.. |
ActionTarget__12dAttention_cFl.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
CheckObjectTarget__12dAttention_cFl.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
Draw__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
EnemyDistance__12dAttention_cFP10fopAc_ac_c.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
GetLockonList__12dAttention_cFl.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
LockonReleaseDistanse__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
LockonTargetPId__12dAttention_cFl.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
LockonTarget__12dAttention_cFl.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
LockonTruth__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
Run__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
SelectAttention__12dAttention_cFP10fopAc_ac_c.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
__ct__11dAttParam_cFl.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
__ct__12dAttention_cFP10fopAc_ac_cUl.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
__ct__15dAttDrawParam_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
__dt__7cSGlobeFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
__dt__11dAttParam_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
__dt__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
__dt__15dAttDrawParam_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
__sinit_d_attention_cpp.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
alphaAnm__10dAttDraw_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
calcWeight__12dAttention_cFiP10fopAc_ac_cfssPUl.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
chaseAttention__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
checkButton__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
checkDistance__12dAttention_cFP4cXyzsP4cXyzffff.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
check_distace__FP4cXyzsP4cXyzffff.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
check_event_condition__FUlUs.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
check_flontofplayer__FUlss.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
chkAttMask__12dAttention_cFUlUl.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
convPId__10dAttHint_cFUi.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
convPId__10dAttLook_cFUi.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
convPId__11dAttCatch_cFUi.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
distace_angle_adjust__Ffsf.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
distace_weight__Ffsf.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
draw__10dAttDraw_cFR4cXyzPA4_f.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
execute__19dAttDraw_CallBack_cFUsP16J3DTransformInfo.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
freeAttention__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
func_80070018.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
getActionBtnB__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
getActionBtnXY__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
getActor__10dAttList_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
getPId__10dAttHint_cFPv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
initList__12dAttention_cFUl.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
init__10dAttHint_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
init__10dAttLook_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
init__11dAttCatch_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
judgementStatus4Hold__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
judgementStatus4Switch__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
lockSoundStart__12dAttention_cFUl.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
lostCheck__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
makeList__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
nextAttention__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
proc__10dAttHint_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
proc__10dAttLook_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
proc__11dAttCatch_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
request__10dAttHint_cFP10fopAc_ac_ci.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
request__10dAttLook_cFP10fopAc_ac_cfffsi.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
request__11dAttCatch_cFP10fopAc_ac_cUcfffsi.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
runDrawProc__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
runSoundProc__12dAttention_cFv.s
|
building RELs
|
2021-04-06 18:00:35 +02:00 |
select_attention__FP10fopAc_ac_cPv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
setActor__10dAttList_cFP10fopAc_ac_c.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
setAlphaAnm__10dAttDraw_cFUcUc.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
setAnm__10dAttDraw_cFUcf.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
setList__12dAttention_cFiP10fopAc_ac_cff7cSAngleUl.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
setOwnerAttentionPos__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
sortList__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
sound_attention__FP10fopAc_ac_cPv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
stockAttention__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |
triggerProc__12dAttention_cFv.s
|
dol2asm OK
|
2021-03-28 22:49:05 +02:00 |