mirror of https://github.com/zeldaret/botw.git
ksys: Move ActorParam classes into separate folder to declutter Resource/
This commit is contained in:
parent
38e5e47b07
commit
dd0cc52ce9
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@ -7,9 +7,9 @@
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#include "KingSystem/ActorSystem/actInfoData.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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#include "KingSystem/ActorSystem/actInstParamPack.h"
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#include "KingSystem/ActorSystem/actInstParamPack.h"
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#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
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#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGlobal.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGlobal.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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namespace uking::act {
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namespace uking::act {
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@ -6,8 +6,8 @@
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actLifeRecoveryInfo.h"
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#include "KingSystem/ActorSystem/actLifeRecoveryInfo.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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namespace uking::dmg {
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namespace uking::dmg {
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@ -4,7 +4,7 @@
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/Map/mapPlacementMgr.h"
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#include "KingSystem/Map/mapPlacementMgr.h"
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#include "KingSystem/Resource/resResourceLod.h"
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#include "KingSystem/Resource/Actor/resResourceLod.h"
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#include "KingSystem/System/OcclusionQueryCylinder.h"
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#include "KingSystem/System/OcclusionQueryCylinder.h"
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namespace ksys::act {
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namespace ksys::act {
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@ -2,8 +2,8 @@
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#include <basis/seadTypes.h>
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#include <basis/seadTypes.h>
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#include <prim/seadSafeString.h>
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#include <prim/seadSafeString.h>
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#include "KingSystem/Resource/Actor/resResourceActorCapture.h"
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#include "KingSystem/Resource/resHandle.h"
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#include "KingSystem/Resource/resHandle.h"
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#include "KingSystem/Resource/resResourceActorCapture.h"
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#include "KingSystem/System/Timer.h"
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#include "KingSystem/System/Timer.h"
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#include "KingSystem/Utils/Types.h"
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#include "KingSystem/Utils/Types.h"
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@ -5,12 +5,12 @@
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseTargetedInfo.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseTargetedInfo.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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namespace ksys::act {
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namespace ksys::act {
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@ -3,11 +3,11 @@
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#include <prim/seadScopedLock.h>
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#include <prim/seadScopedLock.h>
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/ActorSystem/actActorTemplate.h"
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#include "KingSystem/ActorSystem/actActorTemplate.h"
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#include "KingSystem/Resource/resResourceAS.h"
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#include "KingSystem/Resource/Actor/resResourceAS.h"
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#include "KingSystem/Resource/resResourceASList.h"
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#include "KingSystem/Resource/Actor/resResourceASList.h"
