* some rename
* type menu
* continue rename and place const
* Renames and doc
* more
* buffer vars
* clang format
* continue rename
* some rename and get it compile (but don't match for obscure reason)
* get it match again and fix some warning
* fix all warning
* Match 6 functions
* continue rename
* load img renames and first step or label menu items
* MenuItem struct names and some rename
* rename around
* rename code_80091750 to menu_item
* clean up a little
* Update menu_item.h
* document waypoint and more
* Revert "document waypoint and more"
This reverts commit 5e6eb4fbcc.
* apply review
* Update menu_item.c
* fix some review
* rename func_8009E620 to clear_menus
* do a rename
* apply review
* finish rename normally
* more small rename
* few fix of name
* few more fix
* minor fix
* Update menus.c
* last rename normally
* Update render_menus.s
* Update menu_items.c
* Renames seg2 textures.c
* MENU_ITEMtype --> MENU_ITEM_TYPE
* remove a useless parameter
* func_80099110 --> clear_menu_textures
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
* update clang and add action
* try clang on course folder only
* forget two file
* Update course_displaylists.inc.c
* forget few other file
* Update course_vertices.inc.c
* format all code while get it match
* second pass
* format other dir
* disable clang format on bad ido code
* fix some tabulation
* revert format on tool dir
* Update clang-format.yml
* ignore gbi.h
* add some read me instruction
* fix error
* format and fixing error
* Update README.md
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
* Doc setup_game_memory and label syms
* match func_800132F4
* match func label defines
* fix some fake ptrs
* match more code
* Matches
* Add osSyncPrintf support and matches
* Add func equiv to draw_square and add comment to is_debug
* Add new utility to calculate packed dl end and vertex count
Requires changing a bunch of actual references to packed dl lists
with raw numbers. Which feels extremely bad but it doesn't match
otherwise.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Hard code array lenghts in appropriate headers
Use macros to generate the vertex counts and packed dl end points
Heavily dependent on the array lengths being accurate. If they
aren't stuff will break.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update building of packed_dl files
* Expose course_data symbols to linker.
* Remove undefined_syms for course data
* Update ctx_includes
Signed-off-by: Taggerung <tyler.taggerung@email.com>