tp/src/d/actor/d_a_obj_food.cpp

540 lines
19 KiB
C++

/**
* d_a_obj_food.cpp
* Object - Bone / Ball
*/
#include "d/actor/d_a_obj_food.h"
#include "SSystem/SComponent/c_math.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_uty.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
/* 80BF1F40-80BF1F44 000008 0004+00 2/2 0/0 0/0 .bss None */
static bool hioInit;
/* 80BF1F50-80BF1F5C 000018 000C+00 3/3 0/0 0/0 .bss l_HIO */
static daObj_Food_HIO_c l_HIO;
/* 80BF070C-80BF0730 0000EC 0024+00 1/1 0/0 0/0 .text __ct__16daObj_Food_HIO_cFv */
daObj_Food_HIO_c::daObj_Food_HIO_c() {
field_0x4 = -1;
mBoneScale = 1.0f;
}
/* 80BF0730-80BF0854 000110 0124+00 1/0 0/0 0/0 .text daObj_Food_Draw__FP14obj_food_class
*/
static int daObj_Food_Draw(obj_food_class* i_this) {
if (daPy_py_c::wolfGrabSubjectNoDraw(i_this)) {
return 1;
}
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &i_this->tevStr);
mDoExt_modelUpdateDL(i_this->mpModel);
if (!fopAcM_checkCarryNow(i_this)) {
if (i_this->mType != obj_food_class::TYPE_BALL) {
cXyz pos;
pos.set(i_this->current.pos.x, i_this->current.pos.y + 50.0f, i_this->current.pos.z);
i_this->mShadowKey =
dComIfGd_setShadow(i_this->mShadowKey, 1, i_this->mpModel, &pos, 200.0f, 0.0f,
i_this->current.pos.y, i_this->mAcch.GetGroundH(),
i_this->mAcch.m_gnd, &i_this->tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
} else {
dComIfGd_setSimpleShadow(&i_this->current.pos, i_this->mAcch.GetGroundH(),
19.0f, i_this->mAcch.m_gnd, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
}
}
return 1;
}
/* 80BF0854-80BF09A4 000234 0150+00 1/1 0/0 0/0 .text ground_ang_set__FP14obj_food_class
*/
static void ground_ang_set(obj_food_class* i_this) {
dBgS_GndChk gnd_chk;
Vec vec1;
cXyz vec2 = i_this->current.pos;
vec2.y = i_this->mAcch.GetGroundH();
vec1.x = vec2.x;
vec1.y = vec2.y + 50.0f;
vec1.z = vec2.z + 10.0f;
gnd_chk.SetPos(&vec1);
vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (vec1.y != -1e9f) {
i_this->mGroundAngleX = -cM_atan2s(vec1.y - vec2.y, vec1.z - vec2.z);
}
vec1.x = vec2.x + 10.0f;
vec1.y = vec2.y + 50.0f;
vec1.z = vec2.z;
gnd_chk.SetPos(&vec1);
vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (vec1.y != -1e9f) {
i_this->mGroundAngleZ = cM_atan2s(vec1.y - vec2.y, vec1.x - vec2.x);
}
}
/* 80BF09A4-80BF0AD0 000384 012C+00 1/1 0/0 0/0 .text food_carry__FP14obj_food_class */
static void food_carry(obj_food_class* i_this) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
i_this->speed.y = 0.0f;
if (!fopAcM_checkCarryNow(i_this)) {
i_this->mCcSph.OnCoSetBit();
if (i_this->speedF > 0.0f) {
i_this->speedF = 70.0f;
i_this->speed.y = 50.0f;
fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_1);
i_this->mRotSpeed.z = -0x1200;
i_this->mRotSpeed.y = 0;
i_this->current.angle.y = player->shape_angle.y;
i_this->shape_angle.y = player->shape_angle.y + 0x4000;
i_this->mBounces = 0;
} else {
fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0);
Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_PUT, &i_this->current.pos,
0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
i_this->mBounces = 3;
}
fopAcM_carryOffRevise(i_this);
}
cLib_addCalcAngleS2(&i_this->mGroundAngleX, 0, 1, 0x800);
cLib_addCalcAngleS2(&i_this->mGroundAngleZ, 0, 1, 0x800);
}
/* 80BF0AD0-80BF0C74 0004B0 01A4+00 2/2 0/0 0/0 .text wall_angle_get__FP14obj_food_class
*/
static s16 wall_angle_get(obj_food_class* i_this) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
dBgS_LinChk lin_chk;
cXyz vec1[2], vec2, vec3;
cMtx_YrotS(*calc_mtx, _this->current.angle.y);
vec2.x = 0.0f;
vec2.y = 2.0f;
vec2.z = -20.0f;
MtxPosition(&vec2, &vec3);
vec3 += _this->current.pos;
vec2.x = 15.0f;
vec2.y = 2.0f;
vec2.z = 100.0f;
for (int i = 0; i < 2; i++) {
MtxPosition(&vec2, &vec1[i]);
vec2.x *= -1.0f;
vec1[i] += vec3;
lin_chk.Set(&vec3, &vec1[i], _this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
vec1[i] = lin_chk.i_GetCross();
} else {
return 0x23;
}
}
vec2 = vec1[1] - vec1[0];
return cM_atan2s(vec2.x, vec2.z) + 0x4000;
}
/* 80BF0C74-80BF0FC0 000654 034C+00 1/1 0/0 0/0 .text food_normal__FP14obj_food_class */
static void food_normal(obj_food_class* i_this) {
if (i_this->mAcch.ChkGroundHit()) {
fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0);
if (i_this->mBounces >= 3) {
cLib_onBit<u32>(i_this->attention_info.flags, 0x10);
i_this->speedF = 0.0f;
if (fopAcM_checkCarryNow(i_this)) {
fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_2);
i_this->mBounces = 0;
i_this->mCcSph.OffCoSetBit();
}
s16 target_angle;
if (i_this->shape_angle.z < 0x4000 && i_this->shape_angle.z > -0x4000) {
target_angle = 0;
} else {
target_angle = -0x8000;
}
cLib_addCalcAngleS2(&i_this->shape_angle.z, target_angle, 1, 0x1000);
} else {
i_this->mBounces++;
if (i_this->speedF > 1.0f) {
i_this->speedF *= 0.6f;
} else if (i_this->mOldSpeedY < -40.0f) {
i_this->speedF = cM_rndF(15.0f);
}
i_this->speed.y = i_this->mOldSpeedY * -0.5f;
Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos,
fabsf(i_this->mOldSpeedY), 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
i_this->current.angle.y += (s16)cM_rndFX(8000.0f);
if (i_this->mBounces == 3) {
i_this->mRotSpeed.z = 0;
i_this->mRotSpeed.y = 0;
} else {
i_this->mRotSpeed.y = cM_rndFX(8000.0f);
i_this->mRotSpeed.z = cM_rndFX(8000.0f);
}
}
} else {
if (i_this->mTimer[1] == 0 && i_this->mAcch.ChkWallHit()) {
s16 wall_angle = wall_angle_get(i_this);
if (wall_angle != 0x23) {
s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2;
i_this->current.angle.y += refl_angle;
i_this->speedF *= (f32)fabs(cM_scos(refl_angle / 2) * 0.5f) + 0.2f;
i_this->speed.y = 0.0f;
i_this->mTimer[1] = 10;
Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos,
i_this->speedF, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
}
}
i_this->shape_angle.y += i_this->mRotSpeed.y;
i_this->shape_angle.z += i_this->mRotSpeed.z;