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#include "KingSystem/Resource/resResourceAttClient.h"
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#include "KingSystem/Resource/Actor/resResourceAttClient.h"
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#include "KingSystem/Resource/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfigList.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/ParamIO.h"
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#include "KingSystem/Utils/ParamIO.h"
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@ -7,8 +7,8 @@
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#include <prim/seadSafeString.h>
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#include <prim/seadSafeString.h>
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#include <thread/seadCriticalSection.h>
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#include <thread/seadCriticalSection.h>
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#include "KingSystem/ActorSystem/actBaseProcJob.h"
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#include "KingSystem/ActorSystem/actBaseProcJob.h"
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#include "KingSystem/Resource/Actor/resResourceActorLink.h"
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#include "KingSystem/Resource/resHandle.h"
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#include "KingSystem/Resource/resHandle.h"
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#include "KingSystem/Resource/resResourceActorLink.h"
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#include "KingSystem/Utils/Thread/Event.h"
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#include "KingSystem/Utils/Thread/Event.h"
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namespace ksys {
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namespace ksys {
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@ -2,33 +2,33 @@
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#include <prim/seadScopedLock.h>
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#include <prim/seadScopedLock.h>
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#include "KingSystem/ActorSystem/actASSetting.h"
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#include "KingSystem/ActorSystem/actASSetting.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAISchedule.h"
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#include "KingSystem/Resource/Actor/resResourceAS.h"
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#include "KingSystem/Resource/Actor/resResourceASList.h"
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#include "KingSystem/Resource/Actor/resResourceActorLink.h"
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#include "KingSystem/Resource/Actor/resResourceAnimInfo.h"
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#include "KingSystem/Resource/Actor/resResourceAttClient.h"
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#include "KingSystem/Resource/Actor/resResourceAwareness.h"
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#include "KingSystem/Resource/Actor/resResourceBoneControl.h"
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#include "KingSystem/Resource/Actor/resResourceChemical.h"
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#include "KingSystem/Resource/Actor/resResourceDamageParam.h"
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#include "KingSystem/Resource/Actor/resResourceDrop.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/Actor/resResourceLifeCondition.h"
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#include "KingSystem/Resource/Actor/resResourceLod.h"
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#include "KingSystem/Resource/Actor/resResourceModelList.h"
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#include "KingSystem/Resource/Actor/resResourcePhysics.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollBlendWeight.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/Actor/resResourceRecipe.h"
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#include "KingSystem/Resource/Actor/resResourceShop.h"
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#include "KingSystem/Resource/Actor/resResourceUMii.h"
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#include "KingSystem/Resource/resEntryFactory.h"
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#include "KingSystem/Resource/resEntryFactory.h"
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#include "KingSystem/Resource/resLoadRequest.h"
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#include "KingSystem/Resource/resLoadRequest.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/resResourceAISchedule.h"
