mirror of https://github.com/zeldaret/botw.git
query: Implement CompareGameDataFloat
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a36463b339
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c5d1bd69a2
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@ -195,7 +195,7 @@ query::CheckWeaponVacancyItem:
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query::CheckWeather:
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status: pending
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query::CompareGameDataFloat:
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status: pending
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status: done
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query::CompareGameDataInt:
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status: pending
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query::CompareGameDataTime:
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@ -41231,7 +41231,7 @@
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0x0000007100697518,AI_Query_CompareGameDataFloat::ctor,80,_ZN5uking5query20CompareGameDataFloatC1ERKN4ksys3act2ai5Query7InitArgE
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0x0000007100697568,AI_Query_CompareGameDataFloat::dtor,20,_ZN5uking5query20CompareGameDataFloatD1Ev
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0x000000710069757c,AI_Query_CompareGameDataFloat::dtorDelete,52,_ZN5uking5query20CompareGameDataFloatD0Ev
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0x00000071006975b0,AI_Query_CompareGameDataFloat::doQuery,1216,
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0x00000071006975b0,AI_Query_CompareGameDataFloat::doQuery,1216,_ZN5uking5query20CompareGameDataFloat7doQueryEv
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0x0000007100697a70,AI_Query_CompareGameDataFloat::m10,140,_ZN5uking5query20CompareGameDataFloat10loadParamsERKN4evfl8QueryArgE
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0x0000007100697afc,AI_Query_CompareGameDataFloat::loadParams,128,_ZN5uking5query20CompareGameDataFloat10loadParamsEv
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0x0000007100697b7c,AI_Query_CompareGameDataFloat::rtti1,204,_ZNK5uking5query20CompareGameDataFloat27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
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Can't render this file because it is too large.
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@ -1,5 +1,7 @@
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#include "Game/AI/Query/queryCompareGameDataFloat.h"
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#include <evfl/query.h>
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#include <functional>
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#include "KingSystem/GameData/gdtManager.h"
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namespace uking::query {
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@ -7,9 +9,35 @@ CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::
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CompareGameDataFloat::~CompareGameDataFloat() = default;
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// FIXME: implement
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int CompareGameDataFloat::doQuery() {
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return -1;
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float flag_value_a = 0.0;
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float flag_value_b = 0.0;
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auto* gdt = ksys::gdt::Manager::instance();
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if (!gdt)
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return 0;
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if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A))
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return 0;
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if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B))
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return 0;
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const auto invert = std::logical_not<>();
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sead::FixedSafeString<32> op = mOperator;
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if (op == "Equal")
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return invert(flag_value_a == flag_value_b);
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if (op == "NotEqual")
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return invert(flag_value_a != flag_value_b);
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if (op == "GreaterThan")
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return invert(flag_value_a > flag_value_b);
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if (op == "GreaterThanOrEqualTo")
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return invert(flag_value_a >= flag_value_b);
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if (op == "LessThan")
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return invert(flag_value_a < flag_value_b);
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if (op == "LessThanOrEqualTo")
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return invert(flag_value_a <= flag_value_b);
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return 0;
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}
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void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) {
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@ -16,8 +16,8 @@ public:
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protected:
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sead::SafeString mGameDataFloatName_A{};
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sead::SafeString mGameDataFloatName_B{};
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sead::SafeString mOperator{};
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sead::SafeString mGameDataFloatName_B{};
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};
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} // namespace uking::query
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