tp/src/m_Do/m_Do_controller_pad.cpp

173 lines
6.0 KiB
C++

#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "JSystem/JUtility/JUTGamePad/JUTGamePad.h"
#include "c/cLib.h"
#include "global.h"
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
#include "m_Do/m_Do_main/m_Do_main.h"
#include "pad/pad.h"
// TODO: m_cpadInfo uses a bad type in a number of the NONMATCHING functions,
// and references need to be updated to reflect its correct type.
#ifdef NONMATCHING
void mDoCPd_c::create() {
JUTGamePad* JUTGamePad_ptr;
cpadInfo* m_cpadInfo_addr;
JUTGamePad_ptr = new JUTGamePad(JUTGamePad::Port_1);
m_gamePad[0] = JUTGamePad_ptr;
if (lbl_80450580 == 0) {
m_gamePad[1] = NULL;
m_gamePad[2] = NULL;
m_gamePad[3] = NULL;
JUTGamePad_ptr = m_gamePad[3];
} else {
m_gamePad[1] = new JUTGamePad(JUTGamePad::Port_2);
m_gamePad[2] = new JUTGamePad(JUTGamePad::Port_3);
JUTGamePad_ptr = new JUTGamePad(JUTGamePad::Port_4);
}
m_gamePad[3] = JUTGamePad_ptr;
if (m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x0 == 0) {
lbl_80451501 = false;
lbl_804514EC = resetCallBack__6mDoRstFiPv;
lbl_804514F0 = 0;
}
sAnalogMode = 3;
PADSetAnalogMode(3);
m_cpadInfo_addr = &m_cpadInfo;
for (int i = 4; i != 0; i--) {
m_cpadInfo_addr->interface.field_0x3a = false;
m_cpadInfo_addr->interface.field_0x39 = false;
m_cpadInfo_addr->interface.field_0x3c = false;
m_cpadInfo_addr->interface.field_0x3b = false;
m_cpadInfo_addr = m_cpadInfo_addr->unk1;
}
}
#else
asm void mDoCPd_c::create() {
nofralloc
#include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_create.s"
}
#endif
#ifdef NONMATCHING
void mDoCPd_c::read() {
//_savegpr_29();
gamePad->read();
if (m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x0 == 0 &&
m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x8 != 0) {
JUTGamePad* JUTGamePad_ptr =
JUTGamePad::getGamePad(m_Do_Reset_NS_mDoRst_NS_mResetData->pad_index);
bool error = false;
if (JUTGamePad_ptr->pad_port != 0xffff &&
JUTGamePad_ptr->rumble.field_0x10 != 0) { // Make the rumble thing right
error = true;
}
if (error = false) {
m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x8 = 0;
}
}
JUTGamePad** m_gamePad_ptr = m_gamePad;
cpadInfo* cpad_ptr = &m_cpadInfo;
for (int i = 0; i < 4; i++) {
if (*m_gamePad_ptr == 0) {
cLib_memSet(cpad_ptr, 0, 0x40);
} else {
convert(&cpad_ptr->interface, *m_gamePad_ptr);
LRlockCheck(&cpad_ptr->interface);
}
m_gamePad_ptr = m_gamePad_ptr + 1; // Shouldn't it be 4 if it's incrementing a pointer???
cpad_ptr = cpad_ptr->unk1;
}
}
#else
asm void mDoCPd_c::read() {
nofralloc
#include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_read.s"
}
#endif
#ifdef NONMATCHING
// off on load order, regalloc, const placement (int-to-float conversion magic).
void mDoCPd_c::convert(interface_of_controller_pad* pInterface, JUTGamePad* pPad) {
pInterface->mButtonFlags = pPad->buttons.mButtonFlags;
pInterface->mPressedButtonFlags = pPad->buttons.mPressedButtonFlags;
pInterface->mMainStickPosX = pPad->control_stick.mPosX;
pInterface->mMainStickPosY = pPad->control_stick.mPosY;
pInterface->mMainStickValue = pPad->control_stick.mValue;
pInterface->mMainStickAngle = pPad->control_stick.mAngle;
pInterface->mCStickPosX = pPad->c_stick.mPosX;
pInterface->mCStickPosY = pPad->c_stick.mPosY;
pInterface->mCStickValue = pPad->c_stick.mValue;
pInterface->mCStickAngle = pPad->c_stick.mAngle;
pInterface->mAnalogA = lbl_80451A20 * pPad->buttons.mAnalogARaw;
if (pInterface->mAnalogA > lbl_80451A24 /* 1.0 */) {
pInterface->mAnalogA = lbl_80451A24;
}
pInterface->mAnalogB = lbl_80451A20 * pPad->buttons.mAnalogBRaw;
if (pInterface->mAnalogB > lbl_80451A24 /* 1.0 */) {
pInterface->mAnalogB = lbl_80451A24;
}
// pInterface->mTriggerLeft = pPad->buttons.mTriggerLeftRaw * (1/140.0f);
pInterface->mTriggerLeft = lbl_80451A28 * pPad->buttons.mTriggerLeftRaw;
if (pInterface->mTriggerLeft > lbl_80451A24 /* 1.0 */) {
pInterface->mTriggerLeft = lbl_80451A24;
}
pInterface->mTriggerRight = lbl_80451A28 * pPad->buttons.mTriggerRightRaw;
if (pInterface->mTriggerRight > lbl_80451A24 /* 1.0 */) {
pInterface->mTriggerRight = lbl_80451A24;
}
pInterface->mGamepadErrorFlags = pPad->error_value;
}
#else
asm void mDoCPd_c::convert(interface_of_controller_pad* controllerInteface, JUTGamePad* gamePad) {
nofralloc
#include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_convert.s"
}
#endif
#ifdef NONMATCHING
void mDoCPd_c::LRlockCheck(interface_of_controller_pad* controllerInterface) {
float temp_1 = controllerInterface->trigger_left; // not sure if temp is left or right
controllerInterface->field_0x3a = false;
controllerInterface->field_0x3c = false;
if (temp_1 <= g_HIO.float_global_1) { // controllerInterface->trigger_left) {
if (temp_1 < g_HIO.float_global_2) {
controllerInterface->field_0x39 = false;
}
} else {
if (controllerInterface->field_0x39 == false) {
controllerInterface->field_0x3a = true;
}
controllerInterface->field_0x39 = true;
}
if (controllerInterface->trigger_right > g_HIO.float_global_1) {
if (controllerInterface->field_0x3b == false) {
controllerInterface->field_0x3c = true;
}
controllerInterface->field_0x3b = true;
return;
}
if (controllerInterface->trigger_right >= g_HIO.float_global_2) {
return;
}
controllerInterface->field_0x3b = false;
return;
}
#else
asm void mDoCPd_c::LRlockCheck(interface_of_controller_pad* controllerInterface) {
nofralloc
#include "m_Do/m_Do_controller_pad/asm/mDoCPd_c_NS_LRlockCheck.s"
}
#endif
void mDoCPd_c::recalibrate(void) {
JUTGamePad::clearForReset();
JUTGamePad::CRumble::setEnabled(
PADMask(PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT));
}