MegaMech
b923157c67
Match func_8000BBD8 ( #526 )
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* Renames
* match func
2024-01-02 15:45:46 -07:00
coco875
7c44252daa
Finish bss ( #527 )
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* Finish importing bss
2024-01-02 14:53:51 -07:00
Tyler McGavran
2727a5e5dd
Turn loop unrolling back on for code_8006E9C0 ( #523 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-31 19:04:30 -07:00
Tyler McGavran
c3975f2865
Cleanup some references to fake variables ( #520 )
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* Cleanup some references to fake variables
* Some matches, header stuff, and updated a BSS file
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-30 20:07:04 -07:00
MegaMech
efd984fb62
Match func_8006F008 ( #519 )
2023-12-30 16:04:04 -07:00
coco875
e5a215cb7c
Add bss render player and spawn player ( #518 )
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* finish render_player
* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
Tyler McGavran
a38d338bf0
Some matches in code_80005FD0 ( #517 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-29 10:54:39 -07:00
Tyler McGavran
c89b4f6fe7
Match the BSS segment for code_80005FD0 ( #516 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-28 21:39:35 -07:00
coco875
7597ee4ea8
add bss variable to camera.c ( #514 )
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* add bss variable to camera.c
* Rename bss_8001C4D0.s to bss_80164AB0.s
2023-12-25 08:57:38 -07:00
MegaMech
68347c23c5
Match func_8001A588 ( #513 )
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* Match func_8001A588
* Update doxygen_symbol_gen.py
2023-12-25 07:06:10 -07:00
coco875
3638f19145
some rename in code_8006e9c0 ( #512 )
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* some basic function renames
* Renaming player hud related variables.
2023-12-25 06:43:47 -07:00
Tyler McGavran
371516f918
Some matches in code_80091750 ( #511 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-24 19:57:02 -07:00
coco875
670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save ( #507 )
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* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
Tyler McGavran
96b209a753
Lots of matches in hud_renderer ( #503 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-24 14:51:16 -07:00
Tyler McGavran
b7b494f9d8
More matches in code_80005FD0 ( #502 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-18 21:02:13 -07:00
Tyler McGavran
6b9f36bbb0
Some matches in code_80005FD0 ( #501 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-17 22:29:01 -07:00
Matthew
f4658efbba
Matches, near-matches, and fixed warnings in code_800B45E0 ( #498 )
2023-11-25 17:01:58 -07:00
Tyler McGavran
8b2bca8268
Some matches in code_80071F00 ( #496 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-25 13:24:25 -07:00
Joshua Peisach
a4b64d540c
Import some code_80071F00 matches ( #495 )
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* Import some code_80071F00 matches
2023-11-24 19:11:37 -07:00
VDavid003
58d3f26f47
Match some D_8018E7AC related functions in code_80091750.c ( #492 )
2023-11-08 16:00:29 -07:00
Tyler McGavran
cbe41239d7
More audio stuff ( #488 )
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* Match create_next_audio_frame_task
Required some variable renaming and other changes
* Match synthesis_execute
I'm not entirly sure about the way we have stuff ifdef'd in
PR/abi.h. I feel like we're doing something slightly wrong there
* Match synthesis_do_one_audio_update
There's something super fucked with the way our ifdef's work in
abi.h. It is going to demand a lot more attention sometime in the
future.
* Rename a couple functions
Also had to hack up the ABI file a bit. I'm convinced that we
don't need nor want to have the EU/Shindou/US split thing the
SM64 code does. There's probably just the 1 ABI version being
used and we need to figure out what it looks like
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07 20:38:25 -07:00
MegaMech
f75460cb8b
Matches in code_80005D0 ( #487 )
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* Variety of matches
2023-11-07 20:17:28 -07:00
Tyler McGavran
b6abd829d2
Give names to a lot of object spawn locations ( #486 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07 17:02:21 -07:00
AloXado320
893380da09
Match func_800C2474 (EU) and trim spaces in external.c ( #485 )
2023-11-05 23:57:22 -07:00
Tyler McGavran
80caf9a74a
Single match in math_util.c ( #484 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-05 16:10:54 -07:00
Tyler McGavran
596fa15e8d
Matched the last in collisions.c ( #481 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-02 22:31:19 -06:00
Tyler McGavran
0f3bc7ca1a
3 matches in code_80057C60 ( #480 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-02 22:09:47 -06:00
MegaMech
a1f432e9dc
match func_8000F628 and add NUM_PLAYERS define ( #479 )
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* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00
Tyler McGavran
c17d5c76c9
Linkage for the ceremony_data file ( #478 )
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* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 22:18:20 -06:00
AloXado320
6e9f0ae130
Fix EU build and match func_800C76C0 (eu) ( #476 )
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* fix eu build and match func_800C76C0
* fix missing pointer
2023-10-20 15:42:43 -06:00
MegaMech
76dc587a34
EU 1.0 OK ( #265 )
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* EU 1.0 ok
* EU 1.1 ok
Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19 23:37:21 -06:00
Tyler McGavran
291c1d40d6
Lots of mcathes in audio/external ( #473 )
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Required making some changes to a the signatures of a couple
functions in other files
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19 17:26:14 -06:00
Tyler McGavran
318bf3a6c2
Match audio/external.c BSS segment ( #470 )
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* Match audio/external.c BSS segment
Also fix a misnamed function found in audio/heap, used in
audio/load
* Match audio/seqplayer .data section
* Match func_800C76C0
That was the last function referencing some fake variables, so it
should be possible to match audio/external's .data section as
well
* Match audio/external's .data section
The only thing in src/audio left to be matched is audio/external's
.text section.
