Léo Lam
e219eccf0d
ksys/phys: Start implementing SensorGroupFilter
2022-02-28 20:58:04 +01:00
Léo Lam
c32557b793
ksys/phys: Add more EntityGroupFilter functions
2022-02-28 17:29:49 +01:00
Léo Lam
63bf3d2fa4
Match PauseMenuDataMgr::removeGrabbedItem
2022-02-27 23:32:51 +01:00
Léo Lam
a1fd80bd1c
Rename PauseMenuDataMgr addGrabbedItem to removeGrabbedItem
...
The previous name was completely wrong, whoops.
2022-02-27 22:50:55 +01:00
savage13
a564186002
Add PauseMenuDataMgr::grabbedItemStuff() ( #88 )
2022-02-26 22:42:09 +01:00
savage13
17750b5225
Add PauseMenuDataMgr::x_28 ( #87 )
2022-02-26 16:29:50 +01:00
savage13
9d35c385f9
Match two small functions in PauseMenuDataMgr ( #86 )
2022-02-26 15:01:44 +01:00
savage13
c804527d7a
PlacementMap: Add x_0, x_4(); change u16 mStaticCompoundId to s16 mStaticCompundActorId ( #85 )
2022-02-20 23:50:28 +01:00
savage13
4e21ee7613
getDragonItemDropPosition ( #84 )
...
getDragonItemDropPosition - NON_MATCHING fadd arguments mismatch
2022-02-19 13:32:13 +01:00
Léo Lam
bf611b1856
Merge pull request #83 from h1k421/feature/agl-init-func-map
...
Add all missing names for agl::Initialize
2022-02-13 23:10:14 +01:00
Hikari
9e92377b90
Add all missing names for agl::Initialize
...
As title say, very simple.
2022-02-13 22:04:50 +00:00
Léo Lam
37f19dddac
Mark more Havok functions as library functions
2022-02-13 21:21:18 +01:00
Léo Lam
a6268d3815
ksys/phys: Add CharacterControllerParam shape creation
2022-02-13 19:43:56 +01:00
Léo Lam
3512b78627
ksys/phys: Finish RigidBodyParam (add createEntityShapeBody)
2022-02-13 18:59:03 +01:00
Léo Lam
db72086c68
ksys/phys: Finish RigidBodyFromShape (add factory functions)
2022-02-13 18:44:48 +01:00
Léo Lam
6727376291
ksys/phys: Merge RigidBodyFactory into RigidBodyFromShape
...
RigidBodyFactory is right between RigidBodyFromResource and
RigidBodyFromShape functions, and some Factory functions are known
to be in the same TU as RigidBodyFromShape functions.
Some factory functions also use FromShape non-static member functions.
2022-02-13 12:47:12 +01:00
Léo Lam
56826a9bd0
ksys/phys: Implement RigidBodyParam::createRigidBody
...
Also includes a bunch of fixes to the shape and param classes.
2022-02-13 02:23:47 +01:00
Léo Lam
fc8d4b5c68
Fix matching issue in ksys::phys::motionTypeFromText
2022-02-13 01:16:52 +01:00
Léo Lam
0c3ee0dd84
ksys/phys: Finish RigidBodyFromShape
2022-02-12 18:41:27 +01:00
Léo Lam
3ebf3eda62
data: Add some phys:: RTTI functions
2022-02-12 17:27:11 +01:00
Léo Lam
2dc8daf02f
ksys/phys: Implement ListShapeRigidBody
2022-02-12 17:04:00 +01:00
Léo Lam
bc66305e3d
ksys/phys: Add ListShape
2022-02-12 16:43:48 +01:00
Léo Lam
cc3d3ad03d
ksys/phys: Implement PolytopeRigidBody
2022-02-10 20:28:31 +01:00
Léo Lam
9c1f080884
ksys/phys: Add most of PolytopeShape
2022-02-10 19:32:52 +01:00
Léo Lam
a8ba0f7bfe
data: Fix two functions being marked as WIP instead of non-matching
2022-02-10 02:03:42 +01:00
Maide
dbf6cd5117
LowPrioThreadMgr ( #82 )
2022-02-09 21:46:46 +01:00
Léo Lam
97f3d2943b
Game: Finish HardModeManager
2022-02-09 19:36:26 +01:00
Léo Lam
ce1b6900ab
ksys/act: Fix matching issues in BaseProcJobQue
2022-02-08 22:52:51 +01:00
Léo Lam
d893fd5ead
Remove unnecessary usages of sead::StorageFor
...
Turns out they are just value-initialised aggregates.
2022-02-08 22:11:09 +01:00
Léo Lam
e9fc23b9e1
data: Fix getCollisionMasks mangled names
2022-02-07 18:26:39 +01:00
Léo Lam
635be7c1e4
ksys/phys: Add RigidBodyFromResource
2022-02-07 17:47:33 +01:00
ThePixelGamer
199c7d2552
ksys/map: Implement PlacementAreaMgr
2022-02-06 13:16:17 -06:00
Léo Lam
154852b763
ksys/phys: Implement CylinderWaterRigidBody
2022-02-04 13:12:08 +01:00
Léo Lam
e58c1a4a44
ksys/phys: Start implementing HavokCylinderWaterShape
2022-02-03 22:51:50 +01:00
Léo Lam
ced69f3e7d
ksys/phys: Implement CylinderWaterShape
2022-02-03 18:33:22 +01:00
Léo Lam
872d02a037
ksys/phys: Add CylinderRigidBody
2022-02-03 13:38:28 +01:00
Léo Lam
7c25fd08eb
ksys/phys: Implement CylinderShape
2022-02-03 12:44:04 +01:00
Léo Lam
a2fa63495c
ksys/phys: Fix a regalloc diff in CapsuleShape::setScale
2022-02-03 12:44:04 +01:00
Léo Lam
52efb18af7
ksys/phys: Finish CapsuleShape and add CapsuleRigidBody
2022-02-02 23:20:47 +01:00
Léo Lam
5d3fd32988
ksys/phys: Add BoxWaterRigidBody::make
2022-02-02 16:18:04 +01:00
Léo Lam
55164640d5
ksys/phys: Add BoxWaterRigidBody
2022-02-02 15:36:30 +01:00
Léo Lam
2af9e079d0
ksys/phys: Add BoxWaterShape
2022-02-02 11:17:02 +01:00
Léo Lam
6b302518fb
ksys/phys: Finish BoxRigidBody
2022-02-01 16:21:51 +01:00
Léo Lam
a8915c9b05
ksys/phys: Finish BoxShapeParam
2022-01-31 19:54:06 +01:00
Léo Lam
26bd1402f2
ksys/phys: Mark BoxShapeParam::createShape as const
2022-01-31 19:48:27 +01:00
Léo Lam
5c6f24368d
ksys/phys: Implement BoxShape
2022-01-31 11:10:47 +01:00
Léo Lam
ff2e2f9ff7
ksys/phys: Start adding BoxRigidBody
2022-01-30 19:28:36 +01:00
Léo Lam
716916d863
ksys/phys: Rename WaterCylinder to CylinderWater for consistency
...
"Water" is used as a suffix (e.g. a box of water is called "BoxWater",
not "WaterBox").
This naming convention has the benefit of keeping related shape types
next to each other in the source file list.
2022-01-30 18:24:10 +01:00
Léo Lam
a6428425a5
ksys/phys: Implement most of RigidBodyFromShape
2022-01-30 18:13:06 +01:00
Léo Lam
30533da83d
ksys/phys: Merge physShapeParam param classes with RigidBody/Shape
2022-01-30 17:40:17 +01:00