tp/asm/d/d_attention
Julgodis ed1ee30dd2 building RELs 2021-04-06 18:00:35 +02:00
..
ActionTarget__12dAttention_cFl.s dol2asm OK 2021-03-28 22:49:05 +02:00
CheckObjectTarget__12dAttention_cFl.s dol2asm OK 2021-03-28 22:49:05 +02:00
Draw__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
EnemyDistance__12dAttention_cFP10fopAc_ac_c.s building RELs 2021-04-06 18:00:35 +02:00
GetLockonList__12dAttention_cFl.s dol2asm OK 2021-03-28 22:49:05 +02:00
LockonReleaseDistanse__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
LockonTargetPId__12dAttention_cFl.s building RELs 2021-04-06 18:00:35 +02:00
LockonTarget__12dAttention_cFl.s building RELs 2021-04-06 18:00:35 +02:00
LockonTruth__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
Run__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
SelectAttention__12dAttention_cFP10fopAc_ac_c.s dol2asm OK 2021-03-28 22:49:05 +02:00
__ct__11dAttParam_cFl.s building RELs 2021-04-06 18:00:35 +02:00
__ct__12dAttention_cFP10fopAc_ac_cUl.s building RELs 2021-04-06 18:00:35 +02:00
__ct__15dAttDrawParam_cFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__7cSGlobeFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
__dt__11dAttParam_cFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
__dt__15dAttDrawParam_cFv.s building RELs 2021-04-06 18:00:35 +02:00
__sinit_d_attention_cpp.s building RELs 2021-04-06 18:00:35 +02:00
alphaAnm__10dAttDraw_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
calcWeight__12dAttention_cFiP10fopAc_ac_cfssPUl.s building RELs 2021-04-06 18:00:35 +02:00
chaseAttention__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
checkButton__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
checkDistance__12dAttention_cFP4cXyzsP4cXyzffff.s dol2asm OK 2021-03-28 22:49:05 +02:00
check_distace__FP4cXyzsP4cXyzffff.s building RELs 2021-04-06 18:00:35 +02:00
check_event_condition__FUlUs.s dol2asm OK 2021-03-28 22:49:05 +02:00
check_flontofplayer__FUlss.s building RELs 2021-04-06 18:00:35 +02:00
chkAttMask__12dAttention_cFUlUl.s building RELs 2021-04-06 18:00:35 +02:00
convPId__10dAttHint_cFUi.s building RELs 2021-04-06 18:00:35 +02:00
convPId__10dAttLook_cFUi.s building RELs 2021-04-06 18:00:35 +02:00
convPId__11dAttCatch_cFUi.s building RELs 2021-04-06 18:00:35 +02:00
distace_angle_adjust__Ffsf.s dol2asm OK 2021-03-28 22:49:05 +02:00
distace_weight__Ffsf.s dol2asm OK 2021-03-28 22:49:05 +02:00
draw__10dAttDraw_cFR4cXyzPA4_f.s building RELs 2021-04-06 18:00:35 +02:00
execute__19dAttDraw_CallBack_cFUsP16J3DTransformInfo.s dol2asm OK 2021-03-28 22:49:05 +02:00
freeAttention__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
func_80070018.s building RELs 2021-04-06 18:00:35 +02:00
getActionBtnB__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
getActionBtnXY__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
getActor__10dAttList_cFv.s building RELs 2021-04-06 18:00:35 +02:00
getPId__10dAttHint_cFPv.s dol2asm OK 2021-03-28 22:49:05 +02:00
initList__12dAttention_cFUl.s building RELs 2021-04-06 18:00:35 +02:00
init__10dAttHint_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
init__10dAttLook_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
init__11dAttCatch_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
judgementStatus4Hold__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
judgementStatus4Switch__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
lockSoundStart__12dAttention_cFUl.s dol2asm OK 2021-03-28 22:49:05 +02:00
lostCheck__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
makeList__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
nextAttention__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
proc__10dAttHint_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
proc__10dAttLook_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
proc__11dAttCatch_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
request__10dAttHint_cFP10fopAc_ac_ci.s dol2asm OK 2021-03-28 22:49:05 +02:00
request__10dAttLook_cFP10fopAc_ac_cfffsi.s building RELs 2021-04-06 18:00:35 +02:00
request__11dAttCatch_cFP10fopAc_ac_cUcfffsi.s building RELs 2021-04-06 18:00:35 +02:00
runDrawProc__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
runSoundProc__12dAttention_cFv.s building RELs 2021-04-06 18:00:35 +02:00
select_attention__FP10fopAc_ac_cPv.s dol2asm OK 2021-03-28 22:49:05 +02:00
setActor__10dAttList_cFP10fopAc_ac_c.s dol2asm OK 2021-03-28 22:49:05 +02:00
setAlphaAnm__10dAttDraw_cFUcUc.s dol2asm OK 2021-03-28 22:49:05 +02:00
setAnm__10dAttDraw_cFUcf.s dol2asm OK 2021-03-28 22:49:05 +02:00
setList__12dAttention_cFiP10fopAc_ac_cff7cSAngleUl.s dol2asm OK 2021-03-28 22:49:05 +02:00
setOwnerAttentionPos__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
sortList__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
sound_attention__FP10fopAc_ac_cPv.s dol2asm OK 2021-03-28 22:49:05 +02:00
stockAttention__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
triggerProc__12dAttention_cFv.s dol2asm OK 2021-03-28 22:49:05 +02:00