There's probably some beautifying that could be done to data/sound_data,
but that is a future problem
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19 12:31:33 -06:00
Joshua Peisach
ac17d943be
hud_renderer stuff ( #468 )
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* hud_renderer func_800534A4
* hud_renderer func_8004ED40
2023-10-19 11:31:23 -06:00
Tyler McGavran
a870180a2c
Couple matches ( #466 )
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Removed some things from variables.h and functions.h
Added headers for some src/data files
2023-10-18 23:19:07 -06:00
MegaMech
53f84286d6
match a few funcs and add compiler option ( #465 )
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* match a few funcs and add compiler option
2023-10-18 13:56:26 -06:00
Joshua Peisach
03a5550a94
Rename bomb kart structs ( #464 )
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Signed-off-by: Joshua Peisach <itzswirlz2020@outlook.com>
2023-10-14 21:08:15 -06:00
AloXado320
77241ead94
Revamp progress script, change file structure and remove unused asm ( #459 )
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* Revamp progress script, change file structure and remove unused asm
* Add text when there's no GLOBAL_ASM remaining (100%)
2023-10-14 12:07:09 -06:00
Tyler McGavran
aa720db51a
A few matches across a couple files, although mostly code_80005FD0 ( #460 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-13 22:09:18 -06:00
coco875
10e0e61731
rename in code_8001F980.c ( #456 )
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* some renames
* Update code_8001F980.c
2023-10-13 20:55:46 -06:00
AloXado320
364f0776c6
Match __osLeoInterrupt.c ( #457 )
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* Match __osLeoInterrupt.c
* fix formatting
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2023-10-11 19:00:21 -06:00
MegaMech
7f14bf80df
Rename wayPoint to waypoint ( #448 )
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* Rename wayPoint to waypoint
* other
2023-10-09 20:46:56 -06:00
AloXado320
41a0471605
Match func_80026B4C and fix D_802F1F80 ( #447 )
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* Match func_80026B4C and fix D_802F1F80 with AVOID_UB
2023-10-07 17:51:11 -06:00
coco875
d8cfed9491
Various Naming ( #445 )
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* Mass renames
2023-10-07 16:31:48 -06:00
MegaMech
2b74bbbcef
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs ( #444 )
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* Doc setup_game_memory and label syms
* match func_800132F4
* match func label defines
* fix some fake ptrs
* match more code
* Matches
* Add osSyncPrintf support and matches
* Add func equiv to draw_square and add comment to is_debug
2023-10-06 00:19:09 -06:00
Joshua Peisach
274fc21ffa
Taggerung's match of func_8005E6C ( #441 )
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* Taggerung's match of func_8005E6C
2023-09-30 19:31:13 -06:00
coco875
ab2be40711
Function renaming for math_utils and math_utils_2 ( #440 )
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* Renaming functions in math_utils
2023-09-27 14:42:14 -06:00
Tyler McGavran
7d2fe91598
Couple matches in code_80091750 ( #430 )
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Required fixing a problem relating to rodata. There was a missing
balign directive causing some issues when trying to match
func_800A9A98
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-20 11:44:36 -06:00
AloXado320
9f2330e259
Migrate some rodata files to C, for files in NEEDS_RODATA state ( #427 )
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* Migrate some rodata files to C, for file on NEEDS_RODATA state
* clarify odd texture variable, split unused vertices
* Remove unused file
2023-09-20 11:24:43 -06:00
coco875
378144b35b
some renaming ( #419 )
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* Renames
2023-09-19 12:23:12 -06:00