_metalbox matching (#2333) 2025-03-20 12:11:32 +02:00
d_a_obj_mgate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mhole.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mie.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mirror_6pole.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_mirror_chain.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mirror_sand.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_mirror_screw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mirror_table.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_movebox.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_msima.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_mvstair.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_myogan.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_obj_nagaisu.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_nameplate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_nan.cpp daObjNAN_c equivalent (#2320) 2025-03-09 16:05:03 -07:00
d_a_obj_ndoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_nougu.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_octhashi.cpp Minor work on octhashi/sekizoa I had lying around (#2314) 2025-03-03 18:00:38 -08:00
d_a_obj_oiltubo.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_onsen.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_onsenFire.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_onsenTaru.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ornament_cloth.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_pdoor.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_pdtile.cpp d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_obj_pdwall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_picture.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_pillar.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_pleaf.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_poCandle.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_poFire.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_poTbox.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_prop.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_pumpkin.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rcircle.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rfHole.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rgate.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_riverrock.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_rock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rope_bridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rotBridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_rotTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_roten.cpp daObj_Roten_c OK (#2282) 2025-01-03 15:28:59 -08:00
d_a_obj_rstair.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_rw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sWallShutter.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_saidan.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sakuita.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sakuita_rope.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_scannon.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_scannon_crs.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_scannon_ten.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sekidoor.cpp d_a_obj_sekidoor matching (#2344) 2025-03-24 03:47:49 -07:00
d_a_obj_sekizo.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sekizoa.cpp Minor work on octhashi/sekizoa I had lying around (#2314) 2025-03-03 18:00:38 -08:00
d_a_obj_shield.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_sm_door.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_smallkey.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_smgdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_smoke.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_smtile.cpp d_a_obj_smtile OK (#2276) 2024-12-29 16:45:47 -07:00
d_a_obj_smw_stone.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_snowEffTag.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_snow_soup.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_so.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_spinLift.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ss_base.cpp
d_a_obj_ss_drink.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ss_item.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_obj_stairBlock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_stick.cpp d_a_obj_stick matching (#2332) 2025-03-18 18:39:26 -07:00
d_a_obj_stone.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_stoneMark.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_stopper.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_stopper2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_suisya.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_sw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swBallA.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_obj_swBallB.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_obj_swBallC.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_swLight.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swchain.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swhang.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_sword.cpp d_a_obj_sword matching (#2349) 2025-03-26 18:38:45 -07:00
d_a_obj_swpropeller.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swpush.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swpush2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swpush5.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swspinner.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_swturn.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_syRock.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_szbridge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_taFence.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_table.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_takaraDai.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tatigi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ten.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_testcube.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tgake.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_thashi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_thdoor.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_timeFire.cpp d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_timer.cpp Work on d_a_obj_timer (#2350) 2025-03-27 15:46:01 -07:00
d_a_obj_tks.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tmoon.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_toaru_maki.cpp d_a_obj_cb almost matching (#2265) 2024-12-16 15:16:19 -08:00
d_a_obj_toby.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tobyhouse.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_togeTrap.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tombo.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_tornado.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_tornado2.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_tp.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_obj_treesh.cpp tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_obj_twGate.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_udoor.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_usaku.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_vground.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_volcball.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_volcbom.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_warp_kbrg.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_warp_obrg.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_waterGate.cpp d_a_obj_waterGate matching + d_a_obj_lv3Water2 equivalent (#2293) 2025-01-27 11:55:55 -08:00
d_a_obj_waterPillar.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_obj_waterfall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_wchain.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_wdStick.cpp d_a_obj_wsStick, d_a_obj_onsenTaru OK (#2268) 2024-12-24 02:36:01 -08:00
d_a_obj_web0.cpp d_a_obj_yel_bag OK (#2267) 2024-12-19 12:10:53 -08:00
d_a_obj_web1.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_well_cover.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_wflag.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_obj_wind_stone.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_window.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_obj_wood_pendulum.cpp d_a_obj_wood_pendulum done (#2257) 2024-12-05 17:19:03 -08:00
d_a_obj_wood_statue.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_wsword.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_yel_bag.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_yobikusa.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_yousei.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_ystone.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_zcloth.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_zdoor.cpp d_a_obj_zdoor matching (#2334) 2025-03-20 12:32:51 +02:00
d_a_obj_zrTurara.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_obj_zrTuraraRock.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_zraMark.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_obj_zra_freeze.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_obj_zra_rock.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_passer_mng.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_path_line.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_peru.cpp daPeru_c equivalent (#2356) 2025-03-28 23:55:32 -07:00
d_a_player.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_ppolamp.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_scene_exit.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_scene_exit2.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_set_bgobj.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_shop_item.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_skip_2D.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_spinner.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_sq.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_startAndGoal.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_suspend.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_swBall.cpp tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_swLBall.cpp d_a_obj_carry mostly done (#2301) 2025-02-13 10:37:46 -07:00
d_a_swTime.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_swc00.cpp various matches / cleanup (#2271) 2024-12-29 17:53:54 +02:00
d_a_swhit0.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_CstaSw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_Lv6Gate.cpp b_dr equivalent, update dtk-template (#2327) 2025-03-14 04:46:21 -04:00
d_a_tag_Lv7Gate.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_tag_Lv8Gate.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_TWgate.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_ajnot.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_allmato.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_arena.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_assistance.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_attack_item.cpp d_event_debug equivalent & modifications to dEvLib_callback_c (#2359) 2025-03-30 20:11:50 -07:00
d_a_tag_attention.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_bottle_item.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_camera.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_chgrestart.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_tag_chkpoint.cpp most of JHostIO / m_Do_hostIO done (#2288) 2025-01-19 22:05:53 -07:00
d_a_tag_csw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_escape.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_event.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_evt.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_evtarea.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_evtmsg.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_firewall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_gra.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_gstart.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_guard.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_tag_hinit.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_hjump.cpp kankyo mostly done (#2269) 2024-12-24 16:52:12 +02:00
d_a_tag_howl.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_hstop.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_instruction.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_kago_fall.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_kmsg.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_lantern.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_lightball.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_lv2prchk.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_lv5soup.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_lv6CstaSw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_magne.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_mhint.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_mist.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_mmsg.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_msg.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_mstop.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_mwait.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_myna2.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_myna_light.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_pachi.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_poFire.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_push.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_qs.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_ret_room.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_river_back.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_rmbit_sw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_schedule.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_setBall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_setrestart.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_shop_camera.cpp
d_a_tag_shop_item.cpp copy dolsdk2004 to tp / b_bh + e_mb done (#2299) 2025-02-10 21:20:42 +02:00
d_a_tag_smk_emt.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_spinner.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_sppath.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_tag_spring.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_ss_drink.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_statue_evt.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_stream.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_telop.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_theB_hint.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_wara_howl.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tag_watchge.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_waterfall.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_tag_wljump.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_tag_yami.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_talk.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tbox.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_a_tbox2.cpp b_gnd equivalent (#2340) 2025-03-23 21:55:28 +02:00
d_a_tboxSw.cpp some cleanup of f_pc/f_op files (#2254) 2024-11-29 18:24:26 +02:00
d_a_title.cpp tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312) 2025-03-01 14:48:49 +02:00
d_a_vrbox.cpp d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_a_vrbox2.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_warp_bug.cpp Debug version now builds OK and all_source compiles (#2343) 2025-03-22 18:00:51 -07:00
d_a_ykgr.cpp Fix dPnt struct (#2361) 2025-03-30 15:45:59 -07:00
d_flower.inc d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00
d_grass.inc d_a_npc work (#2306) 2025-02-23 14:43:25 -08:00