mirror of https://github.com/zeldaret/tp.git
540 lines
19 KiB
C++
540 lines
19 KiB
C++
/**
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* d_a_obj_food.cpp
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* Object - Bone / Ball
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*/
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#include "d/actor/d_a_obj_food.h"
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#include "SSystem/SComponent/c_math.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_uty.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_procname.h"
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/* 80BF1F40-80BF1F44 000008 0004+00 2/2 0/0 0/0 .bss None */
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static bool hioInit;
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/* 80BF1F50-80BF1F5C 000018 000C+00 3/3 0/0 0/0 .bss l_HIO */
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static daObj_Food_HIO_c l_HIO;
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/* 80BF070C-80BF0730 0000EC 0024+00 1/1 0/0 0/0 .text __ct__16daObj_Food_HIO_cFv */
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daObj_Food_HIO_c::daObj_Food_HIO_c() {
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field_0x4 = -1;
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mBoneScale = 1.0f;
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}
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/* 80BF0730-80BF0854 000110 0124+00 1/0 0/0 0/0 .text daObj_Food_Draw__FP14obj_food_class
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*/
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static int daObj_Food_Draw(obj_food_class* i_this) {
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if (daPy_py_c::wolfGrabSubjectNoDraw(i_this)) {
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return 1;
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}
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g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
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g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &i_this->tevStr);
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mDoExt_modelUpdateDL(i_this->mpModel);
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if (!fopAcM_checkCarryNow(i_this)) {
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if (i_this->mType != obj_food_class::TYPE_BALL) {
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cXyz pos;
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pos.set(i_this->current.pos.x, i_this->current.pos.y + 50.0f, i_this->current.pos.z);
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i_this->mShadowKey =
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dComIfGd_setShadow(i_this->mShadowKey, 1, i_this->mpModel, &pos, 200.0f, 0.0f,
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i_this->current.pos.y, i_this->mAcch.GetGroundH(),
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i_this->mAcch.m_gnd, &i_this->tevStr, 0, 1.0f,
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dDlst_shadowControl_c::getSimpleTex());
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} else {
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dComIfGd_setSimpleShadow(&i_this->current.pos, i_this->mAcch.GetGroundH(),
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19.0f, i_this->mAcch.m_gnd, 0, 1.0f,
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dDlst_shadowControl_c::getSimpleTex());
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}
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}
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return 1;
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}
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/* 80BF0854-80BF09A4 000234 0150+00 1/1 0/0 0/0 .text ground_ang_set__FP14obj_food_class
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*/
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static void ground_ang_set(obj_food_class* i_this) {
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dBgS_GndChk gnd_chk;
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Vec vec1;
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cXyz vec2 = i_this->current.pos;
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vec2.y = i_this->mAcch.GetGroundH();
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vec1.x = vec2.x;
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vec1.y = vec2.y + 50.0f;
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vec1.z = vec2.z + 10.0f;
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gnd_chk.SetPos(&vec1);
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vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
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if (vec1.y != -1e9f) {
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i_this->mGroundAngleX = -cM_atan2s(vec1.y - vec2.y, vec1.z - vec2.z);
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}
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vec1.x = vec2.x + 10.0f;
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vec1.y = vec2.y + 50.0f;
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vec1.z = vec2.z;
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gnd_chk.SetPos(&vec1);
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vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
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if (vec1.y != -1e9f) {
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i_this->mGroundAngleZ = cM_atan2s(vec1.y - vec2.y, vec1.x - vec2.x);
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}
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}
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/* 80BF09A4-80BF0AD0 000384 012C+00 1/1 0/0 0/0 .text food_carry__FP14obj_food_class */
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static void food_carry(obj_food_class* i_this) {
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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i_this->speed.y = 0.0f;
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if (!fopAcM_checkCarryNow(i_this)) {
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i_this->mCcSph.OnCoSetBit();
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if (i_this->speedF > 0.0f) {
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i_this->speedF = 70.0f;
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i_this->speed.y = 50.0f;
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fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_1);