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#include "KingSystem/Resource/resResourceAS.h"
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#include "KingSystem/Resource/resResourceASList.h"
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#include "KingSystem/Resource/resResourceActorLink.h"
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#include "KingSystem/Resource/resResourceAnimInfo.h"
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#include "KingSystem/Resource/resResourceArchive.h"
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#include "KingSystem/Resource/resResourceArchive.h"
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#include "KingSystem/Resource/resResourceAttClient.h"
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#include "KingSystem/Resource/resResourceAwareness.h"
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#include "KingSystem/Resource/resResourceBoneControl.h"
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#include "KingSystem/Resource/resResourceChemical.h"
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#include "KingSystem/Resource/resResourceDamageParam.h"
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#include "KingSystem/Resource/resResourceDrop.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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#include "KingSystem/Resource/resResourceLifeCondition.h"
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#include "KingSystem/Resource/resResourceLod.h"
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#include "KingSystem/Resource/resResourceMgrTask.h"
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#include "KingSystem/Resource/resResourceMgrTask.h"
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#include "KingSystem/Resource/resResourceModelList.h"
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#include "KingSystem/Resource/resResourcePhysics.h"
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#include "KingSystem/Resource/resResourceRagdollBlendWeight.h"
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#include "KingSystem/Resource/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/resResourceRecipe.h"
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#include "KingSystem/Resource/resResourceShop.h"
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#include "KingSystem/Resource/resResourceUMii.h"
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#include "KingSystem/Resource/resSystem.h"
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#include "KingSystem/Resource/resSystem.h"
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#include "KingSystem/Resource/resTempResourceLoader.h"
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#include "KingSystem/Resource/resTempResourceLoader.h"
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#include "KingSystem/Utils/Debug.h"
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#include "KingSystem/Utils/Debug.h"
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#include "KingSystem/GameData/gdtManager.h"
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#include "KingSystem/GameData/gdtManager.h"
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/Map/mapPlacementMgr.h"
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#include "KingSystem/Map/mapPlacementMgr.h"
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#include "KingSystem/Resource/Actor/resResourceActorLink.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h"
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#include "KingSystem/Resource/resResourceActorLink.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/World/worldManager.h"
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#include "KingSystem/World/worldManager.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/actionDummyAction.h"
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#include "KingSystem/ActorSystem/actionDummyAction.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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namespace ksys::act::ai {
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#include "KingSystem/ActorSystem/actAiAction.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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#include "KingSystem/ActorSystem/actAiInlineParam.h"
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#include "KingSystem/ActorSystem/actAiInlineParam.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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#include "KingSystem/Utils/InitTimeInfo.h"
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#include "KingSystem/Utils/InitTimeInfo.h"
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#include "KingSystem/Utils/Thread/MessageTransceiverId.h"
