tp/include/d/actor/d_a_obj_hasu2.h

52 lines
1.2 KiB
C++

#ifndef D_A_OBJ_HASU2_H
#define D_A_OBJ_HASU2_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
namespace nObjMHasu {
/**
* @ingroup actors-objects
* @class daObjMHasu_c
* @brief Lily Pad?
*
* @details
*
*/
class daObjMHasu_c : public dBgS_MoveBgActor, public request_of_phase_process_class {
public:
daObjMHasu_c();
int create1st();
void setMtx();
int CreateHeap();
int Create();
int Execute(Mtx**);
int Draw();
int Delete();
void upDownHasu();
void updateCount(u8);
void setHasuCount(f32);
virtual ~daObjMHasu_c() {};
void setRideFlag(bool i_ride) { mRideFlag = i_ride; }
private:
/* 0x5A8 */ Mtx mMtx;
/* 0x5D8 */ Mtx mMtx2;
/* 0x608 */ J3DModel* mModel;
/* 0x60C */ bool mRideFlag : 1;
/* 0x60C */ bool unk60c_1 : 1;
/* 0x610 */ const f32 mConst1;
/* 0x614 */ const f32 mConst2;
/* 0x618 */ const f32 mConst3;
/* 0x61C */ cXyz mPos;
/* 0x628 */ f32 mStep;
/* 0x62C */ f32 unk62C;
/* 0x630 */ u8 mTimer;
};
STATIC_ASSERT(sizeof(daObjMHasu_c) == 0x634);
} // namespace nObjMHasu
#endif /* D_A_OBJ_HASU2_H */