cXyz pos = i_this->current.pos;
if (i_this->mBounces != 0 || i_this->speedF < 20.0f) {
pos.z += 20000.0f;
}
i_this->mAtSph.SetC(pos);
i_this->mAtSph.SetR(30.0f);
dComIfG_Ccsp()->Set(&i_this->mAtSph);
}
}
/* 80BF0FC0-80BF1168 0009A0 01A8+00 1/1 0/0 0/0 .text ball_move__FP14obj_food_class */
static void ball_move(obj_food_class* i_this) {
if (i_this->mTimer[0] == 0 && (i_this->mCcSph.ChkTgHit() || i_this->mCcSph.ChkCoHit())) {
cCcD_Obj* hit_obj;
if (i_this->mCcSph.ChkTgHit()) {
hit_obj = i_this->mCcSph.GetTgHitObj();
} else {
hit_obj = i_this->mCcSph.GetCoHitObj();
}
fopAc_ac_c* actor = dCc_GetAc(hit_obj->GetAc());
cXyz vec = i_this->current.pos - actor->current.pos;
i_this->current.angle.y = cM_atan2s(vec.x, vec.z) + (s16)cM_rndFX(8000.0f);
i_this->mTimer[0] = 10;
if (actor->field_0x560 == 0x23) {
i_this->speedF = cM_rndF(1.0f) + 3.0f;
} else {
i_this->speedF = cM_rndF(2.5f) + 6.0f;
}
}
if (i_this->mAcch.ChkWallHit() && i_this->mTimer[1] == 0) {
i_this->mTimer[1] = 10;
s16 wall_angle = wall_angle_get(i_this);
if (wall_angle != 0x23) {
s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2;
i_this->current.angle.y += refl_angle;
i_this->speedF *= 0.5f;
}
}
if (i_this->mAcch.ChkGroundHit()) {
cLib_addCalc0(&i_this->speedF, 1.0f, 0.5f);
}
}
/* 80BF1168-80BF1700 000B48 0598+00 1/1 0/0 0/0 .text action__FP14obj_food_class */
static void action(obj_food_class* i_this) {
cXyz vec1, vec2;
switch (i_this->field_0x567) {
case fopAcM_FOOD_0:
food_normal(i_this);
break;
case fopAcM_FOOD_1:
food_normal(i_this);
cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
break;
case fopAcM_FOOD_2:
food_carry(i_this);
cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
break;
case fopAcM_FOOD_3:
cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
break;
case fopAcM_FOOD_4:
fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0);
i_this->mBounces = 0;
break;
case fopAcM_FOOD_5:
ball_move(i_this);
break;
}
if (i_this->mType == obj_food_class::TYPE_BALL) {
i_this->current.angle.x += (s16)(i_this->speedF * 700.0f);
cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = i_this->speedF;
MtxPosition(&vec1, &vec2);
i_this->speed.x = vec2.x;
i_this->speed.z = vec2.z;
i_this->current.pos += i_this->speed;
i_this->speed.y -= 3.0f;
i_this->current.pos.y -= 12.0f;
i_this->old.pos.y -= 12.0f;
i_this->mAcch.CrrPos(dComIfG_Bgsp());
i_this->current.pos.y += 12.0f;
i_this->old.pos.y += 12.0f;
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->current.angle.y);
mDoMtx_stack_c::XrotM(i_this->current.angle.x);
mDoMtx_stack_c::scaleM(0.6f, 0.6f, 0.6f);
mDoMtx_stack_c::transM(0.0f, -20.0f, 0.0f);
i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
cXyz vec3(0.0f, 12.0f, 0.0f);
i_this->mCcSph.SetC(i_this->current.pos + vec3);
i_this->mCcSph.SetR(6.0f);
dComIfG_Ccsp()->Set(&i_this->mCcSph);
} else if (!fopAcM_CheckFoodStatus(i_this, fopAcM_FOOD_3)) {
cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = i_this->speedF;