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i_this->mRotSpeed.z = -0x1200;
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i_this->mRotSpeed.y = 0;
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i_this->current.angle.y = player->shape_angle.y;
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i_this->shape_angle.y = player->shape_angle.y + 0x4000;
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i_this->mBounces = 0;
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} else {
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fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0);
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Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_PUT, &i_this->current.pos,
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0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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i_this->mBounces = 3;
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}
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fopAcM_carryOffRevise(i_this);
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}
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cLib_addCalcAngleS2(&i_this->mGroundAngleX, 0, 1, 0x800);
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cLib_addCalcAngleS2(&i_this->mGroundAngleZ, 0, 1, 0x800);
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}
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/* 80BF0AD0-80BF0C74 0004B0 01A4+00 2/2 0/0 0/0 .text wall_angle_get__FP14obj_food_class
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*/
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static s16 wall_angle_get(obj_food_class* i_this) {
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fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
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dBgS_LinChk lin_chk;
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cXyz vec1[2], vec2, vec3;
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cMtx_YrotS(*calc_mtx, _this->current.angle.y);
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vec2.x = 0.0f;
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vec2.y = 2.0f;
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vec2.z = -20.0f;
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MtxPosition(&vec2, &vec3);
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vec3 += _this->current.pos;
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vec2.x = 15.0f;
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vec2.y = 2.0f;
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vec2.z = 100.0f;
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for (int i = 0; i < 2; i++) {
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MtxPosition(&vec2, &vec1[i]);
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vec2.x *= -1.0f;
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vec1[i] += vec3;
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lin_chk.Set(&vec3, &vec1[i], _this);
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if (dComIfG_Bgsp().LineCross(&lin_chk)) {
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vec1[i] = lin_chk.i_GetCross();
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} else {
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return 0x23;
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}
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}
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vec2 = vec1[1] - vec1[0];
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return cM_atan2s(vec2.x, vec2.z) + 0x4000;
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}
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/* 80BF0C74-80BF0FC0 000654 034C+00 1/1 0/0 0/0 .text food_normal__FP14obj_food_class */
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static void food_normal(obj_food_class* i_this) {
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if (i_this->mAcch.ChkGroundHit()) {
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fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0);
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if (i_this->mBounces >= 3) {
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cLib_onBit<u32>(i_this->attention_info.flags, 0x10);
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i_this->speedF = 0.0f;
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if (fopAcM_checkCarryNow(i_this)) {
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fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_2);
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i_this->mBounces = 0;
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i_this->mCcSph.OffCoSetBit();
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}
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s16 target_angle;
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if (i_this->shape_angle.z < 0x4000 && i_this->shape_angle.z > -0x4000) {
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target_angle = 0;
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} else {
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target_angle = -0x8000;
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}
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cLib_addCalcAngleS2(&i_this->shape_angle.z, target_angle, 1, 0x1000);
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} else {
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i_this->mBounces++;
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if (i_this->speedF > 1.0f) {
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i_this->speedF *= 0.6f;
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} else if (i_this->mOldSpeedY < -40.0f) {
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i_this->speedF = cM_rndF(15.0f);
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}
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i_this->speed.y = i_this->mOldSpeedY * -0.5f;
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Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos,
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fabsf(i_this->mOldSpeedY), 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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i_this->current.angle.y += (s16)cM_rndFX(8000.0f);
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if (i_this->mBounces == 3) {
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i_this->mRotSpeed.z = 0;
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i_this->mRotSpeed.y = 0;
