tp/include/Z2AudioLib/Z2Creature.h

141 lines
4.5 KiB
C++

#ifndef Z2CREATURE_H
#define Z2CREATURE_H
#include "SSystem/SComponent/c_xyz.h"
#include "Z2AudioLib/Z2SoundObject.h"
#include "dolphin/types.h"
class Z2Creature {
public:
Z2Creature();
~Z2Creature();
void init(Vec*, Vec*, u8, u8);
void init(Vec*, Vec*, Vec*, u8, u8, u8);
void initAnime(void*, bool, f32, f32);
void updateAnime(f32, f32);
void stopAnime();
virtual void deleteObject();
virtual void setSoundStarter(Z2SoundStarter*);
virtual void framework(u32, s8);
virtual void startCreatureSound(JAISoundID, u32, s8);
virtual void startCreatureSoundLevel(JAISoundID, u32, s8);
virtual void startCreatureVoice(JAISoundID, s8);
virtual void startCreatureVoiceLevel(JAISoundID, s8);
virtual void startCreatureExtraSound(JAISoundID, u32, s8);
virtual void startCreatureExtraSoundLevel(JAISoundID, u32, s8);
virtual void startCollisionSE(u32, u32);
private:
/* 0x04 */ int field_0x04;
/* 0x08 */ Z2SoundObjAnime mSoundObjAnime;
/* 0x50 */ Z2SoundObjSimple mSoundObjSimple1;
/* 0x70 */ Z2SoundObjSimple mSoundObjSimple2;
};
struct Z2LinkSoundStarter : public Z2SoundStarter {
Z2LinkSoundStarter();
virtual ~Z2LinkSoundStarter();
virtual void startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f32> const*, u32, f32,
f32, f32, f32, f32, u32);
};
class Z2CreatureLink : public Z2Creature {
public:
Z2CreatureLink();
~Z2CreatureLink();
void setLinkState(u8);
void setLinkGroupInfo(u8);
void setLinkHp(s32, s32);
void setLinkSwordType(s32, s32);
void setLinkShieldType(s32, s32);
void setLinkBootsType(s32);
virtual void deleteObject();
void init(Vec*, Vec*, Vec*);
void initKantera(Vec*);
void deleteKantera(void);
void setKanteraState(u8);
virtual void framework(u32, s8);
void setSinkDepth(s8);
void setRiding(bool);
void setMagnetized(bool);
void setWolfEyeOpen(bool);
void startLinkSound(JAISoundID, u32, s8);
void startLinkSoundLevel(JAISoundID, u32, s8);
void startLinkVoice(JAISoundID, s8);
void startLinkVoiceLevel(JAISoundID, s8);
void startLinkSwordSound(JAISoundID, u32, s8);
virtual void startCollisionSE(u32, u32);
int startHitItemSE(u32, u32, Z2SoundObjBase*, float);
void setResumeAttack(bool);
static Z2CreatureLink* mLinkPtr;
private:
/* 0x90 */ Z2LinkSoundStarter mLinkSoundStarter;
/* 0x94 */ Z2SoundObjSimple mKantera;
/* 0xB4 */ cXyz field_0xb4;
/* 0xC0 */ u8 mLinkState;
/* 0xC1 */ u8 field_0xc1;
/* 0xC2 */ u8 mMarkState;
/* 0xC3 */ u8 mLinkHp;
/* 0xC4 */ u8 mLinkBootsType;
/* 0xC5 */ u8 mKanteraState;
/* 0xC6 */ u8 mLinkSwordType;
/* 0xC7 */ u8 mLinkShieldType;
/* 0xC8 */ u8 mMoveSpeed;
/* 0xC9 */ u8 mMovingTime;
/* 0xCA */ s8 mSinkDepth;
/* 0xCB */ u8 mFlags;
/* 0xCC */ u8 mFlags2;
}; // Size: 0xD0
class Z2CreatureRide;
struct Z2RideSoundStarter : public Z2SoundStarter {
/* 802C5234 */ Z2RideSoundStarter(Z2CreatureRide*);
/* 802C5078 */ virtual ~Z2RideSoundStarter();
/* 802C5284 */ virtual void startSound(JAISoundID, JAISoundHandle*,
JGeometry::TVec3<f32> const*, u32, f32, f32, f32, f32,
f32, u32);
/* 0x4 */ Z2CreatureRide* mRide;
};
class Z2CreatureRide : public Z2Creature {
public:
Z2CreatureRide();
~Z2CreatureRide();
void init(Vec*, Vec*, u8, u8);
void setLinkRiding(bool);
virtual void deleteObject();
private:
/* 0x90 */ Z2RideSoundStarter mSoundStarter;
/* 0x98 */ bool mLinkRiding;
}; // Size: 0x9C
class Z2CreatureEnemy : public Z2Creature {
public:
/* 802C0F64 */ Z2CreatureEnemy();
/* 802C0FC4 */ virtual void deleteObject();
/* 802C1094 */ void init(Vec*, Vec*, u8, u8);
/* 802C10B4 */ void init(Vec*, Vec*, Vec*, u8, u8, u8);
/* 802C10D4 */ virtual void framework(u32, s8);
/* 802C110C */ virtual void startCreatureSound(JAISoundID, u32, s8);
/* 802C136C */ virtual void startCreatureSoundLevel(JAISoundID, u32, s8);
/* 802C168C */ virtual void startCreatureVoice(JAISoundID, s8);
/* 802C1948 */ virtual void startCreatureVoiceLevel(JAISoundID, s8);
/* 802C199C */ virtual void startCreatureExtraSound(JAISoundID, u32, s8);
/* 802C19D8 */ virtual void startCreatureExtraSoundLevel(JAISoundID, u32, s8);
/* 802C1A14 */ virtual void startCollisionSE(u32, u32);
/* 802C1B7C */ void setLinkSearch(bool);
/* 802C1B90 */ void setEnemyName(char const*);
};
#endif /* Z2CREATURE_H */