Kenix3
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f230898dfe
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z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
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2020-04-29 22:14:29 -05:00 |
rozlette
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ec3ccda941
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Fix build issue
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2020-04-21 00:45:00 -05:00 |
Kenix3
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2ab90dca27
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Adds in fully matching Scene_HeaderCommand00
Additionally fixes code formatting in Scene_HeaderCommand15
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2020-04-08 18:37:27 -04:00 |
Kenix
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f8713ceb46
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Decompile functions in z_scene
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2020-04-08 17:49:40 -04:00 |
rozlette
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ff958ad932
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
rozlette
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581a97b561
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Make non-matchings consistent with oot
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2020-02-20 16:29:22 -06:00 |
rozlette
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e45d0ef673
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Normalize line endings
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2020-02-19 11:18:03 -06:00 |
Kenix3
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bfcc1d6a9a
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Decompiling functions in z_scene (#4)
* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
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2020-02-17 23:17:07 -06:00 |
rozlette
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69351886bf
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Fix nonmatching location in z_scene stub
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2020-01-25 00:23:32 -06:00 |
Kenix
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498909ea18
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Splits out z_scene for decompilation.
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2020-01-23 22:24:02 -05:00 |