* using dossys, virtual_fb driver
* keyboard and hires working with dossys
* adds explicit opengl mode, opengles support, use-after-free fix
* remove compiler warnings
* bump BRender dep to latest commit
* adds mouse code from DOS version which correctly scales based on pixel size
* more 3dfx fixes, adds game-completed arg
* Use BrIntToFixed in DoHeadups
* Add and use enum for headup slot
* Play music when starting with -nocutscenes
---------
Co-authored-by: Dethrace Engineering Department <78985374+dethrace-labs@users.noreply.github.com>
* Big endian fix for S3LoadSample and Win32SetPaletteEntries
* Add the missing BR_ENDIAN_BIG guard to S3LoadSample
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* DRPixelmapDoubledCopy big endian fix
* big endian fix for the KEYBOARD.COK loading
* CalcLSChecksum big endian fix
* PrintScreenFile big endian fix
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Build arm64 Windows executable
* Use dbghelp to print a stacktrace and use addr2line as last resort
* Print stack depth
* Cleanup windows.c includes + use OS_Basename + define [RX]_OK ourselves
* Cannot do _access(X_OK) on Windows
* SymInitialize: don't invade process
* Use _access_s
* Ignore failure to get symbol line and line number
* Only consider using addr2line when ADDR2LINE is set
* SendCarData, ReceivedStartRace
* fixes heap overflow during join
* fixes access on possibly-null pDetails
* DoNetScores
* Fix cast warning of comparefn of qsort
* DisplayUserMessage
* Pack tNet_contents on 4 byte boundary so 32-bit and 64-bit Intel cpu get same struct lay-out
* Add a few static assertions to verify net message offsets
* Add dethrace Wireshark dissector (WIP)
* add dissector installation instructions
* Set wireshark info column
* Fix various typo's
* 4-byte align tNet_message_join as well + more dethrace.lua
* Add more assertions
* Fix network car choose loop
* player scores
* tidy
* mechanics
* Implement SortNetHeadAscending for 'Terminal Tag'
* Update WireShark dissector
* start of tNet_message_pedestrian dissector
* network player cars can see each other move
* netmsgid tidy ups
* dissector: print HOST/CLIENT in info column
* Don't allow hosting a game when starting dethrace with --no-bind
* fix oldd copy
* time_step is integer, fixes client car out of sync
* wasted, recover, kick player out
* NetSendPointCrush
* crushpoint, declarewinner
* network race summary wip
* Start and finish a game of tag/fox
* network fixes
* Players can now send love letters to each other
* Rewrite if's a bit
* Use enum values for GetMiscString and DoFancyHeadup
* Fix fox effect
* Fix fox/it effect at start of race
* Use KEYMAP_ enum values
* Disable address sanitizer and dr_dprintf logging
---------
Co-authored-by: Dethrace Labs <78985374+dethrace-labs@users.noreply.github.com>
* fix windows chdir behavior
* log panics to file and check for gl shading language
---------
Co-authored-by: Jeff Harris <jeff@1amstudios.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Fix bugs exposed by Portuguese Carmageddon
* Fixes for warnings/errors found in rec2
* Macos says "no"
* Last argument of _partSet can be a pointer
* feof is a macro dereferencing f on some systems
* Allow longer program_name in addr2ine
* Fix casing issue with sounds
French Carmageddon provides DATA/SOUND/fyeah1.WAV where it expects DATA/SOUND/FYEAH1.WAV
* tools: add encode capability to decode script
* Replace font id integers with enum
* Result of BrFileGetLine is not used
* Document the StripControls fix
Co-authored-by: Dethrace Engineering Department <78985374+dethrace-labs@users.noreply.github.com>
---------
Co-authored-by: Dethrace Engineering Department <78985374+dethrace-labs@users.noreply.github.com>
* Fix unittests with null renderer
* cmake: fix configuration when building from a non-git/non-release archive
* test: don't access freed memory
* cmake+ci: use libsdl-org/setup-sdl for SDL2 + create package with CMake
* Install all files to root + SDL2.dll
* windows: print strerror message on failure to open file
* Remove leading _ from _program_name
* A few windows functions can be static
* ci: Always upload artifact
* linux+macos: Print message on stderr when fopen fails
* Remove merge artifacts
* Remove stray '#include <stdio.h>'