Commit Graph

319 Commits

Author SHA1 Message Date
MegaMech b923157c67
Match func_8000BBD8 (#526)
* Renames

* match func
2024-01-02 15:45:46 -07:00
coco875 7c44252daa
Finish bss (#527)
* Finish importing bss
2024-01-02 14:53:51 -07:00
Tyler McGavran 2727a5e5dd
Turn loop unrolling back on for code_8006E9C0 (#523)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-31 19:04:30 -07:00
Tyler McGavran c3975f2865
Cleanup some references to fake variables (#520)
* Cleanup some references to fake variables

* Some matches, header stuff, and updated a BSS file

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-30 20:07:04 -07:00
MegaMech efd984fb62
Match func_8006F008 (#519) 2023-12-30 16:04:04 -07:00
coco875 e5a215cb7c
Add bss render player and spawn player (#518)
* finish render_player

* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
Tyler McGavran a38d338bf0
Some matches in code_80005FD0 (#517)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-29 10:54:39 -07:00
Tyler McGavran c89b4f6fe7
Match the BSS segment for code_80005FD0 (#516)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-28 21:39:35 -07:00
coco875 7597ee4ea8
add bss variable to camera.c (#514)
* add bss variable to camera.c

* Rename bss_8001C4D0.s to bss_80164AB0.s
2023-12-25 08:57:38 -07:00
MegaMech 68347c23c5
Match func_8001A588 (#513)
* Match func_8001A588

* Update doxygen_symbol_gen.py
2023-12-25 07:06:10 -07:00
coco875 3638f19145
some rename in code_8006e9c0 (#512)
* some basic function renames

* Renaming player hud related variables.
2023-12-25 06:43:47 -07:00
Tyler McGavran 371516f918
Some matches in code_80091750 (#511)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-24 19:57:02 -07:00
coco875 670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save (#507)
* Update and rename code_8001F980.c to render_player.c

* Rename code_8001F980.h to render_player.h

* rename import file to render_player

* Update and rename code_80004740.c to save.c

* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
Tyler McGavran 96b209a753
Lots of matches in hud_renderer (#503)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-24 14:51:16 -07:00
Tyler McGavran b7b494f9d8
More matches in code_80005FD0 (#502)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-18 21:02:13 -07:00
Tyler McGavran 6b9f36bbb0
Some matches in code_80005FD0 (#501)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-17 22:29:01 -07:00
Matthew f4658efbba
Matches, near-matches, and fixed warnings in code_800B45E0 (#498) 2023-11-25 17:01:58 -07:00
Tyler McGavran 8b2bca8268
Some matches in code_80071F00 (#496)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-25 13:24:25 -07:00
Joshua Peisach a4b64d540c
Import some code_80071F00 matches (#495)
* Import some code_80071F00 matches
2023-11-24 19:11:37 -07:00
VDavid003 58d3f26f47
Match some D_8018E7AC related functions in code_80091750.c (#492) 2023-11-08 16:00:29 -07:00
Tyler McGavran cbe41239d7
More audio stuff (#488)
* Match create_next_audio_frame_task

Required some variable renaming and other changes

* Match synthesis_execute

I'm not entirly sure about the way we have stuff ifdef'd in
 PR/abi.h. I feel like we're doing something slightly wrong there


* Match synthesis_do_one_audio_update

There's something super fucked with the way our ifdef's work in
 abi.h. It is going to demand a lot more attention sometime in the
 future.

* Rename a couple functions

Also had to hack up the ABI file a bit. I'm convinced that we
 don't need nor want to have the EU/Shindou/US split thing the
 SM64 code does. There's probably just the 1 ABI version being
 used and we need to figure out what it looks like

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07 20:38:25 -07:00
MegaMech f75460cb8b
Matches in code_80005D0 (#487)
* Variety of matches
2023-11-07 20:17:28 -07:00
Tyler McGavran b6abd829d2
Give names to a lot of object spawn locations (#486)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07 17:02:21 -07:00
AloXado320 893380da09
Match func_800C2474 (EU) and trim spaces in external.c (#485) 2023-11-05 23:57:22 -07:00
Tyler McGavran 80caf9a74a
Single match in math_util.c (#484)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-05 16:10:54 -07:00
Tyler McGavran 596fa15e8d
Matched the last in collisions.c (#481)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-02 22:31:19 -06:00
Tyler McGavran 0f3bc7ca1a
3 matches in code_80057C60 (#480)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-02 22:09:47 -06:00
MegaMech a1f432e9dc
match func_8000F628 and add NUM_PLAYERS define (#479)
* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00
Tyler McGavran c17d5c76c9
Linkage for the ceremony_data file (#478)
* Linkage for the ceremony_data file

