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ksys: Add GParamListObjType enum
Values are used as indices for the GeneralParamList resource class' PtrArray.
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@ -6,6 +6,88 @@
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namespace ksys::res {
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enum class GParamListObjType {
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System = 0x0,
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General = 0x1,
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Enemy = 0x2,
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EnemyLevel = 0x3,
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EnemyRace = 0x4,
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AttackInterval = 0x5,
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EnemyShown = 0x6,
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BindBone = 0x7,
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Attack = 0x8,
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WeaponCommon = 0x9,
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WeaponThrow = 0xA,
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Sandworm = 0xB,
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SmallSword = 0xC,
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Rod = 0xD,
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LargeSword = 0xE,
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Spear = 0xF,
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Shield = 0x10,
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Bow = 0x11,
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WeaponOption = 0x12,
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MasterSword = 0x13,
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GuardianMiniWeapon = 0x14,
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Player = 0x15,
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Camera = 0x16,
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Grab = 0x17,
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Armor = 0x18,
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ArmorEffect = 0x19,
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ArmorHead = 0x1A,
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ArmorUpper = 0x1B,
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ShiekerStone = 0x1C,
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SeriesArmor = 0x1D,
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Liftable = 0x1E,
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Item = 0x1F,
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Rupee = 0x20,
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Arrow = 0x21,
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Bullet = 0x22,
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CureItem = 0x23,
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CookSpice = 0x24,
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LumberjackTree = 0x25,
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Npc = 0x26,
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NpcEquipment = 0x27,
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Zora = 0x28,
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Traveler = 0x29,
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Prey = 0x2A,
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AnimalFollowOffset = 0x2B,
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ExtendedEntity = 0x2C,
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BindActor = 0x2D,
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EatTarget = 0x2E,
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AnimalUnit = 0x2F,
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Insect = 0x30,
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Fish = 0x31,
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Rope = 0x32,
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Horse = 0x33,
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HorseUnit = 0x34,
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HorseObject = 0x35,
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HorseRider = 0x36,
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HorseCreator = 0x37,
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GiantArmorSlot = 0x38,
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GiantArmor = 0x39,
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Guardian = 0x3A,
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MonsterShop = 0x3B,
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Swarm = 0x3C,
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GelEnemy = 0x3D,
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Nest = 0x3E,
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Wizzrobe = 0x3F,
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StalEnemy = 0x40,
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GuardianMini = 0x41,
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ClothReaction = 0x42,
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Global = 0x43,
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Beam = 0x44,
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AutoGen = 0x45,
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ChemicalType = 0x46,
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Golem = 0x47,
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HorseTargetedInfo = 0x48,
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WolfLink = 0x49,
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Event = 0x4A,
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GolemIK = 0x4B,
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PictureBook = 0x4C,
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AirWall = 0x4D,
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Motorcycle = 0x4E,
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};
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/// Base class for GeneralParamList parameter objects.
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/// @bug This should have a virtual destructor...
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class GParamListObject : public sead::hostio::Node {
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