mirror of https://github.com/zeldaret/tp.git
94 lines
3.4 KiB
C++
94 lines
3.4 KiB
C++
#ifndef D_D_BOMB_H
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#define D_D_BOMB_H
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#include "f_op/f_op_actor_mng.h"
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class dBomb_c : public fopAc_ac_c {
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public:
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enum dBomb_PRM {
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PRM_NORMAL_BOMB_EXPLODE,
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PRM_BOMB_CARRY,
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PRM_BOMB_HOOKSHOT,
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PRM_BOMB_WAIT,
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PRM_FLOWER_BOMB,
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PRM_BOMB_BOOMERANG_MOVE,
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PRM_ENEMY_BOMB_BOOMERANG_MOVE,
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PRM_INSECT_BOMB_MOVE,
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PRM_NORMAL_BOMB_PLAYER,
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PRM_WATER_BOMB_PLAYER,
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PRM_INSECT_BOMB_PLAYER,
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PRM_ENEMY_BOMB,
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PRM_ENEMY_BOMB_BOOMERANG,
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PRM_ENEMY_BOMB_HOOKSHOT,
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PRM_ENEMY_WATER_BOMB,
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PRM_UNK_15,
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PRM_ENEMY_WATER_BOMB_HOOKSHOT,
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PRM_BOMB_CARGO_CARRY,
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PRM_WATER_BOMB_EXPLODE,
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};
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bool checkStateCarry();
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static bool checkFlowerBombWait(fopAc_ac_c*);
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static bool checkWaterBomb(fopAc_ac_c*);
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static bool checkInsectBombMove(fopAc_ac_c*);
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virtual u8 checkExplodeNow() { return false; }
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virtual void deleteBombAndEffect() {}
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virtual void setCargoBombExplode() {}
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bool checkStateExplode() { return fopAcM_GetParam(this) == 0; }
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static bool checkBombActor(fopAc_ac_c* i_actor) {
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return fopAcM_GetName(i_actor) == PROC_NBOMB;
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}
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static fopAc_ac_c* createNormalBombPlayer(cXyz* i_pos) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 8, i_pos, -1, NULL, NULL, -1, NULL, NULL);
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}
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static fopAc_ac_c* createNormalBombExplode(cXyz* i_pos) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 0, i_pos, -1, NULL, NULL, -1, NULL, NULL);
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}
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static fopAc_ac_c* createWaterBombPlayer(cXyz* i_pos) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 9, i_pos, -1, NULL, NULL, -1, NULL, NULL);
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}
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static fopAc_ac_c* createFlowerBomb(cXyz* i_pos, csXyz* i_angle, int param_2) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 4, i_pos, param_2, i_angle, NULL, -1,
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NULL, NULL);
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}
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static fopAc_ac_c* createInsectBombPlayer(cXyz* i_pos) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 10, i_pos, -1, NULL, NULL, -1,
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NULL, NULL);
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}
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static fopAc_ac_c* createEnemyBombBoomerang(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 12, i_pos, i_roomNo, i_angle, NULL, -1,
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NULL, NULL);
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}
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static fopAc_ac_c* createWaterBombExplode(cXyz* i_pos) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 18, i_pos, -1, NULL, NULL, -1, NULL,
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NULL);
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}
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static fopAc_ac_c* createEnemyWaterBomb(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 14, i_pos, i_roomNo, i_angle, NULL, -1,
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NULL, NULL);
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}
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static fopAc_ac_c* createEnemyWaterBombHookshot(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 16, i_pos, i_roomNo, i_angle, NULL, -1,
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NULL, NULL);
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}
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static fopAc_ac_c* createBombCargoCarry(cXyz* i_pos, csXyz* i_angle, int i_roomNo) {
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return (fopAc_ac_c*)fopAcM_fastCreate(PROC_NBOMB, 0x11, i_pos, i_roomNo, i_angle, NULL, -1,
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NULL, NULL);
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}
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};
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#endif /* D_D_BOMB_H */
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