Commit Graph

36 Commits

Author SHA1 Message Date
Derek Hensley 9b51336f09
Sub_S Prototypes and approriate header stuff (#408)
* Add sub_s prototypes

* Rename limbDrawTable to jointTable

* Rename UnkActorDraws

* Fix warnings

* Fix warnings
2021-11-19 12:45:26 -03:00
Kenix3 0c3bba3ff6
Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members. (#407)
* Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members.

* Adding usage of dynapoly state flag defines.

* Formats z_bg_item

* Update z_bg_item.c

* Update z_bg_collect.c

* Update z_bg_item.c

* Update z_bg_item.c

* Renames z_bg_item system to DynaPolyActor

* Format
2021-11-14 19:06:34 -03:00
engineer124 d825ef5de1
Improve/Add Enums for Player, Items, and Quest (#275)
* Create enums (non-matching monkaBSS)

* Add effect enum

* Almost fix bss reordering (1 different word)

* Fix capacity

* Fully fix bss

* Add PlayerBoots

* PR Feedback & add missing playerForm enums

* Clean-Up

* Script to check global bss ordering

* Bit of cleanup

* Format

* Remove global_bss_check PR

* Fix bss

* Add enums to new PRs & previously missed ones

* Remove Effect Enums

* Missed one

* Format

* Remove old prevent_bss_reordering.h comments

* Use a better macro

* A few more uses of enums found

* Add enums to recent PRs

* Improve GI enums

* Add enums from new PRs

* PR Suggestions

* format

* Fix bss

* Fix mistake in GI

* No actually, part of it was correct before

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2021-11-11 12:04:57 -03:00
rylieb b37e3db802
Rename yDistTo variables (#286)
* Change yDistTo to yDirDistTo.

* Run format.sh.

* Apply suggestions from code review

Fix comments in header file.

* Added "Surface" to yDirDistToWater.

* Update names in sellnuts and skb.

* Actually fix skb

* Rename yDirDistToWaterSurface to depthInWater.

* Rename yDirDistToPlayer to playerHeightRel.

* Apply suggestions from code review

Fix capitalization in header file comments.

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix Jenkins (Obj_Aqua).

* Fix Jenkins (Obj_Etcetera).

* Fix Jenkins (En_Thiefbird).

* Fix misformatted files in current master.

* Fix Jenkins and run format.sh.

* Fix misformatted file in current master (z_debug).

* Update PR to include new actors.

* Update PR to include elforg, po_sisters, wf.

* update actorfixer.py with variable name changes.

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2021-11-02 21:29:20 -03:00
Maide de3fc29d51
En_Ot ~~(1 non-matching)~~ (#302)
* En_Ot

* Fix
2021-10-27 11:59:21 -03:00
Lucas Shaw dcf44596d2
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -> bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -> dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV->Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-10-24 10:59:14 -04:00
Isghj f21f393fcc
EnBigpo (Big Poh) (#250)
* EnBigpo: start

* EnBigpo: uhh, this struct is weird

* EnBigpo: progress

* EnBigpo: so many of these functions are tiny

* EnBigpo nasty four loop function

* EnBigpo: hate draw functions

* EnBigpo: all functions attempted

* EnBigpo: data migrated, does not OK, 2 bytes off...

* Multi: Attempting to OK, issues

* EnBigpo: more docs

* EnBigpo: more docs2

* EnBigpo: more docs and cleaning

* EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo

* EnBigpo: progress? maybe not

* EnBigpo: matched another function

* EnBigpo: overwrite limbdraw matches now

* EnBigpo: one more nonmatching rejected

* EnBigPo: not actual progress, probably

* Match Init, down to single stack pointer on second func

* EnBigPo OK

* EnBigpo: docs and cleaning

* EnBigpo: more docs and cleaning

* EnBigpo: back to OK with no warnings

* EnBigpo: more docs and cleaning

* EnBigpo: docs and cleaning

* EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are

* Multiple: changed some function names, maybe changed too much... hmm

* EnBigpo: even more changes to docs

* EnBigpo: formater pass

* EnBigpo: small fixes

* EnBigpo: c file description

* Apply suggestions from code review

Apply camera suggestions from eng124

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: updating all requested changes and reverting one incorrect macro

* Apply suggestions from code review

Some of eng124's recommendations, need to add the last by hand

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: back to OK

* EnBigpo: Minor cleanup changes

* Functions fixed: added function changes to actorfixer and fixed dinofos

* EnBigpo: BINANG_ROT180

* Apply suggestions from code review

First batch of requested changes, the simpler ones that shouldn't require checking

