Commit Graph

60 Commits

Author SHA1 Message Date
Kenix3 f230898dfe
z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available

Additionally commits a decompiled z_actor function.

* Fixes audio_setBGM function call in Scene_HeaderCommand15

* Update structs.h

Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette ec3ccda941 Fix build issue 2020-04-21 00:45:00 -05:00
Kenix3 2ab90dca27
Adds in fully matching Scene_HeaderCommand00
Additionally fixes code formatting in Scene_HeaderCommand15
2020-04-08 18:37:27 -04:00
Kenix f8713ceb46 Decompile functions in z_scene 2020-04-08 17:49:40 -04:00
rozlette ff958ad932 Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
rozlette 581a97b561 Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
rozlette e45d0ef673 Normalize line endings 2020-02-19 11:18:03 -06:00
Kenix3 bfcc1d6a9a
Decompiling functions in z_scene (#4)
* Decompiling functions in z_scene

* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette 69351886bf Fix nonmatching location in z_scene stub 2020-01-25 00:23:32 -06:00
Kenix 498909ea18 Splits out z_scene for decompilation. 2020-01-23 22:24:02 -05:00