ksys/res: Finish implementing ModelList

This commit is contained in:
Léo Lam 2021-03-19 14:31:19 +01:00
parent c119c0eefa
commit 8c8d9c0e70
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
9 changed files with 515 additions and 75 deletions

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@ -90948,8 +90948,8 @@
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@ -1 +1 @@
Subproject commit 80d838dcc8db49409b490b51f6a81ff96e0ea8a2
Subproject commit 0295cef7a2f87eef8c7b75b6a21d8b3a9bd1572d

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@ -6,6 +6,7 @@
#include "KingSystem/ActorSystem/actDebug.h"
#include "KingSystem/Event/evtEvent.h"
#include "KingSystem/Event/evtManager.h"
#include "KingSystem/Resource/resResourceModelList.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
#include "KingSystem/Utils/Byaml/ByamlArrayIter.h"
#include "KingSystem/Utils/Byaml/ByamlData.h"
@ -215,17 +216,6 @@ const char* InfoData::getStringByKey(const al::ByamlIter& iter, const char* key,
return iter.tryGetStringByKey(&value, key) ? value : default_.cstr();
}
[[gnu::noinline]] static InfoData::Locator::Type
getLocatorTypeFromStr(const sead::SafeString& type) {
static constexpr const char* types[] = {"Trunk", "Branch", "GlowStone",
"OnTree", "MagnePos", "StopTimerPos"};
for (s32 i = 0; i < s32(std::size(types)); ++i) {
if (type == types[i])
return InfoData::Locator::Type(i);
}
return InfoData::Locator::Type::Invalid;
}
void InfoData::getLocators(const char* actor, Locators& info) const {
info.num = 0;
@ -255,7 +245,8 @@ void InfoData::getLocators(const char* actor, Locators& info) const {
it.tryGetFloatByKey(&locator.rot.z, "rot_z");
it.tryGetStringByKey(&type_str, "type");
locator.type = type_str ? getLocatorTypeFromStr(type_str) : Locator::Type::Invalid;
locator.type =
type_str ? res::ModelList::getLocatorTypeFromStr(type_str) : Locator::Type::Invalid;
locator.rot *= 2 * sead::numbers::pi / 360.0;
}

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@ -1,7 +1,374 @@
#include "KingSystem/Resource/resResourceModelList.h"
#include <container/seadSafeArray.h>
#include "KingSystem/Resource/resModelResourceDivide.h"
namespace ksys::res {
namespace {
sead::SafeString str_ModelData{"ModelData"};
sead::SafeString str_Unit{"Unit"};
sead::SafeString str_AnmTarget{"AnmTarget"};
sead::SafeString str_Partial{"Partial"};
sead::SafeArray<const char*, 6> sLocatorTypes{{
"Trunk",
"Branch",
"GlowStone",
"OnTree",
"MagnePos",
"StopTimerPos",
}};
constexpr u32 NumUnitMax = 8;
} // namespace
ModelList::ModelList() : ParamIO("modellist", 0) {}
ModelList::~ModelList() {
for (auto& entry : mModelData)
entry.units.freeBuffer();
mModelData.freeBuffer();
for (auto& entry : mAnmTargets)
entry.partials.freeBuffer();
mAnmTargets.freeBuffer();
}
void ModelList::doCreate_(u8* buffer, u32 buffer_size, sead::Heap* heap) {}
// NON_MATCHING: reorderings
bool ModelList::parse_(u8* data, size_t size, sead::Heap* heap) {
agl::utl::ResParameterArchive archive{data};
const auto root = archive.getRootList();
const auto model_data_list = agl::utl::getResParameterList(root, str_ModelData);
if (model_data_list.ptr() && model_data_list.getResParameterListNum() > 0) {
