mirror of https://github.com/zeldaret/botw.git
auto placement work
This commit is contained in:
parent
20f0a07ab0
commit
3d1cb480c2
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@ -2478,7 +2478,7 @@ Address,Quality,Size,Name
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0x0000007100082c5c,O,000020,_ZN5uking6action23AddAutoPlacementCreatorD1Ev
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0x0000007100082c70,O,000052,_ZN5uking6action23AddAutoPlacementCreatorD0Ev
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0x0000007100082ca4,O,000008,_ZN5uking6action23AddAutoPlacementCreator5init_EPN4sead4HeapE
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0x0000007100082cac,m,000620,_ZN5uking6action23AddAutoPlacementCreator6enter_EPN4ksys3act2ai15InlineParamPackE
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0x0000007100082cac,O,000620,_ZN5uking6action23AddAutoPlacementCreator6enter_EPN4ksys3act2ai15InlineParamPackE
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0x0000007100082f18,O,000004,_ZN5uking6action23AddAutoPlacementCreator5calc_Ev
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0x0000007100082f1c,O,000064,_ZN5uking6action23AddAutoPlacementCreator6leave_Ev
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0x0000007100082f5c,O,000128,_ZN5uking6action23AddAutoPlacementCreator11loadParams_Ev
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@ -39660,42 +39660,42 @@ Address,Quality,Size,Name
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0x000000710064c3ac,U,000420,
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0x000000710064c550,U,000516,sinitAmiiboMgrDates
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0x000000710064c754,U,000004,nullsub_2156
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0x000000710064c758,U,000772,
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0x000000710064c758,M,000772,_ZN4ksys3map13AutoPlacementC1Ev
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0x000000710064ca5c,U,000416,
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0x000000710064cbfc,U,000388,
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0x000000710064cd80,U,000052,
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0x000000710064cdb4,U,000428,
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0x000000710064cbfc,O,000388,_ZN4ksys3map13AutoPlacement14sub_710064CBFCEPN4sead4HeapEhii
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0x000000710064cd80,O,000052,_ZN4ksys3map13AutoPlacement14sub_710064CD80Ejj
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0x000000710064cdb4,O,000428,_ZN4ksys3map14ActorSpawnInfo18calcSpawnLocationsEv
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0x000000710064cf60,U,000832,
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0x000000710064d2a0,U,001072,
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0x000000710064d6d0,U,000716,
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0x000000710064d99c,U,000184,
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0x000000710064da54,U,000044,
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0x000000710064d99c,O,000184,_ZN4ksys3map13AutoPlacement12setSpawnInfoERKN4sead14SafeStringBaseIcEEi
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0x000000710064da54,O,000044,_ZN4ksys3map13AutoPlacement14sub_710064DA54Ev
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0x000000710064da80,U,000948,
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0x000000710064de34,U,000836,
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0x000000710064e178,U,000460,
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0x000000710064e178,m,000460,_ZN4ksys3map13AutoPlacement14sub_710064E178ERKN4sead14SafeStringBaseIcEEjRKNS2_7Vector3IfEE
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0x000000710064e344,U,001564,
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0x000000710064e960,U,000340,
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0x000000710064e960,m,000340,_ZN4ksys3map14PlacementThing6invokeEv
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0x000000710064eab4,U,000684,
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0x000000710064ed60,U,000452,
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0x000000710064ef24,U,000264,
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0x000000710064ef24,m,000264,_ZN4ksys3map13AutoPlacement14sub_710064EF24EPNS0_14ActorSpawnInfoERKN4sead7Vector3IfEE
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0x000000710064f02c,U,000536,
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0x000000710064f244,U,000776,
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0x000000710064f54c,U,000504,
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0x000000710064f744,U,000072,
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0x000000710064f78c,U,000020,
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0x000000710064f744,O,000072,_ZN4ksys3map13AutoPlacement14sub_710064F744Ehh
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0x000000710064f78c,O,000020,_ZN4ksys3map13AutoPlacement14incrementGroupEv
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0x000000710064f7a0,U,001804,
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0x000000710064feac,U,000664,checkActorInvalidTimeWeatherStuffMaybe
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0x0000007100650144,U,000172,