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#include "KingSystem/Utils/Thread/MessageTransceiverId.h"
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#include "KingSystem/ActorSystem/actAiInlineParam.h"
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#include "KingSystem/ActorSystem/actAiInlineParam.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/aiDummyAi.h"
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#include "KingSystem/ActorSystem/aiDummyAi.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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namespace ksys::act::ai {
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/behaviorDummyBehavior.h"
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#include "KingSystem/ActorSystem/behaviorDummyBehavior.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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namespace ksys::act::ai {
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actAiQuery.h"
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#include "KingSystem/ActorSystem/actAiQuery.h"
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#include "KingSystem/ActorSystem/queryDummyQuery.h"
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#include "KingSystem/ActorSystem/queryDummyQuery.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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namespace ksys::act::ai {
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actAiClassDef.h"
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#include "KingSystem/ActorSystem/actAiClassDef.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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namespace ksys::act::ai {
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#include "KingSystem/ActorSystem/actGlobalParameter.h"
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#include "KingSystem/ActorSystem/actGlobalParameter.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/resResourceArchive.h"
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#include "KingSystem/Resource/resResourceArchive.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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namespace ksys::act {
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namespace ksys::act {
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#include "KingSystem/ActorSystem/actDebug.h"
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#include "KingSystem/ActorSystem/actDebug.h"
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#include "KingSystem/Event/evtEvent.h"
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#include "KingSystem/Event/evtEvent.h"
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#include "KingSystem/Event/evtManager.h"
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#include "KingSystem/Event/evtManager.h"
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#include "KingSystem/Resource/resResourceModelList.h"
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#include "KingSystem/Resource/Actor/resResourceModelList.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/Byaml/ByamlArrayIter.h"
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#include "KingSystem/Utils/Byaml/ByamlArrayIter.h"
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#include "KingSystem/Utils/Byaml/ByamlData.h"
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#include "KingSystem/Utils/Byaml/ByamlData.h"
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#include <random/seadGlobalRandom.h>
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#include <random/seadGlobalRandom.h>
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/Mii/miiModelCreator.h"
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#include "KingSystem/Mii/miiModelCreator.h"
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#include "KingSystem/Resource/resResourceUMii.h"
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#include "KingSystem/Resource/Actor/resResourceUMii.h"
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#include "KingSystem/Utils/InitTimeInfo.h"
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#include "KingSystem/Utils/InitTimeInfo.h"
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namespace ksys::mii {
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namespace ksys::mii {
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#include "KingSystem/Physics/Ragdoll/physRagdollConfig.h"
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#include "KingSystem/Physics/Ragdoll/physRagdollConfig.h"
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#include "KingSystem/Resource/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
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namespace ksys::phys {
