non request BaseProcHandle stuff

refactoring

baseProcHandle.cpp refactoring
This commit is contained in:
theo3 2020-08-27 13:20:39 -07:00
parent aff4047630
commit 965d34c712
7 changed files with 52 additions and 12 deletions

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@ -89504,14 +89504,14 @@
0x00000071011bb7f4,sub_71011BB7F4,52, 0x00000071011bb7f4,sub_71011BB7F4,52,
0x00000071011bb828,sub_71011BB828,92, 0x00000071011bb828,sub_71011BB828,92,
0x00000071011bb884,sub_71011BB884,32, 0x00000071011bb884,sub_71011BB884,32,
0x00000071011bb8a4,BaseProcHandle::ctor,12, 0x00000071011bb8a4,BaseProcHandle::ctor,12,_ZN4ksys3act14BaseProcHandleC1Ev
0x00000071011bb8b0,BaseProcHandle::actorReady,32, 0x00000071011bb8b0,BaseProcHandle::actorReady,32,_ZN4ksys3act14BaseProcHandle9procReadyEv
0x00000071011bb8d0,BaseProcHandle::hasActorAndFlags5,84, 0x00000071011bb8d0,BaseProcHandle::hasActorAndFlags5,84,
0x00000071011bb924,BaseProcHandle::x,52, 0x00000071011bb924,BaseProcHandle::x,52,
0x00000071011bb958,BaseProcHandle::deleteActor,112, 0x00000071011bb958,BaseProcHandle::deleteActor,112,
0x00000071011bb9c8,BaseProcHandle::dtor,56, 0x00000071011bb9c8,BaseProcHandle::dtor,56,_ZN4ksys3act14BaseProcHandleD1Ev
0x00000071011bba00,BaseProcUnit::deleteActor,316, 0x00000071011bba00,BaseProcUnit::deleteActor,316,
0x00000071011bbb3c,BaseProcHandle::getActor,24, 0x00000071011bbb3c,BaseProcHandle::getActor,24,_ZN4ksys3act14BaseProcHandle7getProcEv
0x00000071011bbb54,BaseProcHandle::setProcStateFlag8000,184, 0x00000071011bbb54,BaseProcHandle::setProcStateFlag8000,184,
0x00000071011bbc0c,BaseProcHandle::wakeUpActorAndReleaseUnit,184, 0x00000071011bbc0c,BaseProcHandle::wakeUpActorAndReleaseUnit,184,
0x00000071011bbcc4,BaseProcHandle::getBaseProcEvent,48, 0x00000071011bbcc4,BaseProcHandle::getBaseProcEvent,48,

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@ -12,7 +12,6 @@ public:
~SetInstEventFlagAction() override; ~SetInstEventFlagAction() override;
void oneShot() override; void oneShot() override;
}; };
KSYS_CHECK_SIZE_NX150(SetInstEventFlagAction, 0x20); KSYS_CHECK_SIZE_NX150(SetInstEventFlagAction, 0x20);

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@ -9,9 +9,9 @@
#include <prim/seadSafeString.h> #include <prim/seadSafeString.h>
#include <prim/seadTypedBitFlag.h> #include <prim/seadTypedBitFlag.h>
#include <thread/seadAtomic.h> #include <thread/seadAtomic.h>
#include "KingSystem/ActorSystem/actBaseProcHandle.h"
#include "KingSystem/ActorSystem/actBaseProcJob.h" #include "KingSystem/ActorSystem/actBaseProcJob.h"
#include "KingSystem/ActorSystem/actBaseProcMap.h" #include "KingSystem/ActorSystem/actBaseProcMap.h"
#include "KingSystem/ActorSystem/actBaseProcHandle.h"
#include "KingSystem/Utils/StrTreeMap.h" #include "KingSystem/Utils/StrTreeMap.h"
#include "KingSystem/Utils/Types.h" #include "KingSystem/Utils/Types.h"