if (!parseModelData(model_data_list, heap))
return false;
}
addList(&mModelDataList, str_ModelData);
const auto anm_target_list = agl::utl::getResParameterList(root, str_AnmTarget);
if (anm_target_list.ptr() && anm_target_list.getResParameterListNum() > 0) {
if (!parseAnmTarget(anm_target_list, heap))
return false;
}
addList(&mAnmTargetList, str_AnmTarget);
mControllerInfo->mAddColor.init({0.0, 0.0, 0.0, 0.0}, "AddColor", "", &mControllerInfo->mObj);
mControllerInfo->mMulColor.init({1.0, 1.0, 1.0, 1.0}, "MulColor", "", &mControllerInfo->mObj);
mControllerInfo->mBaseScale.init(sead::Vector3f::ones, "BaseScale", "", &mControllerInfo->mObj);
mControllerInfo->mVariationMatAnim.init("", "VariationMatAnim", "", &mControllerInfo->mObj);
mControllerInfo->mVariationMatAnimFrame.init(0, "VariationMatAnimFrame", "",
&mControllerInfo->mObj);
mControllerInfo->mVariationShaderAnim.init("", "VariationShaderAnim", "",
&mControllerInfo->mObj);
mControllerInfo->mVariationShaderAnimFrame.init(0, "VariationShaderAnimFrame", "",
&mControllerInfo->mObj);
mControllerInfo->mCalcAABBASKey.init("Wait", "CalcAABBASKey", "", &mControllerInfo->mObj);
addObj(&mControllerInfo->mObj, sead::FormatFixedSafeString<128>("ControllerInfo"));
mAttention->mIsEnableAttention.init(false, "IsEnableAttention", "", &mAttention->mObj);
mAttention->mLookAtBone.init("", "LookAtBone", "", &mAttention->mObj);
mAttention->mLookAtOffset.init(sead::Vector3f::zero, "LookAtOffset", "", &mAttention->mObj);
mAttention->mCursorOffsetY.init(0.0, "CursorOffsetY", "", &mAttention->mObj);
mAttention->mAIInfoOffsetY.init(0.0, "AIInfoOffsetY", "", &mAttention->mObj);
mAttention->mCutTargetBone.init("", "CutTargetBone", "", &mAttention->mObj);
mAttention->mCutTargetOffset.init(sead::Vector3f::zero, "CutTargetOffset", "",
&mAttention->mObj);
mAttention->mGameCameraBone.init("", "GameCameraBone", "", &mAttention->mObj);
mAttention->mGameCameraOffset.init(sead::Vector3f::zero, "GameCameraOffset", "",
&mAttention->mObj);
mAttention->mBowCameraBone.init("", "BowCameraBone", "", &mAttention->mObj);
mAttention->mBowCameraOffset.init(sead::Vector3f::zero, "BowCameraOffset", "",
&mAttention->mObj);
mAttention->mAttackTargetBone.init("", "AttackTargetBone", "", &mAttention->mObj);
mAttention->mAttackTargetOffset.init(sead::Vector3f::zero, "AttackTargetOffset", "",
&mAttention->mObj);
mAttention->mAttackTargetOffsetBack.init(0.0, "AttackTargetOffsetBack", "", &mAttention->mObj);
mAttention->mAtObstacleChkUseLookAtPos.init(true, "AtObstacleChkUseLookAtPos", "",
&mAttention->mObj);
mAttention->mAtObstacleChkOffsetBone.init("", "AtObstacleChkOffsetBone", "", &mAttention->mObj);
mAttention->mAtObstacleChkOffset.init(sead::Vector3f::zero, "AtObstacleChkOffset", "",
&mAttention->mObj);
mAttention->mCursorAIInfoBaseBone.init("", "CursorAIInfoBaseBone", "", &mAttention->mObj);
mAttention->mCursorAIInfoBaseOffset.init(sead::Vector3f::zero, "CursorAIInfoBaseOffset", "",
&mAttention->mObj);
addObj(&mAttention->mObj, sead::FormatFixedSafeString<128>("Attention"));
if (data) {
applyResParameterArchive(agl::utl::ResParameterArchive{data});
mRawData = data;
}
return true;
}
bool allocModelDataBuffer(sead::Buffer<ModelList::ModelData>& buffer, int size, sead::Heap* heap,
