mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList ArmorEffect
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@ -65,6 +65,7 @@ add_executable(uking
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src/KingSystem/Resource/GeneralParamList/resGParamListObject.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h
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@ -89082,7 +89082,7 @@
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0x000000710119512c,BgparamlistObjectCamera::ctor,884,_ZN4ksys3res22GParamListObjectCameraC2Ev
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0x00000071011954a0,BgparamlistObjectGrab::ctor,1188,_ZN4ksys3res20GParamListObjectGrabC2Ev
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0x0000007101195944,BgparamlistObjectArmor::ctor,700,_ZN4ksys3res21GParamListObjectArmorC2Ev
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0x0000007101195c00,BgparamlistObjectArmorEffect::ctor,540,
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0x0000007101195c00,BgparamlistObjectArmorEffect::ctor,540,_ZN4ksys3res27GParamListObjectArmorEffectC2Ev
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0x0000007101195e1c,BgparamlistObjectArmorHead::ctor,400,
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0x0000007101195fac,BgparamlistObjectArmorUpper::ctor,508,
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0x00000071011961a8,BgparamlistObjectShiekerStone::ctor,672,
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@ -89170,7 +89170,7 @@
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0x00000071011a7ca4,sub_71011A7CA4,12,_ZNK4ksys3res22GParamListObjectCamera7getNameEv
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0x00000071011a7cb0,sub_71011A7CB0,12,_ZNK4ksys3res20GParamListObjectGrab7getNameEv
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0x00000071011a7cbc,sub_71011A7CBC,12,_ZNK4ksys3res21GParamListObjectArmor7getNameEv
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0x00000071011a7cc8,sub_71011A7CC8,12,
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0x00000071011a7cc8,sub_71011A7CC8,12,_ZNK4ksys3res27GParamListObjectArmorEffect7getNameEv
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0x00000071011a7cd4,sub_71011A7CD4,12,
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0x00000071011a7ce0,sub_71011A7CE0,12,
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0x00000071011a7cec,sub_71011A7CEC,12,
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Can't render this file because it is too large.
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@ -0,0 +1,32 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectArmorEffect : public GParamListObject {
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public:
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GParamListObjectArmorEffect();
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const char* getName() const override { return "ArmorEffect"; }
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agl::utl::Parameter<sead::SafeString> mEffectType;
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agl::utl::Parameter<s32> mEffectLevel;
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agl::utl::Parameter<bool> mAncientPowUp;
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agl::utl::Parameter<bool> mEnableClimbWaterfall;
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agl::utl::Parameter<bool> mEnableSpinAttack;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectArmorEffect, 0xe0);
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inline GParamListObjectArmorEffect::GParamListObjectArmorEffect() {
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auto* const obj = &mObj;
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mEffectType.init("None", "EffectType", "", obj);
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mEffectLevel.init(0, "EffectLevel", "", obj);
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mAncientPowUp.init(false, "AncientPowUp", "", obj);
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mEnableClimbWaterfall.init(false, "EnableClimbWaterfall", "", obj);
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mEnableSpinAttack.init(false, "EnableSpinAttack", "", obj);
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}
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} // namespace ksys::res
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@ -4,6 +4,7 @@
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
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@ -89,6 +90,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::Camera>(archive.getRootList(), "Camera", heap, dummy_list);
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add<GParamListObjType::Grab>(archive.getRootList(), "Grab", heap, dummy_list);
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add<GParamListObjType::Armor>(archive.getRootList(), "Armor", heap, dummy_list);
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add<GParamListObjType::ArmorEffect>(archive.getRootList(), "ArmorEffect", heap, dummy_list);
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// TODO: the rest
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