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0x0000007100650144,O,000172,_ZN4ksys3map13AutoPlacement14sub_7100650144EPNS0_14PlacementGroupEb
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0x00000071006501f0,U,000560,
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0x0000007100650420,U,000220,
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0x0000007100650420,m,000220,_ZN4ksys3map13AutoPlacement10placeGroupEPNS0_20AutoPlacementFlowResE
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0x00000071006504fc,U,001036,
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0x0000007100650908,U,000044,
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0x0000007100650908,O,000044,_ZN4ksys3map13AutoPlacement14sub_7100650908Ev
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0x0000007100650934,U,000488,autoplacement::getActorToSpawn
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0x0000007100650b1c,U,000060,
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0x0000007100650b58,U,000208,
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0x0000007100650c28,U,000360,
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0x0000007100650d90,U,000024,getCurrentGroundMat
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0x0000007100650da8,U,000024,getCurrentWaterSubMat
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0x0000007100650b1c,O,000060,_ZN4ksys3map13AutoPlacement15stepAllRaycastsEv
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0x0000007100650b58,O,000208,_ZN4ksys3map14PlacementThing11stepRaycastEv
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0x0000007100650c28,m,000360,_ZN4ksys3map13AutoPlacement14sub_7100650C28EPNS_4phys9RigidBodyE
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0x0000007100650d90,O,000024,_ZNK4ksys3map14PlacementThing19getCurrentGroundMatEv
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0x0000007100650da8,O,000024,_ZNK4ksys3map14PlacementThing21getCurrentWaterSubMatEv
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0x0000007100650dc0,U,000228,
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0x0000007100650ea4,U,000244,
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0x0000007100650f98,U,000228,
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@ -39716,12 +39716,12 @@ Address,Quality,Size,Name
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0x0000007100652014,U,000824,AutoPlacementFlowMgr::ctor
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0x000000710065234c,U,000360,AutoPlacementFlowMgr::dtor
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0x00000071006524b4,U,000100,AutoPlacementFlowMgr::init
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0x0000007100652518,U,000616,AutoPlacementFlowMgr::loadEventFlows
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0x0000007100652518,M,000616,_ZN4ksys3map20AutoPlacementFlowMgr14loadEventFlowsEv
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0x0000007100652780,U,000428,AutoPlacementFlowMgr::resAreReady
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0x000000710065292c,U,000004,AutoPlacementFlowMgr::nullsub_2157
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0x0000007100652930,U,000044,AutoPlacementFlowMgr::getResource1
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0x000000710065295c,U,000048,AutoPlacementFlowMgr::getResource2
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0x000000710065298c,U,000344,AutoPlacementFlowMgr::a
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0x000000710065298c,U,000344,AutoPlacementFlowMgr::getFlow
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0x0000007100652ae4,O,000364,_ZN3ore5ArrayIN4evfl12FlowchartObjEE16DestructElementsEv
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0x0000007100652c50,U,000096,StringWithLen::cmp
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0x0000007100652cb0,U,000652,
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@ -39751,9 +39751,9 @@ Address,Quality,Size,Name
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0x0000007100654298,U,000916,sinitSomeBfevflStrings
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0x000000710065462c,U,000100,_ZN4sead15DebugFontMgrNvn18SingletonDisposer_D1Ev
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0x0000007100654690,U,000108,
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0x00000071006546fc,U,000140,AutoPlacementMgr::createInstance
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0x0000007100654788,U,000088,AutoPlacementMgr::destroyInstance
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0x00000071006547e0,U,001636,AutoPlacementMgr::ctor
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0x00000071006546fc,U,000140,_ZN4ksys3map16AutoPlacementMgr14createInstanceEPN4sead4HeapE
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0x0000007100654788,O,000088,_ZN4ksys3map16AutoPlacementMgr14deleteInstanceEv
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0x00000071006547e0,U,001636,_ZN4ksys3map16AutoPlacementMgrC1Ev
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0x0000007100654e44,U,000572,AutoPlacementMgr::threadFn
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0x0000007100655080,U,000152,AutoPlacementMgr::actorCreateCallback
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0x0000007100655118,U,000172,AutoPlacementMgr::invoked3
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Can't render this file because it is too large.