int alignment = sizeof(void*)) {
return buffer.tryAllocBuffer(size, heap, alignment);
}
bool ModelList::parseModelData(const agl::utl::ResParameterList& res, sead::Heap* heap) {
if (!allocModelDataBuffer(mModelData, res.getResParameterListNum() != 0, heap))
return false;
sead::FixedSafeString<32> list_name{str_ModelData};
list_name.append("_");
const auto list_name_base_len = list_name.calcLength();
for (auto it = mModelData.begin(), it_end = mModelData.end(); it != it_end; ++it) {
list_name.trim(list_name_base_len);
list_name.appendWithFormat("%d", it.getIndex());
it->folder.init("", "Folder", "", &it->base_obj);
it->list.addObj(&it->base_obj, "Base");
const auto unit_list =
agl::utl::getResParameterList(res.getResParameterList(it.getIndex()), str_Unit);
if (unit_list.ptr()) {
const u32 num_units = unit_list.getResParameterObjNum();
if (num_units != 0) {
if (!it->units.tryAllocBuffer(std::min(num_units, NumUnitMax), heap))
return false;
sead::FixedSafeString<32> unit_name{str_Unit};
unit_name.append("_");
const auto unit_name_base_len = unit_name.calcLength();
for (auto unit = it->units.begin(), end = it->units.end(); unit != end; ++unit) {
unit_name.trim(unit_name_base_len);
unit_name.appendWithFormat("%d", unit.getIndex());
unit->unit_name.init("", "UnitName", "", &unit->obj);
unit->bind_bone.init("", "BindBone", "", &unit->obj);
it->unit_list.addObj(&unit->obj, unit_name);
}
}
}
it->list.addList(&it->unit_list, str_Unit);
mModelDataList.addList(&it->list, list_name);
}
return true;
}
bool allocAnmTargetPartialBuffer(sead::Buffer<ModelList::Partial>& buffer, int size,
sead::Heap* heap, int alignment = sizeof(void*)) {
return buffer.tryAllocBuffer(size, heap, alignment);
}
bool ModelList::parseAnmTarget(const agl::utl::ResParameterList& res, sead::Heap* heap) {
if (!mAnmTargets.tryAllocBuffer(std::min<u32>(res.getResParameterListNum(), NumUnitMax), heap))
return false;
sead::FixedSafeString<32> list_name{str_AnmTarget};
list_name.append("_");
const auto list_name_base_len = list_name.calcLength();
for (auto it = mAnmTargets.begin(), it_end = mAnmTargets.end(); it != it_end; ++it) {
list_name.trim(list_name_base_len);
list_name.appendWithFormat("%d", it.getIndex());
it->num_as_slot.init(0, "NumASSlot", "", &it->base_obj);
// "is particle enabled" (particle is misspelled as "partical" [sic])
it->is_partical_enable.init(false, "IsParticalEnable", "", &it->base_obj);
it->target_type.init(0, "TargetType", "", &it->base_obj);
it->list.addObj(&it->base_obj, "Base");
const auto partials =
agl::utl::getResParameterList(res.getResParameterList(it.getIndex()), str_Partial);
if (partials.ptr() && partials.getResParameterObjNum() != 0) {
if (!allocAnmTargetPartialBuffer(it->partials, partials.getResParameterObjNum(), heap))
return false;
sead::FixedSafeString<32> partial_name{str_Partial};
partial_name.append("_");
const auto partial_name_base_len = partial_name.calcLength();
for (auto partial = it->partials.begin(), partial_end = it->partials.end();
partial != partial_end; ++partial) {
partial_name.trim(partial_name_base_len);
partial_name.appendWithFormat("%d", partial.getIndex());