MtxPosition(&vec1, &vec2);
i_this->speed.x = vec2.x;
i_this->speed.z = vec2.z;
i_this->speed.y += i_this->gravity;
i_this->current.pos += i_this->speed;
if (i_this->speed.y < i_this->maxFallSpeed) {
i_this->speed.y = i_this->maxFallSpeed;
}
i_this->mOldSpeedY = i_this->speed.y;
cXyz vec3 = i_this->current.pos;
vec3.y += 100.0f;
f32 water_y;
fopAcM_getWaterY(&vec3, &water_y);
if (i_this->speed.y <= -20.0f
&& i_this->current.pos.y < water_y && i_this->old.pos.y >= water_y)
{
cXyz scale(0.7f, 0.7f, 0.7f);
cXyz pos = i_this->current.pos;
pos.y = water_y;
static u16 w_eff_id[4] = {0x1B8, 0x1B9, 0x1BA, 0x1BB};
for (int i = 0; i < 4; i++) {
i_this->mParticleKey[i] =
dComIfGp_particle_set(i_this->mParticleKey[i], w_eff_id[i], &pos,
&i_this->tevStr, NULL, &scale, 0xff, NULL, -1,
NULL, NULL, NULL);
}
i_this->mSound.startSound(Z2SE_CM_BODYFALL_WATER_S, 0, -1);
i_this->speed.y = -1.0f;
i_this->mRotSpeed.z = 0;
i_this->mRotSpeed.y = 0;
i_this->speedF = 0.0f;
}
if (i_this->current.pos.y <= water_y) {
i_this->gravity = -0.5f;
i_this->maxFallSpeed = -8.0f;
} else {
i_this->gravity = -5.0f;
i_this->maxFallSpeed = -90.0f;
}
i_this->mAcch.CrrPos(dComIfG_Bgsp());
if (i_this->mAcch.ChkGroundHit()) {
ground_ang_set(i_this);
}
mDoMtx_stack_c::transS(i_this->current.pos.x,
i_this->current.pos.y + 5.0f,
i_this->current.pos.z);
mDoMtx_stack_c::XrotM(i_this->mGroundAngleX);
mDoMtx_stack_c::ZrotM(i_this->mGroundAngleZ);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
mDoMtx_stack_c::ZrotM(i_this->shape_angle.z);
mDoMtx_stack_c::transM(0.0f, 0.0f, -5.0f);
mDoMtx_stack_c::scaleM(l_HIO.mBoneScale, l_HIO.mBoneScale, l_HIO.mBoneScale);
i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
} else {
fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_4);
}
i_this->attention_info.position = i_this->eyePos = i_this->current.pos;
}
/* 80BF1700-80BF1794 0010E0 0094+00 2/1 0/0 0/0 .text daObj_Food_Execute__FP14obj_food_class */
static int daObj_Food_Execute(obj_food_class* i_this) {
i_this->mCounter++;
for (int i = 0; i < 4; i++) {
if (i_this->mTimer[i] != 0) {
i_this->mTimer[i]--;
}
}
action(i_this);
i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
return 1;
}
/* 80BF1794-80BF179C 001174 0008+00 1/0 0/0 0/0 .text daObj_Food_IsDelete__FP14obj_food_class */
static int daObj_Food_IsDelete(obj_food_class* i_this) {
return 1;
}
/* 80BF179C-80BF1804 00117C 0068+00 1/0 0/0 0/0 .text daObj_Food_Delete__FP14obj_food_class */
static int daObj_Food_Delete(obj_food_class* i_this) {
dComIfG_resDelete(&i_this->mPhase, "Obj_fd");
if (i_this->mHIOInit) {
hioInit = false;
}
if (i_this->heap != NULL) {
i_this->mSound.deleteObject();
}
return 1;
}
/* 80BF1804-80BF18CC 0011E4 00C8+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
static int useHeapInit(fopAc_ac_c* i_this) {
obj_food_class* _this = static_cast<obj_food_class*>(i_this);
J3DModelData* model_data;
if (_this->mType == obj_food_class::TYPE_BALL) {