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} else {
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i_this->mRotSpeed.y = cM_rndFX(8000.0f);
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i_this->mRotSpeed.z = cM_rndFX(8000.0f);
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}
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}
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} else {
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if (i_this->mTimer[1] == 0 && i_this->mAcch.ChkWallHit()) {
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s16 wall_angle = wall_angle_get(i_this);
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if (wall_angle != 0x23) {
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s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2;
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i_this->current.angle.y += refl_angle;
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i_this->speedF *= (f32)fabs(cM_scos(refl_angle / 2) * 0.5f) + 0.2f;
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i_this->speed.y = 0.0f;
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i_this->mTimer[1] = 10;
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Z2GetAudioMgr()->seStart(Z2SE_OBJ_TOY_BONE_BOUND, &i_this->current.pos,
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i_this->speedF, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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}
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}
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i_this->shape_angle.y += i_this->mRotSpeed.y;
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i_this->shape_angle.z += i_this->mRotSpeed.z;
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cXyz pos = i_this->current.pos;
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if (i_this->mBounces != 0 || i_this->speedF < 20.0f) {
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pos.z += 20000.0f;
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}
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i_this->mAtSph.SetC(pos);
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i_this->mAtSph.SetR(30.0f);
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dComIfG_Ccsp()->Set(&i_this->mAtSph);
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}
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}
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/* 80BF0FC0-80BF1168 0009A0 01A8+00 1/1 0/0 0/0 .text ball_move__FP14obj_food_class */
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static void ball_move(obj_food_class* i_this) {
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if (i_this->mTimer[0] == 0 && (i_this->mCcSph.ChkTgHit() || i_this->mCcSph.ChkCoHit())) {
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cCcD_Obj* hit_obj;
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if (i_this->mCcSph.ChkTgHit()) {
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hit_obj = i_this->mCcSph.GetTgHitObj();
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} else {
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hit_obj = i_this->mCcSph.GetCoHitObj();
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}
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fopAc_ac_c* actor = dCc_GetAc(hit_obj->GetAc());
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cXyz vec = i_this->current.pos - actor->current.pos;
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i_this->current.angle.y = cM_atan2s(vec.x, vec.z) + (s16)cM_rndFX(8000.0f);
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i_this->mTimer[0] = 10;
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if (actor->field_0x560 == 0x23) {
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i_this->speedF = cM_rndF(1.0f) + 3.0f;
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} else {
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i_this->speedF = cM_rndF(2.5f) + 6.0f;
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}
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}
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if (i_this->mAcch.ChkWallHit() && i_this->mTimer[1] == 0) {
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i_this->mTimer[1] = 10;
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s16 wall_angle = wall_angle_get(i_this);
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if (wall_angle != 0x23) {
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s16 refl_angle = 0x8000 - (s16)(i_this->current.angle.y - wall_angle) * 2;
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i_this->current.angle.y += refl_angle;
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i_this->speedF *= 0.5f;
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}
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}
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if (i_this->mAcch.ChkGroundHit()) {
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cLib_addCalc0(&i_this->speedF, 1.0f, 0.5f);
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}
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}
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/* 80BF1168-80BF1700 000B48 0598+00 1/1 0/0 0/0 .text action__FP14obj_food_class */
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static void action(obj_food_class* i_this) {
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cXyz vec1, vec2;
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switch (i_this->field_0x567) {
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case fopAcM_FOOD_0:
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food_normal(i_this);
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break;
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case fopAcM_FOOD_1:
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food_normal(i_this);
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cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
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break;
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case fopAcM_FOOD_2:
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food_carry(i_this);
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cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
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break;
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case fopAcM_FOOD_3:
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cLib_offBit<u32>(i_this->attention_info.flags, 0x10);
