Commit Graph

377 Commits

Author SHA1 Message Date
Tyler McGavran 34aaf7808e
Some matches in code_80091750 (#535)
* Some matches in code_80091750

Found a couple functions that had not been split out properly

Signed-off-by: Taggerung <tyler.taggerung@email.com>

* More matches

Signed-off-by: Taggerung <tyler.taggerung@email.com>

---------

Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
2024-01-10 18:36:52 -05:00
coco875 03843d77fe
some const placement and one rename (#529)
* some const placement and one rename
2024-01-06 07:46:59 -07:00
Tyler McGavran 4429c49062
Match a function, add some comments for some NON_MATCHING functions (#528)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2024-01-05 16:03:45 -07:00
MegaMech b923157c67
Match func_8000BBD8 (#526)
* Renames

* match func
2024-01-02 15:45:46 -07:00
coco875 7c44252daa
Finish bss (#527)
* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875 21a639a480
some rename in player controller and spawn players (#524)
* some rename in player controller and spawn players
2023-12-31 20:36:11 -07:00
coco875 98474c5b94
fix todo, bug not appears and change theme (#525)
* fix todo, bug not appears and change theme

* fix warning
2023-12-31 19:56:14 -07:00
Tyler McGavran 2727a5e5dd
Turn loop unrolling back on for code_8006E9C0 (#523)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-31 19:04:30 -07:00
MegaMech c2c00db97d
Rename gTrains to gTrainList (#522) 2023-12-30 20:46:34 -07:00
MegaMech 9370701ca4
Fix Array D_80165230 Fake Match Usage (#521)
* Fix arr
2023-12-30 20:32:51 -07:00
Tyler McGavran c3975f2865
Cleanup some references to fake variables (#520)
* Cleanup some references to fake variables

* Some matches, header stuff, and updated a BSS file

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-30 20:07:04 -07:00
MegaMech efd984fb62
Match func_8006F008 (#519) 2023-12-30 16:04:04 -07:00
coco875 e5a215cb7c
Add bss render player and spawn player (#518)
* finish render_player

* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
Tyler McGavran a38d338bf0
Some matches in code_80005FD0 (#517)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-29 10:54:39 -07:00
Tyler McGavran c89b4f6fe7
Match the BSS segment for code_80005FD0 (#516)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-28 21:39:35 -07:00
coco875 c187c71bb9
place const and format external, code_8005fd0 and 80091750 (#515) 2023-12-25 10:32:52 -07:00
coco875 7597ee4ea8
add bss variable to camera.c (#514)
* add bss variable to camera.c

* Rename bss_8001C4D0.s to bss_80164AB0.s
2023-12-25 08:57:38 -07:00
MegaMech 68347c23c5
Match func_8001A588 (#513)
* Match func_8001A588

* Update doxygen_symbol_gen.py
2023-12-25 07:06:10 -07:00
coco875 3638f19145
some rename in code_8006e9c0 (#512)
* some basic function renames

* Renaming player hud related variables.
2023-12-25 06:43:47 -07:00
Tyler McGavran 371516f918
Some matches in code_80091750 (#511)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-24 19:57:02 -07:00
coco875 670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save (#507)
* Update and rename code_8001F980.c to render_player.c

* Rename code_8001F980.h to render_player.h

* rename import file to render_player

* Update and rename code_80004740.c to save.c

* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
Tyler McGavran 96b209a753
Lots of matches in hud_renderer (#503)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-24 14:51:16 -07:00
Tyler McGavran b7b494f9d8
More matches in code_80005FD0 (#502)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-18 21:02:13 -07:00
Tyler McGavran 6b9f36bbb0
Some matches in code_80005FD0 (#501)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-12-17 22:29:01 -07:00
coco875 4e84f00a25
Rename Functions For Calculating Distance (#500)
* Rename functions for calculating an objects distance to player/camera
2023-12-15 01:16:24 -07:00
Matthew f4658efbba
Matches, near-matches, and fixed warnings in code_800B45E0 (#498) 2023-11-25 17:01:58 -07:00
Tyler McGavran 8b2bca8268
Some matches in code_80071F00 (#496)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-25 13:24:25 -07:00
Joshua Peisach a4b64d540c
Import some code_80071F00 matches (#495)
* Import some code_80071F00 matches
2023-11-24 19:11:37 -07:00
MegaMech 97522fb899
A small cleanup PR (#494)
* Update code_80005FD0.c

* Update code_80091750.c

* Update course_data.inc.c
2023-11-14 09:20:12 -07:00
VDavid003 58d3f26f47
Match some D_8018E7AC related functions in code_80091750.c (#492) 2023-11-08 16:00:29 -07:00
Tyler McGavran cbe41239d7
More audio stuff (#488)
* Match create_next_audio_frame_task

Required some variable renaming and other changes

* Match synthesis_execute

I'm not entirly sure about the way we have stuff ifdef'd in
 PR/abi.h. I feel like we're doing something slightly wrong there


* Match synthesis_do_one_audio_update

There's something super fucked with the way our ifdef's work in
 abi.h. It is going to demand a lot more attention sometime in the
 future.