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namespace ksys::phys {
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#include "KingSystem/Physics/SupportBone/physSupportBoneParam.h"
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#include "KingSystem/Physics/SupportBone/physSupportBoneParam.h"
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#include "KingSystem/Physics/System/physCharacterControllerParam.h"
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#include "KingSystem/Physics/System/physCharacterControllerParam.h"
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#include "KingSystem/Physics/System/physContactInfoParam.h"
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#include "KingSystem/Physics/System/physContactInfoParam.h"
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#include "KingSystem/Resource/resResourcePhysics.h"
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#include "KingSystem/Resource/Actor/resResourcePhysics.h"
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namespace ksys::phys {
|
namespace ksys::phys {
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceAIProgram.h"
|
#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
|
||||||
#include <agl/Utils/aglParameter.h>
|
#include <agl/Utils/aglParameter.h>
|
||||||
#include <heap/seadHeapMgr.h>
|
#include <heap/seadHeapMgr.h>
|
||||||
#include "KingSystem/ActorSystem/actAiActionBase.h"
|
#include "KingSystem/ActorSystem/actAiActionBase.h"
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceAISchedule.h"
|
#include "KingSystem/Resource/Actor/resResourceAISchedule.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
#include "KingSystem/Resource/resResourceAS.h"
|
#include "KingSystem/Resource/Actor/resResourceAS.h"
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <random/seadGlobalRandom.h>
|
#include <random/seadGlobalRandom.h>
|
||||||
#include "KingSystem/Resource/resResourceASResource.h"
|
|
||||||
#include "KingSystem/Utils/HeapUtil.h"
|
#include "KingSystem/Utils/HeapUtil.h"
|
||||||
#include "KingSystem/Utils/SafeDelete.h"
|
#include "KingSystem/Utils/SafeDelete.h"
|
||||||
|
#include "resResourceASResource.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#include "KingSystem/Resource/resResourceASList.h"
|
#include "KingSystem/Resource/Actor/resResourceASList.h"
|
||||||
#include "KingSystem/Resource/resResourceAS.h"
|
#include "KingSystem/Resource/Actor/resResourceAS.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "KingSystem/Resource/resResourceASResource.h"
|
#include "KingSystem/Resource/Actor/resResourceASResource.h"
|
||||||
#include <limits>
|
#include <limits>
|
||||||
#include <prim/seadSafeString.h>
|
#include <prim/seadSafeString.h>
|
||||||
#include "KingSystem/Resource/resResourceAS.h"
|
#include "KingSystem/Resource/Actor/resResourceAS.h"
|
||||||
|
|
||||||
namespace ksys::as {
|
namespace ksys::as {
|
||||||
class Element;
|
class Element;
|
|
@ -4,7 +4,7 @@
|
||||||
#include <agl/Utils/aglResParameter.h>
|
#include <agl/Utils/aglResParameter.h>
|
||||||
#include <container/seadBuffer.h>
|
#include <container/seadBuffer.h>
|
||||||
#include <prim/seadRuntimeTypeInfo.h>
|
#include <prim/seadRuntimeTypeInfo.h>
|
||||||
#include "KingSystem/Resource/resResourceASResourceExtension.h"
|
#include "KingSystem/Resource/Actor/resResourceASResourceExtension.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceASResourceExtension.h"
|
#include "KingSystem/Resource/Actor/resResourceASResourceExtension.h"
|
||||||
#include <container/seadSafeArray.h>
|
#include <container/seadSafeArray.h>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <prim/seadSafeString.h>
|
#include <prim/seadSafeString.h>
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceActorCapture.h"
|
#include "KingSystem/Resource/Actor/resResourceActorCapture.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceActorLink.h"
|
#include "KingSystem/Resource/Actor/resResourceActorLink.h"
|
||||||
#include <codec/seadHashCRC32.h>
|
#include <codec/seadHashCRC32.h>
|
||||||
#include <heap/seadHeapMgr.h>
|
#include <heap/seadHeapMgr.h>
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceAnimInfo.h"
|
#include "KingSystem/Resource/Actor/resResourceAnimInfo.h"
|
||||||
#include "KingSystem/Utils/Byaml/Byaml.h"
|
#include "KingSystem/Utils/Byaml/Byaml.h"
|
||||||
#include "KingSystem/Utils/SafeDelete.h"
|
#include "KingSystem/Utils/SafeDelete.h"
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceAttCheck.h"
|
#include "KingSystem/Resource/Actor/resResourceAttCheck.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
#include <agl/Utils/aglParameterList.h>
|
#include <agl/Utils/aglParameterList.h>
|
||||||
#include <agl/Utils/aglParameterObj.h>
|
#include <agl/Utils/aglParameterObj.h>
|
||||||
