* Lots of code_80071F00 matches
Also removed a bunch of fake variables related to the object list.
Also gave names to some of the members of the object list type
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Matches and m2c refreshing for code_80057C60
* Convert some Vtx's into a Mtx
Based on the usage of D_0D008E98, it seems like it should be a
Mtx. So this commit changes some Vtx's into a Mtx
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Couple matches functions, an update to a struct, a bunch of header
files adjustments, and some mips_to_c regenerations
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Add a lot of header files
Did my best to move all relevant function prototypes and external
variable declarations into the header files too.
Matched a few functions in the process
* Updated progress.py
Some of the listed files/folders have been deleted/renamed,
so I reflected those changes in progress.py
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Match a lot of functions, add header for objects
* Refreshed a TON of functions and created/added to several
header files
* Add header for code_800431B0, address comments
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Fix some of the memory allocation in framebuffers
Also includes a the questionable change of undoing a previously
made match for func_80027A20. The changes made here remove an
AVOID_UB usage and (I would argue) is therefore more "correct",
but undoing a byte-for-byte match is admittedly bad.
Also adds in some header files and updates some not-quite-right
decomps to be slighly more accurate.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Matched its rodata too
Required making a minor adjustment to the Player struct, which
required updating a couple of other files
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This required making some minor adjustments to a struct in
common_structs.h, which further required a couple tiny updates to
some functions in a couple other files. Nothing too crazy.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* import random_u16 to sm64
* rand math decomp
* Match func_80298AC0
* Match some actor funcs
* Renames
* update gitignore for .bin textures
* update player struct member 34 to Vec3f
* Named and documented actor destroy funcs
* Add some more actor types, match a function
* Identify the boundBox member of the Player struct
Note that while the `flag` members are signed, they should be understood as just a group of bits.
Based on some googling around (see https://stackoverflow.com/a/11644749) the operation `thing.flag |= 0x8000`
is NOT undefined behaviour, even though that is setting the sign bit.
The numerical interpretation of the result as a signed number is implementation defined, while the
actual operation acts on the bit representation of the number.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
There's no reason to have our own special type when it exactly matches a GBI type.
This required updating some inc.c data as the old mk_Vtx_Flag type had the 'flag'
member in the incorrect location.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>