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break;
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case fopAcM_FOOD_4:
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fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_0);
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i_this->mBounces = 0;
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break;
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case fopAcM_FOOD_5:
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ball_move(i_this);
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break;
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}
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if (i_this->mType == obj_food_class::TYPE_BALL) {
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i_this->current.angle.x += (s16)(i_this->speedF * 700.0f);
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cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
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vec1.x = 0.0f;
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vec1.y = 0.0f;
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vec1.z = i_this->speedF;
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MtxPosition(&vec1, &vec2);
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i_this->speed.x = vec2.x;
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i_this->speed.z = vec2.z;
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i_this->current.pos += i_this->speed;
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i_this->speed.y -= 3.0f;
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i_this->current.pos.y -= 12.0f;
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i_this->old.pos.y -= 12.0f;
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i_this->mAcch.CrrPos(dComIfG_Bgsp());
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i_this->current.pos.y += 12.0f;
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i_this->old.pos.y += 12.0f;
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mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
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mDoMtx_stack_c::YrotM(i_this->current.angle.y);
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mDoMtx_stack_c::XrotM(i_this->current.angle.x);
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mDoMtx_stack_c::scaleM(0.6f, 0.6f, 0.6f);
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mDoMtx_stack_c::transM(0.0f, -20.0f, 0.0f);
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i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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cXyz vec3(0.0f, 12.0f, 0.0f);
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i_this->mCcSph.SetC(i_this->current.pos + vec3);
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i_this->mCcSph.SetR(6.0f);
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dComIfG_Ccsp()->Set(&i_this->mCcSph);
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} else if (!fopAcM_CheckFoodStatus(i_this, fopAcM_FOOD_3)) {
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cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
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vec1.x = 0.0f;
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vec1.y = 0.0f;
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vec1.z = i_this->speedF;
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MtxPosition(&vec1, &vec2);
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i_this->speed.x = vec2.x;
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i_this->speed.z = vec2.z;
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i_this->speed.y += i_this->gravity;
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i_this->current.pos += i_this->speed;
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if (i_this->speed.y < i_this->maxFallSpeed) {
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i_this->speed.y = i_this->maxFallSpeed;
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}
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i_this->mOldSpeedY = i_this->speed.y;
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cXyz vec3 = i_this->current.pos;
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vec3.y += 100.0f;
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f32 water_y;
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fopAcM_getWaterY(&vec3, &water_y);
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if (i_this->speed.y <= -20.0f
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&& i_this->current.pos.y < water_y && i_this->old.pos.y >= water_y)
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{
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cXyz scale(0.7f, 0.7f, 0.7f);
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cXyz pos = i_this->current.pos;
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pos.y = water_y;
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static u16 w_eff_id[4] = {0x1B8, 0x1B9, 0x1BA, 0x1BB};
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for (int i = 0; i < 4; i++) {
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i_this->mParticleKey[i] =
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dComIfGp_particle_set(i_this->mParticleKey[i], w_eff_id[i], &pos,
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&i_this->tevStr, NULL, &scale, 0xff, NULL, -1,
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NULL, NULL, NULL);
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}
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i_this->mSound.startSound(Z2SE_CM_BODYFALL_WATER_S, 0, -1);
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i_this->speed.y = -1.0f;
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i_this->mRotSpeed.z = 0;
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i_this->mRotSpeed.y = 0;
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i_this->speedF = 0.0f;
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}
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if (i_this->current.pos.y <= water_y) {
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i_this->gravity = -0.5f;
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i_this->maxFallSpeed = -8.0f;
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} else {
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i_this->gravity = -5.0f;
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i_this->maxFallSpeed = -90.0f;
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}
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i_this->mAcch.CrrPos(dComIfG_Bgsp());
