Tyler McGavran
63f97bbfa3
Some matches in code_80005FD0 ( #376 )
...
Got set_places matched which feels nice. That was a big functions.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-22 18:21:01 -06:00
Tyler McGavran
df3c435ac8
Versus mode Bomb Kart stuff ( #375 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20 22:23:57 -06:00
Tyler McGavran
070cb2d501
A couple matches in code_80027D00 ( #374 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20 21:58:18 -06:00
Tyler McGavran
70c082d303
Update some header files ( #373 )
...
Also moved a lot of extern variable declarations into the
their appropriate header file(s)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-20 21:15:07 -06:00
Joshua Peisach
c124377253
Push more matching! Primarily audio ( #372 )
...
* Push more matching! Primarily audio
2023-08-19 21:33:59 -06:00
Tyler McGavran
2b0d20a84f
Migrate audio/port_eu data ( #370 )
...
* All work done in audio
* Migrate audio/port_eu data
* Refereshed m2c
* Got the bss segment matching too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-15 13:40:01 -06:00
MegaMech
27af470a46
Bumped Total Progress Script by 1.04% ( #371 )
...
* Matched camera.c
2023-08-15 13:07:23 -06:00
Tyler McGavran
119b7121bf
All but one function matched code_8001F980 ( #368 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-12 15:34:30 -06:00
MegaMech
569bafc48b
Various cleanup and matching ( #369 )
...
* More podium_ceremony_actors documentation
* Updated progress script
* Various matches and cleanup
2023-08-12 15:19:57 -06:00
MegaMech
608ffd4550
Update progress script ( #367 )
...
* Updated progress script
2023-08-11 13:24:21 -06:00
MegaMech
e57133e59f
Matched staff_ghosts.c and doc for podium_ceremony_actors.c ( #365 )
...
* Matched staff_ghosts.c
* More podium_ceremony_actors documentation
2023-08-11 13:21:17 -06:00
Tyler McGavran
da33557296
More matches for code_80071F00 ( #364 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-11 10:12:00 -06:00
MegaMech
baaa2f930d
Match Segment 3 -> Matched code_80280650.c ( #363 )
...
* Match & doc code_80280650.c
* Update readme
2023-08-10 20:54:11 -06:00
Tyler McGavran
04e9e00227
Some matches in code_80086E70 ( #361 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-09 19:16:00 -06:00
MegaMech
de5c688e42
Add crash screen enhancement ( #360 )
...
* Add crash screen enhancement
2023-08-09 18:51:37 -06:00
Joshua Peisach
727ceadfb4
audio/external: match 800C5CB8, 800C3448, 800CB2C4, 800C35E8 ( #359 )
...
* Match funcs in audio/external.c
2023-08-09 18:36:24 -06:00
MegaMech
870c39ad77
Matched code_80091440.c and named gDemoMode variable ( #358 )
...
* matched code_80091440.c
* Named gDemoMode
* Remove asm for matching func
* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
Tyler McGavran
ccd33e9e10
Finished matching code_8008C1D0 ( #357 )
...
* Matched code_8008C1D0.c
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-08 20:58:36 -06:00
MegaMech
e631ca224f
Removed outdated euc-jp fix ( #356 )
2023-08-08 13:06:21 -06:00
Matthew
21a5645e12
More matches in code_80057C60 ( #351 )
...
* Some matchings for code_80057C60
* Remove matched assembly
2023-08-08 13:05:58 -06:00
tomas
cf9841d39f
small changes. One matching func, Two nonmatching funcs ( #355 )
...
* Various decomp and non_matchings.
2023-08-08 12:41:17 -06:00
Tyler McGavran
a240af0693
Run iconv as part of build ( #354 )
...
* Run iconv as part of build
That way files that need to be in EUC-JP encoding can still be
worked on in UTF-8
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-08 11:54:57 -06:00
Joshua Peisach
fe36d4a738
audio/external: Match 800CAD40/800CAFC0/800CAC60 ( #350 )
...
* audio/external: Match 800CAD40/800CAFC0
* Match func_800CAC60, mark unused arg0's as UNUSED
2023-08-08 11:40:30 -06:00
Tyler McGavran
e7632b3227
Some mathes and some non-matchings in code_80057C60 ( #352 )
...
* Some matches and some non-matchings in code_80057C60
* Mirgrate code_80057C60 rw data
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-06 11:07:09 -06:00
Tyler McGavran
87297bc3b4
Lots of code_80071F00 matches ( #347 )
...
* Lots of code_80071F00 matches
Also removed a bunch of fake variables related to the object list.