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* EnBigpo: fixes to recommended changes, back to OK

* EnBigpo: move idleTimer docs out of struct

* Sprite: removed old commented out pragma, it matches, I still dont get it

* EnBigpo: more changes I had to check first

* EnBigpo: more requested changes, and some macro uses found

* EnBigpo: forgot a requested change

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigPo: missed a disphead array access

* Apply suggestions from code review

More requested changes

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: more hex to dec

* EnBigpo: more hex to dec 2

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnBigpo: build being weird

* EnBigpo: weird, rename_sym didn't catch this earlier

* Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again,

* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* EnBigpo: cutscene functions changed name to indicate they are stages

* EnBigpo: Rename Particles to Effect

* EnBigpo: changed draw function names, changed function comment format

* EnBigpo: renamed limbdraw functions, formater pass

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-09-01 18:44:42 -04:00
Maide a35f091505
En_Dno (#238)
* En_Dno

* NBS

* PR

* PR
2021-08-08 14:05:52 -04:00
Anghelo Carvajal 51111676c4
Fix gcc warnings (#246)
* fix a huge amount of warnings

* fix another big bunch

* fix remaining warnings

* Run formatter
2021-08-04 08:14:38 -04:00
Tharo 7743e5a2c4
Overhaul the build system (#234)
* wip

* fix

* add disassembler

* Disasm builds OK

* Variable addends

* More wip

* Rodata migration implemented

* Cleanup old tools

* Try fix submodule -> subrepo merge

* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "602e609"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "602e609"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Builds again but assets are totally broken

* git subrepo pull --force tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "1ffdb08a"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "1ffdb08a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables

* rm z64compress in preparation for subrepo

* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "eb11085c"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "eb11085c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Fix asset extraction

* Fix diff-init make rule

* Split code bss

* Split assumed linker bug padding from assembly files

* add filelists for mm.us.rev1

* Maybe working, but I'm not sure

* add overlays to spec

* Add rodata to actos

* Everything compiles

* Make a lot of C files for code

* Add almost every file in code to spec

* whoops

* 3 code files left

* add scenes to spec

* More progress on progress.py

* Fix skelanime in spec

* audio files!

* Fix merge issues

* Fix some C files in code

* Fix remaining code files

* Use existing O1 C files in spec

* reorder boot order in spec

* update spec

* fault.c

* Convert relocs on completed actors, fixbaserom uses current rom name

* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Some tidying up, remove c for fp and the other two handwritten code files

* BSS in z_collision_check & z_scene_proc

* add static back in

* Fix timerintr bss, add file to spec, some cleanup

* Remove externs

* Newline

* Readd enums

* Typo

* Colours

* Comments for hitmark enum values

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Improvements and suggestions

* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-03 23:21:31 -04:00
engineer124 9637e19303
EnClearTag OK and documented (#214)
* merge main

* Match Init

* Clear_Tag OK

* Full documentation

* More docs

* Fix function

* Fix MakeFile for assets and Fix texture swapped names

* Fix name

* Improve name and remove pad

* Can't stop the minor tweeks

* Adding potential Makefile fixes

* Minor name change

* Another name fix... and format

* PR Suggestion & Add Overlay File Description

* Re-documentation to match OoT WIP (more to come)

* Finish docs from OoT

* Fix merge and format

* Minor touch-ups

* Cleaner conditional
2021-07-20 11:07:05 -04:00
EllipticEllipsis 66d0656128
C file for Fishing, some changes to collider scripts, a few minor cleanups (#210)
* Improve match in EnFirefly_Draw

* Vestigial fishing files, add enums

* Improve scripts, add ColChkInfo one

* Some minor actor cleanup (static etc)

* C file for Fishing, remove some local vars from variables.h

* Remove comma and format

* Newline

* Review suggestions
2021-07-15 00:33:20 -04:00
Anghelo Carvajal 5fcd494a7a
`ovl_En_Ma4` matched and mostly documented (#199)
* First pass

* limbdraw

* another one

* lots of stuff

* stuff

* big one

* func_80ABEB6C

* The NON_MATCHING that matches in reality

* "Fix" some cases

* Fix merge issues

* fix func_80ABF254

* match a pair

* func_80ABF7C8

* func_80ABE1C4

* func_80ABF354

* func_80ABF534

* Import data

* Limb fixes

* Minor renames

* Fix merge issues

* A few renames

* Rename half the functions

* More renames

* More renaming

* documentation finished

* Format

* fix typo

* whoops

* Fix merge issues

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update variables names

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-07-13 21:49:05 -04:00
Zelllll 6db3fc7b32
Document most of global context (#198)
* doesn't build for some reason..?