* Rename a couple functions

Also had to hack up the ABI file a bit. I'm convinced that we
 don't need nor want to have the EU/Shindou/US split thing the
 SM64 code does. There's probably just the 1 ABI version being
 used and we need to figure out what it looks like

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07 20:38:25 -07:00
MegaMech f75460cb8b
Matches in code_80005D0 (#487)
* Variety of matches
2023-11-07 20:17:28 -07:00
Tyler McGavran b6abd829d2
Give names to a lot of object spawn locations (#486)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-07 17:02:21 -07:00
AloXado320 893380da09
Match func_800C2474 (EU) and trim spaces in external.c (#485) 2023-11-05 23:57:22 -07:00
Tyler McGavran 80caf9a74a
Single match in math_util.c (#484)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-05 16:10:54 -07:00
Tyler McGavran 596fa15e8d
Matched the last in collisions.c (#481)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-02 22:31:19 -06:00
Tyler McGavran 0f3bc7ca1a
3 matches in code_80057C60 (#480)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-11-02 22:09:47 -06:00
MegaMech a1f432e9dc
match func_8000F628 and add NUM_PLAYERS define (#479)
* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00
Tyler McGavran c17d5c76c9
Linkage for the ceremony_data file (#478)
* Linkage for the ceremony_data file

Cleaned up all but 1 undefined symbol from the 0x0B range. The one
 leftover may be something from texture_tkmk00. Or atleast, that's
 what I think. Can't say for certain

* Startup logo linkage

Cleaned up a bunch of unused items from assets.json too

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 22:18:20 -06:00
Tyler McGavran 716b926260
Place variables from data_0DD0A0 to code_800029B0 (#477)
They match when placed there, although its not immediately clear
 that they truly belong there. But a match is a match.

Also cleaned up a bunch of .h files that had references to the
 newly matched variables.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 20:00:52 -06:00
AloXado320 6e9f0ae130
Fix EU build and match func_800C76C0 (eu) (#476)
* fix eu build and match func_800C76C0

* fix missing pointer
2023-10-20 15:42:43 -06:00
MegaMech 76dc587a34
EU 1.0 OK (#265)
* EU 1.0 ok

* EU 1.1 ok

Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19 23:37:21 -06:00
Tyler McGavran 291c1d40d6
Lots of mcathes in audio/external (#473)
Required making some changes to a the signatures of a couple
 functions in other files

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19 17:26:14 -06:00
Tyler McGavran 318bf3a6c2
Match audio/external.c BSS segment (#470)
* Match audio/external.c BSS segment

Also fix a misnamed function found in audio/heap, used in
 audio/load

* Match audio/seqplayer .data section

* Match func_800C76C0

That was the last function referencing some fake variables, so it
 should be possible to match audio/external's .data section as
 well

* Match audio/external's .data section

The only thing in src/audio left to be matched is audio/external's
 .text section.

There's probably some beautifying that could be done to data/sound_data,
 but that is a future problem

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-19 12:31:33 -06:00
coco875 134e126cd9
some define comment and replace number by const (#469) 2023-10-19 12:06:12 -06:00
Joshua Peisach ac17d943be
hud_renderer stuff (#468)
* hud_renderer func_800534A4

* hud_renderer func_8004ED40
2023-10-19 11:31:23 -06:00
coco875 c71395bc59
Textures doc (#467)
* add few description

* Update Doxyfile

* remove space

* Update player_controller.c
2023-10-19 10:44:00 -06:00
Tyler McGavran a870180a2c
Couple matches (#466)
Removed some things from variables.h and functions.h

Added headers for some src/data files
2023-10-18 23:19:07 -06:00
MegaMech 53f84286d6
match a few funcs and add compiler option (#465)
* match a few funcs and add compiler option
2023-10-18 13:56:26 -06:00
Joshua Peisach 03a5550a94
Rename bomb kart structs (#464)
Signed-off-by: Joshua Peisach <itzswirlz2020@outlook.com>
2023-10-14 21:08:15 -06:00