partial->bone.init("", "Bone", "", &partial->obj);
partial->bind_flag.init(0, "BindFlg", "", &partial->obj);
partial->recursible.init(true, "Recursible", "", &partial->obj);
it->partial_list.addObj(&partial->obj, partial_name);
}
}
it->list.addList(&it->partial_list, str_Partial);
mAnmTargetList.addList(&it->list, list_name);
}
return true;
}
int ModelList::getNumAnmTargets() const {
return mAnmTargets.size();
}
void ModelList::getModelDataInfo(ModelList::ModelDataInfo* info) const {
*info = {};
if (mModelData.size() > 0) {
info->num_model_data = mModelData.size();
for (auto it = mModelData.begin(), end = mModelData.end(); it != end; ++it) {
const s32 idx = it.getIndex();
info->folder_name[idx] = it->folder.ref().cstr();
info->num_units[idx] = it->units.size();
for (auto unit = it->units.begin(), uend = it->units.end(); unit != uend; ++unit) {
const s32 unit_idx = unit.getIndex();
info->unit_names[idx][unit_idx] = unit->unit_name.ref().cstr();
info->unit_bind_bones[idx][unit_idx] = unit->bind_bone.ref().cstr();
}
if (info->unit_names[idx][0]) {
const char* name = ModelResourceDivide::instance()->getModelResource(
info->folder_name[idx], info->unit_names[idx][0]);
if (name)
info->folder_name[idx] = name;
}
}
}
info->base_scale = mControllerInfo->mBaseScale.ref();
}
bool ModelList::getAttentionInfo(AttentionInfo* info) const {
if (!mAttention->mIsEnableAttention.ref()) {
info->look_at_bone = {};
info->look_at_offset = sead::Vector3f::zero;
info->cursor_offset_y = {};
info->ai_info_offset_y = {};
info->cut_target_bone = {};
info->cut_target_offset = sead::Vector3f::zero;
info->game_camera_bone = {};
info->game_camera_offset = sead::Vector3f::zero;
info->bow_camera_bone = {};
info->bow_camera_offset = sead::Vector3f::zero;
info->attack_target_bone = {};
info->attack_target_offset = sead::Vector3f::zero;
info->attack_target_offset_back = {};
info->cursor_ai_info_base_bone = {};
info->cursor_ai_info_base_offset = sead::Vector3f::zero;
return false;
}
info->look_at_bone = mAttention->mLookAtBone.ref().cstr();
info->look_at_offset = mAttention->mLookAtOffset.ref();
info->cursor_offset_y = mAttention->mCursorOffsetY.ref();
info->ai_info_offset_y = mAttention->mAIInfoOffsetY.ref();
info->cut_target_bone = mAttention->mCutTargetBone.ref().cstr();
info->cut_target_offset = mAttention->mCutTargetOffset.ref();
info->game_camera_bone = mAttention->mGameCameraBone.ref().cstr();
info->game_camera_offset = mAttention->mGameCameraOffset.ref();
info->bow_camera_bone = mAttention->mBowCameraBone.ref().cstr();
info->bow_camera_offset = mAttention->mBowCameraOffset.ref();
info->attack_target_bone = mAttention->mAttackTargetBone.ref().cstr();
info->attack_target_offset = mAttention->mAttackTargetOffset.ref();
info->attack_target_offset_back = mAttention->mAttackTargetOffsetBack.ref();
if (mAttention->mAtObstacleChkUseLookAtPos.ref()) {
info->at_obstacle_chk_bone = mAttention->mLookAtBone.ref().cstr();
info->at_obstacle_chk_offset = mAttention->mLookAtOffset.ref();
} else {
info->at_obstacle_chk_bone = mAttention->mAtObstacleChkOffsetBone.ref().cstr();
info->at_obstacle_chk_offset = mAttention->mAtObstacleChkOffset.ref();
}