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@ -14,7 +14,6 @@ bool AddAutoPlacementCreator::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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// NON_MATCHING: dot float regalloc
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void AddAutoPlacementCreator::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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@ -140,7 +140,9 @@ public:
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const sead::Vector3f& getVelocity() const { return mVelocity; }
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const sead::Vector3f& getAngVelocity() const { return mAngVelocity; }
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const sead::Vector3f& getScale() const { return mScale; }
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f32 getDeleteDistance() const { return sead::Mathf::sqrt(sead::Mathf::clampMin(mDeleteDistanceSq, 0.0f)); }
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f32 getDeleteDistance() const {
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return sead::Mathf::sqrt(sead::Mathf::clampMin(mDeleteDistanceSq, 0.0f));
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}
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void setDeleteDistance(f32 distance) { mDeleteDistanceSq = sead::Mathf::square(distance); }
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@ -18,6 +18,8 @@ public:
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Actor* getActor(ActorLinkConstDataAccess* accessor, Actor* other_actor) const;
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bool acquireActor(ActorLinkConstDataAccess* accessor) const;
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Actor* getActor() const { return mActor; }
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void onMaxPositionExceeded(phys::RigidBody* body) override;
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void m3(void* a, void* b, float c) override;
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void onBodyShapeChanged(phys::RigidBody* body) override;
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@ -1,5 +1,11 @@
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target_sources(uking PRIVATE
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mapTypes.h
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mapAutoPlacement.cpp
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mapAutoPlacement.h
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mapAutoPlacementFlowMgr.cpp
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mapAutoPlacementFlowMgr.h
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mapAutoPlacementMgr.cpp
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mapAutoPlacementMgr.h
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mapDebug.cpp
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mapDebug.h
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mapLazyTraverseList.cpp
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@ -0,0 +1,335 @@
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#include "KingSystem/Map/mapAutoPlacement.h"
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#include "KingSystem/ActorSystem/actActor.h"
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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#include "KingSystem/ActorSystem/actPhysicsUserTag.h"
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#include "KingSystem/Ecosystem/ecoSystem.h"
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#include "KingSystem/Map/mapAutoPlacementFlowMgr.h"
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#include "KingSystem/Map/mapAutoPlacementMgr.h"
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#include "KingSystem/Physics/RigidBody/physRigidBody.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/World/worldWeatherMgr.h"
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namespace ksys::map {
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AutoPlacement::AutoPlacement() = default;
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AutoPlacement::~AutoPlacement() = default;
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bool AutoPlacement::sub_710064CBFC(sead::Heap* heap, u8 flag, s32 num_spawn, s32 num_obj) {
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mNearFlag = flag;
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if (!mSpawnInfo.tryAllocBuffer(num_spawn, heap))
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return false;
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if (num_obj > 0 && !mObjectRefs.tryAllocBuffer(num_obj, heap))
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return false;
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return true;
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}
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u32 AutoPlacement::sub_710064CD80(u32 a, u32 b) {
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auto calc = [](u32 x, u32 y, u32 a, u32 b) { return (1 - a + x < 3) & (1 - b + y < 3); };
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return calc(_4, _5, a, b);
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}
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void ActorSpawnInfo::calcSpawnLocations() {