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@ -0,0 +1,29 @@
#include "KingSystem/ActorSystem/actBaseProcHandle.h"
namespace ksys::act {
BaseProcHandle::BaseProcHandle() {
mUnit = nullptr;
mFlag = 0;
}
BaseProcHandle::~BaseProcHandle() {
if (mUnit) {
mUnit->deleteProc(0, this);
mUnit = nullptr;
}
mFlag = 0;
}
bool BaseProcHandle::procReady() {
return mUnit && mUnit->isReady();
}
BaseProc* BaseProcHandle::getProc() {
if (mUnit)
return mUnit->getProc();
return nullptr;
}
} // namespace ksys::act

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@ -1,19 +1,26 @@
#pragma once #pragma once
#include <basis/seadTypes.h> #include <basis/seadTypes.h>
#include "actBaseProcUnit.h" #include "KingSystem/ActorSystem/actBaseProc.h"
#include "KingSystem/ActorSystem/actBaseProcUnit.h"
#include "KingSystem/Utils/Types.h" #include "KingSystem/Utils/Types.h"
namespace ksys::act { namespace ksys::act {
class BaseProcUnit; class BaseProcUnit;
class BaseProc;
class BaseProcHandle { class BaseProcHandle {
public: public:
BaseProcHandle(); BaseProcHandle();
~BaseProcHandle(); ~BaseProcHandle();
static BaseProcHandle sDummyBaseProcHandle; bool procReady();
BaseProc* getProc();
static BaseProcHandle sDummyHandle;
private: private:
BaseProcUnit* mUnit; BaseProcUnit* mUnit;
u8 mFlag; u8 mFlag;

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@ -4,6 +4,7 @@
#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h" #include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actBaseProc.h" #include "KingSystem/ActorSystem/actBaseProc.h"
#include "KingSystem/Utils/Debug.h" #include "KingSystem/Utils/Debug.h"
namespace ksys::act { namespace ksys::act {
// NON_MATCHING: Equivalent but branches are off. // NON_MATCHING: Equivalent but branches are off.
@ -15,7 +16,7 @@ bool BaseProcUnit::setProc(BaseProc* proc) {
if (mProc) if (mProc)
mProc = nullptr; mProc = nullptr;
if (mHandle == &BaseProcHandle::sDummyBaseProcHandle) if (mHandle == &BaseProcHandle::sDummyHandle)
return false; return false;
if (mHandle) { if (mHandle) {
@ -51,7 +52,7 @@ bool BaseProcUnit::setProc(BaseProc* proc) {
} }
bool BaseProcUnit::isParentHandleDefault() const { bool BaseProcUnit::isParentHandleDefault() const {
return mHandle == &BaseProcHandle::sDummyBaseProcHandle; return mHandle == &BaseProcHandle::sDummyHandle;
} }
} // namespace ksys::act } // namespace ksys::act

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@ -1,9 +1,10 @@
#pragma once #pragma once
#include <basis/seadTypes.h> #include <basis/seadTypes.h>
#include <thread/seadAtomic.h>
#include <thread/seadCriticalSection.h> #include <thread/seadCriticalSection.h>
#include "KingSystem/ActorSystem/actBaseProcHandle.h" #include "KingSystem/ActorSystem/actBaseProcHandle.h"
#include <thread/seadAtomic.h>
namespace ksys::act { namespace ksys::act {
class BaseProc; class BaseProc;
@ -11,12 +12,15 @@ class BaseProcHandle;
class BaseProcUnit { class BaseProcUnit {
public: public:
bool deleteProc(void*, BaseProcHandle* handle); bool deleteProc(u32, BaseProcHandle* handle);
bool setProc(BaseProc* proc); bool setProc(BaseProc* proc);
void unlinkProc(BaseProc* proc); void unlinkProc(BaseProc* proc);
void cleanUp(BaseProc* proc, bool set_flag_5); void cleanUp(BaseProc* proc, bool set_flag_5);
bool isParentHandleDefault() const; bool isParentHandleDefault() const;
BaseProc* getProc() const { return mProc; }
bool isReady() const { return mFlags == 2; }
private: private:
u32 mFlags; u32 mFlags;
sead::Atomic<BaseProcHandle*> mHandle; sead::Atomic<BaseProcHandle*> mHandle;