Commit Graph

57 Commits

Author SHA1 Message Date
coco875 7c44252daa
Finish bss (#527)
* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875 21a639a480
some rename in player controller and spawn players (#524)
* some rename in player controller and spawn players
2023-12-31 20:36:11 -07:00
coco875 e5a215cb7c
Add bss render player and spawn player (#518)
* finish render_player

* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
coco875 670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save (#507)
* Update and rename code_8001F980.c to render_player.c

* Rename code_8001F980.h to render_player.h

* rename import file to render_player

* Update and rename code_80004740.c to save.c

* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
MegaMech 76dc587a34
EU 1.0 OK (#265)
* EU 1.0 ok

* EU 1.1 ok

Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19 23:37:21 -06:00
coco875 134e126cd9
some define comment and replace number by const (#469) 2023-10-19 12:06:12 -06:00
MegaMech 7f14bf80df
Rename wayPoint to waypoint (#448)
* Rename wayPoint to waypoint

* other
2023-10-09 20:46:56 -06:00
coco875 d8cfed9491
Various Naming (#445)
* Mass renames
2023-10-07 16:31:48 -06:00
coco875 378144b35b
some renaming (#419)
* Renames
2023-09-19 12:23:12 -06:00
MegaMech 208fecdd28
Match bss for code_800029B0 and clean headers (#406)
* Match bss for code_800029B0 and clean headers

* Fix dvdl and a warning
2023-09-08 13:39:13 -06:00
MegaMech 19a056591a
Match func in player_controller.c (#394)
* Match func

* Rename to player_controller.c
2023-08-31 21:55:01 -06:00
MegaMech 0e85b1acb1
Some matches in 80027D00 (#385) 2023-08-25 22:14:08 -06:00
MegaMech 27af470a46
Bumped Total Progress Script by 1.04% (#371)
* Matched camera.c
2023-08-15 13:07:23 -06:00
MegaMech 870c39ad77
Matched code_80091440.c and named gDemoMode variable (#358)
* matched code_80091440.c

* Named gDemoMode

* Remove asm for matching func

* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
Tyler McGavran ccd33e9e10
Finished matching code_8008C1D0 (#357)
* Matched code_8008C1D0.c

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-08 20:58:36 -06:00
Matthew 21a5645e12
More matches in code_80057C60 (#351)
* Some matchings for code_80057C60

* Remove matched assembly
2023-08-08 13:05:58 -06:00
Tyler McGavran 890aaee162
Move plan data for code_8008C1D0 into asm files (#340)
Had to create a new file in order to get stuff matching right,
 even though making a separate file for just 3 functions is
 incredibly silly.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-11 12:54:39 -06:00
MegaMech d6eb25aae3
Cleaning Up Warnings (#317)
* Update mk64 makefile to reflect sm64 makefile

* print func matches and fix some warnings
2023-06-28 14:30:11 -06:00
MegaMech 779ae6f6f1
Item & Various decomp (#311)
* Item & Various decomp
2023-06-16 10:30:39 -06:00
MegaMech e371f88b2d
UI and print debug matches (#310)
* various decomp
2023-05-22 13:05:54 -06:00
Tyler McGavran 782ed71f61
Massive data relocation (#295)
Mostly relocating rodata from data/* files to the appropriate
 asm/nonmatching/* files, although there is some plain data
 relocating to be found in here too.

Big change to note is the addition of the code_802AAA70.c file,
 split from memory.c. Based on some padding in the ro/data for
 memory it seems clear that a split is needed, although it is
 not clear that exact spot chosen for the split is correct.
 Still, it gets the file padding for the ro/data and text segments
 correct so it can't be too wrong.

Also included is an update to the asm_processor tool to support
 the .hword directive. I made a PR to the main repo of that
 project with an identical change and it was accepted.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-29 18:52:15 -06:00
Tyler McGavran 533d035875
Some assorted matches (#289)
Also renamed a couple variables

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-31 07:02:40 -07:00
Tyler McGavran 3e3561bbf1
Couple small matches and m2c refreshing (#282)
* Moved stuff into header files to
 make m2c_helper a more useful

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-12-25 18:56:35 -07:00
Tyler McGavran a753895359
Assorted matches, mostly focussing on 80027D00 (#277)
* Assorted Matches

* Matches in code_80027D00

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-21 11:57:07 -07:00
MegaMech 0c10beae0e
Matches in 80281fa0, render_courses, and create defines for sound cues. (#276)
* Matches, add permute, and add notice to quick runners

* 80281fa0 matches, render_courses, and create defines for audio

* Renamed 80281fa0.h, func naming, and deleted data_121DA0

* Added clang format

* Matched load_surface_map

* Match func in memory.c
2022-11-21 04:06:12 -07:00
Tyler McGavran b7e7b34998
A bunch of unrelated, assorted changes (#263)
Couple matches functions, an update to a struct, a bunch of header
 files adjustments, and some mips_to_c regenerations

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-30 22:48:59 -06:00
MegaMech 82b53f5928
Player struct member naming and matched a few funcs (#262)
* Player struct member naming
* Matched a few funcs
2022-09-26 12:59:41 -07:00
coco875 32358c30fd
Change a variety of constants to defines (#257)
* Change a variety of constants to defines

* Add notes regarding menu columns

* Change unknown type to known types
2022-09-18 21:54:14 -06:00
Tyler McGavran 2c57c81f3a
Match the rest of actors.h (#254)
* Matched rest of actors and more

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-08 16:19:53 -07:00
Tyler McGavran 1897d232a6
Add lots of headers (#252)
* Add a lot of header files

Did my best to move all relevant function prototypes and external
 variable declarations into the header files too.

