1.8 KiB
1.8 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
July 17 2021
- 3d rendering somewhat implemented. Flat shaded, no textures, but camera, cars and track are visible in the right place!
April 21 2021
- Actual game main loop running! Rendering, phyiscs, sound etc commented out, so all we can see is a black screen with the 2d rendering.
March 24 2021
- Menu screens up to and including race and car selection implemented
- Fixed OpenGL crashes by moving back to single thread
September 3 2020
- Cutscenes displayed on startup.
- Main menu renders and responds to key up and down events. Hitting "enter" on any option causes a crash
July 6 2020
- OpenGL renderer added. Shows nothing but a black screen then exits.
November 25, 2019
- First unit tests added and hooked up to the CI build pipeline
November 18, 2019
- c skeleton compiles for the first time on OSX and Linux!
November 14, 2019
- First commit of the correct generated c skeleton. It does not compile.
November 12, 2019
- A bug fix in Watcom
exedump
finally allowed fully correct function args to be identified
October 27, 2018
- crayzkirk has been working with IDA to match up the symbols by hand from an older build to the released binary
March 18, 2017
- crayzkirk finds richer debug information by using Watcom
exedump
tool
December 14, 2014
- Carmageddon Watcom debug symbols discovered and dumped