mirror of https://github.com/zeldaret/tp.git
38 lines
796 B
C++
38 lines
796 B
C++
#ifndef D_A_OBJ_FCHAIN_H
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#define D_A_OBJ_FCHAIN_H
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#include "f_op/f_op_actor_mng.h"
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class daObjFchain_shape_c {
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public:
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/* 80BE7194 */ void draw();
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/* 80BE73D4 */ ~daObjFchain_shape_c();
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};
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/**
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* @ingroup actors-objects
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* @class daObjFchain_c
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* @brief Wolf Chain Shackle
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*
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* @details
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*
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*/
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class daObjFchain_c : public fopAc_ac_c {
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public:
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/* 80BE5FF8 */ void createHeap();
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/* 80BE6074 */ void create();
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/* 80BE63C8 */ ~daObjFchain_c();
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/* 80BE64E0 */ void checkPlayerFoot(cXyz const*, cXyz const*, cXyz*);
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/* 80BE66B4 */ void setGroundVec(cXyz*, f32);
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/* 80BE6868 */ void execute();
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/* 80BE7324 */ void draw();
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private:
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/* 0x568 */ u8 field_0x568[0x928 - 0x568];
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};
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STATIC_ASSERT(sizeof(daObjFchain_c) == 0x928);
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#endif /* D_A_OBJ_FCHAIN_H */
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