model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("Obj_fd", 3));
} else {
model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("Obj_fd", 4));
}
_this->mpModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084);
if (_this->mpModel == NULL) {
return 0;
}
_this->mSound.init(&_this->current.pos, 1);
return 1;
}
/* 80BF18CC-80BF1BE8 0012AC 031C+00 1/0 0/0 0/0 .text daObj_Food_Create__FP10fopAc_ac_c
*/
static cPhs__Step daObj_Food_Create(fopAc_ac_c* i_this) {
obj_food_class* _this = static_cast<obj_food_class*>(i_this);
fopAcM_SetupActor(i_this, obj_food_class);
cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, "Obj_fd");
if (step == cPhs_COMPLEATE_e) {
_this->mType = (u8)fopAcM_GetParam(_this);
_this->mParam1 = (u8)(fopAcM_GetParam(_this) >> 8);
_this->mParam2 = (u8)(fopAcM_GetParam(_this) >> 0x10);
if (_this->mType == 0xff) {
_this->mType = obj_food_class::TYPE_BONE;
}
if (!fopAcM_entrySolidHeap(_this, useHeapInit, 0x810)) {
return cPhs_ERROR_e;
}
if (!hioInit) {
_this->mHIOInit = true;
hioInit = true;
l_HIO.field_0x4 = -1;
}
fopAcM_SetMtx(_this, _this->mpModel->getBaseTRMtx());
_this->mCcStts.Init(10, 0, _this);
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
} // mSphAttr
};
_this->mCcSph.Set(cc_sph_src);
_this->mCcSph.SetStts(&_this->mCcStts);
_this->mAcch.Set(fopAcM_GetPosition_p(_this), fopAcM_GetOldPosition_p(_this), _this, 1,
&_this->mAcchCir, fopAcM_GetSpeed_p(_this), NULL, NULL);
if (_this->mType == obj_food_class::TYPE_BALL) {
_this->mAcchCir.SetWall(20.0f, 20.0f);
fopAcM_SetFoodStatus(_this, fopAcM_FOOD_5);
} else {
_this->mAcchCir.SetWall(30.0f, 30.0f);
_this->attention_info.distances[fopAc_attn_CARRY_e] = 7;
_this->gravity = -5.0f;
fopAcM_SetFoodStatus(_this, fopAcM_FOOD_0);
fopAcM_OnCarryType(_this, fopAcM_CARRY_UNK_30);
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_THROW_OBJ, 0x0, 0x1f}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_NONE, 0x1, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 15.0f} // mSph
} // mSphAttr
};
_this->mAtSph.Set(at_sph_src);
_this->mAtSph.SetStts(&_this->mCcStts);
_this->mAtSph.OffAtVsPlayerBit();
}
_this->gravity = -5.0f;
_this->maxFallSpeed = -90.0f;
daObj_Food_Execute(_this);
}
return step;
}
/* 80BF1EA0-80BF1EC0 -00001 0020+00 1/0 0/0 0/0 .data l_daObj_Food_Method */
static actor_method_class l_daObj_Food_Method = {
(process_method_func)daObj_Food_Create,
(process_method_func)daObj_Food_Delete,
(process_method_func)daObj_Food_Execute,
(process_method_func)daObj_Food_IsDelete,
(process_method_func)daObj_Food_Draw,
};
/* 80BF1EC0-80BF1EF0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_OBJ_FOOD */
extern actor_process_profile_definition g_profile_OBJ_FOOD = {
fpcLy_CURRENT_e,
7,
fpcPi_CURRENT_e,
PROC_OBJ_FOOD,
&g_fpcLf_Method.base,
sizeof(obj_food_class),
0,
0,
&g_fopAc_Method.base,
0x2C8,
&l_daObj_Food_Method,
0x44100,
fopAc_ACTOR_e,
fopAc_CULLBOX_0_e,
};