Also gave names to some of the members of the object list type
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-04 15:05:13 -06:00
tomas
9d716d921a
very cool debug display list ( #348 )
...
* added a very cool debug display list ^^ (prints variables to screen)
* Decompiled various functions
2023-08-04 13:04:49 -06:00
Tyler McGavran
2e5b2737f3
Rename some data files to indicate teh code file they belong to ( #343 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-17 22:41:50 -04:00
Tyler McGavran
ce15ceac10
Assorted matches ( #346 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-17 20:06:10 -04:00
MegaMech
4bb7fa372c
Update progress.py ( #344 )
2023-07-14 22:45:54 -06:00
Tyler McGavran
93117587c1
Finalize matches in code_80004740 ( #342 )
...
Since the animation stuff was merged, I'm finalizing the matching
of the 3 functions in code_80004740
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-14 21:36:24 -06:00
Tyler McGavran
ab86bf2d7b
Add some structs related to model animation ( #331 )
...
* Add some structs related to model animation
Also reorder some of the data in the course files that have model
animation.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 23:21:13 -06:00
Tyler McGavran
890aaee162
Move plan data for code_8008C1D0 into asm files ( #340 )
...
Had to create a new file in order to get stuff matching right,
even though making a separate file for just 3 functions is
incredibly silly.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 12:54:39 -06:00
Tyler McGavran
04b9d5b4b8
Move some data into kart_dma.c ( #338 )
...
* Move texture data into kart_dma.c
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 12:42:33 -06:00
Tyler McGavran
90dce9303e
Matched a couple functions in code_80027D00 ( #337 )
...
* Match funcs in code_80027D00
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 12:27:01 -06:00
tomas
84edd67231
controller pak stuff ( #333 )
...
- Named some variables
2023-07-11 12:14:23 -06:00
Tyler McGavran
cf33e2ea5f
Migrate rodata for code_80005FD0 into asm files ( #332 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 11:58:02 -06:00
MegaMech
7ef6853455
Revert "Revert "Add step to manually clean workspace. ( #334 )" ( #335 )" ( #336 )
...
This reverts commit 90783ced0a .
2023-07-09 07:22:09 -06:00
MegaMech
90783ced0a
Revert "Add step to manually clean workspace. ( #334 )" ( #335 )
...
This reverts commit f6b4afcf97 .
2023-07-09 07:15:54 -06:00
val
f6b4afcf97
Add step to manually clean workspace. ( #334 )
...
Co-authored-by: valandil <valandil211@proton.me>
2023-07-08 19:29:41 -06:00
Tyler McGavran
2f7719086a
Rename a bunch of D_06XXXXXX variables ( #330 )
...
* Rename a bunch of D_06XXXXXX variables
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-08 17:54:58 -06:00
Tyler McGavran
ed404043f2
Migrate player emblemb assets ( #326 )
...
* Migrate player emblem assets
Can't find these textures being used anywhere, might be leftovers
from an earlier time in the game's development.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-02 20:41:07 -06:00
Tyler McGavran
178dfc5591
Match a couple functions and migrate assets related to HUD Type C ( #328 )
...
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-02 14:16:24 -06:00
Tyler McGavran
aaa2707e11
Give names to the item curves ( #324 )
...
Also use actual item names instead of raw numbers
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-02 13:47:41 -06:00
tomas
dc44aad0ec
Matched func_800B5B94 ( #329 )
...
* Matched func_800B5B94
2023-07-02 13:00:51 -06:00
Tyler McGavran
c9ad612442
Migrate debug font asset to new extract utility ( #325 )
...
Required fixing a restriction some old n64graphics chagnes had.
We can now use the `-Z` option with both ci8 and ci4 images.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-01 23:47:10 -06:00
Tyler McGavran
74d3ffec0d
Add asset file for some bomb asset ( #323 )
...
Yellow bomb, not sure where/if its actually used
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30 20:36:49 -06:00
Tyler McGavran
a966aa1787
Add some more asset make and json files ( #322 )
...
Course outlines, course previews, unused traffic light, and
character portraits
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30 08:34:33 -06:00
Tyler McGavran
6537b5dc78
Link packed to course data ( #321 )
...
* Link packed DLs into course data
---------
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30 07:40:12 -06:00
Tyler McGavran
891caea16d
Add clean targets for each asset makefile ( #320 )
...
This allows each asset group to define its own cleanup procedure
while also providing a way to cleanup specific asset groups.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-28 22:20:32 -06:00
MegaMech
d6eb25aae3
Cleaning Up Warnings ( #317 )
...
* Update mk64 makefile to reflect sm64 makefile
* print func matches and fix some warnings
2023-06-28 14:30:11 -06:00