#include <prim/seadRuntimeTypeInfo.h>
|
#include <prim/seadRuntimeTypeInfo.h>
|
||||||
#include "KingSystem/Resource/resResourceAttClient.h"
|
#include "resResourceAttClient.h"
|
||||||
#include "KingSystem/Resource/resResourceAttPos.h"
|
#include "resResourceAttPos.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "KingSystem/Resource/resResourceAttClient.h"
|
#include "resResourceAttClient.h"
|
||||||
#include <container/seadSafeArray.h>
|
#include <container/seadSafeArray.h>
|
||||||
#include "KingSystem/Resource/resResourceAttCheck.h"
|
#include "resResourceAttCheck.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -6,8 +6,8 @@
|
||||||
#include <container/seadBuffer.h>
|
#include <container/seadBuffer.h>
|
||||||
#include <prim/seadSafeString.h>
|
#include <prim/seadSafeString.h>
|
||||||
#include "KingSystem/ActorSystem/Attention/actAttention.h"
|
#include "KingSystem/ActorSystem/Attention/actAttention.h"
|
||||||
|
#include "KingSystem/Resource/Actor/resResourceAttPos.h"
|
||||||
#include "KingSystem/Resource/resResource.h"
|
#include "KingSystem/Resource/resResource.h"
|
||||||
#include "KingSystem/Resource/resResourceAttPos.h"
|
|
||||||
#include "KingSystem/Utils/ParamIO.h"
|
#include "KingSystem/Utils/ParamIO.h"
|
||||||
#include "KingSystem/Utils/Types.h"
|
#include "KingSystem/Utils/Types.h"
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceAttPos.h"
|
#include "KingSystem/Resource/Actor/resResourceAttPos.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceAwareness.h"
|
#include "KingSystem/Resource/Actor/resResourceAwareness.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceBoneControl.h"
|
#include "KingSystem/Resource/Actor/resResourceBoneControl.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceChemical.h"
|
#include "KingSystem/Resource/Actor/resResourceChemical.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceDamageParam.h"
|
#include "KingSystem/Resource/Actor/resResourceDamageParam.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceDrop.h"
|
#include "KingSystem/Resource/Actor/resResourceDrop.h"
|
||||||
#include <random/seadGlobalRandom.h>
|
#include <random/seadGlobalRandom.h>
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceGParamList.h"
|
#include "KingSystem/Resource/Actor/resResourceGParamList.h"
|
||||||
#include <agl/Utils/aglParameter.h>
|
#include <agl/Utils/aglParameter.h>
|
||||||
#include <prim/seadRuntimeTypeInfo.h>
|
#include <prim/seadRuntimeTypeInfo.h>
|
||||||
#include "KingSystem/ActorSystem/actActorParamMgr.h"
|
#include "KingSystem/ActorSystem/actActorParamMgr.h"
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceLifeCondition.h"
|
#include "KingSystem/Resource/Actor/resResourceLifeCondition.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceLod.h"
|
#include "KingSystem/Resource/Actor/resResourceLod.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceModelList.h"
|
#include "KingSystem/Resource/Actor/resResourceModelList.h"
|
||||||
#include <container/seadSafeArray.h>
|
#include <container/seadSafeArray.h>
|
||||||
#include "KingSystem/Resource/resModelResourceDivide.h"
|
#include "KingSystem/Resource/resModelResourceDivide.h"
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourcePhysics.h"
|
#include "KingSystem/Resource/Actor/resResourcePhysics.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceRagdollBlendWeight.h"
|
#include "KingSystem/Resource/Actor/resResourceRagdollBlendWeight.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceRagdollConfig.h"
|
#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#include "KingSystem/Resource/resResourceRagdollConfigList.h"
|
#include "KingSystem/Resource/Actor/resResourceRagdollConfigList.h"
|
||||||
#include "KingSystem/Resource/resResourceRagdollConfig.h"
|
#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceRecipe.h"
|
#include "KingSystem/Resource/Actor/resResourceRecipe.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceShop.h"
|
#include "KingSystem/Resource/Actor/resResourceShop.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "KingSystem/Resource/resResourceUMii.h"
|
#include "KingSystem/Resource/Actor/resResourceUMii.h"
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
|
@ -128,70 +128,71 @@ target_sources(uking PRIVATE
|
||||||
|
|
||||||
resResource.cpp
|
resResource.cpp
|
||||||
resResource.h
|
resResource.h
|
||||||
resResourceActorCapture.cpp
|
|
||||||
resResourceActorCapture.h
|
|
||||||
resResourceActorLink.cpp
|
|
||||||
resResourceActorLink.h
|
|
||||||
resResourceAIProgram.cpp
|
|
||||||
resResourceAIProgram.h
|
|
||||||
resResourceAISchedule.cpp
|
|
||||||
resResourceAISchedule.h
|
|
||||||
resResourceAnimInfo.cpp
|
|
||||||
resResourceAnimInfo.h
|
|
||||||
resResourceAS.cpp
|
|
||||||
resResourceAS.h
|
|
||||||
resResourceASList.cpp
|
|
||||||