info->cursor_ai_info_base_bone = mAttention->mCursorAIInfoBaseBone.ref().cstr();
info->cursor_ai_info_base_offset = mAttention->mCursorAIInfoBaseOffset.ref();
const auto clear_if_empty = [](const char** s) {
if (!(*s)[0])
*s = nullptr;
};
clear_if_empty(&info->look_at_bone);
clear_if_empty(&info->cut_target_bone);
clear_if_empty(&info->game_camera_bone);
clear_if_empty(&info->bow_camera_bone);
clear_if_empty(&info->attack_target_bone);
clear_if_empty(&info->at_obstacle_chk_bone);
clear_if_empty(&info->cursor_ai_info_base_bone);
return true;
}
act::InfoData::Locator::Type ModelList::getLocatorTypeFromStr(const sead::SafeString& type) {
for (s32 i = 0; i < sLocatorTypes.size(); ++i) {
if (type == sLocatorTypes[i])
return act::InfoData::Locator::Type(i);
}
return act::InfoData::Locator::Type::Invalid;
}
// NON_MATCHING: weird unrolling and Vector3f store (str should be a stp)
bool ModelList::getLocatorInfo(act::InfoData::Locator* info,
act::InfoData::Locator::Type type) const {
agl::utl::ResParameterArchive archive{mRawData};
const auto root = archive.getRootList();
for (int i = 0;; ++i) {
const auto obj =
agl::utl::getResParameterObj(root, sead::FormatFixedSafeString<32>("Locator_%d", i));
if (!obj.ptr())
return false;
const char* expected_type_str = sLocatorTypes[u32(type)];
if (sead::SafeString(getString(obj, "Type", "")) != expected_type_str)
continue;
info->pos = getVec3(obj, "Pos", sead::Vector3f::zero);
info->rot = getVec3(obj, "Rot", sead::Vector3f::zero);
info->type = type;
return true;
}
return false;
}
bool ModelList::isParticalEnable(int anm_target_idx) const {
return mAnmTargets[anm_target_idx].is_partical_enable.ref();
}
int ModelList::getNumASSlot(int anm_target_idx) const {
return mAnmTargets[anm_target_idx].num_as_slot.ref();
}
int ModelList::getNumPartials(int anm_target_idx) const {
return mAnmTargets[anm_target_idx].partials.size();
}
void ModelList::getPartialInfo(PartialInfo* info, int anm_target_idx, int partial_idx) const {
if (mAnmTargets.size() > 0) {
const auto& partial = mAnmTargets[anm_target_idx].partials[partial_idx];
info->bone = partial.bone.ref();
info->bind_flag = partial.bind_flag.ref();
info->recursible = partial.recursible.ref();
} else {
info->bone = "";
info->bind_flag = 0;
info->recursible = true;
}
}
} // namespace ksys::res

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@ -3,7 +3,9 @@
#include <agl/Utils/aglParameter.h>
#include <agl/Utils/aglParameterObj.h>
#include <container/seadBuffer.h>
#include <prim/seadSafeString.h>
#include <prim/seadStorageFor.h>
#include "KingSystem/ActorSystem/actInfoData.h"
#include "KingSystem/Resource/resResource.h"
#include "KingSystem/Utils/ParamIO.h"
@ -14,39 +16,39 @@ class ModelList : public ParamIO, public Resource {
SEAD_RTTI_OVERRIDE(ModelList, Resource)
public:
struct ControllerInfo {
agl::utl::Parameter<sead::Color4f> _2b0;
agl::utl::Parameter<sead::Color4f> _2d8;
agl::utl::ParameterObj mControllerInfo;
agl::utl::Parameter<sead::Color4f> mAddColor;
agl::utl::Parameter<sead::Color4f> mMulColor;
agl::utl::ParameterObj mObj;
agl::utl::Parameter<sead::Vector3f> mBaseScale;
agl::utl::Parameter<sead::SafeString> _358;
agl::utl::Parameter<s32> _380;
agl::utl::Parameter<sead::SafeString> _3a0;
