tp/include/d/actor/d_a_obj_fchain.h

38 lines
796 B
C++

#ifndef D_A_OBJ_FCHAIN_H
#define D_A_OBJ_FCHAIN_H
#include "f_op/f_op_actor_mng.h"
class daObjFchain_shape_c {
public:
/* 80BE7194 */ void draw();
/* 80BE73D4 */ ~daObjFchain_shape_c();
};
/**
* @ingroup actors-objects
* @class daObjFchain_c
* @brief Wolf Chain Shackle
*
* @details
*
*/
class daObjFchain_c : public fopAc_ac_c {
public:
/* 80BE5FF8 */ void createHeap();
/* 80BE6074 */ void create();
/* 80BE63C8 */ ~daObjFchain_c();
/* 80BE64E0 */ void checkPlayerFoot(cXyz const*, cXyz const*, cXyz*);
/* 80BE66B4 */ void setGroundVec(cXyz*, f32);
/* 80BE6868 */ void execute();
/* 80BE7324 */ void draw();
private:
/* 0x568 */ u8 field_0x568[0x928 - 0x568];
};
STATIC_ASSERT(sizeof(daObjFchain_c) == 0x928);
#endif /* D_A_OBJ_FCHAIN_H */