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if (i_this->mAcch.ChkGroundHit()) {
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ground_ang_set(i_this);
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}
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mDoMtx_stack_c::transS(i_this->current.pos.x,
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i_this->current.pos.y + 5.0f,
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i_this->current.pos.z);
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mDoMtx_stack_c::XrotM(i_this->mGroundAngleX);
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mDoMtx_stack_c::ZrotM(i_this->mGroundAngleZ);
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mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
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mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
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mDoMtx_stack_c::ZrotM(i_this->shape_angle.z);
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mDoMtx_stack_c::transM(0.0f, 0.0f, -5.0f);
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mDoMtx_stack_c::scaleM(l_HIO.mBoneScale, l_HIO.mBoneScale, l_HIO.mBoneScale);
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i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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} else {
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fopAcM_SetFoodStatus(i_this, fopAcM_FOOD_4);
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}
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i_this->attention_info.position = i_this->eyePos = i_this->current.pos;
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}
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/* 80BF1700-80BF1794 0010E0 0094+00 2/1 0/0 0/0 .text daObj_Food_Execute__FP14obj_food_class */
|
|
static int daObj_Food_Execute(obj_food_class* i_this) {
|
|
i_this->mCounter++;
|
|
for (int i = 0; i < 4; i++) {
|
|
if (i_this->mTimer[i] != 0) {
|
|
i_this->mTimer[i]--;
|
|
}
|
|
}
|
|
action(i_this);
|
|
i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
|
|
return 1;
|
|
}
|
|
|
|
/* 80BF1794-80BF179C 001174 0008+00 1/0 0/0 0/0 .text daObj_Food_IsDelete__FP14obj_food_class */
|
|
static int daObj_Food_IsDelete(obj_food_class* i_this) {
|
|
return 1;
|
|
}
|
|
|
|
/* 80BF179C-80BF1804 00117C 0068+00 1/0 0/0 0/0 .text daObj_Food_Delete__FP14obj_food_class */
|
|
static int daObj_Food_Delete(obj_food_class* i_this) {
|
|
dComIfG_resDelete(&i_this->mPhase, "Obj_fd");
|
|
if (i_this->mHIOInit) {
|
|
hioInit = false;
|
|
}
|
|
if (i_this->heap != NULL) {
|
|
i_this->mSound.deleteObject();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* 80BF1804-80BF18CC 0011E4 00C8+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
|
|
static int useHeapInit(fopAc_ac_c* i_this) {
|
|
obj_food_class* _this = static_cast<obj_food_class*>(i_this);
|
|
|
|
J3DModelData* model_data;
|
|
if (_this->mType == obj_food_class::TYPE_BALL) {
|
|
model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("Obj_fd", 3));
|
|
} else {
|
|
model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes("Obj_fd", 4));
|
|
}
|
|
|
|
_this->mpModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084);
|
|
if (_this->mpModel == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
_this->mSound.init(&_this->current.pos, 1);
|
|
return 1;
|
|
}
|
|
|
|
/* 80BF18CC-80BF1BE8 0012AC 031C+00 1/0 0/0 0/0 .text daObj_Food_Create__FP10fopAc_ac_c
|
|
*/
|
|
static cPhs__Step daObj_Food_Create(fopAc_ac_c* i_this) {
|
|
obj_food_class* _this = static_cast<obj_food_class*>(i_this);
|
|
fopAcM_SetupActor(i_this, obj_food_class);
|
|
|
|
cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, "Obj_fd");
|
|
if (step == cPhs_COMPLEATE_e) {
|
|
_this->mType = (u8)fopAcM_GetParam(_this);
|
|
_this->mParam1 = (u8)(fopAcM_GetParam(_this) >> 8);
|
|
_this->mParam2 = (u8)(fopAcM_GetParam(_this) >> 0x10);
|
|
if (_this->mType == 0xff) {
|
|
_this->mType = obj_food_class::TYPE_BONE;
|
|
}
|
|
|
|
if (!fopAcM_entrySolidHeap(_this, useHeapInit, 0x810)) {
|
|
return cPhs_ERROR_e;
|
|
}
|
|
|
|
if (!hioInit) {
|
|
_this->mHIOInit = true;
|
|
hioInit = true;
|
|
l_HIO.field_0x4 = -1;
|
|
}
|
|
|
|
fopAcM_SetMtx(_this, _this->mpModel->getBaseTRMtx());
|
|
_this->mCcStts.Init(10, 0, _this);
|
|
|
|
static dCcD_SrcSph cc_sph_src = {
|
|
{
|
|
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
|
{0x0}, // mGObjCo
|
|
}, // mObjInf
|
|
{
|
|
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
|
|
} // mSphAttr
|
|
};
|
|
_this->mCcSph.Set(cc_sph_src);
|
|
_this->mCcSph.SetStts(&_this->mCcStts);
|
|
|
|
_this->mAcch.Set(fopAcM_GetPosition_p(_this), fopAcM_GetOldPosition_p(_this), _this, 1,
|
|
&_this->mAcchCir, fopAcM_GetSpeed_p(_this), NULL, NULL);
|
|
|
|
if (_this->mType == obj_food_class::TYPE_BALL) {
|
|
_this->mAcchCir.SetWall(20.0f, 20.0f);
|
|
fopAcM_SetFoodStatus(_this, fopAcM_FOOD_5);
|
|
} else {
|
|
_this->mAcchCir.SetWall(30.0f, 30.0f);
|
|
_this->attention_info.distances[fopAc_attn_CARRY_e] = 7;
|
|
_this->gravity = -5.0f;
|
|
fopAcM_SetFoodStatus(_this, fopAcM_FOOD_0);
|
|
fopAcM_OnCarryType(_this, fopAcM_CARRY_UNK_30);
|
|
|
|
static dCcD_SrcSph at_sph_src = {
|
|
{
|
|
{0x0, {{AT_TYPE_THROW_OBJ, 0x0, 0x1f}, {0x0, 0x0}, 0x0}}, // mObj
|
|
{dCcD_SE_NONE, 0x1, 0x0, 0x0, 0x0}, // mGObjAt
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
|
{0x0}, // mGObjCo
|
|
}, // mObjInf
|
|
{
|
|
{{0.0f, 0.0f, 0.0f}, 15.0f} // mSph
|
|
} // mSphAttr
|
|
};
|
|
_this->mAtSph.Set(at_sph_src);
|
|
_this->mAtSph.SetStts(&_this->mCcStts);
|
|
_this->mAtSph.OffAtVsPlayerBit();
|
|
}
|
|
|
|
_this->gravity = -5.0f;
|
|
_this->maxFallSpeed = -90.0f;
|
|
|
|
daObj_Food_Execute(_this);
|
|
}
|
|
|
|
return step;
|
|
}
|
|
|
|
/* 80BF1EA0-80BF1EC0 -00001 0020+00 1/0 0/0 0/0 .data l_daObj_Food_Method */
|
|
static actor_method_class l_daObj_Food_Method = {
|
|
(process_method_func)daObj_Food_Create,
|
|
(process_method_func)daObj_Food_Delete,
|
|
(process_method_func)daObj_Food_Execute,
|
|
(process_method_func)daObj_Food_IsDelete,
|
|
(process_method_func)daObj_Food_Draw,
|
|
};
|
|
|
|
/* 80BF1EC0-80BF1EF0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_OBJ_FOOD */
|
|
extern actor_process_profile_definition g_profile_OBJ_FOOD = {
|
|
fpcLy_CURRENT_e,
|
|
7,
|
|
fpcPi_CURRENT_e,
|
|
PROC_OBJ_FOOD,
|
|
&g_fpcLf_Method.base,
|
|
sizeof(obj_food_class),
|
|
0,
|
|
0,
|
|
&g_fopAc_Method.base,
|
|
0x2C8,
|
|
&l_daObj_Food_Method,
|
|
0x44100,
|
|
fopAc_ACTOR_e,
|
|
fopAc_CULLBOX_0_e,
|
|
};
|