Matched a few functions in the process

* Updated progress.py

Some of the listed files/folders have been deleted/renamed,
 so I reflected those changes in progress.py

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-08-25 17:57:58 -07:00
Tyler McGavran dfd54d9a10
Match a lot of functions, add header for objects (#251)
* Match a lot of functions, add header for objects

* Refreshed a TON of functions and created/added to several
 header files

* Add header for code_800431B0, address comments

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-08-23 09:33:00 -07:00
MegaMech e9383d1b7a
code_8001F980 decomp + profiler doc + more (#250) 2022-08-01 16:32:20 -07:00
Tyler McGavran a8e5c0f212
Match several functions in code_80005FD0 (#230)
Introduce waypoint struct, which code_80005FD0 seems to be
 involved with.

Updated several mips_to_c outputs as well.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-01 13:14:20 -07:00
Tyler McGavran 491f37be4d
Match code_8003DC40 (#223)
Matched its rodata too

Required making a minor adjustment to the Player struct, which
 required updating a couple of other files

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-06-14 22:28:10 -07:00
MegaMech 489e897147
Update gitignore & match more actor funcs (#206)
* import random_u16 to sm64

* rand math decomp

* Match func_80298AC0

* Match some actor funcs

* Renames

* update gitignore for .bin textures

* update player struct member 34 to Vec3f

* Named and documented actor destroy funcs
2022-05-19 13:20:39 -07:00
MegaMech bcf65f3883
import random_u16 to sm64, match random_s32, and match actor func (#203)
* import random_u16 and atans from sm64

* rand math decomp

* Match func_80298AC0
2022-05-19 01:39:18 -07:00
Tyler McGavran ecb085b291
Add some more actor types, match a function (#191)
* Add some more actor types, match a function

* Identify the boundBox member of the Player struct

Note that while the `flag` members are signed, they should be understood as just a group of bits.
Based on some googling around (see https://stackoverflow.com/a/11644749) the operation `thing.flag |= 0x8000`
is NOT undefined behaviour, even though that is setting the sign bit.
The numerical interpretation of the result as a signed number is implementation defined, while the
actual operation acts on the bit representation of the number.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-06 21:56:43 -07:00
MegaMech 2f8a1bfcb6
Actor decomp (#183)
* Actor decomp
2022-04-26 15:48:36 -07:00
ChiefFruitcake a8713d2078
code_80057C60 (#146)
* Match func_8006E058. Fix compiler warnings in code_80057C60.c

* Match functions in code_80057C60

* Undo comments in Camera struct
2022-01-21 20:23:34 -07:00
Tyler McGavran 72553e5194
Fix a small discrepancy with kart_attributes (#145)
Some of the variables defined in kart_attributes.c had they're type wrong when
 being used in other files.

This means that some previously defined variable no longer exist, however
 that's fine as they were never directly referenced. Their existence was
 almost certainly a decomp artifact.

For example, D_800E2404 was never "real". Instead it was likely a compiler
 artifact caused by accessing D_800E2400 at the hard coded index of 1.

I've updated kart_attributes.h to reflect these changes

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2022-01-18 05:59:54 -07:00
ChiefFruitcake 5e577b8999
code_8008C1D0 part 3 (#143)
* More matches in code_8008C1D0

* Matching continued

* Create struct for Player struct 0x258 field
2022-01-18 01:22:35 -07:00
ChiefFruitcake 04097806a5
code_8008C1D0 part 2 (#138)
* Matching more functions in code_8008C1D0

* More matches

* Incorporate review comments. Match a few more functions
2022-01-15 20:17:50 -07:00
ChiefFruitcake 162b4c256d
code_8008C1D0 - player struct functions (#135)
* Match functions in code_8008C1D0
2022-01-11 05:47:57 -07:00
Tyler McGavran d6cbf56537
Add a couple header files, add some mips_to_c of some previously un-decomped functions (#132)
* Add a couple header files

These files contain function prototypes for matches functions, NON_MATCHING functions,
 and functions used by matched functions.

At this point in time those headers may contain prototypes for functions defined in
 unrelated files, but fixing that will have take time

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-04 19:57:16 -07:00
Maciek Baron 20d9e8afba
Relabel/identify more variables and functions based on current knowledge (#127)
* Update labels and names based on current knowledge

* Create gChatacterSelections/gCharacterGridSelections distinction
2022-01-02 17:30:23 -07:00
Tyler McGavran c669d792a2
Match the other move_towards functions (#125)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-01 18:22:31 -07:00
Maciek Baron 7df6d01ef3
Add player and controller labels, rename function (#123)
* Add player labels, rename function

* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
CoderStig 1ca7ea1061 Imported remaining .text undefined syms 2021-12-05 03:24:28 -07:00
CoderStig 632512ada9
Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68)
* fixed float issue brought over from zeldaret

* Import trig_tables.inc.c

* Delete game_data_802BA370.s

* Import two funcs from sm64 into code_80004740.c
2021-11-28 15:42:03 -07:00
Tyler McGavran 3e0bed79d3
Add defines for cup selection (#66)
* Add defines for cup selection

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Change BATTTLE (3 T's) to BATTLE (2 T's)

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-23 21:19:21 -07:00