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auto* mgr = act::InfoData::instance();
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al::ByamlIter iter;
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using namespace act::tags;
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spawn_location.makeAllZero();
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if (mgr == nullptr || !mgr->getActorIter(&iter, name.cstr()))
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return;
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if (mgr->hasTag(iter, CheckBirdSafetyArea))
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spawn_location.set(SpawnLocation::CheckBirdSafetyArea);
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if (mgr->hasTag(iter, IsSnowBall))
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spawn_location.set(SpawnLocation::IsSnowBall);
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if (mgr->hasTag(iter, CreateFromTrunkOrGlowStoneLocator))
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spawn_location.set(SpawnLocation::TrunkOrGlowStoneLocator);
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else if (mgr->hasTag(iter, 0x923A4962))
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spawn_location.set(SpawnLocation::_4);
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else if (mgr->hasTag(iter, CreateFromTrunkLocatorRandom))
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spawn_location.set(SpawnLocation::TrunkLocatorRandom);
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else if (mgr->hasTag(iter, 0x7881F260))
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spawn_location.set(SpawnLocation::_10);
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else if (mgr->hasTag(iter, CreateFromBranchLocatorRandom))
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spawn_location.set(SpawnLocation::BranchLocatorRandom);
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else if (mgr->hasTag(iter, CreateFromOnTreeLocator))
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spawn_location.set(SpawnLocation::OnTreeLocator);
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else if (mgr->hasTag(iter, CreateFromOnTreeLocatorRandom))
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spawn_location.set(SpawnLocation::OnTreeLocatorRandom);
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}
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void AutoPlacement::setSpawnInfo(const sead::SafeString& name, s32 count) {
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sub_710064CF60(false);
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ActorSpawnInfo* info = &mSpawnInfo[0];
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auto* flow = AutoPlacementFlowMgr::instance()->getFlow(name, mNearFlag == 0xff);
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if (flow != nullptr) {
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info->name = name;
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info->flow = flow;
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info->_19 = 0;
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s32 value = std::min(count, 255);
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info->_18 = value;
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info->_1c = value * 30;
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info->_1e = 0;
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info->calcSpawnLocations();
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_d = true;
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_8 = 0;
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} else {
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_d = false;
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}
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}
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void AutoPlacement::sub_710064DA54() {
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sub_710064CF60(false);
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_8 = 2;
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}
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eco::AreaItemType sPlacementItemTypesData[] = {
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eco::AreaItemType::Enemy, eco::AreaItemType::Animal, eco::AreaItemType::Insect,
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eco::AreaItemType::Fish, eco::AreaItemType::Bird, eco::AreaItemType::AutoPlacementMaterial,
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};
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sead::Buffer<eco::AreaItemType> sPlacementItemTypes{sPlacementItemTypesData};
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// NON_MATCHING: stack
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bool AutoPlacement::sub_710064E178(const sead::SafeString& name, u32 placement_type,
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const sead::Vector3f& pos) {
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if (mNearFlag == 0xFE)
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return true;
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auto* eco = eco::Ecosystem::instance();
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if (eco == nullptr)
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return false;
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s32 area = eco->getFieldMapArea(pos.x, pos.z);
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if (area < 0)
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return false;
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eco::AreaItemSet item_set;
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eco->getAreaItems(area, sPlacementItemTypes[placement_type], &item_set);
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for (int i = 0; i < item_set.count; ++i) {
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const auto& item = item_set.items[i];
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if (item.num > 0.0f && name == item.name)
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return true;
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}
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return false;
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}
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// NON_MATCHING: blocked by raycast
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bool PlacementThing::invoke() {
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auto lock = sead::makeScopedLock(mCS);
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if (AutoPlacementMgr::instance()->auto9())
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return true;
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if (mRaycast == nullptr || mState != State::Initialized)
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return false;
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mRaycast->addContactLayer(phys::ContactLayer::EntityGround);
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mRaycast->addContactLayer(phys::ContactLayer::EntityGroundRough);
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mRaycast->addContactLayer(phys::ContactLayer::EntityGroundSmooth);
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mRaycast->addContactLayer(phys::ContactLayer::EntityAirWall);
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mRaycast->addContactLayer(phys::ContactLayer::EntityGroundObject);
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mRaycast->addContactLayer(phys::ContactLayer::EntityTree);
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if (_8944) {
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sead::Vector3f v1 = mVec1 + sead::Vector3f{0, 4, 30};
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sead::Vector3f v2 = mVec1 - sead::Vector3f{0, 4, 30};
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mRaycast->sub_7100FC38A0(v1, v2);
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} else {
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sead::Vector3f v1{mVec1.x, 2000.0f, mVec1.z};
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sead::Vector3f v2{mVec1.x, -100.0f, mVec1.z};
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mRaycast->sub_7100FC38A0(v1, v2);
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// void** p = &mRaycast->mGroups[0]._68;
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// *p = &mDelegate;
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}
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mState = State::LayersDone;
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return true;
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}
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bool AutoPlacement::sub_7100650144(PlacementGroup* grp, bool check_exposure) {
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if (grp->_1d == 0xFF)
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return false;
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if (grp->_20 == -1)
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return false;
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auto* object = mObjectRefs[grp->_20].obj;
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if (object == nullptr)
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return false;
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if (object->shouldSkipSpawn()) {
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return true;
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}
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if (object->getProc() == nullptr && object->getFlags0().isOn(Object::Flag0::_80))
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return true;
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if (grp->_1d != 2)
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return false;
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if (check_exposure && !world::WeatherMgr::isExposureZero())
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return true;
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return false;
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}
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bool AutoPlacement::sub_710064EF24(ActorSpawnInfo* info, const sead::Vector3f& pos) {
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auto* mgr = AutoPlacementMgr::instance();
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u32 placement_type = info->flow->placement_type;
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if (mgr->auto0(pos, placement_type)) {
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if (mNearFlag != 0xFF) {
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return false;
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}
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if (info->name.findIndex("Enemy_Dragon") == -1) {
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return false;
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}
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}
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if ((mNearFlag != 0xFF && mgr->auto11(pos)) ||
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(!sub_710064E178(info->name, placement_type, pos))) {
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return false;
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}
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if (mNearFlag != 0xFE && mNearFlag != 0xFF) {
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if (AutoPlacementMgr::instance()->auto2(info->name, pos))
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return false;
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}
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return true;
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}
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void AutoPlacement::sub_710064F744(u8 a1, u8 a2) {
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if (mNearFlag != 0xFF)
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return;
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if (mGroupIdx < 0)
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return;
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auto& grp = mGroups[mGroupIdx];
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if (!grp._80) {
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grp._1a = a1;
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grp._1b = a2;
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}
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}
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void AutoPlacement::incrementGroup() {
|
||||
if (mGroupIdx < 0)
|
||||
return;
|
||||
mGroupIdx++;
|
||||
}
|
||||
|
||||
s32 AutoPlacement::placeGroup(AutoPlacementFlowRes* res) {
|
||||
if (mGroupIdx < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
mThing2.mRaycast = mThing1.mRaycast;
|
||||
_6 = 0;
|
||||
_b = 0xFF;
|
||||
|
||||
auto& grp = mGroups[mGroupIdx];
|
||||
if (grp.b.isEmpty()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
_8868 = sead::SafeString::cEmptyString;
|
||||
int tmp = 0;
|
||||
res->start(this, grp.a, &tmp);
|
||||
if (!_9)
|
||||
return -1;
|
||||
_9 = 0;
|
||||
|
||||
return mGroupIdx;
|
||||
}
|
||||
|
||||
s32 AutoPlacement::sub_7100650908() {
|
||||
if (mGroupIdx < 0) {
|
||||
return -1;
|
||||
}
|
||||
return mGroups[mGroupIdx]._1c;
|
||||
}
|
||||
|
||||
void AutoPlacement::stepAllRaycasts() {
|
||||
mThing1.stepRaycast();
|
||||
mThing2.stepRaycast();
|
||||
mThing3.stepRaycast();
|
||||
}
|
||||
|
||||
void PlacementThing::stepRaycast() {
|
||||
auto lock = sead::makeScopedLock(mCS);
|
||||
|
||||
if (AutoPlacementMgr::instance()->auto9()) {
|
||||
if (mRaycast != nullptr) {
|
||||
mRaycast->release();
|
||||
mRaycast = nullptr;
|
||||
}
|
||||
mState = State::Invalid;
|
||||
_8880 = _8944;
|
||||
return;
|
||||
}
|
||||
|
||||
State next;
|
||||
|
||||
switch (mState) {
|
||||
case State::Uninitialized:
|
||||
mRaycast = Raycast::create(nullptr, 1);
|
||||
next = mRaycast != nullptr ? State::Initialized : State::Invalid;
|
||||
break;
|
||||
case State::LayersDone:
|
||||
mRaycast->sub_7100FC55AC(0);
|
||||
next = State::RaycastDone;
|
||||
break;
|
||||
case State::PlacementDone:
|
||||
if (mRaycast != nullptr) {
|
||||
mRaycast->release();
|
||||
next = State::Invalid;
|
||||
mRaycast = nullptr;
|
||||
} else {
|
||||
next = State::Invalid;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
mState = next;
|
||||
}
|
||||
|
||||
void AutoPlacement::sub_7100650C28(phys::RigidBody* rb) {
|
||||
if (rb == nullptr)
|
||||
return;
|
||||
|
||||
if (rb->getContactLayer() == phys::ContactLayer::EntityTree)
|
||||
mNearFlag.setDirect(1);
|
||||
|
||||
auto* tag = sead::DynamicCast<act::PhysicsUserTag>(rb->getUserTag());
|
||||
if (tag == nullptr)
|
||||
return;
|
||||
|
||||
auto* actor = tag->getActor();
|
||||
if (actor == nullptr)
|
||||
return;
|
||||
|
||||
mNearFlag.set(act::hasTag(actor, act::tags::Tree) ||
|
||||
act::hasTag(actor, act::tags::AutoPlacementForbidCreate));
|
||||
|
||||
_b.set(actor->getName() == "AirWallHorse");
|
||||
}
|
||||
|
||||
const char* PlacementThing::getCurrentGroundMat() const {
|
||||
if (mWaterQuery > 0.0f) {
|
||||
return mMask2.getMaterialName();
|
||||
} else {
|
||||
return mMask1.getMaterialName();
|
||||
}
|
||||
}
|
||||
|
||||
const char* PlacementThing::getCurrentWaterSubMat() const {
|
||||
if (mWaterQuery > 0.0f) {
|
||||
return mMask2.getSubMaterialName();
|
||||
} else {
|
||||
return mMask1.getSubMaterialName();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ksys::map
|
|
@ -0,0 +1,190 @@
|
|||
#pragma once
|
||||
|
||||
#include <math/seadVector.h>
|
||||
#include <prim/seadDelegate.h>
|
||||
#include <prim/seadSafeString.h>
|
||||
#include <prim/seadTypedBitFlag.h>
|
||||
#include <thread/seadCriticalSection.h>
|
||||
#include "KingSystem/Map/mapObject.h"
|
||||
#include "KingSystem/Map/mapObjectLink.h"
|
||||
#include "KingSystem/Physics/physMaterialMask.h"
|
||||
#include "KingSystem/Utils/Types.h"
|
||||
|
||||
namespace ksys::phys {
|
||||
class RigidBody;
|
||||
} // namespace ksys::phys
|
||||
|
||||
namespace ksys::map {
|
||||
|
||||
class AutoPlacement;
|
||||
struct AutoPlacementFlowRes;
|
||||
class PlacementThing;
|
||||
|
||||
// TODO: move this
|
||||
struct Raycast {
|
||||
Raycast();
|
||||
virtual ~Raycast();
|
||||
|
||||
static Raycast* create(void*, u32);
|
||||
|
||||
void addContactLayer(phys::ContactLayer layer);
|
||||
void sub_7100FC55AC(u32);
|
||||
void release();
|
||||
void sub_7100FC38A0(const sead::Vector3f&, const sead::Vector3f&);
|
||||
};
|
||||
|
||||
struct PlacementGroup {
|
||||
sead::SafeString a;
|
||||
u32 _10;
|
||||
u32 _14;
|
||||
u8 _18;
|
||||
u8 _19;
|
||||
u8 _1a;
|
||||
u8 _1b;
|
||||
u8 _1c;
|
||||
u8 _1d;
|
||||
u8 _1e;
|
||||
u8 _1f{};
|
||||
s16 _20;
|
||||
u16 _22{};
|
||||
u8 _24;
|
||||
u8 _25{};
|
||||
void* _28;
|
||||
void* _30;
|
||||
void* _38;
|
||||
void* _40;
|
||||
void* _48;
|
||||
void* _50;
|
||||
void* _58;
|
||||
void* _60;
|
||||
void* _68;
|
||||
sead::SafeString b;
|
||||
u32 _80{};
|
||||
};
|
||||
KSYS_CHECK_SIZE_NX150(PlacementGroup, 0x88);
|
||||
|
||||
class PlacementThing {
|
||||
public:
|
||||
enum class State : u32 {
|
||||
Invalid,
|
||||
Uninitialized,
|
||||
Initialized,
|
||||
LayersDone,
|
||||
RaycastDone,
|
||||
PlacementDone,
|
||||
};
|
||||
|
||||
explicit PlacementThing(bool set)
|
||||
: mDelegate{this, &PlacementThing::sub_7100650C28}, _8944(set) {}
|
||||
|
||||
bool invoke();
|
||||
void stepRaycast();
|
||||
void sub_7100650C28(phys::RigidBody*);
|
||||
const char* getCurrentGroundMat() const;
|
||||
const char* getCurrentWaterSubMat() const;
|
||||
|
||||
private:
|
||||
friend class AutoPlacement;
|
||||
|
||||
Raycast* mRaycast{};
|
||||
u8 _8880{};
|
||||
u8 mUnderwater{};
|
||||
sead::Vector3f mVec1{};
|
||||
sead::Vector3f mQueryVec{};
|
||||
u32 _889c{};
|
||||
f32 _88a0 = 1.0f;
|
||||
phys::MaterialMask mMask1;
|
||||
phys::MaterialMask mMask2;
|
||||
f32 mWaterQuery = -1.0f;
|
||||
sead::Delegate1<PlacementThing, phys::RigidBody*> mDelegate;
|
||||
sead::CriticalSection mCS{};
|
||||
State mState;
|
||||
u8 _8944{};
|
||||
u8 _8945{};
|
||||
};
|
||||
|
||||
struct ActorSpawnInfo {
|
||||
enum class SpawnLocation : u16 {
|
||||
CheckBirdSafetyArea = 1,
|
||||
|
||||
// exclusive
|
||||
TrunkOrGlowStoneLocator = 2,
|
||||
_4 = 4,
|
||||
TrunkLocatorRandom = 8,
|
||||
_10 = 0x10,
|
||||
BranchLocatorRandom = 0x20,
|
||||
OnTreeLocator = 0x40,
|
||||
OnTreeLocatorRandom = 0x80,
|
||||
|
||||
IsSnowBall = 0x100,
|
||||
};
|
||||
|
||||
void calcSpawnLocations();
|
||||
|
||||
sead::SafeString name{};
|
||||
AutoPlacementFlowRes* flow;
|
||||
u8 _18;
|
||||
u8 _19;
|
||||
sead::TypedBitFlag<SpawnLocation> spawn_location{};
|
||||
u16 _1c;
|
||||
u16 _1e;
|
||||
};
|
||||
|
||||
class AutoPlacement {
|
||||
public:
|
||||
AutoPlacement();
|
||||
~AutoPlacement();
|
||||
|
||||
bool sub_710064CBFC(sead::Heap* heap, u8 flag, s32 num_spawn, s32 num_obj);
|
||||
u32 sub_710064CD80(u32, u32);
|
||||
void sub_710064CF60(bool force);
|
||||
|
||||
bool sub_710064ED60(const sead::SafeString& name, const sead::Vector3f& distance);
|
||||
|
||||
void setSpawnInfo(const sead::SafeString& name, s32 count);
|
||||
void sub_710064DA54();
|
||||
|
||||
bool sub_710064E178(const sead::SafeString& name, u32 placement_type,
|
||||
const sead::Vector3f& pos);
|
||||
bool sub_710064EF24(ActorSpawnInfo* info, const sead::Vector3f& pos);
|
||||
void sub_710064F744(u8 a1, u8 a2);
|
||||
void incrementGroup();
|
||||
bool sub_7100650144(PlacementGroup* grp, bool check_exposure);
|
||||
s32 placeGroup(AutoPlacementFlowRes* res);
|
||||
s32 sub_7100650908();
|
||||
void stepAllRaycasts();
|
||||
void sub_7100650C28(phys::RigidBody* rb);
|
||||
|
||||
private:
|
||||
struct ObjectRef {
|
||||
Object* obj;
|
||||
void* _8;
|
||||
};
|
||||
|
||||
s16 _0 = 0;
|
||||
s16 mGroupIdx = -1;
|
||||
u8 _4 = 0xFF;
|
||||
u8 _5 = 0xFF;
|
||||
s16 _6 = 0;
|
||||
u8 _8 = 0;
|
||||
u8 _9 = 2;
|
||||
sead::BitFlag<u8> mNearFlag{};
|
||||
sead::BitFlag<u8> _b{};
|
||||
u8 _c = 0;
|
||||
u8 _d = 0;
|
||||
u8 _e = 0;
|
||||
u8 _f = 0;
|
||||
u8 _10 = 0;
|
||||
s32 _14 = 0;
|
||||
sead::Buffer<ActorSpawnInfo> mSpawnInfo;
|
||||
sead::CriticalSection mCS{};
|
||||
sead::SafeArray<PlacementGroup, 0x100> mGroups{};
|
||||
sead::SafeString _8868{};
|
||||
PlacementThing mThing1{false};
|
||||
PlacementThing mThing2{false};
|
||||
PlacementThing mThing3{true};
|
||||
void* mX;
|
||||
sead::Buffer<ObjectRef> mObjectRefs;
|
||||
};
|
||||
|
||||
} // namespace ksys::map
|
|
@ -0,0 +1,61 @@
|
|||
#include "KingSystem/Map/mapAutoPlacementFlowMgr.h"
|
||||
#include <container/seadBuffer.h>
|
||||
#include <evfl/ResActor.h>
|
||||
#include "KingSystem/Resource/resLoadRequest.h"
|
||||
|
||||
namespace ksys::map {
|
||||
|
||||
const char* sFlowResNamesData[] = {
|
||||
"AutoPlacement_Animal.bfevfl",
|
||||
"AutoPlacement_Bird.bfevfl",
|
||||
"AutoPlacement_Enemy_Golem_Little.bfevfl",
|
||||
"AutoPlacement_Enemy_Keese.bfevfl",
|
||||
"AutoPlacement_Enemy_Lizalfos.bfevfl",
|
||||
"AutoPlacement_Enemy_Octarock.bfevfl",
|
||||
"AutoPlacement_Enemy_Wizzrobe.bfevfl",
|
||||
"AutoPlacement_Enemy_Fish.bfevfl",
|
||||
"AutoPlacement_Enemy_Insect.bfevfl",
|
||||
"AutoPlacement_Enemy_Material.bfevfl",
|
||||
};
|
||||
sead::Buffer<const char*> sFlowResNames{sFlowResNamesData};
|
||||
|
||||
const char* sFlowNearResNamesData[] = {
|
||||
"AutoPlacementNear_Enemy_Assassin_Middle.bfevfl",
|
||||
"AutoPlacementNear_Enemy_Assassin_Shooter_Junior.bfevfl",
|
||||
"AutoPlacementNear_Enemy_Chuchu.bfevfl",
|
||||
"AutoPlacementNear_Enemy_Dragon.bfevfl",
|
||||
"AutoPlacementNear_Enemy_Lizalfos.bfevfl",
|
||||
"AutoPlacementNear_Enemy_Octarock.bfevfl",
|
||||
"AutoPlacementNear_Enemy_Stal.bfevfl",
|
||||
};
|
||||
sead::Buffer<const char*> sFlowNearResNames{sFlowNearResNamesData};
|
||||
|
||||
void AutoPlacementFlowMgr::loadEventFlows() {
|
||||
for (int i = 0; i < mFlowArray.size(); i++) {
|
||||
auto& flow = mFlowArray[i];
|
||||
flow.evfl_name = sFlowResNames[i];
|
||||
flow.idx = 0xFF;
|
||||
|
||||
sead::FixedSafeString<128> path;
|
||||
path.format("EventFlow/%s", flow.evfl_name.cstr());
|
||||
res::LoadRequest req;
|
||||
req.mRequester = "AutoPlacementFlow";
|
||||
|
||||
flow.handle.requestLoad(path, &req);
|
||||
}
|
||||
|
||||
for (int i = 0; i < mFlowNearArray.size(); i++) {
|
||||
auto& flow = mFlowNearArray[i];
|
||||
flow.evfl_name = sFlowResNames[i];
|
||||
flow.idx = 0xFF;
|
||||
|
||||
sead::FixedSafeString<128> path;
|
||||
path.format("EventFlow/%s", flow.evfl_name.cstr());
|
||||
res::LoadRequest req;
|
||||
req.mRequester = "AutoPlacementFlow";
|
||||
|
||||
flow.handle.requestLoad(path, &req);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ksys::map
|
|
@ -0,0 +1,41 @@
|
|||
#pragma once
|
||||
|
||||
#include <container/seadSafeArray.h>
|
||||
#include <evfl/Flowchart.h>
|
||||
#include <heap/seadDisposer.h>
|
||||
#include <prim/seadSafeString.h>
|
||||
#include "KingSystem/Resource/resHandle.h"
|
||||
|
||||
namespace ksys::map {
|
||||
|
||||
class AutoPlacement;
|
||||
|
||||
struct AutoPlacementFlowRes {
|
||||
void start(AutoPlacement* placement, const sead::SafeString& unit_name, int*);
|
||||
|
||||
res::Handle handle;
|
||||
sead::SafeString evfl_name;
|
||||
evfl::FlowchartContext flowchart_ctx;
|
||||
AutoPlacement* placement;
|
||||
sead::SafeString unit_name;
|
||||
u8 idx;
|
||||
s8 placement_type;
|
||||
};
|
||||
|
||||
class AutoPlacementFlowMgr {
|
||||
SEAD_SINGLETON_DISPOSER(AutoPlacementFlowMgr)
|
||||
public:
|
||||
AutoPlacementFlowMgr();
|
||||
virtual ~AutoPlacementFlowMgr();
|
||||
|
||||
void loadEventFlows();
|
||||
|
||||
AutoPlacementFlowRes* getFlow(const sead::SafeString& actor_name, bool near_flow);
|
||||
|
||||
private:
|
||||
sead::Heap* mHeap;
|
||||
sead::SafeArray<AutoPlacementFlowRes, 10> mFlowArray;
|
||||
sead::SafeArray<AutoPlacementFlowRes, 7> mFlowNearArray;
|
||||
};
|
||||
|
||||
} // namespace ksys::map
|
|
@ -0,0 +1,7 @@
|
|||
#include "KingSystem/Map/mapAutoPlacementMgr.h"
|
||||
|
||||
namespace ksys::map {
|
||||
|
||||
SEAD_SINGLETON_DISPOSER_IMPL(AutoPlacementMgr)
|
||||
|
||||
} // namespace ksys::map
|
|
@ -1,8 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <heap/seadDisposer.h>
|
||||
#include <math/seadVector.h>
|
||||
#include <prim/seadDelegate.h>
|
||||
#include <prim/seadSafeString.h>
|
||||
|
||||
#include "KingSystem/Utils/Types.h"
|
||||
|
||||
namespace ksys::act {
|
||||
class Actor;
|
||||
} // namespace ksys::act
|
||||
|
@ -10,13 +14,28 @@ class Actor;
|
|||
namespace ksys::map {
|
||||
|
||||
class AutoPlacementMgr {
|
||||
SEAD_SINGLETON_DISPOSER(AutoPlacementMgr)
|
||||
SEAD_SINGLETON_DISPOSER(AutoPlacementMgr)
|
||||
public:
|
||||
AutoPlacementMgr();
|
||||
virtual ~AutoPlacementMgr();
|
||||
|
||||
bool sub_7100659E40(ksys::act::Actor* actor, const sead::SafeString& actor_name, int count, bool is_box);
|
||||
void sub_7100659F94(ksys::act::Actor* actor);
|
||||
bool sub_7100659E40(act::Actor* actor, const sead::SafeString& actor_name, int count,
|
||||
bool is_box);
|
||||
void sub_7100659F94(act::Actor* actor);
|
||||
|
||||
// 0x0000007100654e44
|
||||
bool threadFn();
|
||||
// 0x0000007100656030
|
||||
bool auto9();
|
||||
// 0x0000007100656d24
|
||||
bool auto2(const sead::SafeString& name, const sead::Vector3f& pos);
|
||||
// 0x0000007100659188
|
||||
bool auto0(const sead::Vector3f& pos, u32 placement_type);
|
||||
// 0x0000007100659350
|
||||
bool auto11(const sead::Vector3f& pos);
|
||||
|
||||
sead::DelegateR<AutoPlacementMgr, bool> mDelegate;
|
||||
};
|
||||
// KSYS_CHECK_SIZE_NX150(AutoPlacementMgr, 0x189E38);
|
||||
|
||||
} // namespace ksys::map
|
||||
|
|
|
@ -21,9 +21,8 @@ inline float sqXZDistance(const sead::Vector3f& a, const sead::Vector3f& b) {
|
|||
return sead::Mathf::square(a.x - b.x) + sead::Mathf::square(a.z - b.z);
|
||||
}
|
||||
|
||||
// NON_MATCHING: float regalloc
|
||||
inline float dot(const sead::Vector3f& u, const sead::Matrix34f& mtx, int row) {
|
||||
return u.x * mtx(row, 0) + u.y * mtx(row, 1) + mtx(row, 2) * u.z;
|
||||
inline float dot(sead::Vector3f u, const sead::Matrix34f& mtx, int row) {
|
||||
return u.x * mtx(row, 0) + u.y * mtx(row, 1) + u.z * mtx(row, 2);
|
||||
}
|
||||
|
||||
} // namespace ksys::util
|
||||
|
|
|
@ -16,6 +16,8 @@ public:
|
|||
void onUnload();
|
||||
void rerollClimateWindPowers();
|
||||
|
||||
static bool isExposureZero();
|
||||
|
||||
u8 _20[0x398 - 0x20];
|
||||
};
|
||||
KSYS_CHECK_SIZE_NX150(WeatherMgr, 0x398);
|
||||
|
|
Loading…
Reference in New Issue