Cleaned up all but 1 undefined symbol from the 0x0B range. The one
 leftover may be something from texture_tkmk00. Or atleast, that's
 what I think. Can't say for certain

* Startup logo linkage

Cleaned up a bunch of unused items from assets.json too

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 22:18:20 -06:00
AloXado320 6e9f0ae130
Fix EU build and match func_800C76C0 (eu) (#476)
* fix eu build and match func_800C76C0

* fix missing pointer
2023-10-20 15:42:43 -06:00
MegaMech 76dc587a34
EU 1.0 OK (#265)
* EU 1.0 ok

* EU 1.1 ok

Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19 23:37:21 -06:00
Tyler McGavran 291c1d40d6
Lots of mcathes in audio/external (#473)
Required making some changes to a the signatures of a couple
 functions in other files

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19 17:26:14 -06:00
Tyler McGavran 318bf3a6c2
Match audio/external.c BSS segment (#470)
* Match audio/external.c BSS segment

Also fix a misnamed function found in audio/heap, used in
 audio/load

* Match audio/seqplayer .data section

* Match func_800C76C0

That was the last function referencing some fake variables, so it
 should be possible to match audio/external's .data section as
 well

* Match audio/external's .data section

The only thing in src/audio left to be matched is audio/external's
 .text section.

There's probably some beautifying that could be done to data/sound_data,
 but that is a future problem

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19 12:31:33 -06:00
Joshua Peisach ac17d943be
hud_renderer stuff (#468)
* hud_renderer func_800534A4

* hud_renderer func_8004ED40
2023-10-19 11:31:23 -06:00
Tyler McGavran a870180a2c
Couple matches (#466)
Removed some things from variables.h and functions.h

Added headers for some src/data files
2023-10-18 23:19:07 -06:00
MegaMech 53f84286d6
match a few funcs and add compiler option (#465)
* match a few funcs and add compiler option
2023-10-18 13:56:26 -06:00
Joshua Peisach 03a5550a94
Rename bomb kart structs (#464)
Signed-off-by: Joshua Peisach <itzswirlz2020@outlook.com>
2023-10-14 21:08:15 -06:00
AloXado320 77241ead94
Revamp progress script, change file structure and remove unused asm (#459)
* Revamp progress script, change file structure and remove unused asm

* Add text when there's no GLOBAL_ASM remaining (100%)
2023-10-14 12:07:09 -06:00
Tyler McGavran aa720db51a
A few matches across a couple files, although mostly code_80005FD0 (#460)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-13 22:09:18 -06:00
coco875 10e0e61731
rename in code_8001F980.c (#456)
* some renames

* Update code_8001F980.c
2023-10-13 20:55:46 -06:00
AloXado320 364f0776c6
Match __osLeoInterrupt.c (#457)
* Match __osLeoInterrupt.c

* fix formatting

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2023-10-11 19:00:21 -06:00
MegaMech 7f14bf80df
Rename wayPoint to waypoint (#448)
* Rename wayPoint to waypoint

* other
2023-10-09 20:46:56 -06:00
AloXado320 41a0471605
Match func_80026B4C and fix D_802F1F80 (#447)
* Match func_80026B4C and fix D_802F1F80 with AVOID_UB
2023-10-07 17:51:11 -06:00
coco875 d8cfed9491
Various Naming (#445)
* Mass renames
2023-10-07 16:31:48 -06:00
MegaMech 2b74bbbcef
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)
* Doc setup_game_memory and label syms

* match func_800132F4

* match func label defines

* fix some fake ptrs

* match more code

* Matches

* Add osSyncPrintf support and matches

* Add func equiv to draw_square and add comment to is_debug
2023-10-06 00:19:09 -06:00
Joshua Peisach 274fc21ffa
Taggerung's match of func_8005E6C (#441)
* Taggerung's match of func_8005E6C
2023-09-30 19:31:13 -06:00
coco875 ab2be40711
Function renaming for math_utils and math_utils_2 (#440)
* Renaming functions in math_utils
2023-09-27 14:42:14 -06:00
Tyler McGavran 7d2fe91598
Couple matches in code_80091750 (#430)
Required fixing a problem relating to rodata. There was a missing
 balign directive causing some issues when trying to match
 func_800A9A98

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-20 11:44:36 -06:00
AloXado320 9f2330e259
Migrate some rodata files to C, for files in NEEDS_RODATA state (#427)
* Migrate some rodata files to C, for file on NEEDS_RODATA state

* clarify odd texture variable, split unused vertices

* Remove unused file
2023-09-20 11:24:43 -06:00
coco875 378144b35b
some renaming (#419)
* Renames
2023-09-19 12:23:12 -06:00