mirror of https://github.com/n64decomp/mk64.git
85 lines
2.6 KiB
C
85 lines
2.6 KiB
C
#include <ultra64.h>
|
|
#include <PR/gu.h>
|
|
#include <macros.h>
|
|
#include "main.h"
|
|
#include "math_util.h"
|
|
#include "skybox_and_splitscreen.h"
|
|
#include "hud_renderer.h"
|
|
#include "code_80057C60.h"
|
|
#include "code_80091750.h"
|
|
#include "podium_ceremony_actors.h"
|
|
#include "code_80281C40.h"
|
|
#include "ceremony_and_credits.h"
|
|
#include "code_8001F980.h"
|
|
|
|
struct UnkStruct80287560 {
|
|
s16 unk0;
|
|
s16 unk2;
|
|
s32 unk4;
|
|
s32 unk8;
|
|
}; // 0xC
|
|
|
|
/** bss **/
|
|
u32 gMenuSelectionFromEndingSequence;
|
|
s32 D_80287554;
|
|
s32 D_80281C40_pad[2];
|
|
struct UnkStruct80287560 D_80287560[30];
|
|
|
|
void func_80281C40(void) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < D_802874FC; i++) {
|
|
func_800579F8(D_80287560[i].unk0, D_80287560[i].unk2, (s8 *) D_80287560[i].unk8, D_80287560[i].unk4);
|
|
}
|
|
}
|
|
|
|
void func_80281CB4(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
|
|
if (D_802874FC < 0x1E) {
|
|
D_80287560[D_802874FC].unk0 = arg0;
|
|
D_80287560[D_802874FC].unk2 = arg1;
|
|
D_80287560[D_802874FC].unk4 = arg3;
|
|
D_80287560[D_802874FC].unk8 = arg2;
|
|
D_802874FC++;
|
|
}
|
|
}
|
|
|
|
void func_80281D00(void) {
|
|
Camera *camera = &cameras[0];
|
|
UNUSED s32 pad[3];
|
|
u16 perspNorm;
|
|
Mat4 matrix;
|
|
UNUSED s32 pad2[3];
|
|
|
|
func_802A53A4();
|
|
init_rdp();
|
|
if (gMenuSelectionFromEndingSequence != 0xFFFF) {
|
|
clear_framebuffer(0);
|
|
if (D_80287554 >= 4) {
|
|
gIsInQuitToMenuTransition = 0;
|
|
gGamestateNext = gMenuSelectionFromEndingSequence;
|
|
}
|
|
D_80287554++;
|
|
return;
|
|
}
|
|
func_8028150C();
|
|
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
|
|
guPerspective((Mtx*) &gGfxPool->mtxPool[1], &perspNorm, D_80150130[0], D_80150148, D_80150150, D_8015014C, 1.0f);
|
|
gDPHalf1(gDisplayListHead++, perspNorm);
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[1]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
guLookAt((Mtx*) &gGfxPool->mtxPool[7], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
|
|
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPool[7]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
|
mtxf_identity(matrix);
|
|
func_802B4FF8(matrix, 0);
|
|
gSPDisplayList(gDisplayListHead++, &D_00284F70);
|
|
func_800212B4();
|
|
gSPDisplayList(gDisplayListHead++, &D_00284EE0);
|
|
update_actors_loop();
|
|
func_80058090(0);
|
|
func_80021B0C();
|
|
gSPDisplayList(gDisplayListHead++, &D_00284EE0);
|
|
func_80093F10();
|
|
transition_sliding_borders();
|
|
func_80281C40();
|
|
init_rdp();
|
|
}
|