* some formatting fixes

* windows calculator is trash

* fix!

* fix2

* most of global context documented

* interfacectx

* hopefully fix interface

* document restrictions

* envCtx done

* revert accidental change

* fix

* pause ctx done

* fixxxxxxxxxxxxxxx

* remove unintended zapd change

* fix..?

* format files

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* ocarinstaff

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update include/z64.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* suggestions

* fix mistake in pausectx

* typo

* door context

* renames

* all nb removed

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* fix kanfont, new docs

* format files, merge master

* fix typo in linker script

* extract asm properly

* door context rename

* fixes in door context

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-07-05 21:14:27 -04:00
EllipticEllipsis e57fb5780d
z64player.h and Player struct work (#195)
* Rename Player, name some of its struct vars,
add collision flag macros to actors missing them

* Name Player_GetMask/RemoveMask, add a few macros

* Format

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Fix unk_14B in a non-matching

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-07-01 23:15:26 -04:00
Isghj abef65a6db
En_Niw (Cucco) (#191)
* EnNiw: Rebase of WIP to work on collsion

init almost matches

EnNiw: WIP

EnNiw: running low, and too many not-matches for my liking

EnNiw: WIP 3

* EnNiw: update to master

* EnNiw: fix late rodata

* wtf is going on

* EnNiw: update is a thing, glad I'm doing it last

* EnNiw: likely branch mysery

* EnNiw: a horrible little draw function

* EnNiw: nope, feather draw still fucked

* EnNiw: fixing merge issues with master

* EnNiw: update is no longer non-matching

* EnNiw: cleaning/docs

* EnNiw: cleaning/docs 3

* EnNiw: more docs 4

* EnNiw: OKs again now that data was removed

* EnNiw: Docs and cleaning 5

* EnNiw: Docs and cleaning 6

* EnNiw: Docs/cleaning and changed a function and that changed a bunch ugh

* EnNiw: format and make check

* EnNiw: data re-merged, and matches

* EnNiw: forgot about these

* EnNiw: another attempt at feather draw, still not even close

* Multiple: now that we know the last paramter is a flag, change all to hex

* Player: fix wrong padding

* EnNiw

parameter name consistency

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

REG

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnNiw: Likely suggestions first

easy suggestions first, then I'll attempt the stuff I'm not sure will match

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* EnNiw: compiling again

* EnNiw: more suggestions added

* EnNiw: last of minor changes

* EnNiw: shorten overly long float

* EnNiw: feather counts as define

* EnNiw: add c file description

* EnNiw: Some Suggested Changes

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* EnNiw: more suggestions

* EnNiw: More suggestions

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* EnNiw: moved OPEN_DISPS to contentional location, still not close

* BgIcicle/EnSb: renamed func_800B78B8 to Actor_UpdateBgCheckInfo

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-07-01 22:20:34 -04:00
kyleburnette ad3f2b525e
bg_iknin_susceil OK (#186)
* 6 functions left

* All but one function matched

* all functions decomped

* Formatted files

* Added switch flag define

* Made all suggested changes
2021-06-15 18:43:01 -04:00
Derek Hensley 70b67402cb
ovl_en_in OK (#173)
* First pass, 5 still non matching

* data

* cleanup

* Progress on func_808F33B8

* func_808F33B8 is ugly but it matches

* func_808F5728 ugly but matches

* cleanup

* More cleanup/doc a possible inifite loop bug

* Cleanup of the switch

* Readd functions returns

* More progress on THE switch

* Everything matches but the MACROS

* OK

* Add new global Animaion struct

* fix arg name

* PR suggestions pt 1

* PR suggestions pt 2

* Fix up a few things

* Add comment about walking flag

* update functions.txt

* Update 7 to more explicit bits

* More PR cleanup
2021-06-10 23:08:25 -04:00
Parker Burnett aae3c6f895
Obj_ghaka OK (#171)
* getting ghaka started

* two more matching funcs

* functions all match, but no OK...yet....

* some clean up stuff

* uhhh lets try this?

* fixing save context stuff

* z_obj_ghaka OK

* fixing small changes

* adding in new suggestions

* fixing error
2021-06-10 07:55:21 -04:00
Anghelo Carvajal 83e263ab12
`ovl_En_Ma_Yts` OK and partially documented (#164)
* destroy

* moar

* limbdraw

* some setups identified

* func_80B8D6F8

* func_80B8E0BC

* fix unmatching

* func_80B8D12C

* func_80B8D1E8

* func_80B8DBB8

* some renaiming

* some renaimings

* symbols

* small renaming and a few functions

* Almost every function done

* lots of renames

* Fix merge conflicts

* misc notes

* struct_800BD888_arg1

* some renamings and enum

* func_80B8D2D8

* func_80B8DA28

* import data and cleanup

* format

* minor changes

* Documentation pass

* update enum name

* Remove object XML

* run format

* Move EN_MA_YTS_PARSE_TYPE to header

* fix conflicts

* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* move struct to z64animation

* Change PARSE_TYPE macro to accept actor param

* format

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-06-09 18:38:35 -04:00
engineer124 f4687fbbe7
General Cleanup (#155)
* minor fixes

* Consolidate into globalCtx

* fix error

* Fix Warnings

Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
2021-05-20 21:24:47 -04:00
Anghelo Carvajal f3dc829456
`ovl_Eff_Dust` OK (#136)
* some easy functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* init is cursed

Signed-off-by: Angie <angheloalf95@gmail.com>

* func_80919230 is weird

Signed-off-by: Angie <angheloalf95@gmail.com>

* I'm dumb

Signed-off-by: Angie <angheloalf95@gmail.com>

* func_80919768 nonmatching

Signed-off-by: Angie <angheloalf95@gmail.com>

* everything is wrong

Signed-off-by: Angie <angheloalf95@gmail.com>

* This thing still doesn't want to match

Signed-off-by: Angie <angheloalf95@gmail.com>

* improved a bit

Signed-off-by: Angie <angheloalf95@gmail.com>

* a bit of renaming, but it still doesn't work

Signed-off-by: Angie <angheloalf95@gmail.com>

* almost matching

* func_80919768 ok

* func_809199FC ok

* init was dumb

* add enum and other minor changes

* run format
2021-05-18 23:01:48 -04:00
Derek Hensley e39141fb3d
Ovl en nutsball OK (#115)
* EnNutsball Match but one function with sp issues

* Updated ActorPlayer

* Renamed unk144 to timer and added data as comment

* Got update matched but stack issues with two vars

* add back new line

* Fixed stack issue based on PR comments. Added data

* more descriptive variable names

* Use OPEN_DISPS/CLOSE_DISPS macros in draw

* Address PR comments
2021-05-04 23:10:59 -04:00
Zelllll 536a484f73
ovl_Obj_Boyo OK (#112)
* start

* more functions

* fix bg thingy

* finish boyo

* conflict fix1
2021-04-30 23:04:05 -04:00
Isghj 768ca0839b
DoorAna: OK (#90)
* DoorAna: OK

* DoorAna: changed z_lib functionname to match new master

* DoorAna: requested changes

* DoorAna: requested changes

* DoorAna: Renamed nextEntranceIndex

* DoorAna: some changes requested

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-04-18 14:16:14 -04:00
kyleburnette 50d0bbe087
dm_sa OK (#88)
* initial dm_sa work

* more dmsa work

* dm_sa OK

* Changed char arrays in header to be UNK_TYPE1

* Made all of roz's suggested changes

* merge
2021-04-07 18:08:19 -04:00
Rozelette b22e26dbd8
z_en_item00 (#78)
* z_en_item00 WIP 17/21 match, rest close to matching

* Split .rodata for z_en_item00

* Item00 documentation, some misc cleanup

* Minor cleanup

* Fixup for z_collision_check

* Address feedback

* Delete old file

* Fix bad merge
2021-03-27 19:55:42 -05:00
Lucas Shaw 623b6d5318
Some OOT transfers, some renaming, etc (#75)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 16:17:41 -05:00
Rozelette fee7a49abc
z_lights fully matched (#80)
* z_lights OK

* Documentation

* Fixup for z_collision_check

* Improve function types of bind functions

* Fixup for types
2021-03-27 14:29:30 -05:00
Rozelette 6e4d156ad7
Door_Spiral OK (from zel) (#87)
* Door_Spiral OK

* Cleanup
2021-03-27 12:17:42 -04:00
Tharo 1a2e6d7ffe
z_collision_check.c (#58)
* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
2021-03-22 17:48:15 -04:00
Zelllll fb1ed529ad
Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
fullgrowngaming f927730418
Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
Rozelette 07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
Rozelette 189d0d6c30
Bootstrap actors (#14)
* Bootstrap actors

* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette 0844c24773
Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00