uking: Implement GameDataAddInt action

This commit is contained in:
Léo Lam 2021-01-01 18:14:18 +01:00
parent 8301cb80a6
commit f621d136c0
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GPG Key ID: 0DF30F9081000741
3 changed files with 23 additions and 2 deletions

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@ -9825,7 +9825,7 @@
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0x0000007100170bac,_ZN5uking6action14GameDataAddInt5init_EPN4sead4HeapE,8,_ZN5uking6action14GameDataAddInt5init_EPN4sead4HeapE
0x0000007100170bb4,_ZN5uking6action14GameDataAddInt8oneShot_Ev,184,
0x0000007100170bb4,_ZN5uking6action14GameDataAddInt8oneShot_Ev,184,_ZN5uking6action14GameDataAddInt8oneShot_Ev
0x0000007100170c6c,_ZN5uking6action14GameDataAddInt11loadParams_Ev,208,_ZN5uking6action14GameDataAddInt11loadParams_Ev
0x0000007100170d3c,_ZNK5uking6action14GameDataAddInt27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE,288,_ZNK5uking6action14GameDataAddInt27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
0x0000007100170e5c,_ZNK5uking6action14GameDataAddInt18getRuntimeTypeInfoEv,92,_ZNK5uking6action14GameDataAddInt18getRuntimeTypeInfoEv
@ -76035,7 +76035,7 @@
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0x0000007100dd2230,sub_7100DD2230,164,
0x0000007100dd22d4,sub_7100DD22D4,184,
0x0000007100dd238c,GameDataMgr::setIntByKey,164,
0x0000007100dd238c,GameDataMgr::setIntByKey,164,_ZN4ksys3gdt7Manager6setS32EiRKN4sead14SafeStringBaseIcEE
0x0000007100dd2430,GameDataMgr::setFloatByKey,172,_ZN4ksys3gdt7Manager6setF32EfRKN4sead14SafeStringBaseIcEE
0x0000007100dd24dc,GameDataMgr::setString32ByKey,164,
0x0000007100dd2580,GameDataMgr::setString64ByKey,164,

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@ -1,4 +1,5 @@
#include "Game/AI/Action/actionGameDataAddInt.h"
#include "KingSystem/GameData/gdtManager.h"
namespace uking::action {
@ -10,6 +11,25 @@ bool GameDataAddInt::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
bool GameDataAddInt::oneShot_() {
auto* gdm = ksys::gdt::Manager::instance();
if (!gdm) {
setFailed();
mFlags.set(Flag::_4);
return false;
}
s32 src = 0;
s32 dst = 0;
if (gdm->getParam().get().getS32(&src, mGameDataIntSrcName_d)) {
if (gdm->getParam().get().getS32(&dst, mGameDataIntDstName_d))
src += dst;
gdm->setS32(src, mGameDataIntToName_d);
}
return true;
}
void GameDataAddInt::loadParams_() {
getDynamicParam(&mGameDataIntSrcName_d, "GameDataIntSrcName");
getDynamicParam(&mGameDataIntDstName_d, "GameDataIntDstName");

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@ -10,6 +10,7 @@ public:
explicit GameDataAddInt(const InitArg& arg);
~GameDataAddInt() override;
bool oneShot_() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;