mirror of https://github.com/zeldaret/tp.git
21 lines
853 B
C++
21 lines
853 B
C++
#ifndef D_A_D_A_OBJ_H
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#define D_A_D_A_OBJ_H
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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namespace daObj {
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/* 80037038 */ void eff_break_tsubo(fopAc_ac_c*, cXyz, int);
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/* 80037180 */ void make_eff_break_kotubo(fopAc_ac_c*);
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/* 80037210 */ void make_eff_break_kotubo2(fopAc_ac_c*);
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/* 800372A0 */ void make_eff_break_gm_kotubo(fopAc_ac_c*);
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/* 80037330 */ void make_eff_break_gm_ootubo(fopAc_ac_c*);
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/* 800373C0 */ void posMoveF_stream(fopAc_ac_c*, cXyz const*, cXyz const*, f32, f32);
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/* 80037620 */ void posMoveF_grade(fopAc_ac_c*, cXyz const*, cXyz const*, f32, f32, cXyz const*,
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f32, f32, cXyz const*);
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/* 80037788 */ void quat_rotBaseY(Quaternion*, cXyz const&);
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/* 80037900 */ void HitSeStart(cXyz const*, int, dCcD_GObjInf const*, u32);
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}; // namespace daObj
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#endif /* D_A_D_A_OBJ_H */
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