mirror of https://github.com/zeldaret/mm.git
object_random_obj (#1416)
* naming * Secret Shrine doors * naming * OutName
This commit is contained in:
parent
d25e10dcc2
commit
ab4c207be4
|
@ -1,6 +1,7 @@
|
|||
<Root>
|
||||
<!-- Object for Secret Shrine Sliding Door -->
|
||||
<File Name="object_random_obj" Segment="6">
|
||||
<DList Name="object_random_obj_DL_000190" Offset="0x190" />
|
||||
<Texture Name="object_random_obj_Tex_0002F0" OutName="tex_0002F0" Format="rgba16" Width="32" Height="64" Offset="0x2F0" />
|
||||
<DList Name="gSecretShrineSlidingDoorDL" Offset="0x190" />
|
||||
<Texture Name="gSecretShrineSlidingDoorTex" OutName="secret_shrine_sliding_door" Format="rgba16" Width="32" Height="64" Offset="0x2F0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -83,7 +83,7 @@ ShutterInfo D_808A21B0[] = {
|
|||
{ object_ikana_obj_DL_014A40, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
|
||||
{ gBeneathTheWellSlidingDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
|
||||
{ object_ikninside_obj_DL_004440, object_ikninside_obj_DL_005260, 130, 0, 20, 15 },
|
||||
{ object_random_obj_DL_000190, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
|
||||
{ gSecretShrineSlidingDoorDL, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
|
||||
{ object_kinsta1_obj_DL_000198, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
|
||||
{ object_kaizoku_obj_DL_0001A0, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
|
||||
{ object_last_obj_DL_0039C0, gameplay_keep_DL_078A80, 130, 12, 20, 15 },
|
||||
|
|
Loading…
Reference in New Issue