..
a
d_a_tag_kago_fall OK ( #2081 )
2024-03-01 14:41:50 -08:00
bg
d_a_e_yd_leaf and d_a_e_ph done ( #2070 )
2024-02-13 11:21:57 -07:00
cc
most of d_a_alink_wolf done / some misc ( #1993 )
2023-11-27 13:14:06 +02:00
com
d_map OK ( #2074 )
2024-02-17 20:47:45 +01:00
event
d_a_obj_wind_stone OK ( #2066 )
2024-02-08 14:35:24 +02:00
file
most of TRK done / some misc work ( #2030 )
2024-01-12 18:43:52 -08:00
kankyo
various fixes / matches ( #2052 )
2024-01-29 17:39:51 +02:00
map
d_map OK ( #2074 )
2024-02-17 20:47:45 +01:00
menu
d_menu_map_common OK ( #2075 )
2024-02-18 09:55:58 +02:00
meter
d_menu_map_common OK ( #2075 )
2024-02-18 09:55:58 +02:00
msg
d_a_tag_kago_fall OK ( #2081 )
2024-03-01 14:41:50 -08:00
ovlp
all d_ovlp_fade done ( #2031 )
2024-01-13 11:46:47 +02:00
pane
Work on d_msg_scrn_howl + misc ( #2040 )
2024-01-21 01:15:22 -08:00
particle
d_a_e_yd_leaf and d_a_e_ph done ( #2070 )
2024-02-13 11:21:57 -07:00
s
d_a_no_chg_room / d_a_e_st_line done ( #2056 )
2024-01-31 20:05:04 +02:00
save
various fixes / matches ( #2052 )
2024-01-29 17:39:51 +02:00
shop
d_a_obj_wind_stone OK ( #2066 )
2024-02-08 14:35:24 +02:00
d_att_dist.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_attention.h
Match most of d_attention ( #2016 )
2023-12-29 21:59:33 +02:00
d_bomb.h
e_arrow OK ( #2072 )
2024-02-16 09:51:12 +02:00
d_bright_check.h
d_timer / d_bright_check done ( #2034 )
2024-01-17 13:04:43 +02:00
d_cam_param.h
most of d_a_alink_wolf done / some misc ( #1993 )
2023-11-27 13:14:06 +02:00
d_camera.h
d_a_e_yd_leaf and d_a_e_ph done ( #2070 )
2024-02-13 11:21:57 -07:00
d_demo.h
Z2SeqMgr mostly done ( #2053 )
2024-01-29 15:50:13 -08:00
d_door_param2.h
d_a_dbdoor00 OK ( #1973 )
2023-11-02 19:42:44 +02:00
d_drawlist.h
d_map OK ( #2074 )
2024-02-17 20:47:45 +01:00
d_envse.h
d_envse mostly OK. more work on kankyo_rain ( #1969 )
2023-10-25 23:16:56 +03:00
d_error_msg.h
…
d_ev_camera.h
…
d_eye_hl.h
d_a_andsw2 OK, d_a_player / d_a_alink cleanup, d_a_alink_hook mostly done ( #1957 )
2023-10-11 01:12:08 -07:00
d_gameover.h
most of TRK done / some misc work ( #2030 )
2024-01-12 18:43:52 -08:00
d_insect.h
d_a_obj_cho OK ( #2080 )
2024-02-28 01:41:16 -08:00
d_item.h
various fixes / matches ( #2052 )
2024-01-29 17:39:51 +02:00
d_item_data.h
first d_menu_ring (item wheel) pass ( #1928 )
2023-09-16 20:16:57 +03:00
d_jnt_col.h
most of d_a_alink_wolf done / some misc ( #1993 )
2023-11-27 13:14:06 +02:00
d_k_wmark.h
work on link bow, kandelaar, and whistle ( #2004 )
2023-12-15 16:04:05 +02:00
d_k_wpillar.h
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_kantera_icon_meter.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_ky_thunder.h
…
d_kyeff.h
…
d_kyeff2.h
…
d_lib.h
Work on d_menu_dmap ( #2073 )
2024-02-16 18:22:01 -08:00
d_model.h
d_s_play OK, work on d_a_ykgr ( #2035 )
2024-01-17 15:19:10 -08:00
d_name.h
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK ( #2011 )
2023-12-25 17:31:05 +02:00
d_npc_lib.h
d_a_npc / d_a_tag_mhint / d_a_grass work ( #1916 )
2023-09-07 21:22:55 -07:00
d_path.h
d_envse mostly OK. more work on kankyo_rain ( #1969 )
2023-10-25 23:16:56 +03:00
d_procname.h
…
d_resorce.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_scope.h
…
d_select_cursor.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_select_icon.h
…
d_simple_model.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_spline_path.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_stage.h
Work on d_menu_dmap ( #2073 )
2024-02-16 18:22:01 -08:00
d_timer.h
d_timer / d_bright_check done ( #2034 )
2024-01-17 13:04:43 +02:00
d_tresure.h
work on d_a_tbox ( #1971 )
2023-11-02 19:35:31 +02:00
d_vib_pattern.h
…
d_vibration.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00