mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList Armor
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@ -64,6 +64,7 @@ add_executable(uking
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src/KingSystem/MessageSystem/mesTransceiver.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObject.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h
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@ -89081,7 +89081,7 @@
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0x0000007101192548,BgparamlistObjectPlayer::ctor,11236,_ZN4ksys3res22GParamListObjectPlayerC2Ev
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0x000000710119512c,BgparamlistObjectCamera::ctor,884,_ZN4ksys3res22GParamListObjectCameraC2Ev
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0x00000071011954a0,BgparamlistObjectGrab::ctor,1188,_ZN4ksys3res20GParamListObjectGrabC2Ev
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0x0000007101195944,BgparamlistObjectArmor::ctor,700,
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0x0000007101195944,BgparamlistObjectArmor::ctor,700,_ZN4ksys3res21GParamListObjectArmorC2Ev
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0x0000007101195c00,BgparamlistObjectArmorEffect::ctor,540,
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0x0000007101195e1c,BgparamlistObjectArmorHead::ctor,400,
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0x0000007101195fac,BgparamlistObjectArmorUpper::ctor,508,
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@ -89169,7 +89169,7 @@
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0x00000071011a7c98,sub_71011A7C98,12,_ZNK4ksys3res22GParamListObjectPlayer7getNameEv
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0x00000071011a7ca4,sub_71011A7CA4,12,_ZNK4ksys3res22GParamListObjectCamera7getNameEv
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0x00000071011a7cb0,sub_71011A7CB0,12,_ZNK4ksys3res20GParamListObjectGrab7getNameEv
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0x00000071011a7cbc,sub_71011A7CBC,12,
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0x00000071011a7cbc,sub_71011A7CBC,12,_ZNK4ksys3res21GParamListObjectArmor7getNameEv
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0x00000071011a7cc8,sub_71011A7CC8,12,
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0x00000071011a7cd4,sub_71011A7CD4,12,
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0x00000071011a7ce0,sub_71011A7CE0,12,
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Can't render this file because it is too large.
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@ -0,0 +1,36 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectArmor : public GParamListObject {
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public:
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GParamListObjectArmor();
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const char* getName() const override { return "Armor"; }
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agl::utl::Parameter<s32> mStarNum;
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agl::utl::Parameter<s32> mDefenceAddLevel;
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agl::utl::Parameter<sead::SafeString> mWindScaleMesh;
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agl::utl::Parameter<f32> mWindScale;
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agl::utl::Parameter<sead::SafeString> mNextRankName;
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agl::utl::Parameter<sead::Vector3f> mAffectTransOffsetShield;
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agl::utl::Parameter<sead::Vector3f> mAffectRotOffsetShield;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectArmor, 0x138);
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inline GParamListObjectArmor::GParamListObjectArmor() {
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auto* const obj = &mObj;
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mStarNum.init(0, "StarNum", "", obj);
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mDefenceAddLevel.init(0, "DefenceAddLevel", "", obj);
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mWindScaleMesh.init("", "WindScaleMesh", "", obj);
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mWindScale.init(0.0, "WindScale", "", obj);
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mNextRankName.init("", "NextRankName", "", obj);
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mAffectTransOffsetShield.init({0.0, 0.0, 0.0}, "AffectTransOffsetShield", "", obj);
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mAffectRotOffsetShield.init({0.0, 0.0, 0.0}, "AffectRotOffsetShield", "", obj);
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}
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} // namespace ksys::res
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@ -3,6 +3,7 @@
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#include <prim/seadRuntimeTypeInfo.h>
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
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@ -87,6 +88,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::Player>(archive.getRootList(), "Player", heap, dummy_list);
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add<GParamListObjType::Camera>(archive.getRootList(), "Camera", heap, dummy_list);
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add<GParamListObjType::Grab>(archive.getRootList(), "Grab", heap, dummy_list);
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add<GParamListObjType::Armor>(archive.getRootList(), "Armor", heap, dummy_list);
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// TODO: the rest
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