query: Implement CompareGameDataFloat

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Léo Lam 2021-03-26 01:15:25 +01:00
parent a36463b339
commit c5d1bd69a2
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GPG Key ID: 0DF30F9081000741
4 changed files with 33 additions and 5 deletions

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@ -195,7 +195,7 @@ query::CheckWeaponVacancyItem:
query::CheckWeather:
status: pending
query::CompareGameDataFloat:
status: pending
status: done
query::CompareGameDataInt:
status: pending
query::CompareGameDataTime:

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@ -41231,7 +41231,7 @@
0x0000007100697518,AI_Query_CompareGameDataFloat::ctor,80,_ZN5uking5query20CompareGameDataFloatC1ERKN4ksys3act2ai5Query7InitArgE
0x0000007100697568,AI_Query_CompareGameDataFloat::dtor,20,_ZN5uking5query20CompareGameDataFloatD1Ev
0x000000710069757c,AI_Query_CompareGameDataFloat::dtorDelete,52,_ZN5uking5query20CompareGameDataFloatD0Ev
0x00000071006975b0,AI_Query_CompareGameDataFloat::doQuery,1216,
0x00000071006975b0,AI_Query_CompareGameDataFloat::doQuery,1216,_ZN5uking5query20CompareGameDataFloat7doQueryEv
0x0000007100697a70,AI_Query_CompareGameDataFloat::m10,140,_ZN5uking5query20CompareGameDataFloat10loadParamsERKN4evfl8QueryArgE
0x0000007100697afc,AI_Query_CompareGameDataFloat::loadParams,128,_ZN5uking5query20CompareGameDataFloat10loadParamsEv
0x0000007100697b7c,AI_Query_CompareGameDataFloat::rtti1,204,_ZNK5uking5query20CompareGameDataFloat27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE

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@ -1,5 +1,7 @@
#include "Game/AI/Query/queryCompareGameDataFloat.h"
#include <evfl/query.h>
#include <functional>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
@ -7,9 +9,35 @@ CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::
CompareGameDataFloat::~CompareGameDataFloat() = default;
// FIXME: implement
int CompareGameDataFloat::doQuery() {
return -1;
float flag_value_a = 0.0;
float flag_value_b = 0.0;
auto* gdt = ksys::gdt::Manager::instance();
if (!gdt)
return 0;
if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A))
return 0;
if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B))
return 0;
const auto invert = std::logical_not<>();
sead::FixedSafeString<32> op = mOperator;
if (op == "Equal")
return invert(flag_value_a == flag_value_b);
if (op == "NotEqual")
return invert(flag_value_a != flag_value_b);
if (op == "GreaterThan")
return invert(flag_value_a > flag_value_b);
if (op == "GreaterThanOrEqualTo")
return invert(flag_value_a >= flag_value_b);
if (op == "LessThan")
return invert(flag_value_a < flag_value_b);
if (op == "LessThanOrEqualTo")
return invert(flag_value_a <= flag_value_b);
return 0;
}
void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) {

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@ -16,8 +16,8 @@ public:
protected:
sead::SafeString mGameDataFloatName_A{};
sead::SafeString mGameDataFloatName_B{};
sead::SafeString mOperator{};
sead::SafeString mGameDataFloatName_B{};
};
} // namespace uking::query