resResourceASList.h
|
|
||||||
resResourceASResource.cpp
|
|
||||||
resResourceASResource.h
|
|
||||||
resResourceASResourceExtension.cpp
|
|
||||||
resResourceASResourceExtension.h
|
|
||||||
resResourceASSetting.cpp
|
resResourceASSetting.cpp
|
||||||
resResourceASSetting.h
|
resResourceASSetting.h
|
||||||
resResourceAttCheck.cpp
|
|
||||||
resResourceAttCheck.h
|
|
||||||
resResourceAttClient.cpp
|
|
||||||
resResourceAttClient.h
|
|
||||||
resResourceAttPos.cpp
|
|
||||||
resResourceAttPos.h
|
|
||||||
resResourceArchive.cpp
|
resResourceArchive.cpp
|
||||||
resResourceArchive.h
|
resResourceArchive.h
|
||||||
resResourceAwareness.cpp
|
|
||||||
resResourceAwareness.h
|
|
||||||
resResourceBoneControl.cpp
|
|
||||||
resResourceBoneControl.h
|
|
||||||
resResourceChemical.cpp
|
|
||||||
resResourceChemical.h
|
|
||||||
resResourceDamageParam.cpp
|
|
||||||
resResourceDamageParam.h
|
|
||||||
resResourceDemo.cpp
|
resResourceDemo.cpp
|
||||||
resResourceDemo.h
|
resResourceDemo.h
|
||||||
resResourceDrop.cpp
|
|
||||||
resResourceDrop.h
|
|
||||||
resResourceGameData.cpp
|
resResourceGameData.cpp
|
||||||
resResourceGameData.h
|
resResourceGameData.h
|
||||||
resResourceGameSaveData.cpp
|
resResourceGameSaveData.cpp
|
||||||
resResourceGameSaveData.h
|
resResourceGameSaveData.h
|
||||||
resResourceGParamList.cpp
|
|
||||||
resResourceGParamList.h
|
Actor/resResourceActorCapture.cpp
|
||||||
resResourceLifeCondition.cpp
|
Actor/resResourceActorCapture.h
|
||||||
resResourceLifeCondition.h
|
Actor/resResourceActorLink.cpp
|
||||||
resResourceLod.cpp
|
Actor/resResourceActorLink.h
|
||||||
resResourceLod.h
|
Actor/resResourceAIProgram.cpp
|
||||||
resResourceModelList.cpp
|
Actor/resResourceAIProgram.h
|
||||||
resResourceModelList.h
|
Actor/resResourceAISchedule.cpp
|
||||||
resResourcePhysics.cpp
|
Actor/resResourceAISchedule.h
|
||||||
resResourcePhysics.h
|
Actor/resResourceAnimInfo.cpp
|
||||||
resResourceRagdollBlendWeight.cpp
|
Actor/resResourceAnimInfo.h
|
||||||
resResourceRagdollBlendWeight.h
|
Actor/resResourceAS.cpp
|
||||||
resResourceRagdollConfig.cpp
|
Actor/resResourceAS.h
|
||||||
resResourceRagdollConfig.h
|
Actor/resResourceASList.cpp
|
||||||
resResourceRagdollConfigList.cpp
|
Actor/resResourceASList.h
|
||||||
resResourceRagdollConfigList.h
|
Actor/resResourceASResource.cpp
|
||||||
resResourceRecipe.cpp
|
Actor/resResourceASResource.h
|
||||||
resResourceRecipe.h
|
Actor/resResourceASResourceExtension.cpp
|
||||||
resResourceShop.cpp
|
Actor/resResourceASResourceExtension.h
|
||||||
resResourceShop.h
|
Actor/resResourceAttCheck.cpp
|
||||||
resResourceUMii.cpp
|
Actor/resResourceAttCheck.h
|
||||||
resResourceUMii.h
|
Actor/resResourceAttClient.cpp
|
||||||
|
Actor/resResourceAttClient.h
|
||||||
|
Actor/resResourceAttPos.cpp
|
||||||
|
Actor/resResourceAttPos.h
|
||||||
|
Actor/resResourceAwareness.cpp
|
||||||
|
Actor/resResourceAwareness.h
|
||||||
|
Actor/resResourceBoneControl.cpp
|
||||||
|
Actor/resResourceBoneControl.h
|
||||||
|
Actor/resResourceChemical.cpp
|
||||||
|
Actor/resResourceChemical.h
|
||||||
|
Actor/resResourceDamageParam.cpp
|
||||||
|
Actor/resResourceDamageParam.h
|
||||||
|
Actor/resResourceDrop.cpp
|
||||||
|
Actor/resResourceDrop.h
|
||||||
|
Actor/resResourceGParamList.cpp
|
||||||
|
Actor/resResourceGParamList.h
|
||||||
|
Actor/resResourceLifeCondition.cpp
|
||||||
|
Actor/resResourceLifeCondition.h
|
||||||
|
Actor/resResourceLod.cpp
|
||||||
|
Actor/resResourceLod.h
|
||||||
|
Actor/resResourceModelList.cpp
|
||||||
|
Actor/resResourceModelList.h
|
||||||
|
Actor/resResourcePhysics.cpp
|
||||||
|
Actor/resResourcePhysics.h
|
||||||
|
Actor/resResourceRagdollBlendWeight.cpp
|
||||||
|
Actor/resResourceRagdollBlendWeight.h
|
||||||
|
Actor/resResourceRagdollConfig.cpp
|
||||||
|
Actor/resResourceRagdollConfig.h
|
||||||
|
Actor/resResourceRagdollConfigList.cpp
|
||||||
|
Actor/resResourceRagdollConfigList.h
|
||||||
|
Actor/resResourceRecipe.cpp
|
||||||
|
Actor/resResourceRecipe.h
|
||||||
|
Actor/resResourceShop.cpp
|
||||||
|
Actor/resResourceShop.h
|
||||||
|
Actor/resResourceUMii.cpp
|
||||||
|
Actor/resResourceUMii.h
|
||||||
)
|
)
|
||||||
|
|
|
@ -9,8 +9,8 @@
|
||||||
#include <container/seadBuffer.h>
|
#include <container/seadBuffer.h>
|
||||||
#include <prim/seadRuntimeTypeInfo.h>
|
#include <prim/seadRuntimeTypeInfo.h>
|
||||||
#include <prim/seadSafeString.h>
|
#include <prim/seadSafeString.h>
|
||||||
|
#include "KingSystem/Resource/Actor/resResourceASResourceExtension.h"
|
||||||
#include "KingSystem/Resource/resResource.h"
|
#include "KingSystem/Resource/resResource.h"
|
||||||
#include "KingSystem/Resource/resResourceASResourceExtension.h"
|
|
||||||
|
|
||||||
namespace ksys::res {
|
namespace ksys::res {
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue