lib: Update EventFlow

This commit is contained in:
Léo Lam 2021-05-24 20:42:40 +02:00
parent 9f96979c4e
commit 66ae62d4d1
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GPG Key ID: 0DF30F9081000741
165 changed files with 165 additions and 165 deletions

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Subproject commit f006fd2a13df04d921639f55e9ff0c772fd484ee Subproject commit e1fd65f555956d9254a749dad6090768752c7f14

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#include "Game/AI/Query/queryBranchByDyeColor.h" #include "Game/AI/Query/queryBranchByDyeColor.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryBranchByGameOver.h" #include "Game/AI/Query/queryBranchByGameOver.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCanCreateMakeItemList.h" #include "Game/AI/Query/queryCanCreateMakeItemList.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCanMarkMapPin.h" #include "Game/AI/Query/queryCanMarkMapPin.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheck100EnemyActiveTiming.h" #include "Game/AI/Query/queryCheck100EnemyActiveTiming.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckActorAction.h" #include "Game/AI/Query/queryCheckActorAction.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckActorAction13.h" #include "Game/AI/Query/queryCheckActorAction13.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckActorAction14_2.h" #include "Game/AI/Query/queryCheckActorAction14_2.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckAddPorchItem.h" #include "Game/AI/Query/queryCheckAddPorchItem.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckAppPoint.h" #include "Game/AI/Query/queryCheckAppPoint.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckAppShopSelect.h" #include "Game/AI/Query/queryCheckAppShopSelect.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckAreaTransition.h" #include "Game/AI/Query/queryCheckAreaTransition.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h" #include "Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckContainerItem.h" #include "Game/AI/Query/queryCheckContainerItem.h"
#include <evfl/query.h> #include <evfl/Query.h>
#include "KingSystem/ActorSystem/actActorUtil.h" #include "KingSystem/ActorSystem/actActorUtil.h"
#include "KingSystem/ActorSystem/actTag.h" #include "KingSystem/ActorSystem/actTag.h"

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#include "Game/AI/Query/queryCheckCookResultStatus.h" #include "Game/AI/Query/queryCheckCookResultStatus.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckCurrentMap.h" #include "Game/AI/Query/queryCheckCurrentMap.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckCurseRRetryEverOnce.h" #include "Game/AI/Query/queryCheckCurseRRetryEverOnce.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckDeadHorseResistered.h" #include "Game/AI/Query/queryCheckDeadHorseResistered.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h" #include "Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckDieCnt.h" #include "Game/AI/Query/queryCheckDieCnt.h"
#include <evfl/query.h> #include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h" #include "KingSystem/GameData/gdtManager.h"
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckDistanceForWarp.h" #include "Game/AI/Query/queryCheckDistanceForWarp.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckDistanceFromPlayer.h" #include "Game/AI/Query/queryCheckDistanceFromPlayer.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckDownloadItemNum.h" #include "Game/AI/Query/queryCheckDownloadItemNum.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckDuringBloodyMoon.h" #include "Game/AI/Query/queryCheckDuringBloodyMoon.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckDyeShopSelect.h" #include "Game/AI/Query/queryCheckDyeShopSelect.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckE3Mode.h" #include "Game/AI/Query/queryCheckE3Mode.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckEatActor.h" #include "Game/AI/Query/queryCheckEatActor.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h" #include "Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckEquipArmorSeriesType.h" #include "Game/AI/Query/queryCheckEquipArmorSeriesType.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckEquipItemType.h" #include "Game/AI/Query/queryCheckEquipItemType.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckEquipment.h" #include "Game/AI/Query/queryCheckEquipment.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckEventCancel.h" #include "Game/AI/Query/queryCheckEventCancel.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckExistActor.h" #include "Game/AI/Query/queryCheckExistActor.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckExistArrow.h" #include "Game/AI/Query/queryCheckExistArrow.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckExtraEnergyOfPlayer.h" #include "Game/AI/Query/queryCheckExtraEnergyOfPlayer.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckExtraLifeOfPlayer.h" #include "Game/AI/Query/queryCheckExtraLifeOfPlayer.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckFadeState.h" #include "Game/AI/Query/queryCheckFadeState.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckFame.h" #include "Game/AI/Query/queryCheckFame.h"
#include <evfl/query.h> #include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h" #include "KingSystem/GameData/gdtManager.h"
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckFlag.h" #include "Game/AI/Query/queryCheckFlag.h"
#include <evfl/query.h> #include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h" #include "KingSystem/GameData/gdtManager.h"
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckGameDataFloat.h" #include "Game/AI/Query/queryCheckGameDataFloat.h"
#include <evfl/query.h> #include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h" #include "KingSystem/GameData/gdtManager.h"
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckGameDataInt.h" #include "Game/AI/Query/queryCheckGameDataInt.h"
#include <evfl/query.h> #include <evfl/Query.h>
#include "KingSystem/GameData/gdtManager.h" #include "KingSystem/GameData/gdtManager.h"
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckGetDemoTypeFromArg.h" #include "Game/AI/Query/queryCheckGetDemoTypeFromArg.h"
#include <evfl/query.h> #include <evfl/Query.h>
#include "Game/UI/uiPauseMenuDataMgr.h" #include "Game/UI/uiPauseMenuDataMgr.h"
#include "KingSystem/ActorSystem/actActorUtil.h" #include "KingSystem/ActorSystem/actActorUtil.h"
#include "KingSystem/ActorSystem/actTag.h" #include "KingSystem/ActorSystem/actTag.h"

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#include "Game/AI/Query/queryCheckGiveReward.h" #include "Game/AI/Query/queryCheckGiveReward.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckHasManifactureArmor.h" #include "Game/AI/Query/queryCheckHasManifactureArmor.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckHorseCustomizeSelect.h" #include "Game/AI/Query/queryCheckHorseCustomizeSelect.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckHorseDeadCause.h" #include "Game/AI/Query/queryCheckHorseDeadCause.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckHorseRegistered.h" #include "Game/AI/Query/queryCheckHorseRegistered.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckHorseTakenOut.h" #include "Game/AI/Query/queryCheckHorseTakenOut.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckIsOpenItemCategory.h" #include "Game/AI/Query/queryCheckIsOpenItemCategory.h"
#include <evfl/query.h> #include <evfl/Query.h>
#include "KingSystem/GameData/gdtCommonFlagsUtils.h" #include "KingSystem/GameData/gdtCommonFlagsUtils.h"
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckItemShopDecide.h" #include "Game/AI/Query/queryCheckItemShopDecide.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckItemShopPorchVacancy.h" #include "Game/AI/Query/queryCheckItemShopPorchVacancy.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckItemShopSelect.h" #include "Game/AI/Query/queryCheckItemShopSelect.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckItemShopSelectBuy.h" #include "Game/AI/Query/queryCheckItemShopSelectBuy.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckJustBeforeEventCancel.h" #include "Game/AI/Query/queryCheckJustBeforeEventCancel.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckLastDamageAttacker.h" #include "Game/AI/Query/queryCheckLastDamageAttacker.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckManufactResult.h" #include "Game/AI/Query/queryCheckManufactResult.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckMapArea.h" #include "Game/AI/Query/queryCheckMapArea.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckMasterSwordState.h" #include "Game/AI/Query/queryCheckMasterSwordState.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckMaterialValue.h" #include "Game/AI/Query/queryCheckMaterialValue.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckMiniGameTime.h" #include "Game/AI/Query/queryCheckMiniGameTime.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckMiniGameTimeOver.h" #include "Game/AI/Query/queryCheckMiniGameTimeOver.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckNumOfBuyPicture.h" #include "Game/AI/Query/queryCheckNumOfBuyPicture.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckOwnedHorseFamiliarity.h" #include "Game/AI/Query/queryCheckOwnedHorseFamiliarity.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPictureBookVacancy.h" #include "Game/AI/Query/queryCheckPictureBookVacancy.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlacedItemSaled.h" #include "Game/AI/Query/queryCheckPlacedItemSaled.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerDeadCause.h" #include "Game/AI/Query/queryCheckPlayerDeadCause.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerEquip.h" #include "Game/AI/Query/queryCheckPlayerEquip.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerFastFadeDead.h" #include "Game/AI/Query/queryCheckPlayerFastFadeDead.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerHellType.h" #include "Game/AI/Query/queryCheckPlayerHellType.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h" #include "Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerRideHorse.h" #include "Game/AI/Query/queryCheckPlayerRideHorse.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerRideSunazarashi.h" #include "Game/AI/Query/queryCheckPlayerRideSunazarashi.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerState.h" #include "Game/AI/Query/queryCheckPlayerState.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerTemperatureCondition.h" #include "Game/AI/Query/queryCheckPlayerTemperatureCondition.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPlayerWeaponFired.h" #include "Game/AI/Query/queryCheckPlayerWeaponFired.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckPorchInItem.h" #include "Game/AI/Query/queryCheckPorchInItem.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckProConUse.h" #include "Game/AI/Query/queryCheckProConUse.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckRainRatio.h" #include "Game/AI/Query/queryCheckRainRatio.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h" #include "Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckReceiveTerrorLevel.h" #include "Game/AI/Query/queryCheckReceiveTerrorLevel.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckResultOfNPCConflict.h" #include "Game/AI/Query/queryCheckResultOfNPCConflict.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckRoad.h" #include "Game/AI/Query/queryCheckRoad.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckRupee.h" #include "Game/AI/Query/queryCheckRupee.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckSelectPicture.h" #include "Game/AI/Query/queryCheckSelectPicture.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckSellResult.h" #include "Game/AI/Query/queryCheckSellResult.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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#include "Game/AI/Query/queryCheckShopSelectedItemName.h" #include "Game/AI/Query/queryCheckShopSelectedItemName.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckSiteBossDamageAnm.h" #include "Game/AI/Query/queryCheckSiteBossDamageAnm.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckStage.h" #include "Game/AI/Query/queryCheckStage.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckStarter.h" #include "Game/AI/Query/queryCheckStarter.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckTerrorLevel.h" #include "Game/AI/Query/queryCheckTerrorLevel.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckTime.h" #include "Game/AI/Query/queryCheckTime.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckTimeType.h" #include "Game/AI/Query/queryCheckTimeType.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h" #include "Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h" #include "Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckVacancyItem.h" #include "Game/AI/Query/queryCheckVacancyItem.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckWarpMist.h" #include "Game/AI/Query/queryCheckWarpMist.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckWeaponVacancyItem.h" #include "Game/AI/Query/queryCheckWeaponVacancyItem.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCheckWeather.h" #include "Game/AI/Query/queryCheckWeather.h"
#include <evfl/query.h> #include <evfl/Query.h>
namespace uking::query { namespace uking::query {

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@ -1,5 +1,5 @@
#include "Game/AI/Query/queryCompareGameDataFloat.h" #include "Game/AI/Query/queryCompareGameDataFloat.h"
#include <evfl/query.h> #include <evfl/Query.h>
#include <functional> #include <functional>
#include "KingSystem/GameData/gdtManager.h" #include "KingSystem/GameData/gdtManager.h"

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