agl::utl::Parameter<s32> _3c8;
agl::utl::Parameter<sead::SafeString> _3e8;
agl::utl::Parameter<sead::SafeString> mVariationMatAnim;
agl::utl::Parameter<s32> mVariationMatAnimFrame;
agl::utl::Parameter<sead::SafeString> mVariationShaderAnim;
agl::utl::Parameter<s32> mVariationShaderAnimFrame;
agl::utl::Parameter<sead::SafeString> mCalcAABBASKey;
};
KSYS_CHECK_SIZE_NX150(ControllerInfo, 0x160);
struct Attention {
agl::utl::Parameter<bool> _0;
agl::utl::Parameter<sead::SafeString> _20;
agl::utl::Parameter<sead::Vector3f> _48;
agl::utl::Parameter<f32> _70;
agl::utl::Parameter<f32> _90;
agl::utl::Parameter<sead::SafeString> _b0;
agl::utl::Parameter<sead::Vector3f> _d8;
agl::utl::Parameter<sead::SafeString> _100;
agl::utl::Parameter<sead::Vector3f> _128;
agl::utl::Parameter<sead::SafeString> _150;
agl::utl::Parameter<sead::Vector3f> _178;
agl::utl::Parameter<sead::SafeString> _1a0;
agl::utl::Parameter<sead::Vector3f> _1c8;
agl::utl::Parameter<f32> _1f0;
agl::utl::Parameter<sead::SafeString> _210;
agl::utl::Parameter<sead::Vector3f> _238;
agl::utl::Parameter<bool> _260;
agl::utl::Parameter<sead::SafeString> _280;
agl::utl::Parameter<sead::Vector3f> _2a8;
agl::utl::ParameterObj _2d0;
agl::utl::Parameter<bool> mIsEnableAttention;
agl::utl::Parameter<sead::SafeString> mLookAtBone;
agl::utl::Parameter<sead::Vector3f> mLookAtOffset;
agl::utl::Parameter<f32> mCursorOffsetY;
agl::utl::Parameter<f32> mAIInfoOffsetY;
agl::utl::Parameter<sead::SafeString> mCutTargetBone;
agl::utl::Parameter<sead::Vector3f> mCutTargetOffset;
agl::utl::Parameter<sead::SafeString> mGameCameraBone;
agl::utl::Parameter<sead::Vector3f> mGameCameraOffset;
agl::utl::Parameter<sead::SafeString> mBowCameraBone;
agl::utl::Parameter<sead::Vector3f> mBowCameraOffset;
agl::utl::Parameter<sead::SafeString> mAttackTargetBone;
agl::utl::Parameter<sead::Vector3f> mAttackTargetOffset;
agl::utl::Parameter<f32> mAttackTargetOffsetBack;
agl::utl::Parameter<sead::SafeString> mAtObstacleChkOffsetBone;
agl::utl::Parameter<sead::Vector3f> mAtObstacleChkOffset;
agl::utl::Parameter<bool> mAtObstacleChkUseLookAtPos;
agl::utl::Parameter<sead::SafeString> mCursorAIInfoBaseBone;
agl::utl::Parameter<sead::Vector3f> mCursorAIInfoBaseOffset;
agl::utl::ParameterObj mObj;
};
KSYS_CHECK_SIZE_NX150(Attention, 0x300);
@ -86,6 +88,44 @@ public:
};
KSYS_CHECK_SIZE_NX150(AnmTarget, 0x130);
struct ModelDataInfo {
std::array<std::array<const char*, 8>, 1> unit_names;
std::array<std::array<const char*, 8>, 1> unit_bind_bones;
std::array<int, 1> num_units;
std::array<const char*, 1> folder_name;
int num_model_data;
sead::Vector3f base_scale;
};
KSYS_CHECK_SIZE_NX150(ModelDataInfo, 0xa0);
struct AttentionInfo {
const char* look_at_bone;
sead::Vector3f look_at_offset;
float cursor_offset_y;
float ai_info_offset_y;
const char* cut_target_bone;
sead::Vector3f cut_target_offset;
const char* game_camera_bone;
sead::Vector3f game_camera_offset;
const char* bow_camera_bone;
sead::Vector3f bow_camera_offset;
const char* attack_target_bone;
sead::Vector3f attack_target_offset;
float attack_target_offset_back;
const char* at_obstacle_chk_bone;
sead::Vector3f at_obstacle_chk_offset;
const char* cursor_ai_info_base_bone;
sead::Vector3f cursor_ai_info_base_offset;
};
KSYS_CHECK_SIZE_NX150(AttentionInfo, 0xb0);
struct PartialInfo {
sead::SafeString bone;
int bind_flag;
bool recursible;
};
KSYS_CHECK_SIZE_NX150(PartialInfo, 0x18);
ModelList();
~ModelList() override;
@ -99,9 +139,23 @@ public:
const sead::Buffer<AnmTarget>& getAnmTargets() const { return mAnmTargets; }
bool is7C8() const { return _7c8; }
int getNumAnmTargets() const;
void getModelDataInfo(ModelDataInfo* info) const;
bool getAttentionInfo(AttentionInfo* info) const;
bool getLocatorInfo(act::InfoData::Locator* info, act::InfoData::Locator::Type type) const;
bool isParticalEnable(int anm_target_idx) const;
int getNumASSlot(int anm_target_idx) const;
int getNumPartials(int anm_target_idx) const;
void getPartialInfo(PartialInfo* info, int anm_target_idx, int partial_idx) const;
static act::InfoData::Locator::Type getLocatorTypeFromStr(const sead::SafeString& type);
private:
sead::StorageFor<ControllerInfo> mControllerInfo{sead::ZeroInitializeTag{}};
sead::StorageFor<Attention> mAttention{sead::ZeroInitializeTag{}};
bool parseModelData(const agl::utl::ResParameterList& res, sead::Heap* heap);
bool parseAnmTarget(const agl::utl::ResParameterList& res, sead::Heap* heap);
sead::StorageFor<ControllerInfo, true> mControllerInfo{sead::ZeroInitializeTag{}};
sead::StorageFor<Attention, true> mAttention{sead::ZeroInitializeTag{}};
u8* mRawData{};
sead::Buffer<ModelData> mModelData;
agl::utl::ParameterList mModelDataList;

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@ -70,6 +70,7 @@ target_sources(uking PRIVATE
HeapUtil.cpp
HeapUtil.h
InitTimeInfo.h
ParamIO.cpp
ParamIO.h
SafeDelete.h
StrTreeMap.h

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@ -0,0 +1,21 @@
#include "KingSystem/Utils/ParamIO.h"
#include <agl/Utils/aglParameter.h>
namespace ksys {
const char* ParamIO::getString(const agl::utl::ResParameterObj& obj, const char* key,
const char* default_value, void*) const {
const auto param = agl::utl::getResParameter(obj, key);
if (!param.ptr())
return default_value;
return param.getData<const char>();
}
// NON_MATCHING: how the default_value Vec3f is stored on the stack
sead::Vector3f ParamIO::getVec3(const agl::utl::ResParameterObj& obj, const char* key,
sead::Vector3f default_value, void*) const {
const auto param = agl::utl::getResParameter(obj, key);
return param.ptr() ? *param.getData<sead::Vector3f>() : default_value;
}
} // namespace ksys

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@ -2,6 +2,7 @@
#include <agl/Utils/aglParameterIO.h>
#include <hostio/seadHostIONode.h>
#include <math/seadVector.h>
#include <prim/seadSafeString.h>
#include "KingSystem/Utils/Types.h"
@ -15,6 +16,11 @@ public:
bool applyResourceUpdate(const char* data, const char* data1);
const char* getString(const agl::utl::ResParameterObj& obj, const char* key,
const char* default_value, void* = nullptr) const;
sead::Vector3f getVec3(const agl::utl::ResParameterObj& obj, const char* key,
sead::Vector3f default_value, void* = nullptr) const;
u32 getIdx() const { return mIdx; }
sead::BufferedSafeString& getPath() { return mPath; }
const sead::BufferedSafeString& getPath() const { return mPath; }